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Sean

Feedback comments for LD35

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TimestampSince previousGameSean's comment
Apr 19 02:06:00 Morpheus Triad Interesting idea, but I feel like it would have benefited from a more streamlined level design. It was really confusing and I found that I kind of just ran around randomly.
Apr 19 13:38:00 11h 32m CYGLiDE This is great - one of the best games I've played so far! <br/>I think a nice touch would be to make the mouse movement on the menu screen flap the wings like in game as a sort of pseudo-tutorial.
Apr 19 14:11:00 33m 00s Zen and the Art of Transhumanism This was a great idea! I had a lot of issues actually trying to play it though. Using the gamepad didn't seem to work that well - I could move around and hit the action button, but I couldn't hit "down", and trying to press the buttons in the pottery phase often caused double clicks. <br/> <br/>When I switched over to keyboard I could play properly, but when I tried to install the first client's upgrade I got this error message: <br/> <br/>FATAL ERROR in <br/>action number 1 <br/>of Draw Event <br/>for object o_db_stock_install: <br/> <br/>trying to index a variable which is not an array <br/>at gml_Object_o_db_stock_install_Draw_0
Apr 19 14:23:00 12m 00s Spinstar Interesting idea; it was a lot more challenging than it looks!
Apr 19 14:34:00 11m 00s SHOOTING GAME THING I was really surprised to hear voice-acting in an LD game! <br/>I only managed to make it to around 400m, but this was pretty fun.
Apr 19 14:42:00 8m 00s Tunnel Rider The menus were all shifted halfway off the screen for me when I ran it fullscreen. Also, the overlapping geometry of the gate makes it harder to see the correct shape sometimes, which was kind of annoying. Other than that, it was a decent little game.
Apr 19 14:52:00 10m 00s h3ss Well I had no idea how to actually progress the game, but it was visually interesting.
Apr 19 15:30:00 38m 00s Color Control It's an interesting concept and there seems to be quite a lot of depth to it, but I found the actual gameplay kind of boring.
Apr 19 15:40:00 10m 00s Candylicious I felt like the shapeshifting didn't really contribute much because it was too fast to be able to switch between them in time. I found that I was mostly just sticking to one shape and treating everything else as an obstacle.
Apr 19 15:47:00 7m 00s Shape Racer I agree with suggestion to add colour to the shapes - I immediately forgot which shapes corresponded to which terrain.
Apr 19 15:55:00 8m 00s CactaiGotchi Interesting idea, would've liked to see a bit more interactivity though. <br/> <br/>P.S. Remember to change the subsystem from console to window for release builds. Here's an SO question specific to SMFL on the topic: http://stackoverflow.com/questions/21181748/is-there-any-way-that-we-let-the-window-appear-but-not-the-cmd-in-sfml
Apr 19 16:04:00 9m 00s Shapeshift At first I thought there was a bug which was causing me to die randomly, but then I realized that you have to destroy every incoming object and you lose if any get through. You should probably add that instruction somewhere!
Apr 19 16:25:00 21m 00s Vogue Ninja Really cute game! The art was cool and I especially liked how the background music transitioned into the fight music. <br/> <br/>I was a bit disappointed that there weren't any enemies which required you to switch between forms or some simple puzzle mechanics (I mostly just spammed the turtle-stomp), but that might be asking for too much from a game jam title! <br/> <br/>P.S. A minor bug I noticed was that sometimes trees around the edges of the screen would pop in and out when I was walking around. My guess was that this was because their visibility is based on the player's position instead of the camera, which has some delay to it. <br/> <br/>Overall this was a great little game!
Apr 19 16:44:00 19m 00s Onion Cook This was a neat little game! <br/> <br/>If you're planning on doing any post-jam edits, you should definitely add some nice sizzling sounds! Adding some rotation to the pan physics might make it a bit more challenging too.
Apr 19 16:57:00 13m 00s Flesh Mess Really great pixel art in this one! <br/> <br/>Definitely would've benefited from some balancing though. The initial form felt really underpowered, but as soon as you got an upgrade you could pretty much just breeze through the rest of the game up to the boss, at which point it became really challenging again.
Apr 19 17:03:00 6m 00s Listen and Shift Very confusing, but a cool twist on the simon says style of game.
Apr 19 17:12:00 9m 00s dos I had low expectations because I thought it would be too similar to Super Hexagon, but it was actually pretty good! The music was great and even if it's conceptually similar it does play quite differently. <br/> <br/>A bit of constructive criticism: sometimes when the colours transition, both the background and the outline colours are the same for a split second. It'd be good to avoid that if you could, since it can make it hard to see the next shape before it's too late.
Apr 19 19:07:00 1h 55m windowframe Definitely one of the best entries!
Apr 19 19:21:00 14m 00s Squid Girl I couldn't really make sense of this. I didn't know what I was supposed to hit and what I was supposed to avoid.
