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ashdnazg

Feedback comments for LD29

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TimestampSince previousGameashdnazg's comment
Apr 29 00:31:00 Digging up Daisy Overall it's a fine game, and I was surprisingly eager to find my daisy :D <br/> <br/>Some points I can think of: <br/>The gradual introduction of mechanics is wonderful! <br/>A minor nitpick, in the beginning before fuel was introduced, I was wondering "What's the point, I can just dig the whole thing...". It might have been good to make sure the player knows it's still not the game! <br/> <br/>I really like your graphic style, it suits the game well. <br/> <br/>The music could use some improvement. A practical tip might be to keep it less "crowded"?. <br/> <br/>I might have missed something, but I couldn't see any reason not to keep the forward button down. <br/> <br/>Good job!
Apr 29 00:59:00 28m 00s The Sea Has No Claim You have made a very interesting entry! <br/>The main mechanic is quite original and cool, although in the first or second levels, it seems to rely too much on luck. <br/> <br/>Everything I wanted to give as points for improvement, was fixed in the post compo version, so I suppose you already know :) <br/> <br/>Well done!
Apr 29 01:56:00 57m 00s Ben Eath the Surf Ace Let me start by saying you've done an amazing soundtrack! <br/> <br/>Your graphics are decent, consistent, and suit the humorous vibe of the game. <br/> <br/>Mechanics-wise it's not the most original game in the competition, but I suppose that wasn't your intention ;) <br/> <br/>Good job!
Apr 29 19:15:00 17h 19m Let the Tree Live Congrats for making your first solo game! <br/>The main mechanic is very original, although frantic clicking isn't exactly my cup of tea :) <br/>As stated by mandrake, in this kind of game, music is a must.
Apr 29 19:31:00 16m 00s Shark Feast Congrats for making you first game! <br/>The gameplay isn't too original, and there is some room for improvement challenge wise, but what really makes this game is the wonderful audio and your graphics style that make playing quite enjoyable! <br/> <br/>Well done :)
Apr 29 19:49:00 18m 00s Deep South Motel It's a very nice idea for a game trying to think and balance between the different options. My best attempt reached 1700, when I had 3 (total) cleaners, 4 rooms and no laundry. <br/> <br/>The timers everywhere are excellent as they put all needed information on the screen! <br/> <br/>The audio loop got tedious after a bit, and it's quite a long time until the high scores. <br/> <br/>Good job :)
Apr 29 20:22:00 33m 00s Dany's Room This entry made me sad... (which is good!) <br/>The audio and graphic style build the mood of the game quite well! <br/> <br/>Gameplay is obviously quite limited and I'd love to see what you can add to that. <br/> <br/>Well done!
Apr 29 20:31:00 9m 00s Tell Me About Your Childhood As A Nervous Goldfish I think I owe the psychiatrist a kidney or two... <br/>I liked the music, and the goldfish was also really cute. <br/>The general premise is wacky, and I like that :) <br/> <br/>The intro though, should be skippable (It might be that I just haven't found how) and the bouncing captions made me really dizzy, I believe text should be easily readable.
Apr 29 21:18:00 47m 00s Dr. Pepsi Marriage Consultant You're basically bonkers! <br/>It's cool that you haven't let anything stop you from making a game about what you want. No intro? I'll put a text file. No art? I'll draw on paper! That's a good state of mind for anything. <br/> <br/>Basically everything except the wackiness could use improvement :P I'm eager to see what you do next LD!
Apr 29 21:27:00 9m 00s MANIFOLD The audio, both music and sound effects, is very good, and I liked the intro with the bible quote! <br/> <br/>Graphics are alright, but gameplay is a tad pointless since you can't lose. You'd probably want to invest more time in that department in the next LD. <br/> <br/>If it interests you, I hit a bug where you got stuck near a corner and couldn't move.
Apr 29 23:10:00 1h 43m Ground control to major Tomashevsky First of all it's a decent platformer with a nice feel and Russian vibe which is always good. <br/>Every part of graphics was great on it's own but some didn't fit too well together. In my opinion it's better to have lower quality of graphics on specific parts of the game, if it means the overall graphics is more uniform. <br/> <br/>The worm puzzle took me a few tries until I figured it out and was very good! <br/> <br/>Music could add quite a lot, if you could compose something that would even sound semi-Russian, the game would have benefited enormously. <br/> <br/>Well done!
