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CyberStarLight

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TimestampSince previousGameCyberStarLight's comment
Aug 30 15:49:00 Raiders of the cursed Temple Good job on actually hitting the finishing line and posting something complete! especially on your first 48h jam. <br/>I do remember that era, and you did well capturing it here. <br/>I agree about several notes here for possible additions like map, warn animations, and easier start. <br/>But the game is fine as it is. <br/> <br/>I do wonder how you made it work behind the scenes though, how do you keep track of the player location and possible turns? <br/> <br/>considering how old it looks, hard to believe it's a unity game XD
Aug 30 17:09:00 1h 20m Plague Doctor Hooray! I won! <br/>and I got to beat all my patients with a cane, 10/10 good medical treatment, thanks obama. <br/> <br/>I enjoyed playing your game, it's just the right level of hard, it took some time getting the bottle arch right, but maybe I should have used the flash more, though it's less fun. <br/> <br/>The sprites are crisp and fitting, I liked the doctor outfit with his blowing robe, good job on that. <br/> <br/>I wouldn't recommend using the WASD keys as it is MUCH harder to use the attack keys of "ZXC" right below them. I would have even disabled the WASD unless you put other, right keyboard side keys to go with them. <br/> <br/>overall the game is very amusing with the animations of the happy people being cured, well done.
Aug 30 18:36:00 1h 27m Retro Player Well made, the graphics are nice, and the controls are interesting.
Aug 30 19:23:00 47m 00s Fix It Finished the game, that was nice, if a bit silent. <br/>The missions involved a lot of backtracking which was a bit annoying but I guess that comes with the general concept of 2-sided levels.. <br/> <br/>The comments were funny, and added to the feel of the game, good job!
Aug 30 19:42:00 19m 00s DuUndSie lol I won and got to the kitty god. <br/> <br/>I saw you animating the drawing over on twitch, nice to see it done now. the look is very unique with the photographed drawings <br/> <br/>It does lack sound though, would have been much better with it. <br/>I thought at the start that those scary fish were enemies to avoid, so I did so and didn't get why I lost, you should add to the description that they should actually be collected for energy. <br/>it's the natural thing to think because they look very vicious :) <br/> <br/>I think the submarine looks too flat, the rest of the art is fine as it faces the player, but the submarine faces up so it's clear to see it has no depth. <br/>maybe drawing it in perspective on paper and making it face the player would have been better.
Aug 30 19:59:00 17m 00s Farm: Obelisk The art is really surreal and jarring, and the animations do not flow.. <br/>I fed the baby, but is there an end implemented? how do I know when I won? <br/>Id recommend removing the unneeded fruits entirely to make it more clear what fruits are currently needed. <br/> <br/>Also obscuring the player view on when about to lose makes it harder to play, maybe a different indicator would have worked better. <br/> <br/>The music is nice and fits the game, and I like the concept of planting trees to feed a hungry god.
Aug 30 20:16:00 17m 00s The Journey Oh god, I'm not good with horror games XD <br/> <br/>Nice work on the atmosphere and sounds, it fits the horror theme and it made me jump a few times (though I'm an easy target). <br/>It's a good idea to give info on the opening screen. <br/> <br/>Do the enemies do something on touch? because I just went straight all the way and looked away when I saw them coming. I got home without troubles.. and barely used any stamina. <br/> <br/>The environment is really nice too, did you do all the modeling and animations? if you did, then you did a really good job! <br/> <br/>Overall a very nice game :)
Aug 30 20:41:00 25m 00s HPTP:// Homing Pigeon Transfert Protocol lol <br/> <br/>there is not enough description, how do you play?
Aug 30 21:02:00 21m 00s Ancient Dungeon Very nice game, well done! <br/> <br/>The music is great! <br/>I like how simple the controls are, just walk into things, the generated levels are interesting to traverse, and you really should consider the path you take, I could play for hours ^^ <br/>the graphics are clear and simple. <br/> <br/>it's a good idea to have the top "console" print stats and what happened. <br/>that way you can go into the game without any explanation and understand what happens. <br/> <br/>is there an end? I stopped at floor 30. <br/>Overall, a good entry that is fun to play.
Aug 31 06:51:00 9h 49m No Mario's Sky Very good! the art is smooth and the somewhat distorted mario music is spot on. <br/> <br/>Id really like to see how you achieved that in code, are you going to share your source code for us to take a peek?
Sep 1 09:51:00 27h 00m The Coterie I managed to kill all of the police, wasn't too hard to do. <br/>Hexagonal games are nice, It's fun taking over territories like that, but I felt like the building was a bit crazy, being able to build the same building on every last tile of the game (which I did XD), and the battle system as I understood it, of higher number takes it all, was a bit too simple I think, I could throw 10 stacks of 10 against 1 stack of 30 with no effect at all.. <br/>btw, is there a difference between the opium and gambling buildings aside from money? <br/> <br/>I manages to find no bugs which is really good! it works as it should, I do agree as said many times that the font is too small. <br/>maybe I'll come back and try to get the other endings too, good job on this one.
