Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Garris
Feedback comments for LD37
Garris's games and stats for all events →
| Timestamp | Since previous | Game | Garris's comment |
|---|---|---|---|
| Dec 14 07:30:00 | A Fortress Of Ash | Congrats on your first time! A Fortress of Ash is pleasantly complete and functional for a first time entry. You did a great job of really creating a feeling of panic and pressure. Invoking feelings similar to a hopeless ship fire in FTL. That said, I found it a little bit too punishing to enjoy for long. A more controlled difficulty curve could really help out here. | |
| Dec 14 07:40:00 | 10m 00s | Save the relics | Graphics and sound were very well done. I really like the game concept as well. You've taken the appeal of a puzzle game and given it the arcade element that dusty old quarter crusaders like me love. |
| Dec 14 07:50:00 | 10m 00s | STEREOJO | A good walljump is hard to pull off. I really like the feel you've created with stererojo, and I think with a little more than compo time you could make the walljump feel just as fluid and silky-smooth as the rest of the game feels. I had a ton of fun with this and your puzzle element is one of the more refreshingly interesting things I've seen in a platformer in a while. |
| Dec 14 08:12:00 | 22m 00s | One Cock at The Top | Concept and title are good for a giggle :] While I found the game a bit clunky in the controls, I did have a pretty good time with the first few rounds. The upgrades between rounds really help in keeping the player motivated. Also kudos on finishing a LD project without using Unity, Game Maker, or Construct. Really shows a passion for the process. |
| Dec 14 20:42:00 | 12h 30m | sit down | I didn't want to stop playing this game, even though it was super hard! The fact that the kids can bounce each other out of their seats is hilarious, and challenging! I really wish there had been some kind of zaney music to go along with this, but it was fun even without it! |
| Dec 14 20:46:00 | 4m 00s | PacTwist | Loved the music in this game! It set a really cool mood and the game itself was simple, but clever. It was fun and I appreciated having more than one life! |
| Dec 14 21:04:00 | 18m 00s | My Son's Adventure | I wasn't really sure if there was something I was working towards or if I was just supposed to keep giving my son what he asked for when he called...I was a little confused as to the end goal. It seemed to just go on and on with no end or indication that I was playing correctly. |
| Dec 14 21:18:00 | 14m 00s | Elevator Panic! | This was a really fun game, but I wish there were more reason to try to use the brake release button. There was no real hurry to get these people to their proper floor, so there was really no reason to risk using the brake release to get them there faster. I played this game for way too long! I couldn't stop! It was a little hypnotizing! Over all, I really liked it, but wish there were more consequences for being too slow. |
| Dec 14 21:31:00 | 13m 00s | I'M IN A BIT OF A PICKLE | I liked the music, and this was a fun game! A pickle with legs was a little disconcerting haha! I almost wish the pickle was just bouncing around with no legs, because it would maybe have been less creepy, but then would the game still have the same charm? Maybe not. Fun game! |
| Dec 14 21:39:00 | 8m 00s | Christmas Time | This game surprised me! I have never seen a multi-windowed game like this! I managed to freeze it in the past when I sullied the beard with oil. Maybe I wasn't supposed to do that...but I had a lot of fun trying for all the different outcomes! |
| Dec 14 22:14:00 | 35m 00s | BabyShooter | This game has nice sound, but I think it's a little too easy. The other baby doesn't try to attack at any point, so I could basically just pick whatever spot suited me and start chucking my bears at him. |
| Dec 14 22:20:00 | 6m 00s | Unfinished Shaman Game Demo | The graphics are really nice! It looks like if you had finished and managed to get an actual game going, it would have been really cool. |
| Dec 14 22:25:00 | 5m 00s | Tamagogeek | I wish there had been some music for this game, because it was a little stark without it. I liked all of the different options for how to change all of the bars. |
| Dec 14 22:33:00 | 8m 00s | The Wiggle Room | This game was too much fun! I don't know why mixing models and chainsaws makes any sense, but it worked! I loved the little chainsaw noises and how you have multiple characters with their own unique descriptions. I played this many times and I greatly enjoyed it! |
