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ryan

Feedback comments for LD38

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TimestampSince previousGameryan's comment
May 14 21:41:48 Antology ♥ 0 The concept is interesting, though it felt like the only way to "win" was to grind a few levels until you get beat the next stronger type of ant without difficulty. The large leap from level 5 ants to a level 9 queen probably contributed the most to the feel of it being grindy. It almost feels like Sim Ant meets Pokemon for combat.
May 14 21:59:46 17m 58s Enlarge your planet ! ♥ 2 Nice idea, I like the planet artwork, it has an old-school almost 3D kind of feel. It feels like it is mostly a test of how long do you want to wait for your planet to grow in size, since building more than 1 probe seems to just make it harder to execute a perfect stop; on the upside, you don't have to wait as long to stop the planet growth.
May 14 22:10:40 10m 54s Planet Of The Precursors ♥ 1 Good game. Aiming kicks is a bit tricky, and there were several times that I thought I'd killed an enemy, only to be mauled by another one. The shadows (like the side of a temple opposite the sun) seem too dark, but overall the graphics are nice.
May 14 22:46:09 35m 29s SnowGlobe Warrior ♥ 0 That was a really good game. Very simple, but it draws you in. Stage 3 seemed really long/hard compared to the first two, then I realized I was supposed to be attacking the tentacle monster and that the other enemies would just keep spawning forever.
May 14 23:08:13 22m 04s Depth ♥ 0 I liked this idea for a puzzle game. It feels like it would be good as a web based game that you can just sit down and play a quick round, or maybe somehow adapt it to mobile and play on the go -- themed level packs would be interesting, like a pack with all the levels are recognizable characters (or objects) from kirby.
May 14 23:14:06 5m 53s Bad RNG ♥ 1 Fun little game. Tricky to get a high score. The graphics art style is nice, it reminds me of some of the artistic renderings in PCB layout software. Do you play Guild Wars 2 by any chance? I'm sure there are legendaries in other games too, but people seemed to like ranting about the RNG being bad in that game quite a lot for precursor drops.
May 14 23:21:59 7m 53s Exit.. space left ♥ 1 As many have said, the pixel art is nice, as is the ambient soundtrack. A bit more variety/challenge would be good, and less of the "get stuff, go back to base to refuel" would be nice for continued development. I like the flying mechanics, it feels like lunar lander.
May 14 23:25:24 3m 25s Tiny Dentist ♥ 0 Neat idea for a game. I think more of a "floaty" feel for the controls would be nice, but I like games with a lot of air time (ie - Tee Worlds, with the grappling keeping you up in the air for a long time). The art style is great, the giant makes me think of a sock puppet. 😁
May 14 23:31:31 6m 07s Timmy and the Snowflake ♥ 1 It feels like a lot of times I needed to double jump, since the first one wouldn't go very high. An animated walking/jumping sequence would be a really nice addition. I liked the fluttering of the coat after a jump while falling.
May 14 23:45:14 13m 43s Small Worlds ♥ 2 The planetary glow is a nice effect. Gameplay felt like it was lacking, but hey, 48 hours isn't much time. I didn't really get the jumping mechanic at first, since it seems like you need to hold the jump button down to jump higher, then the jump happens when you release the key; some form of "jump power gauge" (sorry if you had one that I just missed) that appears under the character would help a lot with figuring out how the jumping mechanic works and for the visual feedback that pressing the jump key is doing something. Also, the character reminds me of Adipose from Dr. Who. 😄
May 16 06:07:03 30h 21m TARJECTORIES ♥ 0 Increasing the number of planets sooner would be a nice addition. Simple, yet effective, graphics. Gameplay is the essence of games like GunBound or Worms. I had issues with decreasing the power with WASD. It seems "D" was adjusting both the turret angle and decreasing the power, and "S" wasn't doing anything.
