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differentname

Feedback comments for LD41

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TimestampSince previousGamedifferentname's comment
Apr 24 20:18:20 Feed the Beat ♥ 1 I love the art and how squishy everything is with the beat! I'm normally really bad at rythm games, so I liked that this wasn't too strict on the timing of button presses.
Apr 24 20:26:14 7m 54s Puzzling Bullets ♥ 2 This is a really unique idea, and really fits the theme. It took me a little while to figure out I was supposed to shoot the grey part of the block to move it onto the colorful tiles. I think that would have been more clear if it started with the smaller levels, then building up to that big level with several blocks.
Apr 25 15:57:24 19h 31m 00Boyfriend - A Spy's Dating Sim ♥ 4 Very impressive game. The shooting platformer was fun, and I liked getting new weapons. Very clever getting hearts from the text messages!
Apr 25 16:42:01 44m 37s Delve ♥ 1 Impressive game with good art and controls. It's really tough keeping all those resources in check!
Apr 25 17:14:14 32m 13s A Tale of Two Towers ♥ 2 This is a clever idea for the theme! At first I really wished the commands would have been visible all the time, so I wouldn't have to keep typing help, but I guess the difficulty of remembering the commands is part of what makes that genre incompatible. I feel like I got the hang of it though. I would have liked a way to make more peasants, like building workers and military in RTS games. I think I had a bug losing peasants when I built towers.
Apr 29 22:34:30 101h 20m Knightmare ♥ 1 Makes me think of Aegis Defenders, combining platforming and tower defense. I like how powerful it felt to control multiple guns at once when they spawned close to each other.
Apr 29 22:49:59 15m 29s LD41 ♥ 0 Clever idea for the theme! It makes me think of the mini games in Puzzle Quest.
Apr 29 23:13:06 23m 07s Jump, Push, Match ♥ 1 Great ideas and very challenging puzzles. I'm grateful for the "Next level" option.
Apr 29 23:39:31 26m 25s FarmPunch ♥ 1 Interesting intro to combine farming and fighting. I didn't really understand the combat though. My turn was always over in less than a second, and blocking attacks from the enemy felt like a coin flip. I feel like I was missing something.
May 9 20:29:08 236h 49m Galaxtris ♥ 1 Fun game, with impressive art and polish. It felt a bit too tough and somewhat random getting up to the very top row without getting hit by enemies, since it's so close to the edge of the screen where enemies appear.
May 9 20:53:35 24m 27s SUSHI IS FISH + RICE ♥ 0 It's fun for such a simple game. Clever way of using deck building. Of course a little visual feedback would be good when I successfully fill an order or make an item that's not going to anyone, but who has time for that?
May 9 21:05:57 12m 22s Me da miedito la oscuridad (I get goosebumps in the dark) ♥ 2 Very interesting combination of games. I'm really bad at rythm games, and kept forgetting which button went with which color. Arrows or symbols would have helped a ton to let me know which one I was supposed to push.
May 9 21:18:11 12m 14s bill ball ♥ 0 Interesting idea, but the physics felt off in a way that was confusing sometimes, like the ball would spontaneously get faster and bounce higher when hitting the ground, and I just didn't feel like I had enough control over the paddles to get the ball to go where I wanted.
May 9 22:24:54 1h 06m ShmuRTS ♥ 1 Interesting choice of genres to combine, but I feel like they could have been made to fit better if the planets generated income instead of combat. Then shmup combat could be used to get an edge in battle, helping you win RTS fights even though you're outnumbered or something. Also, you should update the description to explain clicking and dragging to attack planets. There's no way I was going to figure that out without the comment from @Persijn
May 9 22:44:21 19m 27s Dememtory ♥ 0 Very sad and touching story. Kind of an unreliable narrator makes me wonder what really happened in my ending. Very good mix of games.
May 10 15:10:49 16h 26m Aleam Ludere - Play at Dice ♥ 1 It's so tiny! It took a few moments to understand that dice rolling was to get AP, and for a few levels I started to think moving was pointless since it's always better to shoot than run away. But then enemies started shooting back, and I feel like that's where the game really shines, having to roll dice before you can run, and making sure to run out of the way of enemy dice before firing back. I wonder if there's some good strategy with this that I haven't figured out, like holding onto AP for a moment to dodge before rolling dice again, but with the cooldown between dice rolls I'm not sure that would work.