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Feedback comments for LD38
djfariel's games and stats for all events →
| Timestamp | Since previous | Game | djfariel's comment | |
|---|---|---|---|---|
| May 2 01:10:24 | Tiny Battle World | ♥ 1 | Unfortunately I was stuck at the waiting for players screen for a few minutes before I gave up. The controls feel nice, and I liked the bouncing-off-of-the-edge feature, but that was all I could experience. | |
| May 2 01:18:15 | 7m 51s | Crustacean Frustration | ♥ 1 | This was actually pretty fun. I liked the way the character felt, jumping around and attacking. The knockback on enemies felt great, and the music just tied it all together fantastically. My primary complaint was that the ability to double jump was not conveyed at all, so I was confused for my first few moments of playing and being unable to reach higher platforms. Great job all around! Shoot for a bigger project next time. :) |
| May 2 01:22:18 | 4m 03s | Big Foot in Smalltown | ♥ 2 | I have no idea how to play this game. Even quick clicks resulted in my dying and restarting. I was able to move one foot once. |
| May 2 01:28:47 | 6m 29s | Winter | ♥ 0 | How did you test this game? The move speed of the character is so excruciatingly slow that I gave up after about 5 minutes and accomplished literally nothing but walking. Sorry. |
| May 2 01:55:46 | 26m 59s | Legend of the Mountain | ♥ 2 | This was pretty cool. The music was great. I wish there was some kind of UI for number of orbs collected. Had I known how close I was, I might have tried to find them all. That's all I got! |
| May 2 02:17:47 | 22m 01s | A Small Planet | ♥ 0 | The jump sound was grating. I don't know what it was, but it sounded like it popped halfway through, and by the end of the game I had a headache. That said, this game was fantastic. I loved the loop-around and metroid-vania feel of it. Not a lot I could suggest for improvement. Very well done. |
| May 2 02:28:07 | 10m 20s | Spermicorn | ♥ 3 | Nine llama years later.... |
| May 2 02:33:35 | 5m 28s | Micro-World Defense | ♥ 4 | Apparently the best score possible is 1772. It was a lot of fun, but more variance or random elements would have added replayability. Good job! |
| May 2 02:45:24 | 11m 49s | The Last Acorns | ♥ 4 | This game was nuts. ... Yeah, uh, the character controller felt great, except for when you hang in the air during your jump. I actually absolutely love the jump. I feel like a face hugger leaping toward my prey. It's great. The game didn't have much challenge, though. Thank could have been alleviated by adding either different enemies, or giving the enemies more than one shot to kill. Great work. :) |
| May 2 02:51:52 | 6m 28s | Kid Monsters Smash Party | ♥ 2 | This was a lot of fun. Normal mode seemed way too hard. I didn't win out of five tries, so I tried a procedural and had a blast. A sprint button might be nice to have! Great job. :) |
| May 2 03:03:52 | 12m 00s | Shrunk Down | ♥ 1 | John got big again? oh myyyyyy MathijsVissers said most of what I wanted to say regarding bugs. One way to fix the wall sticking issue is to give the player's rigidbody a material with 0 friction. Thanks for the game. :) |
| May 2 03:20:14 | 16m 22s | Meteor Jam | ♥ 1 | Holy crap, that was great. The last level wrecked me. I don't really have any negative feedback here. Great work. |
| May 2 03:37:05 | 16m 51s | Exit.. space left | ♥ 0 | This was nice. I have no complaints. Make more. :) |
| May 2 03:42:24 | 5m 19s | Cell Wars | ♥ 2 | This was... interesting. The powerups weren't super clear on what they did. I also couldn't tell why new cell things would pop up out of nowhere. It seems like there wasn't a clear way to win. That said, it played well. The foundation here is solid to make a good game. Keep at it. :) |
| May 2 03:47:48 | 5m 24s | Core Fall | ♥ 0 | That was a lot of fun for what little there was. :) |
| May 2 04:06:04 | 18m 16s | The Taker | ♥ 2 | I liked this game, but a lot of the potential was held back in the camera. I couldn't get it to work reliably enough to actually play beyond the second level. That said, the mechanics for the rest of the game were pretty good. |
| May 2 04:26:30 | 20m 26s | PiP: A multi-layered puzzle game | ♥ 1 | Got stuck at one point where the game hung at a teal screen. It was one or two puzzles after the first laser puzzle. I have no idea what happened. Very interesting idea. Smooth out the transitions and keep building the game and you've got something I'd probably buy. |
| May 2 04:39:51 | 13m 21s | Its a small world | ♥ 0 | This was an interesting game. I'd like to see better controls on the character. Still, great work. |
| May 2 05:06:51 | 27m 00s | HexCity | ♥ 1 | This was an interesting challenge. I can't think of how to really improve on it, though. Oh, and the purpose of the "planet" in the center of our game is... well, it's a black hole. It attracts debris and gets rid of it. :) |