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Eingya

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TimestampSince previousGameEingya's comment
Dec 15 00:02:00 Infinite Runner Quite simple but cool take on the runner genre. <br/> <br/>Only two nitpicks: <br/>1. transitioning from a side to the other can be used to avoid things that one should not be avoid. <br/>2. Sliding seems to last a bit too long to be intuitive and, at least I, couldn't really ever get the hang of it.
Dec 15 00:04:00 2m 00s Please Mamma 32 bit version?
Dec 15 00:15:00 11m 00s Grow Big and Go Home That's quite cute. also incredibly art for me :p
Dec 15 00:30:00 15m 00s Darkness: A modular Audio Sound Scape I like the atmosphere, but, while I understand you were following the theme, I think that having a full directional movement helps a lot in setting a mood (in that spookiness is tied to accountability, and the player is not accountable while on a rail). Aside from that, nice work!
Dec 15 00:36:00 6m 00s Fleet Command Controls are a it unintuitive, idea is neat though!
Dec 15 01:09:00 33m 00s Ministry of Growth and Information Nice concept, maybe it'd need some downside to just spamming the free button though.
Dec 15 01:41:00 32m 00s GURU Took a while for me to get the mechanic (really needs some sort of tutorial), but once I did I had fun. <br/> <br/>Simple, but engaging enough mechanics and the theming is great.
Dec 15 01:56:00 15m 00s Ritual of Flowers Quite a nice concept, would love to see it expanded on.
Dec 15 02:04:00 8m 00s Bridge Balance Nice concept. <br/> <br/>In a full fledge version I would love some sort of mechanic that gives the player at least a tiny bit of agency on when to lock the log though.
Dec 15 02:41:00 37m 00s Tanya Titor and the Time Twister Inversely tying the power of the character to his health is quite interesting, and the thening is nice. <br/> <br/>Well Done! <br/> <br/>(Cronothep tho -_-)
Dec 15 02:51:00 10m 00s Drez-eX Cool looking, good feel, interesting mood, just... I'm not sure what I'm supposed to do here
Dec 15 03:00:00 9m 00s Happy Little Flower Well I failed the experiment :p <br/> <br/>Nice little proof of style though
Dec 15 03:06:00 6m 00s Multi-Snake-Arcade Chaotic but quite fun, would love to see this developed in a more polished version
Dec 15 03:25:00 19m 00s Cubyrinth Nice little 3d "puzzle box", haven't got the patience to compete it though :p <br/> <br/>Also not entirely sure about how it fits into the theme (oh wait, is it because the screen thing has two buttons on it?)
Dec 15 03:37:00 12m 00s Turbo Tram Drift Quite hard, interesting though, good music
Dec 15 03:41:00 4m 00s Neon Abyss Really enjoying this. Nice music, cool concept and visually enjoyable! <br/> <br/>Well Done!
Dec 15 04:00:00 19m 00s Whack-a-Mouse Nice concept, might have worked better with a smaller grid maybe.
Dec 15 04:07:00 7m 00s From Sprout to Splendor Good game, but needs some explaining of the controls/gameplay
Dec 15 04:12:00 5m 00s Tri-Fission Wow, really love the concept <br/> <br/>would love to see it evolve in a full fledged game
Dec 15 12:56:00 8h 44m Don't Mess With Totems This looks gorgeous! Well Done! <br/> <br/>Game is also quite fun!
Dec 15 14:45:00 1h 49m FLOW Cool small game with great mood to it. Wish it'd run smooth-er on my pc tho :\
Dec 15 15:00:00 15m 00s World Grower - Growth of the civilization maybe it needs a sound effect or something when you click on a building, to notify you you now have to click on the grid to build it. <br/> <br/>I'm also not a fan of how the upgrading cost increases globally rather than by building to building basis. <br/> <br/>Apart from that is a nifty little prototype with a really cool idea in the "expanding world"
Dec 15 15:28:00 28m 00s Sickle & Sword Nice little game, love the minimalistic controls and the resource management mechanics!
Dec 15 16:04:00 36m 00s Battle For Bedroom Good visuals and while simple the gameplay is quite fun if one has someone to play it with.
Dec 15 20:24:00 4h 20m Dead Man's Volley Simple but engagin. Well done. <br/> <br/>Sometimes it does seem to be a bit untied to the music though, maybe in a final version making so that the bullets and stuff pulsate to music might help.
Dec 15 23:09:00 2h 45m Rocks, maps, scissors That's brilliant! Not sure how it fits in the theme, but it is a really cool concept! <br/> <br/>Well done!
Dec 16 03:41:00 4h 32m Carp'e Diem! Nice take on 2d shooters, might be interesting to find non-shooty uses for the fishies, so that they are not just a replacement for bullets. Overall very enjoyable!
Dec 16 03:45:00 4m 00s MotherCube (strategic puzzle) Control needs refining, innteresting concept though!
