Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → hectigo

hectigo

Feedback comments for LD43

← LD38

hectigo's games and stats for all events →

TimestampSince previousGamehectigo's comment
Dec 4 09:21:06 Altitude Sickness ♥ 1 An appropriate game for the season. :) A bit wonky mechanics at times but nice presentation, especially audio. Kinda wish that you would've kept that ballerina you had earlier in development for extra artsiness.
Dec 4 17:42:18 8h 21m Fórnir ♥ 2 Great graphics and superb audio. The cause and consequence of sacrifices and decisions wasn't very clear though, it felt more like just hearing the story rather than being in control of it. Also there seemed to be just too much information given in the speech bubbles and not much clarity on whether it should have an effect on something or not. All in all still pretty enjoyable.
Dec 4 18:37:49 55m 31s Omelettes ♥ 1 Fun idea for a puzzle game, solid work. You could make the height differences easier to see by just making the lower levels darker for example. Otherwise the graphics style is quite nice and everything's clear. There's an impressive amount of levels - on the other hand not all of them felt that different, a bit less may have been more in this case. Level 21 was cool, difficulty spiked but it was an enjoyable brain-teaser.
Dec 4 19:00:12 22m 23s Altruist Project ♥ 2 There could be a clearer cues or maybe some more strategic elements for figuring out what the safe route is. Otherwise pretty good work, I like the character portraits and the art in general. Definitely one of the moodier games I've seen so far.
Dec 4 21:31:37 2h 31m Icu Cut ♥ 1 Pretty innovative for the simple game it is. Would've been nice if the cuts were visualized better, like seeing a preview which bit is going to be cut off. I feel like you could do a more complex physics-based game based on the cutting concept if you'd want to take this further.
Dec 4 21:52:52 21m 15s Lava Luva ♥ 0 Bit more complexity or challenge could've benefited the game, but it's pretty solid for a few days of work. Maybe more random lava drops but with pre-warning so that you could evacuate the people out of the way? Lava could also solidify slowly into fertile land for example. I liked the clarity of the graphics, simple controls. Good though not very surprising use of the theme.
Dec 4 22:00:30 7m 38s 43 and Me ♥ 1 I think this could work better with smaller numbers, and being able to see a bigger grid at a time. Then you could really start to strategize more. Now the gameplay felt pretty random. Anyway, responsive controls, good sounds, fairly creative interpretation of the theme. :)
Dec 6 20:52:56 46h 52m Blót ♥ 1 Nice graphics and sound make this a cohesive package, but I wasn't too excited about the gameplay. Besides making the feel of the controls better you could add more alternative paths and choices the player can make. It could also be nice if the lightning would at first only remove few of the platforms to make areas harder and only then clear them away completely.
Dec 6 21:08:29 15m 33s Space Hopper ♥ 1 Good graphics and audio. A bit frustrating to hit any walls since then you always end up right next to them and it's hard to make the next jump, it might be better if there was a bit more bouncing back. The camera is also too near, often you can't see where you need to land the next jump. The levels could be made more challenging if there was a wider view and the player didn't have to struggle with the walls and judging the jump strength as much.
Dec 7 21:35:08 24h 26m Zoe and the Polypantheon ♥ 1 Cool adventure game, liked the puzzles though there was quite a bit to read up front to find out about the gods so you could figure them out. Could be nicer if the reading and the other gameplay was paced so that there was a more even mix of both. Also item combining would've been better with drag and drop. Still a nice experience!
Dec 7 21:52:49 17m 41s Monastico: LD43 entry ♥ 0 Doesn't seem like there's too much difference between the choices offered. It seems like the game needs some other strategic layer on top of what's already there, like some effects that are cumulative and more choice over how you affect the game board. You should also pay more attention to the UI layout: have the questions in the center of the screen and the options next to each other. Now it's easy to miss the choice on the right side of the screen.
Dec 7 22:09:12 16m 23s Sven ♥ 2 Best game I've seen in this Ludum Dare so far. Putting the game in comic book panels is genius. Overall the art direction is great, I like the three-color color scheme with all the animations with a hand-drawn crisp look. I did manage to beat the boss too, so definitely not totally unbeatable. :) If you like to code close to the HTML5 platform level, check out my collection of reusable game utilities by the way: https://github.com/oletus/gameutils.js/ Some of it might be useful.
Dec 8 12:47:03 14h 37m Accept this Offering ♥ 1 Pretty cool, liked the game though the puzzles were too easy. Some things could've also been shown more clearly - like there's plus and a heart, what's the difference exactly? or moving skull and minus. The music and the flavor texts create a pretty nice mood. Scored the audio a bit lower though since the music wasn't made specifically for this game.
Dec 9 09:28:56 20h 41m Absalom And The Golden Mullet ♥ 1 Mood of the game is great, but I feel like you sacrificed the gameplay a bit to get there - the darkness and chromatic aberration make everything less clear. And while your own power nodes are single-use, most of the environmental ones are not, which is a bit unintuitive. It wasn't clear to me at first what I'm giving up when connecting one of my own nodes. It could've been made clearer with a message like "total robot power now 50" or similar - could be a synthetized voice saying it for extra effect. Also if you waste your power early on before knowing all the mechanics there's no way to recover it later. Some better visualization for how long the power node range is would have also been very welcome. Hope I don't sound too harsh since the game is still pretty innovative, and I like the look of the graphics and all. For a three-day project this is definitely impressive.