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Feedback comments for LD33
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| Timestamp | Since previous | Game | ZNCatlaw's comment |
|---|---|---|---|
| Aug 25 05:46:00 | -=SPACE RAM=- | I like the concept, but the balance seemed to be missing. Basically I reached a point where I could no longer meaningfully eat asteroids, but was also not yet able to eat small planets. I'm a patient person, so I figured I could just putz about eating dust until I got big enough to eat a planet... but then the game suddenly ended without apparent reason. <br/> <br/>Never the less, the slow creeping out of the camera and the core mechanics are nice. I like the addition of the space ships, and of gravity. | |
| Aug 26 05:17:00 | 23h 31m | Primer | I'm such a fan of your work. To anyone reading this comment: go check out the rest of @matnesis's work on their itch.io page (http://t.co/vALe1sMFMd). <br/> <br/>That having been said: nice demo! I like the feel of the teleport, the slow motion is nice. Can't wait to see the finished product. You should hide some secret platform way off to the left that the player can only get to by repeatedly teleporting. ^o^// |
| Aug 26 05:45:00 | 28m 00s | The Fifth Apartment | Simple amazing. Reminds me a little of Roman Polanski's "The Tenant" (especially the teeth). <br/> <br/>I used to live on the seventh floor of an apartment in the 10th in Paris, and our neighbor was a strange old man. We never spoke to him, he was shy and avoided us (especially he would not look at my girlfriend). At night, usually quite late, we would hear him bellowing: he would yell in a language we couldn't understand, not angrily but more like someone very proud having an argument with God. I wonder what demons shared his apartment. <br/> <br/>Also, I thought the music was interesting. The only people I ever saw playing that music were Rom buskers on the subway; so while it reminds us of "gay Paris", it is in some ways a very lonely song. <br/> <br/>I agree with everyone else about the look of the game. I think this will easily be in the top 25 overall. |
| Aug 26 15:38:00 | 9h 53m | Scabs | When I tried to run it on OSX I got a JRELoadError. |
| Aug 26 16:13:00 | 35m 00s | Kill Click | Everything was blurry for me too. I love clickers and idle games! |
| Aug 26 23:18:00 | 7h 05m | Ludum Dare 33: Monster | Really nice graphics. The gameplay is simple, but I appreciate the dynamic you are creating. <br/> <br/>The first time I played it, I was not drawn in enough. I didn't play long enough to feel like anything was "scarce". After reading the game's description I realized that there was a further mechanic; that of scarcity. When I played a second time, I resolved to play without eating humans until I felt compelled to do so by scarcity. That was much more interesting, because of course I was eventually eating primarily humans. <br/> <br/>So my comment for future improvement would be: <br/> <br/>- there should perhaps be something compelling me to want to continue playing, like a high-score or something that I am growing/building (a tech tree, a family, a garden: anything permanent). Maybe evolutions or customizations? <br/> <br/>- there should be some initial barrier to prevent me from eating humans. Right now, eating humans is about as hard as eating fruit, so the transition doesn't feel scary. My first game I ate fruit, and then humans, without really noticing the difference. If lower health affected my ability to move, or jump, or just slowed me down somehow, that might be enough to encourage me to eat fruit as long as possible. <br/> <br/>With that stuff, and the stealth and human encroachment that you mentioned, I feel this would be a very compelling experience. <br/> <br/>I rate this game pretty highly, and I hope you go forward with it post jam. |
| Sep 3 18:47:00 | 187h 29m | The Monster Within | Strange! You didn't give any clues as to why the red ones are worth points, but I found out by experimenting. I like the mechanic, because it means you have to find red ones clumped together and then try to remember who was who. My highest human score was 160 : 90 I think. <br/> <br/>I think this isn't very "fun" as it stands, but the mood is very well established and I think you could make it more engaging without too much work. Good job! |
| Sep 3 21:04:00 | 2h 17m | Be THE Monster | On Safari, I wasn't able to see any animations for the various attacks. For example, when the bomb exploded it would just flash and be gone. When I used the body shock ability, I didn't see any feedback, just a sound. <br/> <br/>I thought this was interesting, but could have used a lot more polish to make the individual attacks feel better. The music was awesome, though, and the titlescreen really grabbed my attention. |
| Sep 3 23:29:00 | 2h 25m | Trick Parade | Amazing! You've done it again. I couldn't find the flashlight though... |
| Sep 4 05:46:00 | 6h 17m | Corrupt Ground | This was interesting, but the lack of feedback made it difficult to appreciate. I think that's what everyone else is saying, so at least that's consistent! ^o^// |
