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Feedback comments for LD37
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| Timestamp | Since previous | Game | timgarbos's comment |
|---|---|---|---|
| Dec 12 16:25:00 | Quipp | It's hard. Too hard. I couldn't figure how to kill the enemies for quite some time since you need to land perfectly on their head. But hey! It's a game. Wohoo. | |
| Dec 12 16:26:00 | 1m 00s | The Ninth Circle | Pretty great for your second game ever. |
| Dec 12 16:31:00 | 5m 00s | ClutterRunner | It's quite confusing :) |
| Dec 12 16:39:00 | 8m 00s | Floor is Lava | Always a fun concept. Done many times before, but if it's fun why not. I don't see a reason for all the stress and fast rising lava. It's about finding the correct path and doing the jumps is hard enough without the lava. |
| Dec 12 16:45:00 | 6m 00s | Ultimate Hamster Carnage | Very retro. Might be that I simply didn't make it far enough, but would be nice with some breaks between waves maybe. Right now it constantly ramps up. |
| Dec 12 16:46:00 | 1m 00s | Room Loop | It works! |
| Dec 12 16:54:00 | 8m 00s | The Hunter | Npte to other players: You start the game on I. <br/>I didn't read the description at first so I thought it was a maze and that maybe I was hunting something. So I was exploring the maze for a very long time before anything happened. Played again and it sort of worked, but then I was spoiled :) |
| Dec 12 16:58:00 | 4m 00s | Rhythm Rink | Nice direction and visuals. Would be nice to see some gameplay and a clear goal besides the score. |
| Dec 12 17:04:00 | 6m 00s | 120202 | It crashes on my Windows 10 x64. Log attached: <br/># <br/># A fatal error has been detected by the Java Runtime Environment: <br/># <br/># Internal Error (0x20474343), pid=16540, tid=0x0000000000000678 <br/># <br/># JRE version: Java(TM) SE Runtime Environment (8.0_101-b13) (build 1.8.0_101-b13) <br/># Java VM: Java HotSpot(TM) 64-Bit Server VM (25.101-b13 mixed mode windows-amd64 compressed oops) <br/># Problematic frame: <br/># C [KERNELBASE.dll+0x17788] <br/>Current thread (0x000000001e618000): JavaThread "Animation Thread" [_thread_in_native, id=1656, stack(0x0000000023ec0000,0x0000000023fc0000)] <br/> <br/>siginfo: ExceptionCode=0x20474343, ExceptionInformation=0x00000000264cca80 |
| Dec 12 17:10:00 | 6m 00s | Paper Airplane Attack | Paper airplanes are awesome. Would have been nice with some clear feedback when you hit something. For the best tactic was to stand still on the table and shoot everything. |
| Dec 12 17:20:00 | 10m 00s | Polygroom | It works. Some small problems with the physics. The best strategy seemed to just have the circle in front of you and run in to things, letting go for just a tiny bit to push them. |
| Dec 12 17:29:00 | 9m 00s | Principle of Locality | Definitely solid! Played it through and the freezing time/physics in frames creates some interesting moments. <br/> <br/>The purple blocks seems a little overpowered though. Sometimes you can almost guide the ball all the way by grabbing the block in the right window and moving it. |
| Dec 12 17:40:00 | 11m 00s | The Room in The Ocean | Cool to mix mouse buttons and stepping on buttons. I didn't make it all the way to the end. If you're only 12 years old this is quite impressive! <br/> <br/>Some minor tweaks that would make it a lot easier for me to enjoy. (can't speak for others) <br/> <br/>- Walk speed should be 4 times as fast. It's about puzzles and buttons, not walking. <br/>- combine the buttons a bit more before introducing new ones. <br/>- Forget the enemy for now (or introduce him/she way later) |
| Dec 12 17:43:00 | 3m 00s | Bat Cave | Very basic and simple. |
