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Eingya

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TimestampSince previousGameEingya's comment
Aug 25 00:42:00 Minotaur The game is simple but fun. Well done! :D <br/> <br/>Only thing is probably the "start screen" which doesn't look great and can be a bit of a turn off from downloading the game. But I understand that in 48 hours there's not really lot of time to polish the start screen :p
Aug 25 00:50:00 8m 00s Cool Alien Dudes The game succeeds in giving a sense of "power" (tiny enemies is one of the best and most under-utilized things in games). I would maybe suggest to start the game with a slower pace, as it is at first a bit confusing.
Aug 25 00:57:00 7m 00s Locked Out Lacks a bit of game feel (I actually think it would feel quite good with a puzzl-y platform-but-on-grid type of movement -think something like exit), apart from that I really enjoyed it. The theming put a big smile on my face, and the levels are actually quite fun.
Aug 25 01:06:00 9m 00s Is That Me? Not sure that the floaty movement fits the theme and the overral game that much (and it also adds to difficulty). The concept though is nifty and fun.
Aug 25 01:28:00 22m 00s Where is my Hat? Really nice, the aesthetics work pretty well, and destroying buildings feels good. Nothing much else apart from that, but there's really no need for anything else.
Aug 25 01:32:00 4m 00s DESTRUCTION IMP Definitelly needs better feedback for when you're hitting enemy (really early on i got the lightning weapon, and it took me too much time to understand it was actually a weapon). On the plus side, the basic shooty weapon made me go "WHOOO", because it was fast and cool looking.
Aug 25 01:36:00 4m 00s The Inglorious Yet Highly Stimulating Life of an Underpaid Graduate Student The game sorta of hung up on me, i was stuck on an endless telephone loop while notifications came from everywhere (also some choices sometimes don't work), I surely don't remember my Undergrad life being so exciting. <br/> <br/>From the small portion of the game I saw though it is a cool idea.
Aug 25 01:41:00 5m 00s Outing with Frankie Nice game! Great looking and polished.
Aug 25 01:45:00 4m 00s Your Are The Slime! That's a neat idea, but killing humans is incredibly hard. Slow them down when they overlap you maybe? <br/> <br/>Altough anything referencing Zappa gets points for that.
Aug 25 02:02:00 17m 00s Delicious Ships! While I like the core mechanic the theming makes it a bit confusing at the beginning, as it's not super easy to understand why ships are sinking. After having got that though it's a nifty little puzzle game.
Aug 25 02:10:00 8m 00s A Game Where You Are ANY Monster Uh, reminded me of Monster Love You, although maybe with less love. Nicely done, it also looks quite good (i mean, for how much a text adventure can look good) <br/> <br/>A bit disappointed I didn't got to play a ratspider
Aug 25 02:18:00 8m 00s Browser pest Hmm, simple game concept, although it's quite nice as an edu-tainment thingy. <br/> <br/>Only thing that seems weird is the size of the character in respect to his actual collider (its mouth), just feel a bit weird to play.
Aug 25 02:21:00 3m 00s Lure.Lair.Lunch That's a really cool concept for a platformer!
Aug 25 07:47:00 5h 26m Crazy Monster Drivers Would probably benefit from some indicator to how close you are to the water level (to time the special skills). Apart from that, nice game :D
Aug 25 07:54:00 7m 00s Hungry Friend normally I'd say to reduce the vertical scale of the levels, as having super high jump is always inconvenient, but honestly, it plays well with the weirdness of the theming. Cool game.
Aug 25 07:58:00 4m 00s KleenEmUp Cool puzzle concept! Not much in the way of playing on the given theme though.
Aug 25 08:06:00 8m 00s Aglæca Not really a comment on the game (which I liked!), but because the game title has an æ on this page, but an "ae" on the .exe, it took me forever to find it, because I had closed the page :p
Aug 25 08:22:00 16m 00s de-monstration Hmm, the shift key doesn't do anything for me...
