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Feedback comments for LD38
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| Timestamp | Since previous | Game | Tselmek's comment | |
|---|---|---|---|---|
| May 6 11:51:28 | PiP: A multi-layered puzzle game | ♥ 1 | The game showcases very few levels but the mechanics you've got going laid down a base for promising expansions. ps. It seems the second build is missing the music. | |
| May 6 12:10:03 | 18m 35s | The Witless | ♥ 1 | Really nice puzzle game. I was first scared to just see a plain The Witness ripoff but the puzzle mechanics were quite neat. The level design and difficulty curve were nicely built. The graphics did their job. My only complaint would be the very very *very* sensitive controls both movement and mouse direction. I'm looking forward to seeing more of this! |
| May 6 12:27:10 | 17m 07s | Murder Mitosis | ♥ 3 | The game is really fun and very well polished. I'm a doofus so I didn't read the description and jumped right into it and I admit it was not clear at first how I could gain energy back. Then I read the description and realised how it works. The thing is that these grey pellets blend really well with the background and I didn't hear any sound or see any effect that signaled the action "me ate pellet". As to the "attack", even after playing I'm still not very sure how it exactly works, all I did was mash the A button and it worked out okay. I've said a lot about my complaints but this game is legitimately good, nice job on pumping that out during the jam :D |
| May 6 13:08:16 | 41m 06s | iii | ♥ 1 | The graphics are outstandingly amazing, the pixelart, the shaders and the whole graphcis ambiance is really nice. I love the dimension switching mechanic and I feel like there was more potential to squeeze more puzzles or little mechanics out of it but jam time etc... On the other hand, I didn't to the end (if there was one) because the experience started getting really frustrating, le me explain. First the platformer physics were very sensitive, I stopped counting how many times I failed the "staircase" puzzle. Second the enemies' hitbox are really messed up, those bats and those high speed snails coupled with the checkpoint popping you way back. And third the radius of the view, because of it bat and snails were a huge nuisance, even while taking my time. All in all this is an amazing product, and despite my growing frustration as I kept playing, I still enjoyed it very much :D |
| May 6 13:21:50 | 13m 34s | Small World | ♥ 1 | I only reached Level 6. The mechanics that I was introduced to (till level 6) are very good but the controls are hellishly tight, you really to be on the edge of a cube in order to reach one that is 1 cube away from you. On top of that it is pretty hard to guess the perspective when the cubes are not directly overlapping each other. I'm also not sure what the purpose of collecting the red gems was. Other than that the graphics are really neat and coupled with the music, make a great ambience for the game. |
| May 6 13:27:50 | 6m 00s | Planet Desumaton | ♥ 2 | Pretty unique and graphically pleasing game but damn does that boss have a lot of health. Could be nice to have a clue on how much health we have too. And it's really too bad there isn't any sound feedback. |
| May 6 15:09:34 | 1h 41m | A Growing Adventure | ♥ 1 | I litterally played this game for hours and I just can't get anough of it. The winner in my heart! |
| May 6 15:36:39 | 27m 05s | Landshift | ♥ 1 | Really sweet puzzle game. I thought it would be way easier than it actually is. I definitely see myself play that on my phone during my interclass pauses. |
| May 6 15:44:19 | 7m 40s | RASHLANDER | ♥ 0 | Awesomely made game, the retro aesthetics are very well handled and the game is hard as shit. I'm really really bad at it but I still love it, didn't even manage to beat the first level xD |
| May 6 15:50:48 | 6m 29s | Just Another Pocket Universe | ♥ 2 | That's the great start of a game. Didn't hear the music at first because it was so low. Good job on your first LD, I hope to see you particpate in the future :) |
| May 6 16:06:54 | 16m 06s | Little Fortune Planet | ♥ 3 | The concept is really fun and the graphics looked very promising but the game got repetitive really fast, drawing the same couple of cards over and over. Also I'm not sure I quite understood what I was supposed to do apart from activating cards and see the effects. It was incredibly slow but I couldn't run the windoww version and had to play the web version but I won't blame you on that. I ended up with a hollow planet fully made of water with volcanoes erupting which made a really nice result, I regret not taking a screenshot. Overall good job! |
| May 13 10:33:47 | 162h 26m | Dr. Plumb | ♥ 3 | Wow, I really liked this game. The puzzes were quite challenging, the minimalistic graphcis and ambience make for a great experience in the whole. I didn't quite get the Hypoxia thing though but this was a minor issue. Thanks a lot for making that game! |
| May 13 11:01:16 | 27m 29s | Agaric Abyss | ♥ 1 | I was and still am confused about the controls despite having read the description multiplie times. As a comment above mentioned, it would have been better if we were introduced to the mechanics in-game as we progressed. I didn't pass the first obstacle so I won't be able to judge the mechanics fairly. But what I can say is that the atmosphere of the game is really well built, cute little graphics (although a bit too dark to my tastes even if it's supposed to have a cave feel) and nice background sound. I also wish we could resize the window of the game. |
| May 13 11:07:56 | 6m 40s | Mr. Smith | ♥ 1 | Really nice mechanic but some little glitches when changing direction and jumping made the game quite hard. The music loop in the background gets repetitive really fast sadly. The graphics are pretty cute. |
| May 13 11:22:36 | 14m 40s | Ruin a picnic! | ♥ 0 | My highest score was 1474 but the game, even on its lowest level, is too unfair. We can't predict where the swatter is gonna come from or how many there's gonna be. Moreover it seemed like the speed of the swatter was greater than our own speed which made avoiding plain impossible at some points. Despite that the idea is pretty cool and I think an improved version could make its way to mobiles :) |
| May 14 14:53:24 | 27h 30m | Land of the Sun | ♥ 0 | You built a really unique universe with that game. The combination of the graphics, the audio, the gameplay, the gong transition, the death animation, the title screen, everything ties really smoothly together and I just love it! It was rather challenging without being unfairly frustrating. The bosses were very innovative, but I would argue that the movement of the fireball (2nd boss) was a bit too random and unpredictable to be fair. It's awesome to see such an amount of polish in an entry. I must admit this is my coup de coeur of this Ludum Dare <3 |
| May 14 18:12:10 | 3h 18m | tinyarena | ♥ 0 | Lovely graphics as expected from you, and the controls were pretty much flawless and the visual and audio feedback very responsive. Love me some juiciness! Good job on implementing bots and a campaign mode, that's a legit accomplishment, good job man! |
| May 14 18:18:13 | 6m 03s | SUPER Space Barrel | ♥ 0 | Very fun entry! Sometimes felt a bit unfair to have enemies spawn right on us, and I felt like the control scheme didn't feel very natural, I found myself not shooting (using the spacebar) that much. Complaints aside this is a very cool entry, lovely tiny pixelart and rather smooth gameplay. The game is short and well executed, perfct for a jam! |
| May 14 18:54:00 | 35m 47s | Echoes | ♥ 1 | Great echolocation mechanic with very nice visuals. |
| May 14 19:06:22 | 12m 22s | Pod2000 | ♥ 3 | Really nice game, I like how the game really encapsulated the theme. |