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CaptainDreamcast

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TimestampSince previousGameCaptainDreamcast's comment
Dec 4 04:42:05 128 coins ♥ 1 GETTING THOSE COINS WHILE FALLING AND GETTING SHOT AT IS IMPOSSIBLE IMPOSSIBLE I SAY But really, I like the varying design of the screens. Plus those dynamic lighting effects on the candles, that's pretty nifty. Even if they're not dynamic, they tricked me into thinking that, so that counts as well. One thing I'd note is that the game opens a terminal, and according to the terminal, something's not right with the icon. I only get the Godot one as well, so I dunno.
Dec 4 05:49:15 1h 07m Cat Herder ♥ 2 After having lived through this Vietnyan, I now have a newfound appreciation for cat ladies and their eternal struggle. It's a really good interpretation of the theme and a very addictive gameplay loop. It's really hard to stop playing once you're playing it because each session by itself is relatively short. I enjoyed it!
Dec 4 06:06:29 17m 14s A Social Life ♥ 1 Numa Numa WILL come back, you'll see. It's just taking a break. I very rarely stumble upon meta games in LD, so this was pretty novel to me. And I thought it was funny. I got way more out of this than out of No Man's Sky, I'll tell you that.
Dec 4 07:10:05 1h 03m Deadline ♥ 1 The pen really was mightier than the sword after all. I'm with the other posters, I liked the way you interpreted the theme. The gameplay had a good feel to it as well and you really managed to balance the difficulty quite well!
Dec 4 11:39:52 4h 29m Tosser ♥ 0 Intro and you-fail text are instant 10/10. I'd say it takes a while to get into, but once you're in the rhythm, it achieves a steady flow. I imagine this concept would be even more flow-inducing in VR. I like it more than the drilling game from last LD, I think your game design feels more "streamlined" with this one.
Dec 4 12:01:04 21m 12s Mizu ♥ 1 Those spoons in the last level were brutal. Well placed, that last one nearly took all my lives. It was really well-designed all around considering you only had 48 hours. Probably the best use of the theme I've seen yet.
Dec 4 12:13:38 12m 34s Calorie ♥ 1 Nah man, I can't get behind the idea that spikes make me fat, all those saturday morning cartoons taught me that they pop people. I can tell you had a lot of fun designing those levels and it really shines through. Spikes as the bounce and golden apple as the landing pad, that's the kinda thing that makes you go, "how'd he come up with that?". Great stuff.
Dec 4 12:35:18 21m 40s Much to loot about Nothing ♥ 4 Hey, I seem to be stuck on this here level, can I send you some money to get past this? Hey? Very topical and had a good idea behind it. Also good job on making the download java-install-independent. That's something I hadn't actually seen here yet before.
Dec 4 23:56:51 11h 21m Headache ♥ 1 How many sons does Satan have? The guy sure gets around. You had a good thing going on with the timer and making it a rapid-fire of choices. Also the things on the lists made me laugh, good job.
Dec 5 00:11:35 14m 44s Be Yourself ♥ 1 HA, I MADE IT TO 100 (barely). PRAISE THE SUN. I don't think it ramps up too quickly, given that it scales with how many of the baddies are attached to you. It makes coming back from a few mistakes an interesting struggle and it had me on my toes quite often, but never felt unfair. Also, of course the graphics are gorgeous. I also like how you attached an interesting message to your game. All in all, cool stuff!
Dec 5 00:43:57 32m 22s Rocket Jump ♥ 1 This feeling of betrayal the first time you fall through a transparent platform, I'll remember that. But yeah, it's really cool once you get the timing down and just rocketjump your way through the levels. You integrated the theme well and if you replace the programmer art I can see this working as a complete game concept. I for one enjoyed it a lot.
Dec 5 01:44:36 1h 00m Ecstasy of Gold ♥ 1 I think I gave one of the guards brain damage by jumping on him for a few minutes straight. Your models were cute. Did you learn Blender animation during the 48 hours of the Ludum Dare? That's pretty amazing. With a few more levels this could make for a sweet game. Really sweet LD entry. Congrats!
Dec 5 02:41:35 56m 59s Rogue-Light ♥ 1 The chest opening sound effect is officially the greatest thing ever. The sound design was really spot on and set the mood perfectly, I'm really impressed by those. The best atmosphere I've seen in an LD entry this far. Gameplay-wise it feels polished and fun. The only thing I'd note is that I feel just collecting money for the bank was too much like real life.
Dec 5 03:13:07 31m 32s The Legend of the Bikini Armor ♥ 1 Daaamn, those animations, you would've killed the compo. Kinda want to go back to all the previous games I thought had good graphics and downgrade them. Gameplay was fluid, though I kinda feel like doing it with the base armor would be impossible. Loved the witty dialogues at the beginning. I accidentally clicked away the chest text after finding it, using arrow keys for that was kinda unfortunate. I also got text once when entering the cave and was immediately sent back to the village, though I also clicked that away accidentally, so I can't say what it said. Shame about the content, but I feel the gameplay and the animations were a large step up from Tesla Defense.
Dec 5 03:46:37 33m 30s ... ♥ 1 AHHHHHHHHHHH THIS ISN'T EVEN MY FINAL SPEED. The tank controls really are the game's biggest strength and weakness. On one hand, they make up the main gimmick of the controls and on the other hand, they are probably the first things players blame when things get hard. It's fun to skebop around though, so it works out in the end. Your engine is really well done. If you hadn't said anything I would have assumed it to be made with a premade engine. Didn't notice any bugs either. Impressive work!
