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djfariel

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TimestampSince previousGamedjfariel's comment
Aug 2 21:31:40 Escape the Morgue ♥ 1 It seems like the character always wants to take an extra step when you let off of the keyboard. In Unity, if you go to Edit -> Project Settings -> Input you can change settings on the buttons. I might recommend toying with the "gravity" option, as that has to do with how fast an axis goes back to zero when they don't receive input. Other than that issue and the last puzzle, the game seemed pretty solid. Might want to decrease the time it takes to show the outline, and then maybe change E and F to LMB and RMB, so I didn't have to think about what my hands were doing. Thanks for the experience!
Aug 2 21:56:09 24m 29s Disaster On Nebula One ♥ 7 First thing- sound! I really like that you included a slider, but it wasn't quite tuned right. You might have thought like I did the first time I messed with it: -80 to 20 decibels? That's so weird! Let me give you a little insight. Television usually shoots for -20 decibels. This is so the volume can be easily controller and it doesn't rattle components. It's also the most comfortable. Thus, the top of the slide, 100% volume, should be -20 decibels. Now, -80 is okay, but I usually up the bottom end to -60, just so the slider feels more logical. There's usually not sounds loud enough to be audible when put through -60 decibels anyways, so the extra 20 units on the slider just make the bottom third of it feel silent and untuned. Next! The text scrolling on the intro is awesome, but it's soooooo slowwwww. I really appreciate that you gave us the ability to skip it, but i definitely don't want to miss out on the story my first time around! It could probably be about twice as fast and still give the desired effect. Was that meteor shaking to indicate speed? Awesome detail! The forward focus effect on the camera is really nice, as long as I'm only going one direction. When I get in to fine-control platforming, it turns in to a literal headache. I got like 95% of the way powered and ran out of time -- probably would have made it did I not have interruptions while playing. The controls are relatively solid. The "R to restart" on the gameover screen doesn't work. Jetpack is a little confusing. Level design is good too. I think you did a solid job despite the odd quirks. Thanks for letting me play!
Aug 2 22:38:41 42m 32s Power Rhythm ♥ 0 Even after reading the controls, I can't get any input to do anything except the r key to restart. Sad.
Aug 2 22:52:57 14m 16s Modular Destruction Labs ♥ 2 This was fantastic. I really have nothing negative to say. Very well done.
Aug 3 00:59:52 2h 06m The Hall of the Sorcerer King ♥ 2 I have no feedback that hasn't already been said. This was fantastic, and forced me to think outside of "what would the game want me to do." Great work.