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Feedback comments for LD34
Halleflux's games and stats for all events →
| Timestamp | Since previous | Game | Halleflux's comment |
|---|---|---|---|
| Dec 14 03:39:00 | Laser Dodge | Well made! I enjoyed the tilting of the screen, although it would also be interesting if that also affected gravity. I would play around with that some. <br/>I also liked that you had perks that were all useful (well, debatable, but mostly) but also weren't the same thing. Very good design choice. <br/>Other than that, solid dodge gameplay. Technically three buttons, but I'm going to cut you slack on that, given that 'two button game' is really far too limiting. | |
| Dec 14 03:47:00 | 8m 00s | Snake Blaster | Solid gameplay. I liked having multiple types of ammo to play with. Great graphics, too, with fitting sounds. Not much to say beyond that. <br/>Doesn't fit any of the themes, though. |
| Dec 14 03:54:00 | 7m 00s | AirC.A.T | Really creative way of dealing with such a limiting theme. Great graphics, solid gameplay, (though it takes a bit to get used to the controls), nice sounds, the works. Amazing job! |
| Dec 14 03:59:00 | 5m 00s | Feed Me | Nice job having three controls with two buttons ^.^ <br/>Not to mention (except that I'm about to) you managed to fit both themes! <br/>Very well done! |
| Dec 14 04:17:00 | 18m 00s | Space Warrior | A fun concept, but it gets to be a bit of a drag given that you move slowly and can't control where your other ships go. I think you would have been better off just going with either two button controls or growing. I ended up dying due to one of my ships getting destroyed (even though I had 4 of them), and it was rather frustrating because I felt like I couldn't really do anything about it. <br/>Overall, both ideas have potential, you just needed to pick between one them and then refine them instead of trying to merge both. |
| Dec 14 04:23:00 | 6m 00s | Need For Seed: Undergrowth | The basic idea is very solid, but it was almost entirely luck based. I kept feeling like I never had any chance of doing anything in it, which isn't a good feeling to have. <br/>Beyond that, though, solid graphics, nice sounds, and a good job implementing both themes rather well. <br/>Great work! |
| Dec 14 05:03:00 | 40m 00s | Strafe Showdown | Neat idea, though it might give some people a bit of motion sickness. The different characters are nice, and I like that it isn't a rock-paper-scissors setup for character selection. <br/> <br/>By the way, did you actually play through the whole of my game? If not, DO. From your comment, I get the feeling you played the first sixty seconds or so and assumed the game never moved on from that. <br/>If you have played through the whole game, do tell me, because I'm trying to convey certain things and if literally none of them come across, then I've done some things very badly, and need to learn from that. <br/>Hope you get back to me at some point. |
| Dec 14 05:35:00 | 32m 00s | grow | A bit small, but I think I'm going to have this open for a while on my desktop ^.^ |
| Dec 14 05:43:00 | 8m 00s | HUNGRY BEAST | For a first LD, this is awesome mate. It's fun to actually feel like a monster, which, yeah, you do in this =) <br/>Great work! |
| Dec 14 05:49:00 | 6m 00s | Hyperspace | Nice concept. I've only seen games based on 'two button game' go with movement based controls so far, so this is a refreshing breath of fresh air. Well done! |
| Dec 29 01:39:00 | 355h 50m | Attack of the Vikings | Rather difficult game play, but nice music. |