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Halleflux

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TimestampSince previousGameHalleflux's comment
Aug 24 02:30:00 You are the Meteor I hope more people join in on this, maybe with some sort of chat along with it. It seems like a really fun idea.
Aug 24 02:40:00 10m 00s Dungeon Feeder I have always enjoys this sort of gameplay, and this does it rather well, if it is a bit limited by scale. It's fun while it lasts =) <br/>Although I will say that I'm pretty sure it becomes impossible after a short time, which could be fixed by a larger scale. (Which by the looks of the "coming soon", you have planned =D) <br/>On the whole, I like it. Well done!
Aug 24 02:47:00 7m 00s The Stowaway I love this entry. I personally really like stealth games, and this one is just simple enough and polished very well. <br/>Admittedly, I have always wanted to make a game like this, but I don't know how to do an FPS, and have had a hard time learning how. (A lot of it is the graphics.) =\
Aug 24 02:55:00 8m 00s Aye The Destroyer I literally laughed out loud when the planet became the eye-monster. <br/>I like the controls and camera a lot, they flow well. <br/>Graphics are all good. <br/>Gameplay I find a bit weird, and it's a very difficult game. There are a lot of enemies and they come at you very quickly. <br/>On the whole, a great entry. Well done!
Aug 24 03:02:00 7m 00s Misunderstood I think I remember you from the IRC channel =P <br/>Well done, your game turned out well. <br/>I like how it managed to be funny, but still held the mood well, so it actually felt a bit like a mystery. I think with a bit more work, it could actually make a very good game! (Not to say that it isn't good. It is good. Partly I'm talking about outside of the dare =P) <br/> <br/>I'm not sure if it's my computer, but the game lags intermittently.
Aug 24 03:14:00 12m 00s The Core ..Nearly impossible =\ <br/>Apart from that, very fun. I like the quick gameplay, though I feel that a few minor things here and there could be changed to make it better. (Just tinker around with things and get a few playtesters.) <br/>Graphics are good, audio... eh, I like the mood of it, it feels a bit like a death star run or something like that. Music could really seal that in. <br/> <br/>One word of advice: You are very good at your game. Others will find what you find easy, VERY difficult. <br/> <br/>Oh, and I found the secret ending that may or may not be there. ;) <br/> <br/>Very well done!
Aug 24 03:19:00 5m 00s Boss Roobot I like the graphics. The gameplay is a bit slow, though. <br/>Either way, a fun idea. =)
Aug 24 03:30:00 11m 00s Abduction I love the gameplay, and the AI is pretty much spot on. A great joy to play. =) <br/>Well done! <br/> <br/>There was lag when I rotated the ship, was a bit annoying.
Aug 24 03:44:00 14m 00s Tenebris Morte It would be nice if there were a speed up option, e.g. press spacebar. <br/>I really like the literal branching paths, though. Very well done. <br/>It would be nice if there was more of a difference between monsters and locations, other than the text you get. (Unless there is and I don't know what it is =P)
Aug 24 04:14:00 30m 00s Damage Control I like the idea, but the all the areas are too claustrophobic to really do well in the game. Roaring was only useful on occasion, and could end up ramming people right into you if they bounced off of a nearby wall. <br/>The fourth level was almost entirely luck based. Unless you came up with a mechanic to make the people cower in fear, there isn't much you can do to fix that. <br/>I liked how the music slowed down with the time remaining. A very nice touch. <br/> <br/>On the whole, while it needs some refining, it is a good idea, executed reasonably well. <br/>Well done!
Aug 24 04:24:00 10m 00s Greetings, Human I like it. Very like Papers Please, which I also liked. Having longer talks with each of the ten members, while having to keep in mind you manners throughout would improve the game, in my mind. <br/>All in all, well done.
Aug 24 04:38:00 14m 00s Colossus Guard Great graphics! <br/>The gameplay is simple, but it has a good mood to it. The whole time, you know you're going to die, it's just a matter of how much can you do before that, and the gameplay reinforces that rather well. <br/>Well done!
