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Feedback comments for LD35
TEAM-TIGER's games and stats for all events →
| Timestamp | Since previous | Game | TEAM-TIGER's comment |
|---|---|---|---|
| Apr 19 01:28:00 | Shapeship | A neat idea, but I don't love how it feels to play. Would definitely play a future version though, because it's got lots of room for expansion! | |
| Apr 19 17:10:00 | 15h 42m | SAMSARA | Hard as hard can be this one. Art and music really hold up nice! good job |
| Apr 19 18:09:00 | 59m 00s | Speigas | Shifting landscape is a nice concept and works well with the cellular layout. <br/>Needs some work to be playable as your tanks don't move. |
| Apr 19 18:10:00 | 1m 00s | Ro Sham Bot | Nice sprite work! love the look. The player movement controll feels very nice as well. |
| Apr 19 18:35:00 | 25m 00s | Cat-Astro-Phe | I like the transformation effect. nice job |
| Apr 19 22:27:00 | 3h 52m | Shapeshifting | It looks kind of neat especially that large monster, but the thing that bugged me the most was that I seemed to get hurt by things before they touched me. Felt a bit cheated upon death. |
| Apr 19 22:36:00 | 9m 00s | The Last Shift Shaper: Preparation | The screenshot had me interested, the look is simple but intriguing, but unfortunately it didn't feel like there was much to play. I'm a bit confused as to what I needed to do and the game crashed once. |
| Apr 19 22:40:00 | 4m 00s | Cata Crunch | Really good looking with proper polish, but it's odd to not have a single player variation. As mentioned in other comments winning can be had just by dying at the right time and it doesn't really fit the theme well. Though that may be why "theme" was left out of the voting ;) |
| Apr 19 22:48:00 | 8m 00s | One Second Hero | I liked it! It looked nice and the enemies weren't all interesting to look at. I find the feedback on what is or isn't close enough to hit you a little loose, but didn't hold me back. It's got a good classic soundtrack too! |
| Apr 20 02:12:00 | 3h 24m | Robot Snake | I really enjoyed this! I like the shape mechanic and you put together some thoughtful levels in a short time. I suppose the graphics are the weakest part, but they are clean and the purpose of each object is easily readable (except the little flying enemy imo). I would definitely play more of this, great marks all around! :D |
| Apr 20 02:23:00 | 11m 00s | Chromawarp | Great idea and has a look to grab the eye as well! Learning the levels really gives the player something to strive for when they can alter it to suit their needs. I felt a bit cheated that I take a hit even when landing on enemies, but perhaps I just need to get better ;) |
| Apr 20 11:20:00 | 8h 57m | Shape Shift Runner | Found it quite hard but I am terrible at these games. The audio look and feel though simple are very nice. Very nicely done. |
| Apr 20 11:27:00 | 7m 00s | Yours, Monster | Good Job. the character creation screen works well though it gets kinda clipped by the web site making you need to scroll up and down. I figured it out though. |
| Apr 20 11:36:00 | 9m 00s | Shape Shifted | Nicely done. I like the skill progression. It got harder at a nice rate (but I am bad at this kind of game). |
| Apr 20 15:43:00 | 4h 07m | PsychoShift | The controls are hard to get used to but I think in a good way. I started to get the hang of it. Really nice game! |
| Apr 20 16:05:00 | 22m 00s | Xeno Crisis | Man this one was fun. I was begging for up to be a jump option though. Great game, played very well |
| Apr 20 16:22:00 | 17m 00s | Generations | Nice Idea. got a tad confused about the buttons for a bit but figured it out. I like the art. |
| Apr 20 16:30:00 | 8m 00s | ShapeGrifter | nice little idea. I hope you find some time to get some more levels made! good job. |
| Apr 20 16:32:00 | 2m 00s | Shadow Hand | It's a fun idea and could really go somewhere interesting. Extra points for getting several modes including a tutorial in there! The look would really benefit from obstacles with more interesting shadows than just blocks, in the future. Even though your hand really only changes to one other shape, Adding more forms to an idea like this fits the theme perfectly! |
| Apr 20 16:41:00 | 9m 00s | Desert Trader | The controls could definitely use refinement. I feel like they start ok, but after driving part of the way to the city they somehow make less sense... like something has changed or is affecting my input. <br/> <br/>The shapeshifting to get different discounts is a good way to apply the theme, but it would be nice if your discount was displayed in the trading menu somewhere to make it a bit more obvious. |