Apr 19 19:50:00 29m 00s Wood for the Trees You really nailed the visuals! <br/> <br/>I was confused as to why you separated the interaction and mouselook though. Was there any particular reason you didn't just use the center of the screen as a pointer?
Apr 19 19:57:00 7m 00s Ohm My, Color Me Squared Crashes on launch: <br/> <br/>Running Panda3D from "D:\Games\LD35\windows_build\panda3d_build" <br/>Fatal Python error: Py_Initialize: unable to load the file system codec <br/>ImportError: No module named 'encodings'
Apr 19 20:03:00 6m 00s Biota I couldn't get it to make a limb for some reason, but it was still pretty cool!
Apr 19 20:08:00 5m 00s Booba Loomba It's a nice game, but I found the browser popups used for the "level complete" messages to be pretty annoying.
Apr 19 20:18:00 10m 00s By The Light Of The Spire The levels being procedural was impressive! I did find it annoying how you could kind of stick to a wall mid-jump though.
Apr 19 20:24:00 6m 00s Lich I can't seem to get past the first enemy. You can hit him once with a fireball, but he just turns around and kills you?
Apr 19 20:28:00 4m 00s Abs 'n' Ads Well, this is a game. <br/> <br/>As near as I could tell, there wasn't any penalty for just mashing buttons instead of trying to actually hit them at the right time, though I might have just not understood it.
Apr 19 20:55:00 27m 00s Shicken The graphics were nice, but I think you went a bit overboard on the glow effects.
Apr 19 20:58:00 3m 00s Kuru Myst Cool idea; reminds me of Roundabout.
Apr 19 21:02:00 4m 00s Shape of Fear Really cool visuals, would've been nice to see a full game with this idea!
Apr 19 22:29:00 1h 27m Blink I found the gameplay a bit boring, but the music and aesthetic were great!
Apr 19 22:43:00 14m 00s Geometer's Folly Interesting mechanic. It'd be neat to see what it looks like in a full game. <br/> <br/>P.S. I got a "failed on size" error whenever I tried to do the octagon spell.
Apr 19 22:53:00 10m 00s A82-Recon 3038 Great entry! The shooting was really satisfying, so it was kind of hard to be patient and play it properly!
Apr 20 00:05:00 1h 12m UPSHIFT Wow, this really took me by surprise! Definitely one of the best games I've played yet. <br/> <br/>I agree with the other comments that there should be a bit more feedback so you know you hit/missed the beat, but other than that this felt really polished!
Apr 20 00:27:00 22m 00s Land of Curves This was pretty tough; took me a couple tries before I got past the first level, but once I did I managed to get through the whole game. <br/> <br/>I felt like the player didn't have enough speed, especially in the weaker stages when you can't really clear the enemies out. Maybe you could make the speed inversely proportional to the bullet output? It'd probably be a good idea to show the player's lives in the UI somewhere too. <br/> <br/>The music was great btw!
Apr 20 00:42:00 15m 00s Greedy Miners I like the visuals, very LIMBO-esque.
Apr 20 00:50:00 8m 00s Ape-Evo Great pixel art, but the game seemed to be pretty buggy. Dead robots had a weird habit of continuing to move around, and the machine gun would just stop firing occasionally. <br/> <br/>Lots of potential here though, could be a great game with some audio and a bit more polish!
Apr 20 01:03:00 13m 00s The Frog Prince and the Iron Heart A nice little story, and a good use of the theme! <br/>I particularly liked the use of repetition, and was especially grateful for the highlighted text showing what had changed.
Apr 20 01:08:00 5m 00s SPELLDOWN! The artwork in this is great! I especially liked the variety of transformations for the defeated opponents. <br/> <br/>My main criticism is that it's pretty repetitive, though that's kind of inherent to the gameplay mechanic. Maybe it'd be better if the player's spell glyph was randomized each time?
Apr 20 01:14:00 6m 00s Dovetail Really cool visual style, especially with the random colour palettes. I found the gameplay was waaaay too unforgiving though. I rarely got past the first couple gates and got frustrated pretty quick.
Apr 20 01:37:00 23m 00s 10DaysOfDreaming This is one of the most adorable games I've ever seen! Even just moving around was fun, and the contrast made the narrative even better. <br/> <br/>Loved every aspect of it!
Apr 20 02:09:00 32m 00s Atomicollider A nice entry for a first, but it was far too difficult imo; it seems that most enemies kill you in a single hit before you get much of a chance to do anything.
Apr 20 02:19:00 10m 00s Shape Factory A decent little rhythm game, though it was kind of annoying when shapes would overlap with each other.
Apr 20 03:07:00 48m 00s Limber Gameplay was fairly basic, but the artwork, music, and humour really sold it!
Apr 20 13:31:00 10h 24m Escape CorpoLab There's a surprisingly large amount of content to this, though that also made it confusing since there was no map and the level is very visually repetitive. <br/> <br/>I also ran into the bug which let me just fly around as the walrus after leaving the water area.
