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Empyrealhell

Feedback comments for LD33

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TimestampSince previousGameEmpyrealhell's comment
Aug 24 02:27:00 The Wolf Comes Out at 18:00 Playing in firefox, the controls don't seem to be working correctly, sometimes they don't do anything, other times they go off like five times in a row, so you can't really control the character at all. It looks fun, I'll be checking back for when you get the control issues figured out.
Aug 24 02:53:00 26m 00s Aye The Destroyer That was fun, if a little on the difficult side. The fact that you couldn't see the smallest enemies while recharging really added to the sense of danger.
Aug 24 02:59:00 6m 00s A Duel with the Devil That was amazingly fun. There was a lot of complexity in the combat system that was fun to experiment with, and the difficulty ramp was perfect. It reminded me quite a bit of divekick with the way the simple mechanics made something with so much depth. Great entry.
Aug 24 03:04:00 5m 00s The Cure It's really difficult to tell the scientist apart from the rest of the population, and I kept randomly eating people while looking for them. Frustrating, but very much in keeping with the mood you set. I'm not sure I'd call it fun, in the classic sense, but then I don't think horror games should be fun. Good stuff.
Aug 24 03:11:00 7m 00s Dive Demon Dive That was one of the most fun puzzle games I think I've played in a long while. The last level was quite tricky indeed.
Aug 24 03:48:00 37m 00s $!*# UI could use some work (I ran out of time without noticing and was then confused why I couldn't click), but I really like these non-obvious theme interpretations. Cameltoe in a word search? You truly are a monster.
Aug 24 03:54:00 6m 00s Time Spill Felt like cheating since my mouse has an unlockable wheel, but it sure made it fun. It's definitely a great start to something, with enough content and polish I could see this becoming something akin to katamari.
Aug 24 03:57:00 3m 00s Gorgezilla I really liked the control scheme, seems like it would be a great fit for a controller.
Aug 24 04:01:00 4m 00s FROGCASTROPHE "I don't wanna go anyway." Fantastic. Also the sad faces of the things I was eating were cracking me up.
Aug 24 04:07:00 6m 00s Combover Monster Campaign Manager I'm sure you'll upset some people with this one, but man am I glad you went for it. That was quite simply amazing.
Aug 24 04:28:00 21m 00s Final Encounter There were a lot of potentially fun combos, but the combat just moves too slow. I did beat it, and I like the depth of the combat system, I just wish it was a bit faster-paced so I could try out other builds.
Aug 24 04:46:00 18m 00s Pit of Despair The crunching noise was pretty funny, and I like the concept. Could use a bit more interaction though.
Aug 24 05:02:00 16m 00s Poopie the Flying Monster That was surprisingly engaging. I wasn't expecting much based on the graphics, but I had a lot of fun with it. I even went back just try and poop on a cop car.
Aug 25 02:21:00 21h 19m A Game Where You Are ANY Monster Despite it not letting me make "...anything" as my class, I had fun with it. I liked the writing style, and trying to kill the doppelganger with silver invoked quite an amusing response.
Aug 25 02:44:00 23m 00s U no take Loot! That game was beautiful. Died a bunch until I realized how strong traps are, then it became a game of "turn on every trap all the time and just collect the loot". Fun game, really well polished.
Aug 25 02:52:00 8m 00s Arachnoid Just awesome. The collision on the walls was a bit awkward at times, but the mechanics were solid, the music made a great atmosphere, and the pacing was awesome.
Aug 25 03:02:00 10m 00s Tales of the Memory Dragon Really good graphics, and while the gameplay was a bit simple, it's a great entry for your first time.
Aug 25 03:17:00 15m 00s Primary objective For better or worse, a classic point-and-click adventure game. The art and sounds were amazing for a compo entry.
Aug 25 03:27:00 10m 00s The Monster's Cave Loved the non-literal theme interpretation. Mechanically it was interesting, if a bit hard to pick up at first.
Aug 25 03:39:00 12m 00s Corruption-5 Great graphics, awesome sound, and the world's slowest elevators.
Aug 27 04:03:00 48h 24m Release the Monster I liked the concept, monster-as-detective was an interesting twist. I'm not sure what the point of the beds puzzle was, and I have no idea if I was right or wrong, but the interactions were amusing and everything was very well written.