Aug 25 08:54:00 32m 00s T.H.E.Y Cute little game, altough the isometric view makes it a bit frustrating. <br/> <br/>Also, should probably improve on game feels (shooting doesn't have any "weight" to it)
Aug 25 09:43:00 49m 00s CuteAlienSlaughter Yay for screenshake! Also pushing the character back a bit would have further enhanced the game feel. <br/> <br/>I wish there was more game that the one level, it's quite fun in a visceral way.
Aug 25 10:24:00 41m 00s You are the Monster Nice game, love the aesthetic! Would have been nice if the monster changed his lines depending on his aggression.
Aug 25 10:39:00 15m 00s Monster System Honestly I was immensely confused about what I had to do. Still destroying buildings is always fun. <br/> <br/>The control scheme feels a bit ankward though (ctrl and space work fine, but with the finger in that position shift is hard to reach... maybe put X as an alternate key for fireballs?) <br/> <br/>Ah and I quite enjoyed the phrasing of the tutorial, and the aesthetics are quite nice.
Aug 25 10:46:00 7m 00s All That Glitters Theming feels a bit off, as the game wouldn't change much by switching monsters and heroes. <br/> <br/>Game's quite fun though, fast paced stealth is a type of gameplay that can be quite fun, and there are not enough games about it in the world.
Aug 25 11:09:00 23m 00s Tri-Hack Doesn't really fit the theme at all. Altough I do love the minimalistic aesthetics and the simple gameplay. <br/> <br/>I think it does lack a bit of urgency though, might be a bit more fun if the player was allowed more leeaway for error and the game was faster.
Aug 25 11:21:00 12m 00s The Howl Great exercise in style! Love the moody atmosphere. <br/> <br/>Shooting an arrow while a rabbit runs away, then hearing it get hit in the fog, and then running forward to find it dead, is quite cool and haunting!
Aug 25 11:34:00 13m 00s This is NOT a scam! That is a cool game concept! <br/> <br/>The game is fun albeit a bit simple. I would honestly play the hell out of a more complex iteration on this theme and gameplay!
Aug 25 21:07:00 9h 33m Minotough Hmm, it's an interesting and in many part compelling game. It took me a bit to get the mechanics but they work quite nicely. I do think though that as it is now it lacks any strategic depth, which a turn based game does need. As there is no way to predict what the opponent will use, the game sorta of turns into a very luck based endevour. <br/> <br/>Also, respect for the blue diamonds.
Aug 26 09:27:00 12h 20m Revenge Interesting concept, though the lack of aiming or any strategic element makes it a bit of a button masher. <br/> <br/>Still fun though. <br/> <br/>If i had to suggest something, maybe change the color of the boss bullet, through the whole of the first phase i was convinced the E attack wasn't working because red bullets on a dark background going super fast are near invisible
Aug 26 14:21:00 4h 54m Monster Creator nice proof of concept, controls need work though (altough honestly It will probably play ok on a pad even with this controls)
Aug 26 14:32:00 11m 00s SnakeLike That's a really cool idea. I always wandered why no one made a game that iterated on the snake concept, as there seems to be quite some design space there. <br/> <br/>Well done!
Aug 28 15:09:00 48h 37m The Skullcatcher That's a really good game! <br/> <br/>Nitpicky thing, I think the aspect ratio is slightly off for a GB game. <br/> <br/>(also I really love the music :D)
Aug 28 17:11:00 2h 02m Heroes Always Win This is a genuinely super cool concept. I would play (and pay) the hell out of a more flashed out version of this. <br/> <br/>Only suggestion that I can give is that the camera movement probably works great on touch devices but it's a tiny bit ankward on pc.
Aug 28 17:26:00 15m 00s Trouble in Monsterland I like the concept behind the level up, altough I sorta of wish it had some non-linearity to it. <br/> <br/>Apart from that it's a nice little fun game. Just a question, does gold have any actual use?
Aug 28 17:28:00 2m 00s PixelMonster Doesn't start for me (windows 7)
Aug 28 17:37:00 9m 00s Lair Interesting concept despite being quite buggy. Not a fan of traps with separately placeable triggers (i found them hard to get my head around in Evil Genious too) but that's just me.
Aug 28 17:44:00 7m 00s Spiritbound cool game! Maybe would work a bit on the controls as they are not extremely precise right now (the arrow keeps flickering)