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Carsen D.

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TimestampSince previousGameCarsen D.'s comment
May 1 03:53:36 Hopper ♥ 1 Pretty fun game, but I ended up wishing for it to be a little harder. It might get too frustrating though. as the controls can sometimes be a little finicky for jumping and shooting. If you thought about changing the controls around a bit to make them more responsive and making the difficulty maybe ramp up a bit faster (so there isn't quite as much time of just a couple ground enemies on the screen) it would be really addicting and fast-paced. I think that sort of "addictingly difficult" direction could be really fun!
May 1 05:08:36 1h 15m Protect ♥ 1 I found this super fun! I love rhythm games like this, especially since it's usually pretty easy to tell which instrument to start tuning into when trying to hit the notes. They were pretty accurate too for the most part, so it was all the more satisfying! Easy was still pretty difficult (able to get to rank 3 though! Feels good), so I'm a little afraid to try out hard. One main criticism I have is that it is difficult and kind of frustrating trying to tell just how many notes were coming up in succession. The squares end up just becoming one big line, especially towards the latter half of the song, and I'm always a bit unsure as to whether it's two quick notes, three, four? Overall very fun, and can be super addicting especially if there were more songs to play! Great job!
May 1 06:03:41 55m 05s Sling Ship 🌏 ♥ 1 Maybe I'm just bad... but this game is hard as hell lol. Still fun enough to keep trying endlessly though I guess!
May 1 06:27:45 24m 04s Paper Jam! ♥ 2 The graphics are sweet, the scribble style is very nicely done! The hitboxes seem a little bit wonky though, so it was a bit frustrating at times to not be able to jump over certain spikes without hitting my head on something.
May 1 22:04:31 15h 36m Colonized Panda ♥ 1 I agree with a lot of the points made. The typos would make some descriptions and decisions a little confusing, and the waiting time was usually fine, but maybe two or three times it got a little long for seemingly no reason. Also, it sometimes seemed a little unclear as to why a certain outcome would take place, or how to prevent an outcome from happening. Everything I did just seemed to give me more of those damned rebels! That could have just been me though and how I played it, so other people could have been fine with that. The music was a very nice fit for the mood of a panda floating in space (even if the ambient city noises in the background of the track made me think something was going on outside!), and the art looked good!
May 1 22:16:36 12m 05s Beware The Idiots ♥ 1 I don't think I'm very good at this haha. I didn't find the walls to be especially helpful though and it sometimes it wouldn't work when I tried to draw them. Maybe they could be a bit longer or have a destroy-on-contact effect. My lack of skill aside, it's a fun, simple, and engaging game! The menu quotes gave me a good laugh too!
May 1 22:26:50 10m 14s Come on, barbarian! ♥ 3 Very nice art, goes along great with the unwieldy, QWOP-like movement and mechanics. I understand that it is supposed to be this way, yet it seems almost a little too frustrating to try and get a hit on someone, as I ended up either not having enough range and just hitting their (lowered) shield, or plowing into their sword held at their side and dying instantly. Otherwise, I could see this being good fun once I get the hang of movement more, and I agree with the idea of a 1v1 multiplayer sounding really fun and silly!
May 1 22:37:24 10m 34s The Cookie Knight ♥ 1 Can't go too wrong with a platformer, and the levels are good, but difficult. I feel the difficulty is inflated a lot by the slippery movement though, as it seems easy to just slide off platforms even if you stop moving. The collision is a bit funky too. I kept finding myself trying to jump and instead just falling right to my doom where I felt like I was clearly still on the edge of a platform. That's probably what caused the most frustration. If those are fixed, then the difficulty wouldn't be so bad! EDIT: I broke the game! Trying to test out the collision detection on the blocks, if I just inched off the edge of the first block on level two (flour?) and tried to jump a couple times I fell though the world. oops. Thought you might want to know though!
May 1 23:12:39 35m 15s MicroCHIP ♥ 1 Pretty fun! I like the satisfying feeling of ramming into enemies and making them explode into a nice puff of virus smoke. I'm not sure why, but it seemed like I still lost when the health bar got only halfway down instead of fully. I'm thinking it might be a bug (a real one lol, not the purple bugs)? I initially assumed it's because there might be a time limit to put the pieces in their slots, but it doesn't seem to be the case. Either way, I enjoyed it!
May 1 23:27:52 15m 13s Murder Mitosis ♥ 2 I can't even win against the AI :( Very creative and very fun! Everything with the music, gameplay, and graphics all go together really well! The movement feels a little difficult and slidey and you tend to get buried under a lot of cells and become unable to move anywhere. Otherwise, really great!
May 1 23:44:52 17m 00s Petty Puny Planet 38 ♥ 2 Wow, this game is amazing! I had a really good time with this. As of writing this, I've finished the game once (got the gamejam ending, quite fitting!) and will probably go play some more! The art is great, and really clever as different props get put onto your planet. A fun way to keep track of your choices and make them entertaining besides just the text consequences, reminds me of Binding of Isaac in that sense. I've played a couple of these decision management sort of games for the jam, and this is probably the best one! Very polished too, if not for a couple typos here and there.