Dec 5 04:29:51 43m 14s Hyper Looter Shooter ♥ 1 >Graphics Quality: Pink yes The train made me jump the first time it hit me, bravo for that. The artstyle creates a nice vibrant mood, perfect for an arcade-style game. I'd also praise it for it's fast gameplay loop, though I fear this loop only happens because I keep dying too fast. I wish I could get that "NICE!", but I'm still having fun with this.
Dec 5 09:24:20 4h 54m Lovely Kana ♥ 1 The lady down the hall will probably go down in history as the greatest game villain of 2017. Made it to the end on my third run (didn't even think there was an ending). It was enjoyable and fun, you really managed to give the main character an interesting personality. Design-wise it was top-notch, my only remark would be that the text overlay blocked out the buttons, which means you sometimes press buttons without seeing what written on them. Not that it's a big issue, since the button texts are always the same depending on the activity. All in all, very good interpretation of the theme.
Dec 5 09:37:54 13m 34s Excessive ♥ 1 After I was superproud that I had DosBox to play it, I failed to make Basic work with it and had to download QB64 anyway. So yeah, it works. As for the story, it was an interesting introspective piece. The ending surprised me. I guess it's something a lot of people can relate to.
Dec 5 10:12:19 34m 25s Bunnyfication ♥ 2 The cute thumbnail lured me in. Took me a second run to figure out the controls, but the game quickly becomes very addicting. My bunny empire grew to the point my laptop started getting louder. Good job, I'm especially impressed with the calming mood the game sets.
Dec 5 10:28:23 16m 04s Pirate Cat ♥ 1 During my first run I thought "Yeah, I get these many points even by dying, who cares if I get a Game Over or not?" That ocean bonus though. I wonder what the least amount of gold is you can drop and still reach the ocean. Anyway, a fun idea, I'm a sucker for cats attached to balloons.
Dec 7 03:03:15 40h 34m Crimson Recon ♥ 1 Can't reach the ending either, I've been trying since yesterday ;_; I originally reported mouse issues, but that appears to have been a mistake on my part. I tried a different mouse and everything worked normally. Sorry for the false alarm. Anyway, it's a really amazing entry, definitely the one I had the most fun with.
Dec 7 03:14:44 11m 29s Being Plundered ♥ 1 Yeeahh, made it to 100k (barely). Blocking space pirates with asteroids was a surprisingly optimal strategy. I liked the drag effect at the space station, though I'll admit it's kinda disheartening if you get shot while entering it and can't do anything. Overall, the game felt like a very complete package to me. All thumbs up!
Dec 7 03:35:07 20m 23s CARnage ♥ 2 Those screams man, how could I not drive over people after hearing those? Looking through the comment thread, my 22 appear to have still been a rather small amount though. As for the game, it's fun. I don't know Carmageddon, I only know Micro Machines and think you managed to capture the fun aspect of top-down racers while also giving it a fun twist related to the theme. Hats off to you guys.
Dec 7 04:46:13 1h 11m The Blacksmith ♥ 1 Ayyyy, I loved this game. Got the give-everything-except-your-last-dollerydoo ending. Wish I could play the other routes, but it crashes now when I restart (or is that part of the intended experience and I'm not supposed to change my story?). Either way, this is exactly my type of game, 10/10, I have no regrets in my blacksmith life.
Dec 7 12:24:34 7h 38m Mr. Gigafist: a post-apocalyptic brawling adventure ♥ 1 The ultimate strategy is getting a bunch of fans to shield you. Though it doesn't transfer well to kills, I only got 10 and those were the guys killing each other. I think the game did juice well, I particularly enjoyed the punch sound effects and the effects when running over dead enemies where they explode. The BGM seems a little quiet, but that may be just my imagination. I think the BGM itself fit well with the game. Cool game, I'm a sucker for arcade-style games so I enjoyed this fast-paced type of gameplay a lot.
Dec 10 06:28:28 66h 03m Six ♥ 1 What I liked the most was how you mixed up real-time traps and non-real-time traps. I hadn't seen that before. I also agree that the static camera is the better choice for this game, otherwise you would lose the entire think-from-the-robot's-point-of-view gimmick and people would just rotate instead of thinking. All in all, a very solid game, I'd love to have seen more levels, and that's the best thing there is after finishing a Ludum Dare game, right?
Dec 10 07:46:12 1h 17m テッ球 T E K K Y U ♥ 1 First thing I did was obviously google translate the japanese part of the title, which to my delight was promptly translated as Tekkyu. After having acquired this supreme knowledge, I set out on my quest to collect all the particles in Tekkyu Tekkyu. Never managed to get below 180 left though. At that point I can't even activate bullet time fast enough anymore, so I have to begrudgingly accept the limitations of my human body. On the review side, it's all a very complete package. The music, design and presentation flow perfectly together. I'd even go as far to say the gameplay idea of collecting particles goes perfectly with the Vaporware theme. The controls weren't that much of a gamebreaker really, sometimes I'd slip and mess up the buttons, but due to the relative short round lengths it didn't feel like a huge penalty. So yeah, all in all I had lots of fun with the experience, though I still don't know what Tekkyu means.