Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → batmagus
Feedback comments for LD37
batmagus's games and stats for all events →
| Timestamp | Since previous | Game | batmagus's comment |
|---|---|---|---|
| Dec 12 03:56:00 | The Tortile Chamber | Fun game, great take on the theme! The number blocks are interesting, some kinda mix of Sokoban and Minecraft. | |
| Dec 12 10:09:00 | 6h 13m | Zomploder | Classic zombie horde gameplay. It would be nice to see the bullets move on the screen when you shoot. |
| Dec 12 10:24:00 | 15m 00s | Super Nippon Removals: Ascension of Extend | Great job, this is the story of my life! I'm not sure if it's just an issue with the HTML version, but the drag-and-drop behaviour feels like it could use a bit more work. |
| Dec 12 10:33:00 | 9m 00s | The Box Sorting Extravaganza | It certainly gives me that assembly-line feeling :D <br/> <br/>I noticed I kept accidentally putting things on shelves when walking by them, it might help to require something more definite like a button press before shelving items. |
| Dec 12 10:41:00 | 8m 00s | Perfidious Albion | Neat idea, it's not often you see a game about small-talk. Are the conversation topics completely random? I'd like to see a system to them to add an extra layer of strategy. |
| Dec 12 10:43:00 | 2m 00s | I Need More Room, Meow | It looks like the link is broken (404) |
| Dec 12 11:33:00 | 50m 00s | Storage | This intricate programming puzzler is an incredible achievement for a jam! <br/> <br/>The tutorial was quite tough to follow and I almost gave up, but glad that I pushed through. Will need to wait until I've had a good night's sleep before tackling some of the later levels. |
| Dec 12 11:39:00 | 6m 00s | Last Night On Earth | Genuinely terrifying. |
| Dec 12 12:00:00 | 21m 00s | Stain This Planet With Cosmic Prism | Really cute game! Having the difficulty start easier and ramp up over time might help to extend the fun. |
| Dec 12 12:07:00 | 7m 00s | Studio Castle | Very creative! I love the way all the buttons at the top are there throughout the whole game, right from the beginning - it really gives a clear feeling that it's all the same room. |
| Dec 13 00:44:00 | 12h 37m | Slime Box | Clever, original puzzler. I love the way the room is an integral part of the gameplay. A few more animations might make the gameplay concepts a bit easier to grasp. |
| Dec 13 01:20:00 | 36m 00s | Tangent | Great work, a beautiful, highly polished platformer! |
| Dec 13 01:41:00 | 21m 00s | Ungelo | Sadly I didn't get past the first sliding puzzle, I've never really been able to solve those. <br/> <br/>I think the puzzles could use a few more hints to feel fair, for example why would opening drawers in a certain pattern cause a door to open? Are they magical? Show some sparkling particles. Is it a technological mechanism? Show some wires or gears. If there isn't some kind of explanation for a solution, it's much harder to get it. |
| Dec 13 03:38:00 | 1h 57m | Drunk Guy! | Great work! Interesting mix of unusual graphics and gameplay, and the random levels do a lot to keep it feeling fresh. |
| Dec 13 03:58:00 | 20m 00s | The Barn | Very nice graphics and atmospheric sounds, feels quite realistic. Sadly I couldn't get past the chest, would have been nice to see the rest of the game. <br/> <br/>Would be helpful to include a list of controls with the game. You might also want to try using an online grammar checker for your writing, I noticed quite a few grammatical errors in the notes. |
| Dec 13 04:00:00 | 2m 00s | Elementalist Escape | The download link seems to be broken, I'm getting a security error in Chrome. |
| Dec 13 04:15:00 | 15m 00s | Creative Space | Very relatable! Could have been made a bit more lively by adding a character that moves about when I perform the activities. |
| Dec 13 04:21:00 | 6m 00s | Claim Your Color | Simple and fun. |
| Dec 13 09:14:00 | 4h 53m | ISS - Infuriating Space Simulator | Infuriating is right! The graphics and audio are amazing, but I couldn't figure the controls at all. |
| Dec 13 09:22:00 | 8m 00s | Escape The Room | I got an error trying to run the game under Windows. I have Java 7. |
| Dec 13 09:31:00 | 9m 00s | Window Crawler | The multiple window system is quite interesting, but in practice it didn't work too well to keep switching back to my file manager to (slowly) open new copies of the game. I think it might work better with the option to open new windows somewhere in the game itself. |
| Dec 13 10:03:00 | 32m 00s | Recyclinator | Fun idea with a nice progression, I really like the feeling of putting together an automated factory. Sadly the game glitched before I could get my last conveyor belt down to get a fully automated line going. <br/> <br/>I did feel like it was quite frustrating trying to place the boxes down. Would have helped to have some kind of snapping system, or at least make the hold distance far enough away that I could see where on the floor my box would be placed. |
| Dec 13 10:15:00 | 12m 00s | This One Room | The backround looks beautiful, I wish the character had that much detail too. Also, I would have liked to be able to make some choices in how the story progresses. |
| Dec 13 10:29:00 | 14m 00s | Upwards | I like the graphics, that's a very cute dog. The game is way too hard for me, I think I'd need to play it at half or quarter speed to even have a chance. |
| Dec 13 10:40:00 | 11m 00s | Poopy R**mba | Love that voxel art! It could probably stand to be a little shorter, some of the levels feel like filler. |
| Dec 13 10:50:00 | 10m 00s | Teleporting Room | Could use a bit more of a gradual difficulty curve, it's a real grind to even get out of the first room. I'm not sure if it's something I didn't understand about the instructions, but the color doesn't seem to have much effect. |
| Dec 13 11:03:00 | 13m 00s | Enter Sandman | Great work with the original guitar score! It would be good if it let you repeat a level when you fail, or at least fast-forward the cutscenes - that last level was pretty tough! |
| Dec 13 11:12:00 | 9m 00s | The Labyrinth Room | The game did make we want to see what was at the end of the Labyrinth. I feel like the timer should reset when you get back to the entrance, otherwise you just have to wait it out before you open the door again. <br/> <br/>I'm sorry to say it, but the music was physically painful. Very short loop with high dissonance is not a good combination. |
| Dec 13 11:23:00 | 11m 00s | The Employee | Great work! I love the really slick animation and sounds when you go through doors, and the mash keys to work interaction was pretty funny. |