Aug 27 04:42:00 39m 00s Scabs This was really good, I love the concept. The combat was a bit simplistic, but still enjoyable. I'm not sure if I didn't get the ending of if it crashed prematurely, but that haunting hobo face at the end was incredibly well done.
Aug 27 05:00:00 18m 00s Corrupt Ground Interesting concept, seems like it was supposed to something in the vein of othello? It was hard to tell because the feedback wasn't very informative, it seems like it could have used more polish, though you already mentioned that in the description. Despite the flaws, it's a good start to something.
Aug 27 05:06:00 6m 00s I, Villain. Bugs are definitely not unexpected, especially for a first-time entry. One suggestion for next time, don't put the dialogue skip button on the button you want players to spam for attack. I skipped the dialogue after the first boss on accident so I missed out on that part. Also, I really liked the soundtrack, it really fit well with the gameplay.
Aug 27 05:11:00 5m 00s Munk I am a huge fan of that style of voxel art, so you had me hooked before I even played. It was a bit difficult to tell if my commands were being registered when sleeping since there is no immediate feedback that it took, but after a while I got used to it. Fun, despite my complete inability to kill that wizard.
Aug 27 05:24:00 13m 00s Waning Moon That was a really solid entry. I was a bit disappointed that there wasn't a different ending if you managed to stay human vs turn werewolf, but it was fun either way. Solid graphics and audio, well balanced game on the whole.
Aug 27 05:37:00 13m 00s Wolfsbane No idea how to kill the ghosts, I got mobbed by three of them before I could try anything, but outside of that it was really fun.
Aug 28 01:33:00 19h 56m Demonsterization I really like it, the graphics and sound were good, but it had a few flaws. The controls seemed unresponsive. It was really hard to strategize since I had to spam to the right to get it to go fast enough to not time out. The few times I was able to make a path it was really fun though.
Aug 28 02:14:00 41m 00s Mortal Fright I like the mechanics, but it moved a little too slow for my tastes. Scaring kids to death was surprisingly fun though.
Aug 28 02:20:00 6m 00s Boss Stomp! Fun, though a little hard to control for us non-qwerty users. Still, I was able to get surprisingly far with just the right hand.
Aug 28 02:27:00 7m 00s The Walls Have Ears I really like the message you're trying to convey with the mechanics. The audio was a bit out of balance which made some conversations hard to hear, but in the end it didn't matter.
Aug 28 02:31:00 4m 00s KleenEmUp Really interesting take on the classic "lights out" game. Could use some audio and polish, but for what's there, it's really nice.
Aug 29 02:48:00 24h 17m Wrecking Blob It was kind of like a destructive katamari. The graphics looked really clean and the UI was well polished.
Aug 29 02:58:00 10m 00s pyinpyang That was really good. I'd love to see what you could do if you spent the whole weekend on it. It did get a bit too easy once you figured out how everything worked, but the gameplay was solid, and it was very well polished.
Aug 29 03:08:00 10m 00s Mike The Mediocre Meteor I like the concept, but it was really difficult when three of them all block you in, but your shield doesn't last long enough to hit them all. Outside of that one thing though, it was pretty fun.
Aug 29 03:16:00 8m 00s Minion, I have to take a leak. I like the concept, and the movement and attacks felt really good. I think it could have benefited from more player feedback though. It was hard to tell what was going on most of the time, and I'm not sure if that final snake is supposed to be beaten, but I peppered it with fireballs for a solid two minutes and nothing seemed to be happening. That said, it was an interesting concept, and fire walls added a nice strategic element.
Aug 29 03:23:00 7m 00s Bananasourus I love the idea, and am particularly fond of non-obvious theme interpretations like this one. It moved a little too fast for me, but even with that it was still amusing and fun to play.
Aug 29 03:32:00 9m 00s Super Jauzer Much like everyone else is saying, the controls are really difficult to manage, even with the fixed version. I couldn't get past the floating platform section despite several attempts. The idea is really cool though.
Aug 29 03:41:00 9m 00s When the Stars are Right Great concept, but the movement is too slow in the beginning. It's a real struggle to get past that point, but the game is otherwise outstanding. The graphics especially are really nice, lots of subtle detail that make them really stand out.
