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Feedback comments for LD34
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| Timestamp | Since previous | Game | ashdnazg's comment |
|---|---|---|---|
| Dec 15 00:11:00 | Grow Big and Go Home | Great little game! Took a few tries to learn timings, and cursed a bit when I died before climbing the tree :) | |
| Dec 15 00:14:00 | 3m 00s | HeXor | Mac OSX here: still a broken archive. When running the .love bundle directly using love2d, I get a stacktrace: <br/> <br/>main.lua:29: module 'src.UI.winlosescreen' not found <br/>no file 'src/UI/winlosescreen.lua in LOVE game directories |
| Dec 15 00:23:00 | 9m 00s | Line/Dash | Took me a few rounds of losing to figure out the mechanic, but once I did it was nifty. Very stylish! Need's a pumping electro soundtrack to match the theme :) |
| Dec 15 00:30:00 | 7m 00s | Kasai no Scyne | Nice job! It was really fun when I got a good streak going -- good sensation of speed. I especially liked the flaming hair animation :) <br/> <br/>It wasn't totally clear if I was supposed to avoid the crushing pillars, or just speed-smash through them like a hero....but smashing them was pretty fun. |
| Dec 15 00:34:00 | 4m 00s | Ivan, the lumberjack of the forever growing tree | I was looking forward to some delightful mat, but dropbox throws an error when I try to download the game :( <br/> <br/>вперед! |
| Dec 15 00:44:00 | 10m 00s | A Genetic Mess | Cool! Fun idea, and I love the 'monster in a glass box' vibe. The slow pace of generating children was a bit of a hangup -- I wanted to keep running and clicking buttons because that gave me more feedback, faster. Was there a link between the fitness function and the number of points you get? <br/> <br/>Also, hilarious quotes after finishing the fitness test. |
| Dec 15 00:53:00 | 9m 00s | Shoot Or Don't Shoot | Cool idea. Tough to play on a laptop, but that's mostly my own fault :) Might be worth adding support for two keyboard buttons as well. <br/> <br/>It'd also be cool to get a recognition of the increasing difficulty: maybe a big red countdown timer before "blam blam". |
| Dec 15 00:56:00 | 3m 00s | Voidbound | Lovely graphics and storyboarding. Brought me right back to playing Spore...but I mean that in a good way! The mechanic isn't new, but this is a very pleasant and well-executed take on it. Great work! <br/> <br/>I'm not sure if this is just a coincidence or some odd Unity bug, but about 1 minute into the second level my browser locked up. |
| Dec 15 01:07:00 | 11m 00s | Edo Arena | Wow! Very nice! Lots of fun. Really fantastic work. Considering the setting (game jam) the balance might benefit from a shift towards shorter play sessions, but other than that I think this is wonderful. Great idea, great execution. |
| Dec 15 08:57:00 | 7h 50m | S.E.N.T.I.N.E.L. | While I had some difficulties hitting the slimes at first, I figured how to position myself to make my shots count fast enough so that was OK. <br/> <br/>The shooting sound is very satisfying for some reason, mixes well with the background music too :) <br/> <br/>The terminal was incredible! <br/> <br/>**SPOILERS** <br/>The moody track kinda betrays the surprise in the end, it's obvious from the start that it's not exactly a happy-shooty kind of game. |
| Dec 15 09:08:00 | 11m 00s | this is the game | Just from starting and staring at the menu you're starting to realise this isn't your run-of-the-mill game :) <br/> <br/>Music fit the game like a glove! <br/> <br/>The first take on Two button controls felt slightly unnecessary, but other than that the nonsensical narrative was great. <br/> <br/>Good job! |
| Dec 15 09:16:00 | 8m 00s | Flove | Brilliant graphics and a great audio! <br/>My finger now looks like the negative of the left mouse button. <br/> <br/>I've felt the mana-upgrading-vegetation relation wasn't entirely obvious, and I'm not sure what the green auras did, but that didn't stop me from killing the king and saving our garden! <br/> <br/>Wonderful job guys! |
