Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Multitudes22
Feedback comments for LD36
Multitudes22's games and stats for all events →
| Timestamp | Since previous | Game | Multitudes22's comment |
|---|---|---|---|
| Aug 29 01:14:00 | WakeUpCall() | Fantastically fun to play, and really funny. I especially love the "crash" when you die. | |
| Aug 29 01:26:00 | 12m 00s | Archaic Light | Loved the ending and the art, but the gameplay was a little lackluster. |
| Aug 29 01:43:00 | 17m 00s | Unearth-Burial | The music absolutely MADE this game. You did a really awesome job. I fell off a lot, but it was worth it. |
| Aug 29 01:50:00 | 7m 00s | Ogg and the Obelisk | Sounds, theme, and graphics were all excellent. I did play for a while though hoping something else would happen, though. I shouldn't have expected that of an 8-bit game, I guess XD |
| Aug 29 02:02:00 | 12m 00s | Artifact Hunter | That was so much fun! After I died I actually had to take some deep breaths because it made me so tense. The graphics, audio, and gameplay are all awesome. |
| Aug 29 02:11:00 | 9m 00s | Raiders of the cursed Temple | It seemed like a really good idea, but I was born after this generation of games and I really didn't have a good understanding of what was going on. I managed to play for quite a while, but it did seem a tad futile. |
| Aug 29 02:19:00 | 8m 00s | Call of the Ancients | That's certainly one of the unique "games" I've seen on here. While it may not have been a traditional game, I still had fun going through the process and calling the number, and fun is what we all do it for, right? :) |
| Aug 29 02:27:00 | 8m 00s | Ancient Blacksmith | Just when it stopped being really tedious and started being fun, I encountered one of those bugs you mentioned. :( The whole "cookie clicker" aspect of the game made you want to play it, but 100 clicks seems a bit excessive. The art was cute though, and once you iron out the kinks and maybe add a little music, it could be pretty fun. |
| Aug 29 02:39:00 | 12m 00s | Follow The Light | The graphics and the sound were all very nice, and it did have a way of pulling you in. A couple things: it was a bit hard to figure out how each power was supposed to be activated, i.e. where to stand and which way to face. It was also somewhat disappointing that there wasn't a real end or even and end message when you completed all the levels. But all in all, really good work, I enjoyed playing very much. |
| Aug 29 02:48:00 | 9m 00s | Siege of Scarborough Castle | It was fun, but it was very hard to manage. Whether it was intentional or a bug, it was really hard to keep firing when your ram was tilting sideways. Good use of the theme, but I wasn't a huge fan of the graphics. Keep at it though, it definetly has potential! |
| Aug 29 16:07:00 | 13h 19m | The Coterie | It's really, really fun. I would say it was maybe a bit confusing at the beginning, but once I got the hang of it it became something you really wanted to do well at. Great job, loved the gameplay, art, and sounds. |
| Aug 29 16:15:00 | 8m 00s | Hippie Horde | I love it! I don't know if it's the tardis joke, the hippie joke, or the art, but even though it's a really simple game, I just had a great time playing it! Really fantastic job! |
| Aug 29 16:28:00 | 13m 00s | Lighthouse - Illuminate to rescue! | The art is absolutely beautiful, and it's very fun to play, but the click and drag controls were a bit difficult to use. I kept thinking maybe you'd be better off porting to mobile? |
| Aug 29 16:35:00 | 7m 00s | Random Access Aliens | It was fun, but a bit odd to play. I couldn't help feeling like there was something missing to the game. But then again, it is 48 hours, so good job! |