| Sep 4 06:06:00 | 20m 00s | Windmills in the Sky | Hey that was really great! I'm so glad I sat down and really learned how to play. I'll be sure to fire this up with a friend sometime ^o^// <br/> <br/>Very pretty, and I loved the neutrals. |
| Sep 4 20:53:00 | 14h 47m | Beautiful Winter | I was able to consume a corps! Very nice music, graphics and mood. The protagonist moves slowly, but that's OK. What I couldn't figure out was how to locate corpses... |
| Sep 5 22:43:00 | 25h 50m | Fear me! | A very nice entry. Challenging, and it relies both on puzzle solving and quick reflexes. |
| Sep 6 04:40:00 | 5h 57m | I Hunger | This was a solid game for sure. My first and second playthroughs were very rewarding, but what I experienced as a lack of real depth made the next three runs less compelling. Maybe if each decision added something to man's city, even if the description was just a sentence. I often felt like the "observe" link didn't give me enough back to warrant the extra click. Maybe just include the observations in the main body of text? <br/> <br/>Anyway, altogether really nice! |
| Sep 7 01:00:00 | 20h 20m | Impassioned Fowl | Ha ha ha, this was great! Loved it when the thought bubbles started to float around. This is a great mechanic because as it gets harder to click, I find myself more and more attracted to "kill everyone" or "ignore call from parents". |
| Sep 7 01:07:00 | 7m 00s | You must not | Weiiiiiird. I loved the slightly chilling music, it gave the game a real edge. Also, the blurred figure of the running animation was very eerie and cool. |
| Sep 7 01:29:00 | 22m 00s | Alice & August: A Love Story | The lack of animations made the long straight corridors very anxious. I actually liked this effect a lot, when paired with the music. At first I thought the maze was not respectful of my time, lacking any real mark of progress or milestones. At a certain point I realized that this must be intentional: the protagonist's existential crisis is mirrored by the player's own frustration at having to make their own meaning, despite the implicit promise the video game makes with us. I think a lot of the comments you've received about walking speed are motivated by this. Once the player realizes that the only feedback the game gives them is the rooms, she only wants to see more rooms and more quickly. I'm glad you made this, and I'm glad I had the patience for it! ^o^// <br/> <br/>PS are there endings? I didn't find any. Do you have a twitter account, I would like to tweet at you. <br/> <br/>PPS you should have opted out of the Fun category, but not the Graphics category, in my honest opinion. I rated this quite highly. |
| Sep 7 01:43:00 | 14m 00s | Out West | Very nice, loved the setting sun. Had a real sense of being pursued. Loved the mine! |
| Sep 7 05:57:00 | 4h 14m | InkKat | This was adorable! I'm so glad I played this. I'm a person who makes lots of meowing noises, so I feel well qualified to judge and I would say you are a virtuoso. |
| Sep 7 06:36:00 | 39m 00s | Mother Nature | This was rather stressful! Around level 9 it gets really tough. I was only able to make it to level 11. Who is the real monster, though!? |
| Sep 7 06:45:00 | 9m 00s | Hecatomb | Ha ha, yup. That took about 3 seconds to understand and then I played it a bunch. Good entry! |
| Sep 7 19:16:00 | 12h 31m | Aglæca | Hello, I downloaded the OSX version and chose open from the context menu but the app did not open. Sorry! This looks awesome. |
| Sep 7 19:28:00 | 12m 00s | Some Knights Left | Absolutely amazing! You nailed the audio, with that charming bard voice and the positional sounding horse hooves. Amazing. |
| Sep 7 19:56:00 | 28m 00s | Delicious Cortex | Absolutely amazing. I had a hard time believe that this was made in 48 hours, but then I watched your timelapse. This was super fun, gorgeous, and the sound design was very pleasing. For me, this is the winner. ^o^// |
| Sep 8 21:50:00 | 25h 54m | Monster - Your Worst Is Our Best | So much polish! I really like this entry, beautiful and amusing. Could be more challenging, but whatever! |
| Sep 8 23:17:00 | 1h 27m | Separated | Wow! This is amazing. The ending is really well done, too. It was so different in terms of the look and feel that it gave the scene real weight. This is probably my favourite game of the dare? Probably! <br/> <br/>SPOILERS <br/> <br/>I'm so glad I stayed till the end. I had a bad experience because the last villager had wandered into a corner somewhere, so for me it didn't feel like a gradual organic change in the villager's behaviour; rather it felt like a discrete switch had been flipped. I think it is possible some players did not experience the ending, not for lack of trying or patience, but because the last villager was just too hard to track down. |
| Sep 10 01:43:00 | 26h 26m | Ancient Storm: Legends of the League of Defence Heroes 2 | Ha ha! Very clever and unusual. Games about games forever! Did you make some of the sound effects with your voice? Love that. |
