Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Dagorlad
Feedback comments for LD37
Dagorlad's games and stats for all events →
| Timestamp | Since previous | Game | Dagorlad's comment |
|---|---|---|---|
| Dec 12 20:50:00 | Roach Escape | Pretty cool concept. Level 3 hit me really hard tho. Concatenating the sounds feels really good, I would put more instructions somewhere tho. Good job! | |
| Dec 13 06:29:00 | 9h 39m | Sign | Cool concept and original idea! Love it so far |
| Dec 13 06:32:00 | 3m 00s | Exit The Room Update 1.1 | Interesting idea, I would love to see it a little bit more in depth tho. To me the concept breathes a Stanley Parable feeling. I would add more gameplay |
| Dec 13 06:44:00 | 12m 00s | Mino-hoard | Hey! Nice idea there, the concept is cool, the good ol' dungeon where you are the big guy. <br/> <br/>Some feedback, you need to explain the player a little bit better what to do in the game. I was lost after the first guy, didn't know i had to walk through doors. Also, the upgrading thing looks a bit small and confusing. And finally, the attack system feels clunky. <br/> <br/>I'd say that if you fixed that it could be really cool! <br/>Good job! |
| Dec 13 07:01:00 | 17m 00s | Elemental Master | Love the graphics and the concept of the teleport. Really cool game. <br/> <br/>To say something, I'd say that is somehow confusing at the start, but it gets better!. <br/> <br/>Loved it! |
| Dec 13 08:04:00 | 1h 03m | Chrome Room | Really simple but amazingly powerful! Love how you managed to make a good aesthetic with colors and sounds. <br/> <br/>Great job! |
| Dec 13 08:49:00 | 45m 00s | RoomOne | Very trippy graphics, cool game! |
| Dec 13 09:53:00 | 1h 04m | Jar! Jarl! Halla! | Pretty cool concept guys! Good job with the game feel and the audio is what really makes the difference! |
| Dec 13 10:00:00 | 7m 00s | One room, please! | Great finishing touch guys! Really cool concept. Love it so far |
| Dec 13 10:02:00 | 2m 00s | LDCLMBR - Classic First Person shooter with exploration/adventure elements. | Kill Kill Kill! Nice use of the ragdoll physics, we used it in a more comical way, but yours feels really good. <br/>Great job! <br/> <br/>Kinda feel like I need something to do once i get tired of killing people tho. |
| Dec 13 10:03:00 | 1m 00s | Floor is Lava | Great take on the floor is lava concept! |
| Dec 13 10:25:00 | 22m 00s | VacuumBot | Really cool scan effect! Great game |
| Dec 13 10:30:00 | 5m 00s | Escape The Room | The ASCII art triggers my inner child. Great job! |
| Dec 13 17:15:00 | 6h 45m | Shit Happens | Wierd idea, but interesting in some way. It needs some less crashing |
| Dec 13 17:17:00 | 2m 00s | A Bear, a Beard, and a lot of Chainsaws | Hell Yeah! Gotta love chainsaws. Good job! |
| Dec 13 17:20:00 | 3m 00s | Gloom Light | +1 for the multiplayer. I always miss some more multiplayer in jams. <br/>To say something, graphics look kinda plain, but overall great job! |
| Dec 13 17:25:00 | 5m 00s | THE ROOM | Simple fun game! Awesome! |
| Dec 13 17:27:00 | 2m 00s | Hero Wardrober | Great art concept, gameplay kinda lacking, but overall pretty neat! |
| Dec 13 17:35:00 | 8m 00s | ISS - Infuriating Space Simulator | Bravo for the concept of the game! It needs some work on the controls but awesome nonetheless! |
| Dec 13 17:36:00 | 1m 00s | Can into space | Can't really see the theme in it, but it is a great game! |
| Dec 13 17:47:00 | 11m 00s | Hikikomori | That was... strange... Good job! :D |
| Dec 13 17:49:00 | 2m 00s | Heavens Inc. | That was a nice travel! Awesome! |
| Dec 13 18:28:00 | 39m 00s | FairyTrail | I love the stylised art. again, love to see more multiplayer in the jam. Great great entry! |
| Dec 13 18:55:00 | 27m 00s | Abberbury | Great art style, needs some work on the controls, but overall, a solid experience |
| Dec 13 19:03:00 | 8m 00s | The Fluffy Factory | What an awesome entry! Loved every minute of it! Great job |
| Dec 14 08:04:00 | 13h 01m | Conștiență | The storytelling was indeed really interesting. Amazing graphics too |
| Dec 14 08:27:00 | 23m 00s | Abandoned | I had a lot of fun playing this, but I feel like it is kinda time consuming, or at least that looked to me. The story was cool and the execution refined. <br/> <br/>The only complain, even though blocky assets sometimes work, if you had more time, I'm sure you could have come up with something better. <br/> <br/>Lost it at the sound effects for eating and drinking! |
| Dec 14 08:36:00 | 9m 00s | Passive Aggressive Roommate Wars | My eyes hurt, but had a lot of fun! <br/>I love this concept for a game, the dual screen works good, maybe fix the movement so the player doesn't get as sick. <br/> <br/>Good Job! |
