Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → hectigo
Feedback comments for LD38
hectigo's games and stats for all events →
| Timestamp | Since previous | Game | hectigo's comment | |
|---|---|---|---|---|
| May 3 20:30:16 | Naarrow | ♥ 0 | I liked the mood set by the music and the atypical level design, and the graphics were clear enough. The controls combined with hitting the walls/ceiling very easily in many places felt quite clunky and frustrating though, and made me stop playing even though in a way I still wanted to see what else the game would have had in store. | |
| May 3 20:40:46 | 10m 30s | Exhaust of Earth | ♥ 0 | I liked the look of the planet and the diminishing water effect. Not bad for a first Ludum Dare! Making the pace of the game slower could be a good and easy step to balance the game, now it felt very fast and that also hurt the mood of the game. |
| May 3 20:58:00 | 17m 14s | The Life Amoebic | ♥ 0 | My first amoeba kind of exploded, seemed like a bug when you make a certain kind of shape. But on my second go I figured it out and the game worked as it should. The game is pretty unique, follows the theme and I like the music, even though it could have used some sound effects. Ultimately the gameplay doesn't have one hooked for very long though, there's not much challenge to it. |
| May 3 21:19:22 | 21m 22s | Beetle Archaeologist | ♥ 1 | It's a cute and likeable game despite the simplicity of the gameplay. Felt very smooth and it was clear what to do. To make a more interesting game out of it I feel like it would need another layer of gameplay on top, maybe combining the found items somehow, or having obstacles to navigate. In terms of polish the game could use some music, and the tiles could blend more seamlessly with each other. |
| May 7 14:17:14 | 88h 57m | Memory:Leak | ♥ 2 | Very cool consistent aesthetic, and nicely balanced for such a quickly made game. Wasn't a fan of having to assign population manually though, it just turned a bit into a random clickfest on the bigger levels. The effect of the altar also wasn't very clear. I thought that the early simple levels were decent at showing how the game worked, the only thing that was a bit unclear to me around the end of the game was the altar. |
| May 7 14:24:44 | 7m 30s | Graphite | ♥ 1 | The bars aren't really self-explanatory, they could use some sort of icon/text description. Also the attack animations don't show very well where the damage is being made. I didn't really get either how the shooting was supposed to work. I managed to get a few shots off, but it seems like it didn't recharge? |
| May 7 14:31:56 | 7m 12s | Duel | ♥ 1 | I like the concept of a bullet hell duel, surprising it hasn't been done much. I feel like the shot patterns and the movement could have been balanced better though, now it devolved a bit into going around in circles and spamming attacks. At least with my skills I wasn't able to dodge the bullets much, and it was more down to luck how well I did. Getting hit didn't seem very responsive either, it could use sound effects, flashes etc. to make it clearer. Very blue and orange graphics :) |
| May 7 14:37:49 | 5m 53s | Newton's Cannon | ♥ 2 | Would have preferred two-handed controls with arrow keys for movement and other keyboard keys for actions, at least as an alternative. Also would be cool if you could shoot down the UFO, maybe more could appear every once in a while and you'd need to split your time between dealing with enemies on the ground and in the air. Might have preferred showing the whole world at once instead of having a zoomed in view with a minimap to the side, though that may have taken away from the cool graphics. |
| May 7 14:48:43 | 10m 54s | Super Kaiju Dunk City | ♥ 0 | Fun rhythm game, production values spot-on! Good marks for humor as well. |
| May 7 17:02:16 | 2h 13m | Terrartisan | ♥ 1 | Just a few more block types and dynamics could make this a really great little game. Blazing through the simple puzzles wasn't too bad either, though. Chill mood, and the name of the game is well chosen. :) |
| May 7 17:17:04 | 14m 48s | Skylands | ♥ 2 | Really good polish on the art assets, both graphics and music. Just zooming out would have made the game so much better though, now it's often just guesswork instead of trying to actually figure out where you need to go. Could also use path finding in the controls. |
| May 7 17:24:24 | 7m 20s | Carefulzilla | ♥ 0 | Fun game, really like how the legs are animated! Makes it all the more hilarious. The graphics could be more readable, it would be nice if the city was more uniformly colored or lit so that it would stand out from the background more. You could make all the buildings clearly darker than the sky, for example. |
| May 7 18:07:34 | 43m 10s | Symbios | ♥ 1 | Great level of polish for a jam game, but didn't find the gameplay too engaging - moved red microbes to one side and green ones to the other and that was it. Still a fun take on the theme. |
| May 7 21:06:04 | 2h 58m | Grillmeister | ♥ 1 | Well, this was certainly a different game. Pretty smooth controls, liked the physicality. I may have run into a bug, sometimes orders would not get taken away for me. Though maybe that was related to that I only cooked everything on one side, it didn't seem to matter mostly. So... the flipping mechanic could be more discoverable. |