| Dec 12 17:46:00 | 3m 00s | IG/IRL | Nice little concept. I get's a little repetitive over time. |
| Dec 12 17:50:00 | 4m 00s | FIIL Mark 37 | Pretty! |
| Dec 12 17:52:00 | 2m 00s | Killing Room | Nice little rough game prototype. |
| Dec 12 17:56:00 | 4m 00s | A Magical Night | Neat. It gets really hard to control once you start turning too much, but who doesn't like tiny toy airplanes :) |
| Dec 12 17:59:00 | 3m 00s | Machina | Keep working on it. Also just provide a download link so that those interested can check out the sound. <br/>Could also solve the few performance issues I had. |
| Dec 12 18:05:00 | 6m 00s | Local Exhibition | Cute little experience. I like how the top down perspective + art style makes a donut and a bottle almost identical. |
| Dec 12 18:10:00 | 5m 00s | Lily's Adventure | Nice adventure, but I was stuck until I read the other comments. Please add some signs/text or something :) |
| Dec 12 18:12:00 | 2m 00s | St. Nick's Defense | Tower Defenese. Nothing super new, but also not anything super broken :) |
| Dec 12 18:23:00 | 11m 00s | Room One | Wohoo. I made it to the end with almost 5.000 and a fully upgraded room, but it wasn't enough :) Fun little thing. |
| Dec 12 18:26:00 | 3m 00s | Interrogation Room | Fantastic polish. |
| Dec 12 18:31:00 | 5m 00s | Christmas Time | Bonus points for using multiple tabs! <br/>Would love to see you use it more... now it could sort of almost just be a button inside the game. |
| Dec 12 18:41:00 | 10m 00s | The Ways Out | Confusing at first, but I still played all the way through. Nice little thing. |
| Dec 12 18:44:00 | 3m 00s | Safety Room | Well executed, but not my kind of game (or maybe I just had enough of presidents..) |
| Dec 12 18:48:00 | 4m 00s | Jewel Defender | Neat little thing for a first Ludum Dare. Go Blender! <br/> <br/>Tip: If you want me to play the game again (or find it) name the downloaded folder/zip something other than "Windows". I already had 6 other "Windows" folder from other Ludum Dare games ;) |
| Dec 12 19:08:00 | 20m 00s | ROOM | Not sure what I just played. Not sure if I did anything right or wrong. Didn't find the poster. <br/> <br/>Nice little thing. |
| Dec 12 19:12:00 | 4m 00s | Mega Mecha Control Room | I like the idea of you jumping on the controls, but the execution could use some more time (surprise). You can keep winning by just jumping on the shooting button. <br/> <br/>Bonus points for letting your screenshake shake individual sprites! |
| Dec 12 19:17:00 | 5m 00s | SkyCorridor | Pretty classic hard platformer. Decent execution. |
| Dec 12 19:21:00 | 4m 00s | Notepad Hero | Pretty solid! Nothing new, but plays really well. <br/> <br/>The beginning feels a bit slow after you played a few times though. |
| Dec 12 19:26:00 | 5m 00s | MAX | I love keyboards! <br/> <br/>I hope you get time to make some simpler and more elegant levels in the future. Right now it gets quite messy too fast :) |
| Dec 12 19:30:00 | 4m 00s | Five Star Hotel | Great idea, but I hope you get to add that something extra that it's missing. The best strategy for me seemed to just keep moving in the same pattern reaching all of the rooms once in a while. |
| Dec 12 19:34:00 | 4m 00s | Studio Castle | Short cute little experience. |
| Dec 12 19:35:00 | 1m 00s | Perspective | Great experiment! Maybe someday it will find its way into a game :) |
| Dec 12 19:42:00 | 7m 00s | Roach Escape | Tile programming games are nothing new, but I like the levels and ideas. <br/> <br/>At first I didn't notice the extra black walls on the red tile. You could definitely make them a little more visible. |
| Dec 12 19:44:00 | 2m 00s | The Paper Ship | Pretty and nice. Even feels nice to sink :P But the gameplay is somewhat missing. Good luck with it! |