Aug 29 03:50:00 9m 00s Loading Complete Spent so much time beating the hero, felt like an idiot when I figured it out. That was awesome. One minor thing, the fact that the text scrolled with the screen made it really difficult to read unless you stand still, but since that's what won the game for me, I guess that was maybe not a bad thing.
Aug 29 20:37:00 16h 47m Speedy GOO-zales and the meal of infinity That was overall really well done. A bit short and on the simple side, but everything was executed well, and it was easy enough to understand without reading the instructions.
Aug 29 21:24:00 47m 00s Within Simple, but effective. I didn't really understand what was going on the first time, but after playing it through again it became clear.
Aug 29 21:35:00 11m 00s Aberrant Awesome stealth mechanics, without the tedium that normally plagues that type of game.
Aug 29 21:48:00 13m 00s Royal Jelly Roller Starts out great, but the delayed response on the controls makes the later levels more about memorizing the right time to let go than actually playing the game. Either the controls need to be more responsive, or the level design should be changed to fit how they are. It looks good though.
Aug 29 22:42:00 54m 00s Almost Heroic Awesome game. I loved the rhythm-game-as-combat mechanic, and summary at the end was great.
Aug 29 23:26:00 44m 00s They Came in the Night Fantastic use of ciphers as a game mechanic. Absolutely love it, just wish there was more.
Aug 29 23:30:00 4m 00s Vampire Sandbox Fun, but I ran out of enemies before I could try out any of the fun randomized weapons.
Aug 29 23:36:00 6m 00s Can Dew I like your theme interpretation so much I did the same thing. The down side to making a multiplayer game is that it's almost impossible to actually get a game during the rating period. What you have is fun, and on local multiplayer with two people it was decent. I imagine with a full room of 32 it would be a blast, it's a shame I can't try it though.
Aug 29 23:46:00 10m 00s Pik & Pok Great classic retro-style gameplay, reminded me a lot of bomberman. At one point I got stuck in a rock that spawned on top of me and I had to reset, but other than it was pretty smooth. Unfortunately you admittedly didn't even try on the theme, which kind of takes away from the entry as a whole.
Aug 30 18:51:00 19h 05m Hymn of the Sages There is an amazing amount of content for a jam entry here. The gameplay had a few issues (the monks move a bit slow, and the hit box for possession feels too narrow), and the web port controls didn't work for me. Outside of that, everything about this is amazing. Level design, graphics, sound, the atmosphere you create, all outstanding.
Aug 30 18:58:00 7m 00s Let Me Be Frank Looks great, though it's a bit hard to aim. I liked the fact that I could ricochet my fireballs to take down big groups.
Aug 30 19:01:00 3m 00s We are the Monsters I love the hand-drawn aesthetic. It would have been nice to have more animations, but even without it still has a nice look to it.
Aug 30 19:21:00 20m 00s Scream Hunter Great concept, and hiding under the bed to jump out and scare was a great implementation of a classic horror trope. Having to start over each time was a bit punishing, especially since once you figure it out it's just a matter of waiting. I really like the graphics though, it looked like the monster was snapping his fingers as he walked, which made the victory walk rather amusing.
Aug 30 20:16:00 55m 00s Synapse I feel like if you want to make a game like this, the debugger really needs to be on point, and this one isn't. The concept is really neat, but for those of us that don't have experience with this type of hacking, the game requires hours of research to learn how to even approach it. A built-in tutorial that shows people how to start would go a long way to making this more approachable. As it stands, it seems more like an emulator than a game, really. I think it's an awesome idea, I just don't have time to read a tech manual and spend the next few days learning what I'm supposed to be doing.
Aug 30 20:31:00 15m 00s Stallman Quest That was rather amusing. Sometimes it was really hard to tell what was going on, but overall it was fun. I died at MS to a guard glitching through a wall, but before that everything ran really smooth.
Aug 30 21:44:00 1h 13m Swamp Man Would be nice to have an indicator for how many swamp balls you have, but other than that it was a good, if simple, prototype.
Aug 30 22:01:00 17m 00s Am I a monster? It's always awesome to see people using their own engines. Next time I might recommend getting a proofreader, as there were quite a few spelling and grammar mistakes. It seems like English isn't your native language though, so those mistakes are understandable. Even with that, I still enjoyed the story.
