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Feedback comments for LD30
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| Timestamp | Since previous | Game | ashdnazg's comment |
|---|---|---|---|
| Aug 25 15:54:00 | Ordinary Weekdays of Tech Support of Parallel Worlds | First of all this game is very polished and has consistent art and sound. <br/>Your usage of the theme is good, and the constant choice of where to be is a nice gameplay mechanic. <br/>Reading the wall of text up here gave me no clue what to do, so I was relieved to see the in-game help and instructions are much clearer! <br/> <br/>On the other hand, the game is a bit on the hard and complicated side even on the lower levels (although it might be due to the fact I suck) <br/> <br/>Well done! | |
| Aug 25 16:08:00 | 14m 00s | Troika - how long will you cooperate? | I think it's a good game that I had trouble understanding. <br/>The instructions told me about keys, but I had no idea what the game mechanics are (what my goal is, what every option does in terms of gameplay, where I get energy from etc.) <br/> <br/>Next time try to add sound, at the very least sound effects. Recording improvised effects doesn't take too much time, is very fun and will do wonders for a game. |
| Aug 25 18:33:00 | 2h 25m | Orbital Expansion | First the background music is very good and overall the game looks polished. <br/> <br/>However, the goal and interface aren't so clear though. For instance, I was confused since I thought button colours have meaning. <br/>Moreover I still have no clue what scientists are for other than gobbling the food supply. |
| Aug 25 18:47:00 | 14m 00s | Universal Charger | A very nice game, although slightly complicated. <br/>I like your art style and the cool interpretation of the theme! <br/> <br/>Controls felt a bit unintuitive. <br/>I also encountered a crash with the following message: <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Draw Event <br/>for object obj_planet: <br/> <br/>Push :: Execution Error - Variable Get -1.turret_pulse(100094, -2147483648) <br/>at gml_Object_obj_planet_Draw_0 <br/>############################################################################################ <br/> <br/>Thanks for making this game! |
| Aug 25 20:45:00 | 1h 58m | Virtuoso | An amusing little game! <br/>I forgot about the mafia halfway through so I didn't have enough money (but had a gun...) <br/> <br/>Nice music and funny events! For some reason I think the broken English added to the charm. <br/> <br/>As to "type this" games, they're not too sophisticated and I'm not too fond of this mechanic. |
| Aug 25 21:00:00 | 15m 00s | Convergence | The first thing you encounter in this game is also its best strength - the voice acting. <br/>It's really superb and gives the game a great feel! <br/>The graphics are mostly minimalistic which is good, as it fits right in with the afore mentioned vibe. <br/> <br/>Gameplay itself lacks a bit, as it is a bit linear and short, although the main mechanic could have been used for more complex levels with the appropriate amount of time. Think of focusing on that part more in next LDs. <br/> <br/>Overall a very solid entry! Good job! |
| Aug 25 21:47:00 | 47m 00s | Ambassadors Of Ruin | You've managed to create a very interesting solemn vibe to your game with the music (software-generated! impressive!) and graphics. <br/>Moreover the core idea of balancing between outer-trade and production is good and has a lot of potential. <br/> <br/>This game isn't complete though, as the economy doesn't exist yet. Might have been better to drop a feature or two and spend time on creating a solid gameplay or even a basic prototype of one. |
| Aug 25 22:08:00 | 21m 00s | GuBer Taxi | It's a well-polished nice little game, with fitting art good sound and great music. <br/> <br/>The down side of a simple idea is that it becomes repetitive after a while. <br/>To add a bit more content you could limit fuel in some way (as traditional lunar landers did) or make it cost money. That will make the choice of which fares to take a more interesting one, you might even need to remember where planets are. <br/> <br/>Great job! |
| Sep 15 21:51:00 | 503h 43m | Mage's Tower | I really enjoyed your entry. <br/>The beginning was well written and your use of the various tools you had like the "line fade in" was very effective. <br/> <br/>A thing that was slightly missing in my opinion was some sense of goal inside the game (not just the meta goal of getting achievements). <br/> <br/>Good job! |
| Sep 15 22:41:00 | 50m 00s | Super Galactic Trader | Very nice puzzles, had me thinking and calculating (which is good). <br/>Some sound effects and music would have contributed a lot. Just using recorded effects or ones generated by bfxr etc. can improve any silent game! |