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| Timestamp | Since previous | Game | pythong's comment |
|---|---|---|---|
| Apr 18 18:59:00 | William's Dilemma | sokoban + snake? | |
| Apr 18 19:02:00 | 3m 00s | Pong | since you used Unity, you could also export a file for web, linux and OSX pretty easily <br/>also, making a simple AI for pong is actually not that hard, but I can understand you didn't have the time / resource to do it :/ unity can be a hassle to understand, and ppl won't like the filesize and bloatyness of Unity, but well, everyone starts small at some point :) |
| Apr 18 19:13:00 | 11m 00s | Scooter Magrew: Escape From Somewhere In Space! | like timeshapers said. but you could also incorporate different skills (especially for the dark blue guy. he said he had muscles, right?) <br/>the last level was a bit buggy, whenever i got to the white tiles, it showed the red avatar, even though i didn't get the soul yet <br/>and the positioning of the buttons was kinda annoying. i accidentally quit once because my mouse hovered over a soul, but reaching the finish, my mouse was directly above the quit button :/ |
| Apr 18 19:18:00 | 5m 00s | I Ordered A Different Burger | after the image of the cow loaded, i couldn't go further :/ tried again with the chicken, but no. maybe it's a scrolling issue of Gamejolt? |
| Apr 18 19:23:00 | 5m 00s | Elemental Shift | thanks for the OSX build, unfortunately I'm not allowed to play it with 10.10 Yosemite :( (your game wants 10.11) |
| Apr 18 19:27:00 | 4m 00s | SHΔPE | very nice game. 82 |
| Apr 18 19:36:00 | 9m 00s | Miss Turner's Magical Pet Swap Shop | very nice entry! i liked it (I call animal cruelty though :D ) <br/>the ears were a bit hard to click, once they were inside the animal |
| Apr 19 06:21:00 | 10h 45m | Euclidean Shift | I'm on a german keyboard, and couldn't change to the [] shapes :/ anyway, nice idea |
| Apr 19 07:13:00 | 52m 00s | motion: a | nice. i liked the base line most |
| Apr 19 07:20:00 | 7m 00s | Squircle | would have loved to see the combination with the triangle :) good job! |
| Apr 19 19:37:00 | 12h 17m | Hide and Squeak | it started lagging a lot when i reached 100 :) i was a mouse, then got stuck as human in the wall (middle lower right). the guards couldn't kill me, but i could kill them |
| Apr 19 19:40:00 | 3m 00s | Down the Drain | good work. more levels please :) |
| Apr 19 19:49:00 | 9m 00s | ShapeDriller Company | mommy, what's a penis? :P |
| Apr 19 19:54:00 | 5m 00s | Shape Quest | nice little game. the pentagon shapes zoomes themselves into me though and sniped me :P you could have used a zelda-ish approach with blinking before they "appear" |
| Apr 19 20:14:00 | 20m 00s | Wake Up Shaple | level 5 took soooo long, but level 6 was really refreshing :) |
| Apr 19 20:19:00 | 5m 00s | Shapeless Island | sooo shifting shapes, am i right? |
| Apr 19 21:40:00 | 1h 21m | Souleater | would have liked your game to be a bit longer :P your ending felt like an ending by your dr. troll |
| Apr 19 22:14:00 | 34m 00s | Shape has to shift | i'm not really sure about the function of the right click? do i shoot or do i shapeshift? what benefit do i have from changing onto a square / circle? |
| Apr 19 22:18:00 | 4m 00s | Dodge | worked for me in firefox. but this game is hard :O just when i manage to stay alive and shoot a clear crytal, the crystal blasts me away |
| Apr 19 22:22:00 | 4m 00s | Elements guide me | i guess you used Unity2d. the platforming physics are a bit gslippery, which is kinda annoying. other than that, good job |
| Apr 20 06:23:00 | 8h 01m | Soko Match | nice time waster. good job |
| Apr 20 14:02:00 | 7h 39m | Temple Shuffle | the game is ok. a simple AI would have been nice |
| Apr 20 14:07:00 | 5m 00s | Element Shifter | yes you're right, a small animation would have been nice whre you could actually see what you described in your text (small monsters fighting) <br/>additionally, with a "simple" card game logic like this, a simple AI (Math.random()*3) would have been nice, but I guess this would have been a bonus challenge for LD :) |
| Apr 20 14:16:00 | 9m 00s | Go On A Journey | the the intro was very long and couldn't be skipped :/ then i pushed the round circle and it went quickly to the right, but it was behind the wall and was stuck. was the wall supposed to break? |
| Apr 20 14:47:00 | 31m 00s | Sub Dragon | smilie rocks at the end ;) good job! one of the few games i really enjoyed |
| Apr 20 14:55:00 | 8m 00s | Shifty's Shape Escape | for anyone on a german keyboard: it's Q A P Ö |
| Apr 20 15:13:00 | 18m 00s | Ejderhalar | thanks for making the explanatio video. it would have been quite annoying to real the docs <br/>i somehow get the feeling though that the starting playing is having an advantage |
| Apr 20 15:26:00 | 13m 00s | Shape Soup | nice simple timewaster |
| Apr 20 15:30:00 | 4m 00s | Getting shifty | Geometry wars :) ? |
| Apr 21 21:53:00 | 30h 23m | Nami No Mizu | nami no mizu? :) water of tears? |
| Apr 23 09:47:00 | 35h 54m | CHANGELUST | the first few levels were good, but unfortunately after the first flying enemies, the controls were getting laggy |
| Apr 24 13:33:00 | 27h 46m | Run Rainbow Run | the controls get laggy after a while, especially when the background changes (at the end i was around 57k). did you reuse your sprites? Flappy bird for exaple 'only' uses 3x2 pipes, which are 6 overall <br/>other than than, i really liked the sprite graphics, and the music is fitting. the lose-track doesn't loop correctly though ;) |
| Apr 24 21:29:00 | 7h 56m | Out of confort | love the graphics! the game itself could use a bit more balancing though |