Apr 20 13:58:00 27m 00s Figurophrenia Great entry! Very satisfying shooting mechanics. I did find it a bit too easy though; I never felt like I was in any danger of losing, and only lost due to a bug: I played to 141 kills, but after the dialogue showing the new shape (the cross) I wasn't able to switch shapes or fire anymore. <br/> <br/>If you're planning on any post-jam updates, I would definitely add some background music to heighten the mood!
Apr 20 14:21:00 23m 00s Altered Bunny Very polished! The combat felt a little a little tacked on though; there wasn't really any connection between it and the rotation mechanic. <br/>Having said that, the enemies' projectiles were actually pretty cool.
Apr 20 14:34:00 13m 00s Do-od Not really my type of game, but definitely a well-executed entry!
Apr 20 14:39:00 5m 00s Shift;:. Really cool idea!
Apr 20 15:36:00 57m 00s Reconfigure Made it to wave 11! <br/> <br/>It would've been nice if there was a bit more interactivity with the actual shifting mechanic, but overall it was a pretty fun game.
Apr 22 13:31:00 45h 55m Perspective Great little puzzler! It was fairly short, but I'm sure it was tough to come up with puzzles for an idea like this. <br/> <br/>I would recommend taking down the web version though; I tried it initially, but it was very very broken and some people might not see your recommendation to play the standalone versions.
Apr 22 14:31:00 1h 00m Cyan Like a lot of other people commenting, I had issues getting the controls to "click" - every time I switched to the bat, I instinctively wanted to keep pressing the switch button to make the bat flap instead of going back to jump. <br/> <br/>Other than that, this was a great game! Nice graphics, cool music, and I loved the way you used coins as currency for continues; that was a great way to add some incentive for picking them up beyond an abstract points system!
Apr 22 20:46:00 6h 15m Tessellate This was a cool entry, the difficulty felt really natural since it got harder to avoid things as you got bigger, but still had plenty of opportunity to recover if you lost some pieces. However, I noticed that you could just spam right-click to make the squares pulse without any delay in between. This felt like a bit of an oversight. <br/> <br/>The music was good, but I found that the sound effects had a tendency to drown it out (although that's partially because I was spamming pulses).
Apr 22 20:57:00 11m 00s Amorphosis Nice graphics, but I found the game to be a bit boring. <br/> <br/>One thing I noticed was that the check for which shape you are seems to start at the the very top of the hole graphic, despite the hole being a little ways further down in the texture. It tricks you into thinking you have a split second longer than you actually have.
Apr 22 21:09:00 12m 00s BeatBox It's a nice start, but there really wasn't much to it. Having said that, it's probably better than what I would've been able to put together at your age!
Apr 22 21:22:00 13m 00s Fixing Sparks It was a decent platformer, but it'd probably be better to just give the player regenerating fuel - it seemed a bit weird to have infinite flight since it removed the need for the platform shooting (which had more potential for interesting puzzles imo). The sound effect for the flying was really annoying too, because it just played a single explosion on a loop instead of being a consistent noise.
Apr 22 21:35:00 13m 00s Second Hand I tried to figure out the chassis stuff, but eventually found it was easier to navigate by launching through the air with chainsaws. It seemed like sometimes parts would just de-attach mid-air though, not sure if that was supposed to be happening or not. <br/> <br/>Seems incredibly polished for a jam game, great job!
Apr 23 14:17:00 16h 42m Brutally Shifty Dance Crew I liked the use of rotoscoping, it gave this a really unique look! The audio could have used a bit more polish though, it felt a bit at odds with the visuals imo.
Apr 23 15:08:00 51m 00s The Tortoise and the Hare and the Snake I found it far too easy. I never needed to use the turtle form, and got bored before I was ever in any danger of losing.
Apr 23 15:15:00 7m 00s Slimes Great little puzzle game with an interesting mechanic! <br/> <br/>As someone else mentioned I found the colour palette a bit hard to read, especially for the secondary colours, but other than that it was pretty good!
Apr 23 15:17:00 2m 00s White Square Given that you opted out of every category, I can only assume you intentionally linked to a 404.
Apr 23 16:36:00 1h 19m Spook I didn't quite understand the mechanics and found myself winning by using trial and error more than I should have. It looks like it could be interesting if it was a bit more clear what was going on though.
May 9 06:06:00 373h 30m Shift & Persist There's certainly a lot more content than I was expecting, but as a lot of people have said the controls felt pretty wonky. I also found that the sound effects and music weren't normalized. <br/> <br/>It's a decent start though, good job!
May 9 06:15:00 9m 00s Mimic The game was far too difficult for me to enjoy it (I was just getting frustrated), but I did listen to a few tracks from the soundtrack as you suggested, and they're great! It's really impressive how much quality music you managed to put together in such a short time. <br/> <br/>Kudos for using your own engine btw! Although I didn't enjoy the game, it didn't seem to have any noticeable technical issues which is quite an accomplishment for custom engine games.