Aug 24 04:49:00 11m 00s The Last Demon Rather challenging, but I found myself getting bored after the first two levels. Just not my type of game, to some extent. <br/>Overall, though, it's still a good game. Good graphics, sounds well done.. yeah, it's good. <br/>Well done!
Aug 24 04:55:00 6m 00s Fee-Fi-Fo-Fum by Justin Stahlman The beanstalks are very hard to climb. <br/>Overall feels a bit clunky. <br/>And yet I still love smashing Jack. <br/>Well done! =)
Aug 24 04:56:00 1m 00s PixelMonster Crashes on launch, sorry.
Aug 24 05:04:00 8m 00s Blob It's difficult to multitask between upgrading organs (as that requires click spamming) and growing (as that requires click spamming). <br/>However, overall, it's a solid game. I like the idea and the execution. It just needs a little more polish. Great job!
Aug 24 05:22:00 18m 00s Those Dirty Colonists I agree with the statement that this was a bit too ambitious. Games like these require long periods of careful testing, which just isn't possible in a 48 hours period of time. <br/>The game is probably possible, but without knowing exactly how to do it, one can't win. This is a common issue: the developer is really good at the game, but other people will be unable to do pretty much anything unless they dedicate a huge amount of time to it. <br/>Basically, if you think something is fairly easy, it probably isn't to anyone else. <br/> <br/>However, all in all, I liked the concept. I also liked the take on the theme. You aren't intentionally being a monster, it's just a byproduct of development. <br/>Well done!
Aug 24 05:28:00 6m 00s MonsterCorp A bit confusing, but very fun. It would be cool to have randomized options, and be able to make multiple in a day, but it's still a ball to play. Very funny, great take on the theme, overall a great game. Well done!
Aug 24 06:26:00 58m 00s Monster Living in A Cave Terrorizes Nearby Village! I only had one encounter, and the game then just sat there. Judging from the comments, this isn't normal, so I figured I'd let you know.
Aug 24 06:36:00 10m 00s Be Happy!! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! SICK! <br/> <br/>And I loved every second of it.
Aug 24 06:54:00 18m 00s Combover Monster Campaign Manager Does it seem to anyone else that this game is a bit trumped up? <br/> <br/>Also, the wall wouldn't work. Mexico would start sending their olympic pole vaulting drug dealing rapists at us.
Aug 24 21:26:00 14h 32m Razed The issue is that there isn't any way to counter the missiles. They don't run out of ammo, and while you can land on them to destroy them, there isn't really anything you can do vs. several around the planet. It would be neat if there was some way to get rid of them beyond that. <br/>However, it's still a fun, good looking game with a nice soundtrack. What's not to like? <br/>Well done!
Aug 24 21:28:00 2m 00s Destroy The Love Very difficult, but fun to play. One of the only games I've seen made in Gamemaker that is actually good. Well done!
Aug 24 21:42:00 14m 00s The Promethean Monster Has a lot of potential. I'd like to see some expansion on the creation mechanic, maybe make it tied to killing or destroying other blocks. Has a lot of room for improvement, but it was a joy to play a peaceful game like this. Well done!
Aug 24 22:43:00 1h 01m Lure.Lair.Lunch A lot of trial and error is involved, and it's a bit slow when you're doing it over for the third time =P <br/>However, I really like the idea. Well made, theme inspired, and good looking. Well done!
Aug 24 22:52:00 9m 00s Tales of the Memory Dragon Difficult, and a bit buggy. I would recommend that only the closest bird gets eaten. Also, I would recommend that the heads only swap positions when there are no birds, and the birds come faster. Think of it a bit like a bird-eating guitar hero. <br/>I also noticed that some birds weren't on screen when they got eaten, which was confusing. (e.g. I try to eat the red bird right next to me, and some other bird gets eaten.) <br/>Those are just a few ideas that I had, I don't know if they would help or not, but there you go. <br/>Overall, fun to play, great graphics, and very peaceful. Well done! <br/>Oh, and welcome to Ludum Dare! Always great to see a fresh face around! =)
Aug 24 23:13:00 21m 00s Revenge I liked this concept. I think it would be funner if you could chose your boss, or had multiplayer. (There's a fun idea for you =3) <br/>Overall, a fun game that is a nice take on the theme. Well done!