| Dec 14 22:41:00 | 8m 00s | rotomanor | This was a really good looking game! I wish there had been just a small bit more direction on which way to go to get to your different goals, and maybe less switches, because I was SO confused there for a minute. After I got used to the controls, it was really fun! |
| Dec 14 22:46:00 | 5m 00s | Bear Trap | I found this game really hard to control. I wish the screen wouldn't move with the bear and instead just let you get up your blocks. That said, this game is SO cute. I love your bear, and the little fishes, and pretty much every visual aspect of this game. |
| Dec 15 01:09:00 | 2h 23m | ROOM | I love your camera system. I didn't manage to find the poster, but I think I probably could with a little more time into it after reading the hints. Music was very atmospheric and relaxing, and your sound effects were just the right amount of subtle. With more time for polish, you could make an awesome puzzle adventure out of this. |
| Dec 15 01:23:00 | 14m 00s | Snapped | I think this game could benefit a great deal from subtitles. The speech audio seems a tad quiet at times. Aside from that, this was haunting. You've created a creepy atmospheric experience with just a few pieces. I actually thought the walking animation, while a bit unusual, really added to the overall feeling of subtle discomfort the room is creating. |
| Dec 15 01:37:00 | 14m 00s | The Coffee Room | I haven't been able to reach the boss yet because the screen shake makes me a bit dizzy, but the knockback when hitting enemies feels pretty satisfying. I'd recommend adjusting the sprite origin for your attack pose. At the moment, it kind of looks like your feet move backwards when you punch. Adjusting the sprite origin would also probably give your punch just a little bit more range which I really think could help take away a bit of the frustration of getting hit by an enemy just as you punch. Still though, this is a fun, simple brawler. I like the setting and aesthetics, so I'd really like to see what you could do with a little more time and polish. |
| Dec 15 01:50:00 | 13m 00s | Heavens Inc. | Cool! I really like seeing interesting takes on the choose your own adventure/experience type game. We need more of these and this one was pretty fun. I occasionally found questions that just seemed like they had two wrong answers, and I didn't always understand or agree with the effects of my answers, but that's an issue that I'm sure could improve with more time and polish. Good work! |
| Dec 15 01:59:00 | 9m 00s | Tomb of the Glitch King | I love it. The whole game feels deliciously arcadey and the puzzles are just challenging enough to be solved quickly with little to no frustration while still feeling satisfying. Your high contrast character and enemy art really makes the game fun to look at. My only complaint would be that the environment graphics look a little lackluster in comparison. I beat the whole thing and I might play again! Good job! |
| Dec 15 02:07:00 | 8m 00s | One Room Resort | I picked up on how to play very quickly. Your first level being very forgiving while still showing the mechanics pretty wall was nicely done. However, I feel like it might have been just a little bit too simple. While it is a bit of a logistical challenge to keep everyone happy and awake, it feels a bit too much like just running a routine rather than planning and executing. Maybe some random events that can all of a sudden affect mood? (someone pees in the pool, injury on the tennis court, etc.) Having a panic moment to manage here and there could, I think make the routine of keeping everyone managed feel a lot more satisfying. |
| Dec 15 02:12:00 | 5m 00s | The Chore | Good sequence puzzle. I only ever got the one ending, but I think I have an idea of what some other might be. I think a little more indication of what was done wrong or what was missed might help. |
| Dec 15 02:21:00 | 9m 00s | I Clean Toilet | I have never enjoyed cleaning toilets this much in my life. It was almost more fun to lose just so watch peoples' reactions. |
| Dec 15 02:27:00 | 6m 00s | Slumber Room | Cute graphics and your resource management system with the light adds a good amount of suspense to the game. I found myself getting stuck on corners pretty frequently, but everything else seemed to work fine. I could see this being a truly addicting little action puzzler with a bit more polish. |