May 2 01:58:07 2h 13m Monolith ♥ 4 I found the visuals to be great, and the game is very fun. However, I personally am not too sold on the lock-on mechanic and think it could use a little tweaking. It feels a bit counterintuitive to have to stand still directly in the line of fire in order to lock on, and in a game this fast-paced with bullets flying everywhere you feel like a sitting duck. I think it might be helpful to do a small change to it, such as not having the lock-on tick down when your cursor isn't on the enemy in order to encourage more dodging, locking on, dodging, finish lock on, fire, etc. or to lock on faster, which would encourage dodging attacks and then getting your shot in before the next volley of bullets does. I still had good fun with it though, I got to around 250-ish score?
May 5 00:39:11 70h 41m kumo. ♥ 2 Super relaxing with the minimalistic sound design. The soft rain noise and occasional musical strums are very nice! I probably spent a little too much time than I should have trying to grow everything as much as possible!
May 10 22:16:56 141h 37m The Dwarf Planet ♥ 1 Seems like an interesting game, and I like concepts like these where you craft better and better things, but the crafting system seemed frustrating to me. I feel like it could have been much easier if I could craft things from my inventory instead of having to find something just laying around or placing something down first. It might have just been my computer being a potato, but nothing that I tried to place down showed up in the world, like I would click on the fire in the inventory, but it would just disappear from the list and nothing else would happen. Otherwise, I could see it being quite fun!
May 10 22:33:31 16m 35s RoboLand ♥ 1 Very nice puzzle game, I could see this being a good concept to expand upon! One main criticism I have with the game though is that it is a little bit obnoxious to fail and retry. I wish my directional arrow things wouldn't disappear each time I failed so I didn't have to set them all up again if my setup didn't work out. Also some things were a little unclear as to what they even did. Like the spaces that count down each step didn't seem to do anything. Also, I'm currently stuck on the level which has the two teleporters(?) and have no clue how to finish the level! Anyways, nice graphics as well, I like the overall atmosphere of how the ocean looks with the subtle sounds in the background. Keep improving it!
May 10 22:44:35 11m 04s War of Quiz! ♥ 2 I thought all the effects with shooting missiles at the alien ship helped the game to feel much more satisfying then a normal quiz game. Although the way the answers worked and were chosen ended up making a lot of questions pretty easy, as I ended up getting a selection of answers that made it pretty obvious which one was correct. Lead to some humorous answer groups though!
May 10 22:54:20 9m 45s Arrows in Orbit ♥ 1 The concept of the arrows traveling around the world makes it super interesting! I think the shooting can be improved a bit, as it's hard to tell where you're going to be firing, but this could be amazing if you expanded upon it and made some improvements! So much potential with the idea!
May 11 00:24:36 1h 30m Roguelike One ♥ 6 Very very fun game! Only real criticism is that the aiming felt a little bit clunky, especially since the missiles' speed make it very difficult to turn around and shoot them before you get hit. Otherwise, it felt super tight, and the ability to upgrade just made it even more fun! Great music as well, and the graphics fit nicely. I wish the levels didn't just reset when you complete the last area though! I've gone through twice to max out my ship and I wish we found out what was at the center. :(
May 12 22:14:18 45h 49m Still Waters ♥ 0 Thanks Hanzo mains :P Very interesting and engaging management game. Pretty difficult to keep everyone alive though with the amount of water you get. I only got to the end with two left, and even then one died as soon as we reached land (oops!)! Pretty fun though, and has an interesting contrast between feeling calming from the atmosphere and the music, so frantic as you try to juggle people to keep them alive. Nice job!
May 12 22:29:25 15m 07s Virulence ♥ 1 Interesting concept with creating a "modular" organism with blocks and such. The way it controls though is really frustrating and slide-y, and it what made me stop playing after a little bit even though I would rather have kept going and evolving. It could be really fun if this is fixed and maybe some extra objectives are added. I like it!
May 16 20:51:48 94h 22m Small World Clicker ♥ 2 I like the premise, and the ending was pretty funny, but was there any point to building things? It didn't seem to do anything if I just let all my people (all my selves?) starve to death out on the cold streets of my self-cloning kingdom. I enjoy clicker games like this though, so good on ya.
May 18 20:07:34 47h 15m Rockpolis: Town survival ♥ 1 Really fun game! First learning what everything did was probably the worst part, but then once I got the hang of how things worked I really enjoyed it. As the person above me said, Bribe didn't seem to do what you would expect it to, I think it just gave two cards from the deck which is basically a duplicate of the other card that did the same thing (forgot the name). It got pretty tough as I got closer to the end, and I sadly ended up losing on medium :( Great job though!