| Sep 10 01:53:00 | 10m 00s | Fly On The Wall | I like the idea, but I found the fly's controls kind of weird. I didn't really feel like I was directing the fly with the mouse, but more like just luring it places. Some in-game instructions would have been good too. |
| Sep 10 03:44:00 | 1h 51m | They Look Like Ants | Why is death a banana? This was fun! |
| Sep 10 04:11:00 | 27m 00s | The Sacrifice | Holy crap! That was beautiful and amazing! Sound design was really great, minimalist and effective. I feel like you might have taken a page from Red Hook in terms of the overall feel. I really liked the procedural personalities of the potential sacrifices. This is one of my favorites overall. |
| Sep 11 21:46:00 | 41h 35m | Bop'em | Adorable! Ha ha, that was really cute. It asks an interesting question about level design. All these spikes and crushers and stuff, but who is operating them? |
| Sep 11 21:55:00 | 9m 00s | Monster Discrimination Simulator | Yup, very challenging and kind of cute. I found it didn't run very smoothly in Firefox. What was up with page up and down, was that just for looks? |
| Sep 11 22:06:00 | 11m 00s | On the Growth of Ludum Dare and the Selection of Themes | I rate this very highly! At first I was playing because I thought "pfft, what does this old-timer have to say about the theme! It's a great theme!" but you actually made a very nice, friendly, compelling game with lots of "team spirit" and stuff. Good job! You're a real Ludum Dareling! |
| Sep 13 03:17:00 | 29h 11m | Under Full Moon | This is really beautiful, but the controls were a barrier for me. I really enjoyed the jumping across rooftops, but in some sequences it seems you must run as a human and that was not as much fun. Very nice entry, though! |
| Sep 13 03:21:00 | 4m 00s | Pit of Despair | Oh this is so weird and awesome! Thanks! I love the crushing jaw action. A little blood splatter, and maybe a counter of how many people I devoured, would have been cool. |
| Sep 13 03:31:00 | 10m 00s | Pac Ghost | HA HA HA! The hunter has become the hunted, but who will survive! I think this could also be really neat with more than one player. |
| Sep 13 03:54:00 | 23m 00s | Melody Muncher | This is astounding, 5/5 in every category! This wasn't the most profound experience I had during LD, but it was certainly the most polished, most complete, and most fun. |
| Sep 13 04:13:00 | 19m 00s | Goomba Simulator 2015 | I'm so glad I played this! Such an awesome and creepy vibe. I especially liked how, almost every step along the way it could have ended and still been a complete work. Like, if it had ended at the end of Chapter 1, I would have been satisfied with the experience. If it had ended after killing Mario once, I would have been happy. Even with just level F-F and a different ending I would have been happy. You all took it to the next level, turned it up to 11, as they say. <br/> <br/>Did you ever play Super Plumber Bros? It was ZNCatLaw's entry in a previous dare, and I think you might enjoy it as it is also a radical deconstruction of Super Mario Bros. Basically, I consider our teams to be blood brothers now. Link: <br/> <br/>http://gamejolt.com/games/platformer/super-plumber-bros/27754/ |
| Sep 13 04:37:00 | 24m 00s | No Credit, No Problem! | Loved the keyboard and ringing sounds, very nice sound design. The "PC" is also a really nice touch! This was a really together game. I just have one problem... <br/> <br/>THE HANDBOOK SAID MUST HAVE INCOME __GREATER THAN__ $1000 BUT ROY BLANKENSHIP ONLY MAKES $250/WEEK ASSUMING 4 WEEKS/MONTH THAT'S NOT LEGIT!!! I DEMAND YOU REVOKE THIS WARNING!!! <br/> <br/>This game is definitely the cream of the crop, BTW. |
| Sep 14 04:56:00 | 24h 19m | Mobs, Inc. | HOLY HELL! That was amazing! Y'all just blew my mind. |
| Sep 14 19:51:00 | 14h 55m | Delicious Ships! | Nice! Very cute Kraken. I found this quite satisfying. I was always able to think about the levels and make a plan in my head, and I never felt like I was just using a guess-and-check approach. <br/> <br/>Once note is that sometimes there was too much traversal. You probably designed the level wanting the islands to look like islands, but the result is that sometimes I have to move a lot in order to navigate to a ship. If the islands had been just one or two tiles each, rather than having rather large islands, I bet you could have made all the same levels solvable in less moves. Not a big deal, but since jogging back and forth is not really part of your puzzle, why include lots of jogging back and forth, right? ^o^// |
| Sep 14 20:03:00 | 12m 00s | Slime Saga | Very lovely. I have so much trouble with the sticky games! If there is a type of logic puzzle that I always have a hard time with, it is the sticky ones. |
| Sep 14 20:19:00 | 16m 00s | Gravity Snake | There is something really satisfying about the core mechanic of crawling/climbing. I'm not sure what it would look like, but my heart tells me a Gravity Snake RPG or metroidvania would be really cool... hmm Gravity Snake: Gaiden! <br/> <br/>Aww, from reading the comments I regret I played with the sound off (I'm in public and don't have headphones). |