Aug 24 23:21:00 8m 00s Consume Fantastic mood. It would been cool if there was a story slowly revealed over the time that you play. Well done!
Aug 24 23:29:00 8m 00s The Pit There are a few issues, but for a first game, this is great. I would recommend making it possible to kill the enemies without having to get in the pits they spawn in; e.g. put platforms outside of them that are positioned so you can shoot into the areas they are. <br/>Well done!
Aug 25 00:40:00 1h 11m Star Savior A very interesting story. Well done. <br/> <br/>..Yeah, I don't have much else to say. It's really very well done. <br/> <br/>Is there a way to complete the last level, or do you just die?
Aug 25 00:55:00 15m 00s The Stars are Watching Fun to play, though the controls are annoying. Sure it's realistic that ships don't slow down in space without another force applied to them, but it's also realistic that they can't accelerate given that there isn't anything there =P <br/>Basically, having a max velocity would be nice. <br/>Overall, it's a cool game. Well done!
Aug 25 00:56:00 1m 00s The Empty See posts before this one =P <br/> <br/>I hope you get it working. It looks cool.
Aug 25 01:09:00 13m 00s Possessive Difficult, I think refining of the possesion mechanic would be the best way to fix that. Right now it's random at best. <br/>Also, maybe if guards couldn't spot you (or only some could), but they needed cameras to point you out... I think that would set it more towards a puzzle game, rather than an action game. <br/>Fun to play, works well, well done!
Aug 25 01:14:00 5m 00s bloody tentacles Doesn't work with Chrome for me. Just doesn't show up =\
Aug 25 01:19:00 5m 00s Loki In the 27 th and a 1 / 2 Century I don't really understand what the point is, but cool ship/whateveritis =P <br/>Also, you have some... interesting... audio. It's cool too =P <br/>Well done!
Aug 25 01:33:00 14m 00s The Hosts I made a game like this one last time, and it turned out worse than this one, in my opinion. On the whole, solid mechanics, though I would say you should probably fine tune the combat some, if you want that as a focus, or the stealth, if you want that as a focus. <br/>I also like the graphics, good style for a 3D LD. <br/>Well done!
Aug 25 01:41:00 8m 00s Opportunity Cost I really couldn't figure out how to make a good profit. Good idea, but I really couldn't figure out how to do much of anything. <br/>It has a lot of potential, though, if you were willing to do some fine-tuning. <br/>Also, I love the setting. <br/>Well done!
Aug 25 02:09:00 28m 00s Manster Ltd A bit buggy, but for a first game, this is amazing! <br/>I liked the character swapping as a mechanic, and you used some of the doors that that opened for you. <br/>Really, very well done! Welcome to Ludum Dare!
Aug 25 02:32:00 23m 00s Corruption I liked your interpretation of the theme. I found it cool that the monster kept evolving as you died, though it didn't really go anywhere, from what I could tell. <br/>The controls are a little weird, though. Also, I had no idea where I was supposed to be going, though I did finish the game. <br/>Great graphics, too. =) <br/>Well done!
Aug 25 02:46:00 14m 00s HAIL - Humans Are Ill Lived Very difficult, but a rewarding game. <br/>It would be nice if I didn't have to start over if I died. I also would like to have better feedback on if I got hit/hit them beyond the same sound playing for either. Also, it would be nice to know how they damage me, (as in, is it their mouth, something they make, etc.), as it was very unclear. <br/>Amazing graphics. Seriously, this is about as good as they come for LD. <br/>Well done indeed!
Aug 25 04:48:00 2h 02m Jelly Terror Graphics look good, but multiplayer games entered into the LD all have the same issue... Nobody stays around long enough the play =\ <br/>The controls were a bit difficult too, figured I should bring that up. The graphics are amazing for the 72 hour time limit, though.
