Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → batmagus
Feedback comments for LD35
batmagus's games and stats for all events →
| Timestamp | Since previous | Game | batmagus's comment |
|---|---|---|---|
| Apr 19 04:10:00 | The Fox Prince | Cute concept. The difficult curve feels way too steep to me, especially the way the character moves closer to the top of the screen makes it impossible to react after you're a few seconds into the game. The hit detection also feels quite a bit off. | |
| Apr 19 10:10:00 | 6h 00m | Pheee Strew Quest | I'm not a huge RPG person, but for me I felt like the battles drag on a lot, would be nice to have fights that can be completed in 5 or 6 moves instead of 10+ moves. I'd also really like to see the UI improved a bit - use keys that are closer together, and when attacking auto-select the first enemy instead of a blank space. <br/> <br/>Music has a really nice feel to it, and sound effects fit well. |
| Apr 19 10:22:00 | 12m 00s | Big Star Gala | Nice work. The stealth gameplay feels a little generic, but the story fits the theme nicely. |
| Apr 19 10:37:00 | 15m 00s | I'm Scree! | Amazing! Cool idea and really well executed. The only thing that didn't feel great was the controls for retracting the tentacle, otherwise a really nicely polished game. |
| Apr 19 10:46:00 | 9m 00s | Portal Shifter | Congratulations on completing your first game jam! I'm not too sure what's going on with the different people jumping over things, but platform jumping is always good for a challenge. It would be good if you could look at improving the precision of the hit boxes for the player and objects, since that plays a pretty big part in making platform jumping feel good. |
| Apr 19 12:57:00 | 2h 11m | windowframe | Fantastic work! Very original idea and gameplay, with perfect platforming and puzzle action. Really nicely polished with slick graphics and sounds. It gets way too difficult for me in the last two levels, but still loved it all. |
| Apr 19 13:13:00 | 16m 00s | Across the pipe | Sorry, I could only get through the first couple levels before getting frustrated. The controls are quite floaty and unresponsive, and the combination of a fixed camera and disconnected floating platforms makes it really hard to tell where I'm jumping. <br/> <br/>The graphics, music, and menu system do all feel nicely polished, and fit well together. |
| Apr 19 13:25:00 | 12m 00s | Cherokid | Amazing, really unique and beautiful graphical style. I think there's an interesting idea there with the gameplay, but it didn't quite come together. Obtaining new powers feels a little anticlimactic, and overall the world feels kinda empty after the first area, although it is pretty enough to enjoy just walking around. |
| Apr 19 13:41:00 | 16m 00s | Forest Mage | Fun concept, really cute graphics. I just wish it had checkpoints, even if you remember all the spells it takes a lot to get back to where you were when you die. |
| May 1 12:12:00 | 286h 31m | Ghost Bird | Really interesting and unique visual effect. I like the non-linear level layout, also for some reason pushing the buttons made it feel a bit more like unlocking doors than reshaping the environment. <br/> <br/>My only complaints are that it was a bit annoying that I had to press the up key repeatedly to hover instead of just holding it down, and the death animations were a bit slow for something with such a high level of difficulty. Overall, great work! |