| Dec 15 09:34:00 | 18m 00s | Learning to Dance | I enjoyed the music very much and the writing was wonderful! <br/> <br/>It was a bit difficult at times knowing when a new line appears, or reading them in weird angles, but other than that the narrative was clear! |
| Dec 15 10:45:00 | 1h 11m | Stargazer | I really liked your artistic style, together with the writing it created a very interesting atmosphere. <br/> <br/>Music (even very silent) could add to this a lot! <br/>I've found the walking sound kinda obnoxious :S <br/> <br/>Good job! |
| Dec 15 11:00:00 | 15m 00s | Worm Massacre | It took me a bit to figure what was going on and what I should do, but once I did it started to be quite fun :) <br/> <br/>Music was nice although slightly repetitive. |
| Dec 15 12:06:00 | 1h 06m | Island Defence | This is an interesting game, requires more thought than it seems at first. <br/>I messed up (more than once...) by losing my life income :D <br/>Your graphic style looks great! <br/> <br/>Sound effects and music were really missing, it's best to leave an hour or two for hacking something (anything) in (such as recording silly sfx with a crappy microphone) even at the cost of leaving other stuff out. |
| Dec 15 12:26:00 | 20m 00s | Carrot Stories | Graphics are absolutely breathtaking, sound effects are neat and music is nice although slightly repetitive. <br/> <br/>Interface was pretty intuitive but it felt my control over my single rabbit wasn't enough to guarantee the survival of the rest who had a tendency to try and make friends with the foxes :( <br/> <br/>A really cool entry! |
| Dec 15 12:40:00 | 14m 00s | Shaving Day : The Shave After Tomorrow | OhMyGod 21915 O.o <br/> <br/>The cheerful music fit this game like a glove, the only reason it was repetitive was because I was playing for longer than I should have :D <br/> <br/>I really liked the eyes following the machine! <br/> <br/>At first when playing I was like: "With my frantic hand movement, no wonder he has no eyebrows" but then the game showed me how wrong I was :) <br/> <br/>Definitely needs more content but the base is rock-solid, good job! |
| Dec 15 14:16:00 | 1h 36m | Life: The Game | I'm usually not that fond of games based on clickity, but this one was charming and funny! <br/> <br/>** SPOILER?? ** <br/>Kinda sad that after taking care of my health I immediately die :( |
| Dec 15 14:36:00 | 20m 00s | Ball Street Journal | I got an error the folder "Ball Street Journal_data" wasn't found (windows) but after renaming, everything worked ok. <br/> <br/>The game is a nice take on the fish in the sea game, graphics are great but appear to be kinda half-done? (lots of white) <br/> <br/>Music & Audio were great! <br/>Movement felt fun but collision detection was a bit weird. |
| Dec 15 15:00:00 | 24m 00s | Klangwelt | This is incredible! <br/>As a musically oriented person this was fun to experiment with and the fact that the graphics were eye-pleasing as well is truly impressive. <br/> <br/>A thing I might add is some encouraging of less musically inclined users to use the "right" notes in the "right" places. |
| Dec 15 15:13:00 | 13m 00s | Zen Roots | Great construction of atmosphere, the music, graphic style and gameplay mix together exceptionally well. <br/> <br/>I was confused at times because when I press the right arrow, the root actually turns left (from its POV) so that cost me a few games (it may be just me though). <br/>The heavy bloom (I think?) seemed to make the view have very little contrast. While it definitely added to the soothing feeling it made it a bit hard to see. <br/> <br/>The way roots grew was really beautiful! <br/>Music and sound effects fit each other well. <br/> <br/>Good job! |
| Dec 15 16:28:00 | 1h 15m | SAUROPOD vs THEROPOD | The audio of this game is the best I've heard so far this LD (maybe you just cater to my funny sfx taste). <br/> <br/>At first I thought that if I meet an evil Theropod I lose, but then when I was really large I saw a small one and critically kicked its arse. <br/> <br/>While graphics are modest, the dinosaurs getting longer (instead of bigger) was pretty amusing :) <br/> <br/>A very solid entry, well done! |