Sep 1 20:19:00 10h 28m Wheel Warrior Was the light mechanic really necessary? I think the concept clashed with the gameplay here, holding the space down is not a skill based action, it's just menial and as such contributes nothing to the gameplay. I think this is a case of good on paper bad in practice kind of idea that should have been dropped, but that's only my opinion. <br/> <br/>I never had an actual gameboy so I couldn't relate to the experience like many others here have, I only had to judge what I had in front of me. <br/> <br/>the need to press escape to load the batteries, the need to have the batteries replaced only after it depleted, and the need to press the buttons using the mouse join together to make it hard to play. <br/> <br/>The actual graphics and designs are nice, it looks good, and expressed the experience it tries to convey well. <br/>On a technical level it works well and the controls are nice and tight. so good work on that. <br/> <br/>Sorry if my comment sounds so negative, I'm only trying to give good feedback.
Sep 1 20:42:00 23m 00s Hippie Horde The sound effects are just hilarious XD <br/>And why did they have to kidnap the timelord if they stole his time machine? <br/> <br/>and the them coming out of the tardis like that.. you get a 10/10 on the humor score from me :) <br/> <br/>The mechanics of the game are fun, and do require getting good at timing the shots, the idea of the bonus crows and their location above the enemy line is a very good idea as it makes the movement flow and doesn't stop you from shooting the enemies as you're already above the shooting line. <br/> <br/>The art is good for this game, the concept is funny, and the music fits. <br/>Thanks for making me laugh, well done!
Sep 1 21:23:00 41m 00s The Big Sweep I like the shooting mechanic! and the music is great! <br/> <br/>the atmosphere is very unique and interesting, and so are the enemies, well done. <br/>the level design is better then a lot of other entries here, it seems really thought out and it adds a lot. <br/> <br/>your game is fun and challenging, and have it's own style :) <br/> <br/>I think you die too quickly from the spikes without even realizing what happened, maybe lag a second after death before jumping to the start screen?
Sep 1 21:43:00 20m 00s Heat Up! Very interesting idea, and simple but fitting graphics, I managed to last for a while, but not sure how long is considered good :) <br/> <br/>Hitting the single mirror on the other side is hard though if other ships are blocking you line to it. <br/> <br/>I like the life bars on the ships but it's hard to see on low HP, maybe they should be more bright,or hover on top of the ship model. <br/>A bit of music would have been nice to set some atmosphere. <br/> <br/>nice entry, well done.
Sep 1 23:07:00 1h 24m Sprite Warrior Considering the assets, levels, models and length of game I think an unzipped 700 MB is insane, may I ask what engine is this, and what program did you use? <br/>maybe there are other engines that would give you better results for the certain game you're trying to make? <br/> <br/>I think it needs a bit of polish, but hey, time is really short on this jam right? <br/>I will just list what I found: <br/>- the hit detection has bugs <br/>- you can clip through objects in the level <br/>- you are invincible so there is no real danger? <br/>- the lighting effects the 3D text too <br/>- the enemies can be knocked off outside the walk-able part of the level <br/>- there are points where you can snipe enemies from above without ever getting in range (I'm not talking about the first "tutorial" ones of course) <br/> <br/>The human sprite is really nice, and the basic mechanics have good potential. if you have time expand on it a bit :)
Sep 2 11:20:00 12h 13m Caveman Invasion I really enjoyed playing, I like how the balls keep rolling for a bit, and how the enemies drop, makes it feel like having a solid mass and shape. <br/> <br/>The music is nice and fits well, at the last part it really gets hard but that's a good thing. <br/>I think that the distance could have been controlled better with the scroll wheel, just a suggestion. <br/> <br/>Overall, a very nice game that is fun to play, good job!
Sep 2 11:58:00 38m 00s Robot Forest I really like the music and the art, the dialogs are not bad either. <br/>Very good work on the player sprite and the background, the game has a great overall aesthetics. <br/> <br/>I like how the collected energy items floats to the corner and how the energy swirls in the bar, nice touch. <br/>also, LD36 is a nice name for a robot ;) <br/> <br/>On the first pitfall, the branches in the background look like grass so you can't really tell it's a pit! got me there XD <br/>The dead robot has a hit box way above it to walk on, should be easy to fix. <br/>Too bad only some branches get semi-transparent, and some of the energy pickups are invisible until touched? at least there is one like that on the second level. <br/> <br/>the sound or visual feedback on getting hurt or hitting enemies are missing, and would really help. <br/>some sound of shooting would be nice too. <br/>The one hit kill seems a bit too much.. <br/> <br/>Overall this is a great entry! well done!
Sep 2 12:22:00 24m 00s Faro This is amazing, the combination of a card game against a god and a top down fight, just work perfectly, you guys managed to pull off something great in a short jam really nice work! ^^ <br/> <br/>The UI, graphics, music and sounds are all good, and work together well. I really enjoyed playing!