| Dec 14 09:20:00 | 44m 00s | CircL | Wow. <br/> <br/>Can't believe how this doesn't have more comments and ratings. The tension i experienced playing this is something I hadn't felt in a long time. <br/> <br/>Really good job, bravo 5/5 |
| Dec 14 10:04:00 | 44m 00s | Networking™ | Really fun and sadly, relatable experience |
| Dec 14 11:07:00 | 1h 03m | Remote Operations Team - Tactical Extraction Action | Nice strategy game. Pretty hard but awesome nonetheless |
| Dec 14 11:42:00 | 35m 00s | Before Nick Arrives | Great entry, a lovely visual Novel that I enjoyed a lot! |
| Dec 14 13:56:00 | 2h 14m | Slime Box | This puzzle game feels really good, the levels are well designed and the mechanics clear, the only thing is that it is not exactly clear how to play sometimes, i felt stuck in some situations, especially with enemies. <br/> <br/>Good job tho! |
| Dec 14 14:05:00 | 9m 00s | The Coffee Room | Nice graphics and animations, it feels good to go around and smack some things. <br/> <br/>But there's a problem with the attack mechanic, the range is very short and you can't really strategize around the movement of the enemies. And maybe with some other mechanics could be a lot better. <br/> <br/>Good job! |
| Dec 15 06:09:00 | 16h 04m | Caterpillar | You surely wouldn't get a star for innovation, but hey, Snakes (or Caterpillars, whatever) are always fun! I ate 130 apples before clashing myself. <br/>Somehow I liked the angle you chose, and both the green obstacles and the fact of having many apples to pick at once were great simples ideas. <br/>Be careful about the input: for some reason sometimes the control just stopped responding. |
| Dec 15 06:11:00 | 2m 00s | It Only Gets More Cluttered | Wow! I sincerely think that the concept is so good and original, a final product must be built on top of this idea. It doesn't just fit the theme: it's built around it. <br/>To improve it, I would show the chosen images in a queue to be able to remember which ones I picked. <br/> <br/>Great job! |
| Dec 15 06:13:00 | 2m 00s | CULLARENA | So crazy! The mechanic feels very fluid and the characters look oddly funny. The main flaw I found was the score system: the game shoud stay as crazy as it is, but it should be easeir to see from where I got/lost the points. |
| Dec 15 06:14:00 | 1m 00s | VaporArenaWave クール | I absolutely love the color palette you chose! Maybe it's just that I love Far Cry Blood Dragon.... About the gameplay: I think that it would've been nice to get more feedback on where the enemies did spawn; also, I think that I couldn't move the camera fast enough. |
| Dec 15 06:37:00 | 23m 00s | The Visitors | CLickers are always fun, especially with these beautifully drawn sprites. I'd say the difficulty curve is a bit off, I get the grinding idea and the progression in an idle/incremental game, but when you make a game like this, what you want to do is make more like an exponential curve than a heavy gap. Let the player feel the time constraining mechanic easier before putting him under so much pressure. <br/> <br/>Good job! |
| Dec 15 19:35:00 | 12h 58m | Trump's First Day | I mean, you have the humor part pretty good, for the rest, you have a good idea, but I felt lsot playing your game, very confusing |
| Dec 15 19:49:00 | 14m 00s | Dustinator X9001 | I get the relaxing part, but please, there are plenty of free sounds, no need to kill a guy breathing in a microphone. The game is cool but it lacks some gameplay. <br/> <br/>Good job! |
| Dec 15 22:46:00 | 2h 57m | RoomLops Cleaning | From what it seems like a strange obession with Roomba games, this looks kinda cool, the movement feels good and the footprints are really cool. <br/>Problem here I think it's the graphics and the fact that it has no audio. It looks like, for the materials, you just put some textures on top. <br/> <br/>Funny game! |
| Dec 21 13:58:00 | 135h 12m | KillRoom | The concept is really cool, but it gets hurt by the low prediction possibilities i think. <br/> <br/>I would have put more time in the first levels to understand the complexity and then speed things up. <br/>Good Job after all, had a lot of fun playing! |
| Jan 2 06:49:00 | 280h 51m | breaker | The mood of this game is pretty awesome! Nice job with the lightning, the mechanics need a little tweaking tho. Good job! |
| Jan 2 06:51:00 | 2m 00s | Spatially Efficient Party | Why the hell does this not have more votes? Cool concept on the puzzle games. The kind of games that you spend a lot of time without even realizing it! <br/> <br/>Tag the characters or maybe when they get selected the name shows, that's the only thing |