Aug 30 22:16:00 15m 00s Warm Hearts and Fuzzy Feelings Fun, though I didn't exactly understand the point of the multiplayer. Still, I liked the variety of classes, and vampire is crazy OP.
Aug 30 22:28:00 12m 00s a Spirit Awakening Fun little platformer with quite a few interesting mechanics. Mana regen is a bit slow, and the whale can be tricky since its targeting is unpredictable. Outside of that, not a bad entry.
Aug 30 22:35:00 7m 00s Don't Get Caught! Managed to steal a hefty $245,035,259.52 after a few attempts. You can repeatedly steal from the same person, so with clever jumping and a fast trigger finger, you can really rack up the score. Great fun, just wish there was more to it.
Aug 30 22:41:00 6m 00s Disturbo Great job on the theme and the audio. Unfortunately the constantly shaking camera and pulsing lights meant I couldn't play for more than a few minutes without getting a headache. Still, what I could play was engaging.
Aug 30 22:51:00 10m 00s The sleep of reason produces monsters I liked the feel of this one quite a bit. The web version seems really buggy though, based on the other comments. The creatures won't spawn unless I kill the NPCs, and the creatures don't do any damage. I'm also not sure I get the story, or if there's more to it than just killing the unknown making you a monster. Still, I liked the graphics and the audio.
Aug 30 23:05:00 14m 00s Monster - Prison Break The bullet ricochet was a bit unpredictable, but that made it fun so if that was intended, good call. The last level was pretty tedious, but other than that the level design was pretty good. It would have been nice to have more power ups or different enemies, but for what's there, not bad at all.
Aug 30 23:19:00 14m 00s Trouble in Monsterland I think this is my new favorite entry. Great gameplay, the graphics are awesome, and even without the quotes it was one of the funnier games I've played. I was not expecting "+2 arms", and from that point on I pretty much didn't stop laughing.
Aug 30 23:31:00 12m 00s Windmills in the Sky Great game, for what it is. It's a shame about the lack of theme and multiplayer requirements, because the game is so well made.
Aug 30 23:35:00 4m 00s Monster Hotel A nice homage to lemmings. It's a bit on the simple side, and it would have been nice to have more levels that required multiple monsters used together. The sound effects were a nice touch though.
Aug 30 23:40:00 5m 00s Wasted Waters A nice take on a classic web game. There is a point in which the bridge is too high to see, so you just have to jump at it and hope you hit someone, but before and after that it was a blast. When the bridge finally broke, the chaos that ensued was highly satisfying.
Aug 30 23:49:00 9m 00s Tentacle Blockade Solid entry all around. As you said, it could use a bit more variety in the mechanics, but what you had was good. I also really liked the naval map art style, very fitting for the game.
Aug 31 02:41:00 2h 52m Monstrous Bosses That was really good. It was a bit rough at times because it felt like the click boxes were a bit finicky, but its a fun game that felt like it would be right at home as a mini-game in the space quest franchise.
Aug 31 02:53:00 12m 00s MonsCreaGame I love the charging mechanism, so much more interesting than just holding a button. The gameplay seems at odds with itself though, since you can't dodge while you're charging up your spell, and the enemies don't move in a predictable way to make that not be an issue. The character editor was amazing, which made it that much more heartbreaking when I had to restart because it was super laggy after I died.
Aug 31 03:01:00 8m 00s iMonster I really like the art style and movement, though it does remind me why minimaps became so ubiquitous. It would have been nice to have some sort of goal or progression, but as it is it was fun to just slaughter bands of adventurers.
Aug 31 03:08:00 7m 00s Monster Hunt I like the idea, but the execution just wasn't there. It was near impossible to hit anyone with the rocks, and it was hard to tell when it was registering your inputs and when it wasn't. The concept is good though, and the graphics are really great for a compo entry.
Aug 31 03:14:00 6m 00s Kaiju A-Go-Go I didn't even realize until the final boss that I could duck. I felt really dumb about that. Great game, well executed, and it seems like you finished everything you set out to. Good all around.
Aug 31 03:24:00 10m 00s Hitogochi That was awesome. The only part I felt was a bit cheap was trying to be nice offering her my food, only to find out it was poisonous to her. Other than that, it was good, and the variety of endings were all satisfying.