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Feedback comments for LD35
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| Timestamp | Since previous | Game | aberdeenphoenix's comment |
|---|---|---|---|
| Apr 18 20:35:00 | Bortman | "'ware the invincible bluebird raining arrows of death from the sky!" - Porky the Prophet <br/> <br/>Great idea, great execution. | |
| Apr 18 20:53:00 | 18m 00s | The Magnificent Lepus | audio got a little obnoxious after a while, but this is a nice, polished puzzle game with some good progression of skills. a little balancing, and it would be great! |
| Apr 18 20:58:00 | 5m 00s | Black Heart | great graphics and audio, very nice concept. Two bits of feedback: it's very difficult to tell if there is a heart directly in front of your shape; perhaps don't spawn hearts directly in front of the player. Also, when your health gets low and the screen starts flashing, that makes it particularly difficult (especially for people with visual impairments) to see what's going on at all. |
| Apr 18 21:00:00 | 2m 00s | Geometry Evolution | I can't seem to play the game on kongregate, so I won't rate it. |
| Apr 18 21:08:00 | 8m 00s | Under and Above | hmmm. This is interesting, but I could never really tell a difference between the forms other than speed and firepower. Still, nice entry. |
| Apr 18 21:18:00 | 10m 00s | Exhuman | difficulty and animations are a little wonky, to me. would love to see more rogue-like ideas implemented - procedural generation, etc. |
| Apr 18 22:36:00 | 1h 18m | Shallow Shift | Nice work! wonderful graphics, great length, fantastic mood. |
| Apr 18 22:52:00 | 16m 00s | Blobs | some levels require a little too much precision, I think. Fun concept, though, and some nice puzzles. Some polishing of the controls could create something really cool |
| Apr 18 23:08:00 | 16m 00s | BrainRequired | Nice work. Cool dimension shifting concept. definitely some brain twisting puzzles! |
| Apr 18 23:20:00 | 12m 00s | PuzzleShift | After the purple block glitch killed me for the 7th time (because spikes), I gave up. Didn't get to experience the bat, but this is a fun, retro game with lots of cool possibilities. I particularly like the re-use of the levels. |
| Apr 18 23:26:00 | 6m 00s | Polydrone | This is polished and fun. Really freaking cool concept. |
| Apr 18 23:32:00 | 6m 00s | The Cargo Shift | Great mood, the slowly floating cargo is fun to watch, music was cool. |
| Apr 19 00:27:00 | 55m 00s | Barbecue Simulator | More variety could have made this really interesting. Physics was a little wonky. Overall, fun, relaxing little experience. |
| Apr 19 00:32:00 | 5m 00s | Shape Warp | Haha! We had similar ideas. Try out my game! Nice execution of this concept. |
| Apr 19 00:38:00 | 6m 00s | Galaxy Shifter | I had fun! the pacing should be a little more gradual - a few tweaks there and I could lose lots of time enjoying this game. So satisfying when you can spin around sending shots every direction! |
| Apr 19 00:42:00 | 4m 00s | Formation! | Very cool, short, fun. Innovative! |
| Apr 19 00:45:00 | 3m 00s | Town | the jitter... the jitter... anyways, a little hard to read what's actually happening in terms of gameplay feedback |
| Apr 19 00:57:00 | 12m 00s | The Druid Grove | This is exactly the kind of game that I hoped to see come out of this jam! a druid game! wish there was better lighting and that the fox was faster, but great work! |
| Apr 19 01:20:00 | 23m 00s | Body Key | Fantastic, once you get the hang of the controls. The level design is fantastic, but the last level is frustrating! |
| Apr 19 01:27:00 | 7m 00s | Skywind Temple | Well, I think that there's something here that's worthwhile, but I can't get the hang of it enough to really figure out what |
| Apr 19 01:31:00 | 4m 00s | AviaMorph | controls are definitely challenging. also, in fullscreen mode at least, became impossible to actually turn all the way around. |
| Apr 19 01:35:00 | 4m 00s | Shift shaper | high score is 90. fun stuff, man. |
| Apr 19 01:40:00 | 5m 00s | Tito's Revenge | took me a while to realize that i was taking damage when I ran into cacti lol. nice work, congrats on finishing! |
| Apr 19 01:44:00 | 4m 00s | Can't Drive This - #cantdrivethis | This is great! hope I can get my fiance to play it with me... |
| Apr 19 01:57:00 | 13m 00s | Mimic | the sheer amount of time that I spent rying to get past some of the more difficult levels is a testament to the quality of your game's core mechanic. |
| Apr 19 13:04:00 | 11h 07m | Orbshard | yeah...............it got to me. it would take less time to get to me if (a) the bloody music didn't start over every time you died (b) there was any sort of margin for error (IF precision required for puzzle > precision of controls THEN frustration) and (c) there was more of an indicator of when the orb is about to switch back. Maybe have it flash? |
| Apr 19 13:12:00 | 8m 00s | The Mystery of the Colorful Glasses | nice concept! One bit of feedback: you really need an indication of what colors are on or off; it's a headache to try to remember/figure it out. |
| Apr 19 13:27:00 | 15m 00s | CYGLiDE | yes, have a web version! I think the controls are a nice part of the challenge, but I do really wish that you had put an option to invert the Y axis. anyway, great, really fun, wonderful entry. I'm going to keep this one around on my computer - you should add in a free-flight mode, because I enjoy just flying around without any time limit :) |
| Apr 19 13:33:00 | 6m 00s | Corvid | LOVE the art and great choice of music/sound. This is a winner to me. Controls are intuitive, pacing is perfect, aaaah I'm going to stop typing and start playing again. |
| Apr 23 03:27:00 | 85h 54m | Shifting Winds | The mouse controls are way over-sensitive, and it was hard to gauge where I was in relation to the rings. nevertheless, good work! |
| Apr 23 03:48:00 | 21m 00s | Runaway Clothes | this is pretty neat. sometimes the stones collected scroll gets in the way of seeing the ground. fun mechanic, nice graphics, good sound |
| Apr 23 04:07:00 | 19m 00s | A Soul of Clay | interesting take on the genre, and nice core mechanic. |
| Apr 23 04:15:00 | 8m 00s | NightBird | congrats on getting a prototype working! |
| Apr 23 04:21:00 | 6m 00s | Bounded by Gravity | framerate gets really choppy really quickly! cool concept though |
| May 1 02:32:00 | 190h 11m | Fast Dungeon | Well, the graphics are great. Looks quite polished. The controls are finicky, particularly regarding the jumping mechanic. It was particularly frustrating when bats would fly underneath the reach of the sword swing. Also, please don't have the player start over at the first level every time... <br/> <br/>Nice work, though! |
| May 1 03:29:00 | 57m 00s | Roamin' Hordes | WebGL ran out of memory! Anywho, great concept, love it! Had a lot of fun. |