| Dec 15 17:22:00 | 54m 00s | Hilbert's Hotel | It was hard figuring out how this game works but after a while I think I did (well, I hit someone in the face with a suitcase). <br/>I'd say the puzzle succeeds in being challenging. <br/> <br/>Spending even an hour on sound could do this game wonders (while the cat pictures etc. are great, I'd argue sound is more important) |
| Dec 15 17:34:00 | 12m 00s | Asteroid Panic | The time spent on sound effects was worth its weight in gold :) <br/> <br/>I didn't immediately know that I need to grab the glowy green bit, but since there was nothing else to do, I happily did. |
| Dec 15 18:02:00 | 28m 00s | Neo Oxygene | The game makes a pretty interesting economy and the growing is really cool. <br/>I can't say I'm very fond of the visual style, but the audio is definitely a favourite. |
| Dec 15 21:13:00 | 3h 11m | Ascending Roots | Mind blowing amount of content and levels! <br/>Amazing graphics, great music (it only felt repetitive because I was playing the game for so long). <br/> <br/>Since the focus here is the puzzles rather than being pixel perfect I think it could be better to prevent watering in places it doesn't do anything. <br/>Also going down trees in narrow places requires some very careful (read: many failed attempts of) moving. <br/> <br/>I really enjoyed this! |
| Dec 15 21:31:00 | 18m 00s | 33 grams | I really liked the flock behaviour which at first I didn't even know existed! After the first and second playthroughs I didn't really understand "what's the big fuss" and then for some reason I looked in the .gif above and went "OH". <br/>Very interesting music as well! |
| Dec 16 11:01:00 | 13h 30m | Immortal Growth | I really like the cave drawing style and the main mechanic is pretty cool! <br/>Audio was good, although the music was highly repetitive. <br/> <br/>The control itself felt clunky at times when I couldn't grab what I wanted/release it where I wanted. |
| Dec 16 11:09:00 | 8m 00s | Utter Chaos! | I've seen better games from you ^^ <br/> <br/>Anyway, a solid fun game. Only particular nitpick I have is that there's no lives count on the screen. |
| Dec 16 11:48:00 | 39m 00s | Flowershop Tale | Graphics style is indeed very nice! Music slightly repetitive but effects are cool. |
| Dec 16 13:12:00 | 1h 24m | Harvest | I played 5 runs I think: <br/> <br/>The first I didn't understand anything and died from thirst or something. <br/> <br/>The second I've managed to saw some seeds, died from hunger before anything happened with them <br/> <br/>The third & fourth I was putting my fields where it is in your screenshots, that put me in a great position to have all my crops eaten. ded again :( <br/> <br/>The fifth I decided to put my field near the water where I can drink without going far. One side effect was alos that I had less fronts to worry about, the other was that pathing got a bit bad and that's what happened: <br/>https://dl.dropboxusercontent.com/u/204076271/rxi2.png <br/>(usually it was slightly better, that's an all time record of stuck enemies) <br/>Also seen in the picture (day 28) is my agricultural empire (I stocked enough wheat for a famine or two). <br/>Originally I wasn't so far in the corner (as I said, only one front was covered, but I gradually moved there as the game continued). <br/>Seeing that I could continue pretty much indefinitely, I went and killed everything I could find on the screen, saw that I can still defend and eat ok and shut the game down. <br/> <br/>Graphics are the classic rxi style we all love. <br/>The sounds are great, could be nice to add a munching sound for when they eat your stuff. At first I thought music was superb, but it got very repetitive by day 12 or something similar (did I mention I got to day 28 yet? that means a month if it's february!). <br/> <br/>As to the gameplay itself it's remarkably cool. Having to keep all the stuff huddled together and then frantically throwing lots of wheat into the air searching for your gun are a definite highlight. <br/> <br/>As I couldn't really read the text because I was busy surviving (and since it's really spammy), the "day #" caption could be a static score on the screen. <br/> <br/>Anyway, marvellous job! |