| Dec 15 02:38:00 | 11m 00s | Race-A-Room | I am rubbish at racing games and this was no exception, but I still had a great deal of fun. I love that the car physics really make you feel like a toy car. It made this feel different from your average racer. I did have some issues with wall clipping and the occasional "car flips over for no apparent reason when I hit the brakes" instance, but this didn't really detract from my enjoyment. It mostly just made it feel more ridiculous. Nice work! |
| Dec 15 02:47:00 | 9m 00s | Dungeon Custodian | Very well done. Really the only thing this game lacks aside from the disband button already mentioned is polish. Excellent work for the time constraint. Please make a full version of this! |
| Dec 15 02:58:00 | 11m 00s | The One Room Experiment | Wow. Just wow. This is great. This game is an excellent example of knowing the limits of a gimmick. The very thing that makes this game interesting (the crane arms and room reset every time you go through a "door") could be come grating and annoying if the game were any longer, but the one room experiment has really struck the perfect balance. |
| Dec 16 01:47:00 | 22h 49m | The Archwizard's Room | Very well done. I love the balance created by gaining magic back from kills. It really pushes you to plan your combat and use all your resources. I'm impressed by how polished this looks given the time constraint, and the sound and music fit well. I had to search comments to make sure I wasn't doing something wrong after I killed all the enemies, so I see that lack of win condition has already been mentioned. That's pretty much the only part I didn't thoroughly enjoy. |
| Dec 16 01:53:00 | 6m 00s | zombie-tag | It took me a while to figure out that the attack was only a knockback and the way to kill zombies was to push them into spikes or into pits. I love that. I can't get enough of environment based combat. I found the graphics a little inconsistent in terms of the sprites and environment fitting together, but I did like the character art, and the animations were cute. This is a fun concept and with some post-jam work, I would definitely come back to play more. |
| Dec 16 02:01:00 | 8m 00s | BadRoom | BadRoom's presentation is excellent. Your graphics and sound are good, and I love love love the music. Gameplay was pretty basic, but it fit the concept well. It was a little buggy (I got stuck inside objects a couple of times) but the game's main loop is short enough that having to restart was a small irritation. Good job! |
| Dec 16 02:10:00 | 9m 00s | Parts and Labor | Your gameplay is solid and fun and the graphics and sound fit well together. The controls for the ladder climber felt a little sluggish, but I got used to it. Very fun game. Good job! |
| Dec 16 02:16:00 | 6m 00s | Bag of holding | I probably would enjoy this more on a tablet or phone, but I played it on PC. Playing with the mouse feels a little funky, but it worked. This is a cool idea, but I think the basic mechanics of it need a little more depth to feel more like a challenge to overcome and less like a chore. Seeing the results of the items you move up is satisfying, but it started to get a little repetitive. I really liked it while I was playing to figure it out though! |
| Dec 17 02:33:00 | 24h 17m | INSURANCE MAN, So you would like to make a claim? (SomeThing Different) | To anyone playing, please stick it out and get to the ending. I honestly would have made the game a little bit shorter, because the ending was the touch that took this game to the "hah! wow!" level for me. The game crashed on launch for me once, but I think it may have just been a bug on my end because it's been stable since. If you continue developing this game, I highly recommend checking out "The Producers" and making your music sound something like the room full of accounts scene. Making this kind of a rhythm game to that kind of music would, I think, just be hilarious and really help add to the mood you've created. Good job! |
| Dec 17 03:14:00 | 41m 00s | My Room | I don't really get it, but I feel like there's something underlying that I don't understand. There's a gripping feeling of mystery that encourages experimenting more than you might think for just a text entry game, though. |
