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iseeicy

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TimestampSince previousGameiseeicy's comment
Apr 25 23:28:09 Id's Journey ♥ 2 This looks super cool from the two screenshots, but I can't play it on Windows :(. It boots up, I hear some noises for a second, then OpenGL crashes, and the program stops responding immediately. If it makes a difference, I'm on Windows 10 64-bit. [Here's what the terminal looked like on crash](https://pastebin.com/YyFpMUyu)
Apr 26 21:30:36 22h 02m Fancy meeting you here ♥ 2 That talking sound effect is top notch, lol. And the gameover screen might give me a few nightmares. Initially I was a tad confused, but I figured things out along the way. Overall, it held my attention for a lot longer than I initially thought it would!
Apr 27 02:48:15 5h 17m It's a Small World, So Let's Crash It into Things ♥ 2 This is great. The scrolling effect really reminds me of some old PC games I would play as a kid. It evoked this really strange sense of nostalgia. Gameplay is fun, and the sound design was simple but effective. Good work!
Apr 30 15:58:42 85h 10m STACK ♥ 2 WebGL was a bit laggy for me, so I just used the Windows version and it worked perfectly. I ADORE the way you used the theme. I was actually thinking about doing something like that myself, but I had no idea how to implement circular gravity like that. The opening cinematic gave the player a drive to figure out what would happen upon completion of the game - something that a lot of other entries don't have. I loved how the further up into the sky you got, the louder the wind would get, and the quieter the music would get. It made the climb much more ominous! Also, on the music: If you composed it yourself, it would really benefit from a drum track of some type. Maybe you could have it fade in and out depending on what the player is doing? One thing I would recommend is adding a title menu, and maybe another one after the player beats the game. This *is* the ludum dare though, so I completely understand that the game itself came before that kind of polish. Maybe it's something you add in a post-LD version? Overall, the gameplay was fun, engaging, and bug-free. Fantastic work!
Apr 30 16:12:38 13m 56s Small Planet (Ganymede) ♥ 2 So - your game definitely needs a little polish. As the game goes on, even though the ships start to get a bit quicker, the gameplay still starts to feel repetitive and easy. You could easily fix this by randomizing ship speed and size, with small and quick ships being worth more than large and slow ones. Also, later in the game, you could alter the direction that the ships travel in - maybe some start coming from the side or the top. These are just my ideas (which may not be what you want), but hopefully you get what I'm trying to say. The game needs a little variance, or at least something to keep the player on their toes. What you have right now is a solid base. You can build from it to make something much more entertaining (as long as you have the time 😉)
May 1 02:56:01 10h 43m Cardboard Cats Online ♥ 1 This was crazy. I don't think I've ever seen an online game before in a LD (although I'm sure they exist). It was fun to pop in and see you online, and even learn the secret art of space magic. One thing that kind of bugged me was that if you were standing on a monster spawn and the monster actually spawned, it would instakill you. In the first two rooms this isn't an issue, but in the last one where you constantly need to kite around the 3 enemies, it starts to get annoying. Absolutely fantastic work!
May 2 02:25:18 23h 29m Soleil ♥ 2 This was fun for the first level, but as soon as I beat it, the game crashed and stopped responding. Unity created [this](https://pastebin.com/vrgsuBK4) crash log. On the subject of the actual game itself, it was certainly a bit difficult (for the first level). As people have said above, the small green platform is too slippery, or is too hard to jump off. The rest of the level wasn't that bad for me. Every once and a while, in the air, you seem to move in an unintentional direction. This might have just been a side effect of the circular gravity, which was a fantastic idea either way. The music is spot on, and the main menu looked super nice. Also, it was fun attempting and then accomplishing orbiting the first planet. Good work!
May 2 03:03:28 38m 10s Miskro ♥ 2 Just the adventure I needed to take part of. I saw this on Togis's stream and pretty much instantly knew that I needed to play this myself. One of the only things I can say is that the collision detection when you grow can certainly be much better. I have no idea how you would go about doing that, but it's something that you should certainly look into. For a ludum dare game, this entertained me for a surprisingly long time! It took me just over half an hour to find all of the treasures, and I don't regret any of it. Thanks for the great game!
May 3 00:09:11 21h 05m Rise of the Termites ♥ 1 I had about an hour of fun with this. I'm kind of terrified of ants, so I wasn't quite sure how I was going to handle it, but it went pretty well. I found the first actual level much more entertaining than the tutorial (which I guess makes sense). The music was really interesting. It's cool that it was computer generated. It sometimes had this strange melody to it, but it was oddly fitting with the termites. I'm not sure if that was intentional or not, but it was really cool none the less. The only bug I ran into (other than termites) was when I moused over the queen in the tutorial, the tooltip for the queen and the tooltip for the nest would flash back and forth. One thing I would change is how much the workers affect digging. I feel like they don't speed up the digging of a tile as much as they should. Glad I played this. Thanks for the game!
May 3 21:52:48 21h 43m Little Infinity ♥ 1 The audio work on this was outstanding. The sound effects were fantastic, and the music was catchy and conveyed the mood. Same thing with the visuals. Everything about the core game absolutely exudes polish. Except for the movement. The speed of it is fine, and the animation is cute, but I often found that my astronaut wouldn't move in the direction I was pointing. Sometimes it would work flawlessly, other times I found myself needing to offset my mouse from where I actually wanted it to go. It wasn't by a super extreme amount, but it was just enough to make it distracting. That being said, I didn't play the post jam version. It's totally possible that you've fixed this already. Fantastic work on this. It was short but sweet as soon as I realized the game mechanic :D
May 3 22:07:41 14m 53s Diminishing Lands ♥ 1 SO GOOD. The player controls so well. It feels very fluid jumping from platform to platform. About half way through my playthrough I was wondering why it was called Diminishing Lands. I figured it out by the end. Unlike other LD games, this one has a ton of replayability. The difficulty curve is nice, and the game requires skill, which makes your score ever more important (My highscore is 7800 as of now). It's hard for me to really come up with things I don't like about this. I'm a bit biased because I have a huge thing for retro themed games, but even then, there's not any glaring issues (ignoring not having a menu, that kind of thing isint important to me for a gamejam). I'm going to keep this one on my PC for a bit. Good work!!
May 3 22:33:10 25m 29s FUEL ♥ 1 # GUAHHHHHHHHHHH You are playing with fire here. This game hurt me on a *very* deep level. Purely because I'm awful at it. That being said, this was great. I'm astonished that this is a compo entry - you've done fantastic work! This could be a great mobile game, which should be pretty easy to port to with Unity. I've only got one piece of criticism - I feel like the ship's origin should be placed near the back rather than the exact middle. When trying to fly away from a wall that you're parallel with, you immediately explode. That sucks. A lot. If you can fix that and add a few more levels, it could turn into a pretty nice game outside of the jam. Good work!
May 3 23:11:09 37m 59s Afterbirth ♥ 2 ### STOP ### THAT ### BABEH I really hope that's an original sound file, because that is top notch. The game was pretty easy and pretty short, but it was fun nonetheless. I was a little unsure at first, but after beating it, I determined that I loved the concept. It's certainly a unique take on the theme, and that's not a bad thing. I was disappointed at the length, but all that means is that I wanted more! Keep it up!
May 4 15:30:48 16h 19m The Last Colony ♥ 1 I'm going to have to agree with everybody else on this one. The controls and difficulty ramp ruin this for me. Maybe I'm playing the game wrong? Smashing the ships into the planet was pretty fun (even though it causes you to lose pretty quickly).