| Dec 16 13:45:00 | 33m 00s | SpaceHex | With careful planning I've managed to beat the game on my third try. <br/>I like the "Here, have lots of interesting tools and very few rules, now let's see you deal with it" approach! <br/> <br/>The room graphics are amazing, cute animations and all. <br/> <br/>Music wasn't exactly my cup of tea, but it did work well with the game so I can't complain. <br/> <br/>Good job! |
| Dec 16 15:32:00 | 1h 47m | The More You Arm | The graphics and vibe were very amusing but the game got repetitive relatively quickly. <br/> <br/>Audio could make it exponentially better. Recording yourself saying "omnomnom" when you munch a ball and playing a random sound effect from http://www.bfxr.net/ when you grab it doesn't take very long. |
| Dec 16 16:15:00 | 43m 00s | Billy And His Kids | Crazy frogs? Frantic clouds? Dead children? <br/>Must be Ludum Dare. <br/> <br/>Not a bad entry at all, graphics are amusing, gameplay works although a bit hard. Music is repetitive-ish but effects are great. <br/> <br/>At first I didn't entirely understnad what to do and how the game works but after a dead kid or two it becomes much clearer :) |
| Dec 20 23:38:00 | 103h 23m | Fluffy Horde | The first thing I noticed is the spectacular graphics, I really enjoyed your style! <br/>The story was very amusing (great voice actor!) although I think it would've been better to tweak it so it's a tutorial. Mostly since when playing I didn't entirely understand what to do and what happens (What my goals are, when I lose etc.). I had to learn by losing. <br/> <br/>Music was good and fit the atmosphere well. <br/> <br/>A cool polished entry, good job! |
| Dec 31 18:38:00 | 259h 00m | St. Orchint's Orphanage | A very interesting game. <br/>It's one of those where you're not sure if you really want to play it. <br/>The letters are extremely effective in creating immersion. <br/>Not sure entirely about balance, as I think certain jobs are decisively better than others, though it does make you put them into riskier jobs, causing you to feel like a cold-hearted bastard. <br/>Music definitely fits, but a bit too repetitive to my taste. <br/> <br/>One of the more interesting games I've seen in this LD, good job! |
| Dec 31 18:56:00 | 18m 00s | The Fastest Trigger In The West | The game is very polished although I can't say I enjoyed the reaction time mechanic much (perhaps I'm just too slow :D) <br/> <br/>Music is seriously impressive! |
| Dec 31 19:14:00 | 18m 00s | Legendary Legionnaire Massacre 2 | Very neat! graphics are great, and gameplay is solid. <br/>It may have been good to explain the controls in the game. <br/> <br/>At first I thought music was pretty cool, and then I hit the song in the end which was not only amusing but very good! <br/> <br/>There were some performance issues when moving lots of soldiers around, but other than that, a really impressive game! Good job :) |
| Jan 1 11:48:00 | 16h 34m | War... | I was very confused in this game (still not sure if I was playing the right side or the left one). <br/>While the mood etc. is really unique, I feel there could be more feedback to the player as to how their choices affect the game. |
| Jan 1 16:33:00 | 4h 45m | Dystopian Orphan | As you said, the game had great potential but scope was apparently too large. <br/>I really liked your art style, I think it may have been better to have the girl drawn in the same style as the rest. <br/> <br/>Audio use was very good! |
| Jan 1 16:37:00 | 4m 00s | Trees - 60 lines of code - 60 minutes time... | Well, it looks and plays like a 1 hour game :( |
| Jan 1 16:47:00 | 10m 00s | GeometryTwo | After two games I figured that the best way to play is clicking the two buttons together whenever you shoot. <br/>This made the game significantly easier, and the right click irrelevant. <br/> <br/>Good Use of sound effects! |