| Apr 20 17:07:00 | 26m 00s | PowerBeat | Nice screen effect and all together look. very slick |
| Apr 20 18:46:00 | 1h 39m | Ikarauraga | Dropped in to check out your game. nice fast controls! |
| Apr 21 00:52:00 | 6h 06m | Transmopig | A solid entry to be sure. I didn't hit any of the bugs people are mentioning and found the meter to not be a problem, just enough of a hindrance to be mindful of my transformations. The looks is clean and cohesive, but the lack of any sound is unfortunate, and definitely a knock to the Mood category. Nailed the theme though, and I like the variety in the abilities, even if they all felt a little slow. |
| Apr 21 00:59:00 | 7m 00s | Apeshift | Too bad you did get further along with this. I too like the animation on the ape, but the game is fairly bare beyond that. |
| Apr 21 01:30:00 | 31m 00s | Shamanic Panic | This is a great entry for sure. I didn't have as much of a problem with the controls as some did (I am a terrible platformer-gamer) but the Shaman jump could use some tuning. The rabbit was fun, but the randomness of the enemies meant that there wasn't a rhythm to be found, which would be fine if running and timing all of your jumps didn't feel so good. I ended up just running that level all out all of the time until the enemy timings were in just the right sync. <br/> <br/>Characters were cute and the dialogue was fun as well! <br/> <br/>I got hard-living dragon. |
| Apr 21 12:05:00 | 10h 35m | FTWL | Very pretty game. Everything fit together very nicely. |
| Apr 21 12:10:00 | 5m 00s | Killer Shapeshifter | We almost did this game, Nice to see some one do it. Good idea. |
| Apr 21 12:14:00 | 4m 00s | Loading... | Damn hard. But in a really good way. I will beat this thing.... Good Job! |
| Apr 21 12:54:00 | 40m 00s | PixelShifter | The controls are a bit floaty. I would also love to see an animation of the pixels coming back together! really neat idea. |
| Apr 21 14:32:00 | 1h 38m | Shape/Shift | Really great idea! I wish the general pace of the game was all slowed down a tiny bit. I think it may be more rewarding that way. Really fun though trying to beat past scores |
| Apr 21 15:36:00 | 1h 04m | TowerShifter | Nice looking game. there were some path finding issues I think but overall worked pretty well. |
| Apr 21 15:42:00 | 6m 00s | The BladeShifter Tales | Nice, you guys got a lot of stuff in here. Good job. |
| Apr 21 16:43:00 | 1h 01m | Goo Shift | Nice the controls were goods and quick. upping the weight of the boxes might have been nice. |
| Apr 21 19:57:00 | 3h 14m | Shape Invaders | Nice game idea. I like the simplistic controls. took me a bit to realize that holding a different shape was a different weapon. Nice! |
| Apr 21 19:58:00 | 1m 00s | Shapinoid | Nice execution. I wish the pad moved more responsively though. |
| Apr 21 20:18:00 | 20m 00s | Hungry Blue Fox | Nice looking Game! |
| Apr 22 12:25:00 | 16h 07m | Shifty Shape Friends | spawning level elements as an action is a neat idea. |
| Apr 22 13:08:00 | 43m 00s | Shift | nice idea. I wish the controls were a bit faster. |
| Apr 22 15:49:00 | 2h 41m | Elementary | Nice Job. I think it could benefit from a bit faster movement. I also think you could add more reasons in the game to switch to fire (fight enemies etc) to add more of a resource management element to it |
| Apr 22 15:51:00 | 2m 00s | Wearwolf | Not sure there was much of a game there but it looks great |
| Apr 22 16:42:00 | 51m 00s | Battle of Creatures | Great stuff! The game looks nice, especially the enemies falling apart. I like the level select in the menu as well. The difficulty definitely starts to show when the robots show up. The music switch between forms is also a nice touch! <br/> <br/>I stopped playing because my hand had had enough clicking (though the dragon relieves some of that) and because the kill/hit sound really got to me. I also didn't use the Golem often because I found his attack unreliable against the smaller enemies, perhaps that's a good thing though. |
| Apr 22 17:39:00 | 57m 00s | Fast Dungeon | Wow. Great looking game! the Audio is stellar. I love the quieter music on the continue screen. Very nice level of polish! |
| Apr 27 15:37:00 | 117h 58m | Shifto | Nice controls! I like it. |