Sep 2 12:55:00 33m 00s Ancient Technology That was... interesting? I obviously just tried clicking on all the buttons trying to find out some message or hidden image, didn't find any.. is there really anything to find?
Sep 2 13:18:00 23m 00s <GAME NAME> Nice to see another dev from Israel ^^ <br/> <br/>I really like the art style, you managed to to give it a unique feel, and the concept is very interesting and has a good potential in it, are you planning on finishing it some time? I would love to try it if you do! <br/> <br/>The controls are smooth, the animation is pretty, and the battle mechanic is good, I'd imagine cannibalizing on your enemies can be a very fun part of the game if there are different kind of enemies. <br/> <br/>even unfinished, it's well done, I'll wait for the postmortem.
Sep 2 14:35:00 1h 17m MistIslands Well that was fun :) <br/> <br/>The graphics are really fine, especially the water, <br/> <br/>you manged to add a lot of content, it had good humor and was fun to play. <br/>I didn't really get how to use the blessing card, didn't manage to make it work.. <br/>but anyway, I got to the snacking god and finished the game. very well done on this entry!
Sep 2 15:35:00 1h 00m Gregos Journey Nice to see other Israelis in the competition :) <br/> <br/>Nice models and textures! <br/>You guys did good work on the levels and the puzzles were really smart in the way they were constructed, I did manage to get to the end. <br/> <br/>I think you managed to create quite a lot, maybe expecting to make another 3 levels on top of that was a bit too much, so you shouldn't feel like you made too little. <br/> <br/>The portal reminded me a bit of stargate, for obvious reasons XD <br/> <br/>Well done on all your work.
Sep 2 19:20:00 3h 45m Hapalochlaena I'm surprised you didn't get more comments, this game is really cool! <br/>I really like the radio scanning, and how the distance affects the length of the message and the frequency affects the clarity of it, very well made. <br/>It's really fun exploring the planets and finding all the messages, I played it for quite a while but didn't manage to reach any end,I got to 85 energy and explored every tile of all 3 levels, but what now? I don't know how to continue.. <br/> <br/>the artwork is really nice, especially the spaceship part, It looks really cool. The music though is the best, it's perfect for this game. <br/>I think you could at least mirror the player sprite when turning left/right, it shouldn't be hard to do. <br/> <br/>I enjoyed this game, so thanks for posting it!
Sep 3 10:09:00 14h 49m Catapult It's a bit hard getting past the giant soldier, and the auto aim misses quite a lot.. <br/> <br/>Nice work on a 48 hour JS game!
Sep 3 11:02:00 53m 00s Ball Shui Sound and music are awesome, and it was fun to play, I like these kind of games :) <br/>I'm not sure why you'd say it has no content, both the mechanics are here and there are a lot of levels to play, nothing is missing. <br/>The Chinese style is really well done throughout the game, and the level design is interesting. <br/> <br/>Very well done, and indeed polished!
Sep 3 11:13:00 11m 00s Fly, balloon! I liked the sprites, they are simple but look very nice, it seems well done, the levels are challenging and interesting without being frustrating. <br/>It looks polished, and I found no bugs (R resets only the level), you did a great job!
Sep 3 11:31:00 18m 00s Keyboard commando It's really hard without strafing :) <br/>The range of both you and the enemies is too far, I could snipe all of them from afar. <br/>I managed to kill all 100 monsters, took time locating the last ones. <br/> <br/>you have a small typo int the opening text (invadinf), no big deal. <br/> <br/>the music is very nice, overall a simple but nice entry.
Sep 6 13:56:00 74h 25m Storm O.S. The art and music are really good, and the simple playstyle was nice, I really liked the PC part. <br/> <br/>I got stuck after compiling the text file into some purple file. I tried uploading it or dragging it onto things but didn't mange to make anything happen..
Sep 6 14:04:00 8m 00s Frog Whisperer This is so fun! <br/>I'm really impressed with how intuitive you managed to make the throwing physics, it feels really responsive and lets you aim well. <br/> <br/>I agree that it's a big miss to not include any sounds in it. <br/>The bonuses were nice, the frogs are cute, I think it looks good and probably would even work well on mobile. <br/> <br/>good job ^^
Sep 6 14:16:00 12m 00s Egyptian sniper this is really well made, from he shaking, animation, and sounds. you managed to add a lot in a short time! it really feels like a finished game. <br/> <br/>sadly I'm not that good with this and the enemy numbers grow so fast, I didn't get far on normal. <br/>sorry I don't really have better constructive criticism.. but that's a good sign right?
Sep 8 10:59:00 44h 43m Mead Boy I like the idea of the sluggish movements, it's an interesting mechanic! <br/>The graphics are nice, but the sounds were a bit harsh when burning buildings. <br/> <br/>A very nice game overall :)