May 16 06:30:46 23m 43s Antagonistic : Hamburger Hill ♥ 1 Really interesting take on an "ant" game. Who knew it was so hard to eat a burger in peace? The two things that were most challenging were figuring out which direction I was facing -- maybe some form of compass would help -- and losing the targeting reticle when it got too far from me. I think making sure the reticle stands out on top of the grass would help, possibly also with a set minimum size for it, since its possible that the reticle got so small that it just stopped getting rendered at longer distances.
May 16 06:43:00 12m 14s Little Wild Invasion ♥ 1 I really loved the cartoon-ish shading and art style. The tiny planet felt like it was a good size for the length of time that you needed to survive for. I didn't really understand the mechanic of the bubbles ("purple meteors"); I think making their falling trajectory more obvious would make them more understandable, perhaps by moving them to a higher altitude so that it is easier to see where they are falling towards. The way they are right now felt like homing missiles aiming at any players who got too close. Other than that, I'm bad at reading directions and didn't realize at first that the bubbles are the way to kill the monster and tried using a power up. Maybe adding some other kinds of power-ups that give different abilities beyond speed would be interesting -- shield and attack power ups could change the gameplay dynamics in an interesting way. It would probably be a little bit less running away, though the frequency of when different power up types spawn could be changed to make the game feel more offensive or defensive.
May 16 07:03:35 20m 35s Samhain: Fly Away Home ♥ 3 This game is beautiful! The combination of 2D pixel art (with animations!) and the 3D environment turned out really nice. The end game image was also really nicely drawn. The music lends a nice ambiance that fits with the feel of the game. In terms of difficulty, I felt like the game was a bit too easy because of the flying (though for a LD game it was perfect in terms of getting a feel for the entire game without a huge time investment), since most of the level could be flown through with limited dodging of snowflakes -- maybe an energy/endurance bar would make it a bit more challenging and emphasize more of the platforming and dodging enemies near the ground. Overall, this feels like it would work as a good early prototype for a future game with multiple levels, with a longer story line.
May 16 07:06:07 2m 32s Planets of Zoltcon ♥ 1 Nice art style, and the planets shrinking/growing to unlock access to different parts of their interiors is an interesting mechanic. It added quite a bit of challenge to figuring out when the right time to enter the interior is in order to get to the areas you need to unlock. The biggest problem (bug) I encountered was getting stuck in the floor a few times when jumping up onto a platform inside the caves (fortunately there is an escape button).
May 16 07:33:23 27m 16s Cubic Explorer ♥ 1 The HTML5 version on gamejolt got stuck on loading -- I guess it doesn't play nice with ABP. The procedural generation of cubic worlds is interesting but after seeing a couple it felt like every world was the same aside from their texture and what assortment of random doors or objects appeared. Different objects and enemies unique to a particular type of world (ie - ice) would add a feeling of each world being special in its own way; the enemies could use have their appearance and an attack (to add to the challenge and avoid the feeling of "oh, just another block enemy") randomly chosen based on the world type.
May 16 07:43:30 10m 07s Den ♥ 2 So much bloodshed! Love the art style, its a fun game idea. I got the feeling of being a creature that had been woken up after a long slumber and was bewildered and confused about all the tiny little things that are running around making screeching noises. More puzzles from the beginning would be a good enhancement.
May 16 07:58:36 15m 06s Locker C-18 ♥ 2 Cute wurmy-thing! I thought I was immortal, then I walked into a push-pin and died a horrible death! Basically a maze, except it is in the dark, so everything is harder!
May 16 08:09:11 10m 35s ATLANTIS ♥ 2 You've got a good art style. The blue zone selection could use some tweaking to fit better with the pixel art texture of the rest of the game (a semi-transparent diamond block in Minecraft comes to mind). Interesting game, keep it up. Also, nice metrics post, its always interesting to see some stats. 😉
May 18 02:38:24 42h 29m Test ♥ 0 It looks like the link in your news post about the game being up does not work: https://benslimane.itch.io/where-is-she