Aug 25 05:28:00 40m 00s A Game Where You Are ANY Monster Interesting, but it would be cool if there was a difference between each monster. It's a lot of work, but it would be REALLY cool. Apart from that, it's still interesting, and I like the style you have going here. <br/>Well done!
Aug 25 07:17:00 1h 49m -=SPACE RAM=- The controls were very difficult, it felt like trying to herd a group of elephants that just wanted to stand around doing nothing. <br/>However, the concept is a lot of fun, and I always enjoy a game that lets me eat entire planets =3 <br/>Well done!
Aug 25 07:49:00 32m 00s AM I? You know, I think I want that motorbike just because it can ram into multiple objects and not be broken. <br/>Not because want to smash people, but just for study. Think of the advancements we could make by studying such and indestructible material! =P <br/>Fun to play, good looking. <br/>Well done!
Aug 25 08:37:00 48m 00s YouAreTheMonster Interesting. I don't have the patience to go through the whole thing, though, sorry. =\ <br/>I could see this being a cool puzzle game, though. (it already it, I'm just talking about a post compo version too.) <br/>It also looks really nice. <br/>Well done!
Aug 25 08:46:00 9m 00s Small People Problems Amazing game. Fantastic graphics, smooth gameplay, had skill involved (to dodge the bomb guy), good audio, the works. <br/>Well done! A great pleasure to play.
Aug 28 20:57:00 84h 11m Mutant Snakopede A fun game, but the battles are long and... well, dull. While an interesting mechanic, burrow in a of itself doesn't hold up the game enough. It's a great start, but adding in something else is needed in order to really make the game engaging. <br/>(Don't get me wrong, it's fun, it just gets a bit boring after level 2, as there isn't really anything new at that point; any new enemies are still one hits, shoot at you, etc, to my knowledge.) <br/>Also, it was tedious to restart from the beginning, rather than the level you were on. It just takes a long time. <br/>Apart from that, the graphics were good, the animations were good, I really did like the burrow mechanic, overall it's good. <br/>Well done!
Aug 29 05:54:00 8h 57m A Long Night Really good gameplay. Felt smooth, though I feel it was to strategy based to make a real-time game out of it.. maybe it's just me, though. <br/>I liked that for some of the puzzles, there was more than one solution. <br/>I could see this as a mobile game, using swipes instead of arrow keys. Give it a try, see how it feels. <br/>Well done!
Aug 29 06:08:00 14m 00s Abominable Interesting. <br/>The graphics are as good as I've seen for LD. <br/>The story.. I want to know more. I'm sad that you didn't get to finish it. =\ <br/>Beyond that, once I figured out where my inventory was, it's a solid point and click adventure. <br/>The music cut out after a bit, (still in apartment), and didn't start again. No sound at all, if there was anything else. <br/>Well done!
Aug 29 06:26:00 18m 00s Dead Code The graphics are absolutely amazing. It's really hard to believe that you managed to do all that in 52 hours. Well done! <br/>It's unfortunate that the camera and the lights don't work too well, it's hard to see any of the detail you put into the textures and animations. =\ <br/>Unfortunately, the game beyond that kinda falls apart. You have a good premise, but the AI is weird, the controls (and again, camera) are difficult... It's just hard to do anything. <br/>I would recommend raising the ambient lighting some and making your camera and controls solid, and work from there. I'd look forward to a post-mortem! <br/>Well done, for 52 hours =P
Aug 29 06:52:00 26m 00s Shadow of the Monster The graphics are good, and the gameplay has a solid foundation. <br/>One issue is that the gameplay actually got annoying to the point where I quit, I think it was level 6. There was this one spot, and I had no idea how to get past it. <br/>Also, I would recommend you do something with the lights/particles on the creatures to make the colors more clear. If you have to have text saying what color an enemy is, you've done something wrong =\ <br/>All in all, though, it's a good game. Well done!
Sep 6 00:59:00 186h 07m Dude, Stop My only real issue is that some of these require knowledge of certain things (e.g. Uno (I think?)), and if you don't know what the source material is, you can't get the joke, or even what you're supposed to do. <br/>Other than that, this is a good, funny interpretation of the theme. Well done!