| Dec 12 19:46:00 | 2m 00s | One Room Rush | Polished and plays well. Too hard for me though. <br/> <br/>I never really got a hang of the gravity change :) |
| Dec 12 19:54:00 | 8m 00s | Toy Tank Clash Royale | I believe the Wii Play tank game that you mention probably in itself is a reference to the Atari Tanks (combat) or earlier similar games. Yours is not quite as responsive in the controls, but you added some new stuff as well. <br/> <br/>With a bit more work it could turn into a decent tank game :) |
| Dec 12 19:59:00 | 5m 00s | Magic Panic | Neat! Polished and elegant. <br/>It's a little slow in the beginning after I die. If you add a skip intro or something I'll play again ;) |
| Dec 12 20:01:00 | 2m 00s | Mouse House | Wrong web link :( itch.io says: We couldn't find your page. |
| Dec 12 20:05:00 | 4m 00s | One Game | Super simple, but I really enjoyed it. I got stuck at 34 only having money left. Lots of money. <br/> <br/>Would be nice to play till the end of my life. |
| Dec 12 20:07:00 | 2m 00s | Exit The Room Update 1.1 | Click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click. |
| Dec 12 20:11:00 | 4m 00s | Paper Cutter | Pretty confusing. I think I killed everything, but they keep coming back. Can I win? |
| Dec 12 20:17:00 | 6m 00s | atomic-swerve | Nice little experiment. Would love some more control. Somehow. |
| Dec 12 20:27:00 | 10m 00s | Engine Room | Neat. I really like that your bullets are quite useless in the beginning and you have to sneak. It becomes a little too much walking/sneaking back and forth to the light switch for my taste. |
| Dec 12 20:29:00 | 2m 00s | SuperNinja | Congratulations on making a game :) |
| Dec 12 20:32:00 | 3m 00s | Rougue room | Love the simplicity! |
| Dec 12 20:44:00 | 12m 00s | Space Captive | Nice premise. I always wanted to go to space... :) |
| Dec 12 20:47:00 | 3m 00s | Pong Functions | Super polished and it's always nice to see a refreshing take on Pong. |
| Dec 12 20:52:00 | 5m 00s | Cubby Crypt | Hahaha! On my first play I didn't read the instructions and just build a nice dungeon hoping I would get to play it. I didn't :( <br/> <br/>Still It's the best Tetris like dungeon builder I played today! |
| Dec 12 21:09:00 | 17m 00s | Fire Night | Dark. |
| Dec 12 21:11:00 | 2m 00s | Dark room | Not a cat person, but I did manage to find the cat :) <br/>The controls could use some more love. The character feels a bit drunk and turns when you hit things. Maybe on purpose? |
| Dec 12 21:13:00 | 2m 00s | One Gogh | So pretty! The concept isn't really that new, but the execution and visuals are amazing. Worth playing. |
| Dec 12 22:41:00 | 1h 28m | PONGUY | Always nice to see a new remix of some classics. Pong! |
| Dec 13 11:00:00 | 12h 19m | The little big room | I didn't manage to solve it :( <br/> <br/>With more time it could use some better feedback on the interactions, but yay! puzzles. |
| Dec 13 13:39:00 | 2h 39m | TILT Service | Hahahahahahahahahahahaha! |
| Dec 13 16:04:00 | 2h 25m | Empty | Brilliant! Love it. <br/>I assume you know Vignettes? http://vignettesga.me/ <br/> <br/>Also please add a button/key for resetting a level. It's quite possible to get stuck if you clear things in the wrong order. |
| Dec 13 21:19:00 | 5h 15m | Floor is Lava | Neat take on the floor is lava. It's the most promising lava floor game this ludum dare so far :). (There's more of them) |
| Dec 14 10:50:00 | 13h 31m | Bubble Tea Cafe | Congratulations on your second Ludum Dare! It's a good excuse to learn something new. <br/> <br/>You game really got that "made with unity" look, so if you decide to continue with Unity I'd recommend doing something to get rid of it. Forgot the default lighting and shaders maybe :) But hey! You made a game in a day. |