| Dec 17 03:23:00 | 9m 00s | Pest Control | I had some issues with picking up weapons. The third weapon just wouldn't pick up for me no matter what I tried. Still though, the game made me giggle, and the move n shoot mechanics worked well. I had a good time! |
| Dec 17 03:45:00 | 22m 00s | Snow Fort Defence | The rapid snowball spawning was a blast and a half. I didn't really get the hang of actually killing enemies, so I made my own meta-game of trapping them with big snowballs. The game feels pretty unfinished, but I can see what you were going for. Aside from the controls being a little cumbersome (putting a little less controls entirely on the mouse by using a few different buttons could probably help) your system is pretty solid. I bet this could be a great defense game. |
| Dec 18 08:41:00 | 28h 56m | Window Crawler | Wow. This is cool. The concept itself pretty much carries the game. I would recommend some kind of soft mouse-lock maybe. I died a few times from accidentally clicking outside a window. And some tweaking on the difficulty curve because as a few have mentioned, it does seem really punishing up front, but man this is a refreshing idea. Good job! |
| Dec 18 08:59:00 | 18m 00s | Final Boss | The presentation here is superb. Your graphics and audio for a 72 hour game are top-notch, and the atmosphere makes you excited right from the start. However, I found the controls to be pretty clunky and tough to work with. With some more time to bring the feel of the gameplay up to the same level as the presentation, you could have an excellent boss game. |
| Dec 18 09:06:00 | 7m 00s | Ultra Violet Humanoids | I am won! This was a really fun little area fighter. Given the time constraints, I'd say it was executed very well. Things I'd like to see polished would be maybe some variation on attack animation, and either a block/dodge, or multiple different attack types so you can counter instead of just attacking at the same time as the enemy. Nice work! |
| Dec 18 19:26:00 | 10h 20m | The last one standing | Seems like this would be a great party game, and that controller set-up looks like a hilariously good time. The game in its current state is pretty bland, but I can see what you were going for. I think going fully 2d probably would have let you take this as far as you wanted in the time given :] |
| Dec 18 19:36:00 | 10m 00s | Something to Hide | Your presentation is fantastic! I'm already picturing what a full scale version of this game could be. Like some kind of monster-themed, reverse ape escape. I do think a little more responsiveness on the controls could have helped the jam version. Movement was fine, but actions like shooting the dart gun or picking up and moving monsters felt a little stiff or slow. I won, though! Good game! |
| Dec 18 19:46:00 | 10m 00s | Goldoom | Good audio. Simple, but consistent graphics, tight controls. You even got a little story and set-up in there! This was fun :] |
| Dec 18 21:55:00 | 2h 09m | Gogol | Appealing graphics and very nice aesthetic theme to the whole thing. I do think variable jump height in the controls would help a lot. Clearly a big chunk of the work here went into boss behavior, and it shows. The way the tentacle eye peeks out of the door before showing up was a very nice touch. With a little tweaking on the clunky feeling of the jump, this could a really great cratebox-like. |
| Dec 18 22:00:00 | 5m 00s | Little Dreams | Couldn't get anything to happen when clicking on the bed. However, the graphics are very nice, controls feel smooth, and I like all the little details in the room like the opening doors and drawers in the closet, and the stuff on the floor. |
| Dec 18 22:28:00 | 28m 00s | Hotel One Room | Your mechanics are solid. All the systems seem to work, and I had a good time building up my hotel and making money. I didn't feel particularly challenged though. Is there a lose condition? I think the biggest thing to add to really make this game shine would be a customer rating system. You could make it fun, too. Like maybe a fake Yelp with customer reviews procedurally written based on their room stats, and whatnot. Good game, good entry! |
| Dec 25 04:33:00 | 150h 05m | ShadowWall | That concept. The rotating room refresh is unlike anything I've played, and it was really interesting. I did find the feel of the controls to be a little bit awkward with having all the controls on one hand, and one-hit deaths may be just a little bit too harsh of a difficulty curve, but I really enjoyed my time with shadow wall. Good work! |