May 16 21:22:00 406h 12m Fragment Starting the game, I had no idea what's going on. <br/>I was stressed, the audio and heartbeats didn't help much either. Oh, there's a wall of text here! hmmm, now I'm not only stressed but also puzzled and afraid, where is this wall of text going, what am I doing? Why is everything red? time's up. <br/> <br/>Let's try again. <br/>Still no idea what's going on. <br/>Ok, so the paragraphs appear close to each other so you can actually read them semi-consistently. Still no idea what it is about but I feel the helplessness well. <br/> <br/>If games are considered a work of art that tries to incite emotion in the audience, yours is a great success, the combination of audio, wording and general atmosphere makes it a unique experience. <br/>If games are seen as entertainment, or things that attempt to amuse, it's clear that yours doesn't even try. <br/> <br/>Thanks for making this, it was interesting!
May 16 22:13:00 51m 00s Beam Islands Seeing your lovely comments I had to give you a detailed one, so here: <br/> <br/>I played your game twice, the first time I didn't know it's an LD game (you might want it to be written somewhere in future games). <br/>It appears I skimmed the controls part, so I didn't see the undo and restart buttons (I did figure out that r is restart). Either blame me as a rash player, or have it in small letters on the screen. <br/> <br/>Levels 1&amp;2: The introduction of mechanics one by one is excellent! <br/>I did not understand what dangerous means at first (to me? aren't they covered?) but the design of the second level forces you to witness the meaning which is good. <br/> <br/>Level 3: Same as before, good introduction of the merge mechanic, with one nitpick. I didn't understand at first that it merges all adjacent parts on the map. I've found out later the hard way <br/> <br/>Level 4&amp;5: Easy overall. <br/>Level 6: Lot's of moving, but not too hard <br/>Level 7: At first it seemed easy, but then it took some thinking, a good level! <br/>Level 8: The bloody +'s. I haven't managed to finish it the first time, but did on the second. To be honest, I really feared there might be another level, but seeing as this one was the last, its difficulty is appropriate. <br/> <br/>Your graphic style is nice and works well with your game, the 'waves' are quite natural looking too. <br/>Audio effects are alright, and I'd really have loved to hear some music with them. <br/> <br/>Very good puzzle concept and design, well done!
May 16 22:22:00 9m 00s Scout Your graphic style and concept are wonderful and the music is breathtaking. I'm pretty sure the puzzles and game are well thought, but I'm afraid I didn't feel I know what's going on (perhaps that's how a bunnies live?) <br/>Moving between the views, it was hard for me to understand what my surrounding look like, and once I kinda understood where I am, and who's around me (he ivet!) it seems I clicked the right (???) place and moved somewhere else entirely. <br/>I think I understood the pushing things puzzle, but couldn't guess it will cause a stairway to drop from above. <br/> <br/>All in all, it seems the game is well made but there's a lot behind it that just went over my head. Making it a bit more friendly to a halfwit like me could have improved my experience. <br/> <br/>Good job!
May 16 22:40:00 18m 00s Lim I'm really fond of limericks and rhyming, so good job! <br/>Your game is a good jumping platformer although it doesn't have exceptionally interesting puzzles. In my opinion the mood that's created by the ominous sprites and darkness together with the existential questions of the limericks don't mix well with the jumping on platforms. <br/>You should work a bit on your composing, a better track could have improved the mood department. (The current track needs some improvement) <br/> <br/>I think that existential questions and jumping on platforms don't go too well hand in hand. you might want to focus on one of them in your next games. (I hope it's the questions, you have quite the talent there)
May 16 23:00:00 20m 00s Juno's Garden Asteroids with names? Goats? Sunflowers? I like that! <br/>While the gameplay was confusing (walls of text don't help much) I understood enough of what's going on to win, so I suppose it's alright. <br/>Graphic style works well, and effects+voice acting are excellent. Music could do wonders in this entry! <br/>For your next game, keep the wackiness but try to convey the gameplay better! Maybe by showing and not by telling. <br/> <br/>Good job!
May 16 23:16:00 16m 00s OMAGAD BIRDS ! After running it the third time I've managed to run away from one bird. <br/>So I added another. <br/>Still ok. <br/>Was eaten by the 4th. <br/>Be proud that you have made your first game, and know that you have a long way in front of you (which is good) <br/>Being dropped straight to a game where something is after you is confusing. If this game takes a long time to load and you have to close&amp;start every time you lose, the first 2 seconds after you started... I think you see where I am going. <br/>While the concept is good, I couldn't understand the bird movement, sometimes they'd just randomly move in the bottom row with barely a way for me to run. A bit more structure in their movement could help the player a lot. <br/> <br/>I'd like to see what you come up with next LD!