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Mekuri

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TimestampSince previousGameMekuri's comment
Apr 19 12:29:00 Silver Bullet Short, but fun! I liked it. I tried all three (unless there's more?) solutions. Great fun!
Apr 19 12:42:00 13m 00s AAA Wars Took me a few tries to get a hang of it. Once realizing that the blue ones helped you, it got a bit easier. I managed to beat it on my fourth attempt. Some audio would've done wonders for this game.
Apr 19 12:48:00 6m 00s Evotron Not very entertaining in the current state, but you should definitely make a post-compo version. <br/>I really liked the vibrant colors though. <br/>I noticed you did not opt out of the audio category, but I did not experience any sound- Is this a bug, or didn't you include any sound?
Apr 19 12:49:00 1m 00s Radiance As with the other posters- Still no file in the folder for your Windows version.
Apr 19 12:58:00 9m 00s Shifters Sadly not much of a game yet. Somehow I managed to get into combat, and when combat was done, nothing else happened. <br/>You should make a post compo version though.
Apr 19 13:00:00 2m 00s There Are Monsters (Vive) Looks fun.. No Vive though. I do hope some people have, so you can get some ratings for your game. <br/> <br/>Good luck!
Apr 19 18:49:00 5h 49m Shape Shifter It's a different interpretation of the theme for sure. It's a bit hard to maintain a high speed, but games are not always meant to be easy :-)
Apr 19 18:50:00 1m 00s Tentatively Titled: Tentacle Terroir Terror! Would love to see a windows version? :-)
Apr 19 19:00:00 10m 00s Shapey When you started out apologizing about the sound I feared the worst, but in my opinion it really added a lot of value to the game. <br/>I also really liked the graphics, they fit well together with the sound. <br/>If you were to do a post compo version of this, it would be nice if the controls were more smooth, and maybe slightly slower- Furthermore a game mechanic could be to give the various shapes different abilities, like circle can jump higher, square can break certain tiles, and so forth. <br/>All in all I found this to be a good game! Good job!
Apr 19 19:11:00 11m 00s The Protagonist Quite a fun little story. I loved the graphic style. <br/>Well done.
Apr 19 19:35:00 24m 00s Ejderhalar I've heard about board games for Ludum Dare, but this is the first I've seen in the 10 Ludum Dares I've done. <br/> <br/>Sadly I do not have the "hardware" at home to play it, but I did read through your rules, and tried to explain some of the rules to the Mrs, mainly to get a better idea of it myself (Learning by explaining other people works quite well for me) <br/>I'd love to see a video of your game being played, to really see it at work. <br/> <br/>I am very intrigued by this concept! Good job.
Apr 19 19:41:00 6m 00s MONSTER'S BUFFET Took me a few tries, to get the hang of it- Quite a fun little game. There's something satisfying about "eating" people like that. Good job.
Apr 19 19:55:00 14m 00s Atlantis Dare I love these small strategy games. <br/>When the land mass changes it can really pull the carpet away from under your feet. I really liked the idea of the prayer power used to save tiles. <br/>I had fun playing, and I played for quite a bit.
Apr 19 20:04:00 9m 00s Cutting Hedge What a great idea and fun interpretation of the theme. <br/>I was very entertained, and the game felt very very polished. The responsiveness to your cuts was just perfect! <br/>I found the satisfaction rating to be too easy to please though- Or the customers simply liked my style! <br/> <br/>I am genuinely impressed with this game! Great work!
Apr 19 20:13:00 9m 00s Knightwolf Awesome graphics. The bouncy pads felt a bit exaggerated, but otherwise it was pretty fun to play.
Apr 20 11:30:00 15h 17m Potionshift The base gameplay was nothing new, but the shapeshifting in the tank was a nice visual reward for playing. The game felt very solid, and I encountered no bugs or other quirky stuff. <br/>Good job on a solid game!
Apr 20 11:43:00 13m 00s Shift Very interesting game. I liked the graphics, and the puzzle style was great. I loved what you did with the music for the different "dimensions?". <br/>I would've liked to have holding the boxes to be toggle-able, rather than having to hold down the button, it got a bit frustrating after a while, but maybe that's just me :-) <br/>It seemed that there was issues with the mouse capturing. (I played Win64 Version). Sometimes it was visible, albeit locked while playing- And sometimes when entering the menu, it was locked, so I had to alt tab in and out to release it again, just wanted to mention it :-) <br/>Oh, and one more thing- I would've loved if I could invert the mouse- I am one of those guys :P <br/>All in all I found this game to be pretty good. Great job!
Apr 20 11:52:00 9m 00s Aftertile I managed to find two endings- One of them simply by "dying". <br/>I found the game a bit confusing at first, but I think I kinda got the hang of it. The graphics and animations for the ghost was good, and the death animation was.. interesting as well :-) <br/> <br/>I managed to skip a part of the level by simply staying all the way at the top end moving right,- This was not possible all the way through though, so maybe it was intended?
Apr 20 13:18:00 1h 26m GeoRun Very nice idea, and good use of the theme- The controls however are a bit frustrating, but nothing a bit of polish can't fix. <br/>Good job.
Apr 20 13:29:00 11m 00s Continental Trade Route Association All in all a nice idea. There was a bit of quirky behavior with how to do the trade routes, or maybe I misunderstood it- I did manage to get several merchants trading and a good profit rolling. Games like these are awesome, but hard to add lots of content in such a small amount of time. I'll look forward to seeing a post compo version of this.
Apr 20 20:46:00 7h 17m Detective Alice Nice game, I managed to beat it, and I really liked the ending! I was a bit confused at first when I started playing, but after a minute or so, I figured things out and it was smooth sailing from there. <br/>I really liked the graphics style, and especially how you used the fog, it was brilliant. <br/>I would've loved it if you had implemented Invert mouse- For us "inverties" it's quite a struggle to play through a game without it. <br/>All in all a good job- The gameplay was very simple, but left me curious, so well done.
Apr 20 20:58:00 12m 00s gunshift Spoiler alert... <br/>The cake is a lie!!! <br/> <br/>I was actually very impressed with the mechanics. Slighly smoother movement and pixel perfect collision detection, and this would be a very good game. I had fun all the way through. I'd love to see a newer version with more levels! <br/>Well done!
Apr 20 21:17:00 19m 00s Slime Tech Very nice concept. The movement of the slime had a nice feel to it. It got rather difficult after level 3, but I still had great fun! Sound, or just even some soothing music, would really add to the mood of this type of game.
Apr 20 22:09:00 52m 00s Turbo/Glide Great work. I had a lot of fun. It was fairly hard, but in a good way. The game froze for me a few times when dying on track 4. <br/>All in all, a solid entry- Good job!
Apr 20 22:15:00 6m 00s Flight of a bee I buzzed around for a while, turned into metal, and tried ramming the ladybugs... <br/>I kinda liked the graphics, but sadly I failed to understand the point of the game. I suppose time ran out on you? :-)