Dec 16 03:51:00 6m 00s High Noon Swinger Interesting visuals, altough i feel that the gameplay itself is not really that much fun. trying to lock your gun on your enemy feels quite frustrating, and there seem to be no action that the player can take to not being shot at (why not a simple time limit at this point?)
Dec 16 03:54:00 3m 00s Just an Beaver A bit hard but overall solid release. <br/> <br/>Although keep in mind that a straight up .exe rather than an installer is a way more immediate way to distribute
Dec 16 03:58:00 4m 00s What does Sam do ? Cool game, reminds me a bit of Please, Don't Touch anything.
Dec 16 04:02:00 4m 00s Doomsday Preppers Nice music and cool concept, would love to see it expanded in something a bit more complex.
Dec 16 04:07:00 5m 00s MANE This is genuinelly brilliant! <br/> <br/>It did take a bit for me though to understand that purple = good;
Dec 16 16:31:00 12h 24m Star Warrior Well done! Love the aesthetics!
Dec 19 00:25:00 55h 54m Radical Revolver Recoil Rampage Nice game! Very interesting core mechanic and great game feel. Would be a bit better if the floor had some diegetic reason for the floor to move forward, maybe a treadmill of something will help. <br/> <br/>Well Done!
Dec 19 00:42:00 17m 00s Fluffy Horde It confuses a bit, but the aesthetics were overall great. <br/> <br/>It maybe needs a better explaining of the mechanics, and it could be genuinelly good if the concept were expanded.
Dec 19 00:51:00 9m 00s CICP : the Center for Interplanetary Pest Control Took a while to understand the mechanic. UI definitelly needs work, as it's too "divided". <br/> <br/>Love the immediacy of the planet/health systems.
Dec 19 01:01:00 10m 00s Corpse Avenger Took me 10 minute to understand how the menu worked. I'm assuming you could have used more than one button at least for the menu. <br/> <br/>Apart from that, not really my cup of tea, but obviously effort has been put into it, so well done :)
Dec 19 01:15:00 14m 00s BOOM BOAT Good game. Great visuals and love the risk/reward mechanic duality of avoiding and exploding <br/> <br/>Well done!
Dec 19 01:23:00 8m 00s Life of the Party Very awkward to control. While that is probably part of the challenge of the game, if I have to be honest I just find it a bit frustrating.
Dec 19 01:31:00 8m 00s HamsterX Great concept. It does feel it would work a bit better with a way to control mid air during your first shot, and if you actually had 4 buttons to build your booster. <br/> <br/>Still, very fun! Well Done!
Dec 19 01:37:00 6m 00s PerePey Please let me turn the other way. <br/> <br/>Everything else is nice!
Dec 19 01:42:00 5m 00s PISTIL PISTOL: BOTANY BLAST II Well done! small elegant game, very fun. <br/> <br/>Not sure if there's a lose condition though.
Dec 19 01:48:00 6m 00s Eldritch Trance Nice entrancing little game! Maybe the symbols should match somewhat in shape the direction you are pressing, but the nice curve with which the content is presented doesn't make this much of a problem. <br/> <br/>Well done!
Dec 21 13:11:00 59h 23m Slash Quest Great concept and interesting controls, but the game built around it, while entertaining, doesn't really seem to fit. <br/> <br/>At least for me the most fun of using those control is the wildness and unpredictability of the movement and the slashing. I feel that a more hacky-and-slashy version of this would be so much more fun than a precision based puzzle. <br/> <br/>Anyhow, still a fun and engaging game, well done!
Dec 24 14:13:00 73h 02m Odd Binary Run Found it very hard, but the idea is quite interesting!
Dec 24 14:14:00 1m 00s SpaceEx That's extremely polished for a game made in three days, well done!
Dec 24 14:16:00 2m 00s blackfisk The game is not super intuitive to get into, but the concept itself is solid, and once one understand what to do it's quite fun!
Dec 24 14:21:00 5m 00s Trimmer Tycoon brilliant concept and good execution, well done!
Dec 24 14:23:00 2m 00s Twotler That's a great concept that might be worth developing further, there's a lack of games about social medias in the world.
Dec 24 14:24:00 1m 00s 1990's Arcade Simple but enjoyable. Well done.
Dec 24 15:04:00 40m 00s Avalanche Simple concept but solid execution, well done!
Dec 24 16:36:00 1h 32m Grow a Goldpile Fun and interesting. Only 2 notes <br/> <br/>1 - maybe make it clearer that getting to the bottom of the level is the win condition <br/>2 - I feel like it would work better if it was a bit more fast paced. Digging blocks with one hit rather than two would probably have a worse game feel, but maybe make for smoother gameplay
Dec 29 01:23:00 104h 47m Tower to the Stars To be honest I find landing mechanic generally frustrating, but given that this games execute the concept very well, and I can appreciate the flow and stripped-downess of it.
Dec 29 01:27:00 4m 00s Garden Solitaire Like the concept, altough I feel that the completability of it is very random. <br/> <br/>As a side note, as much as the music is fitting please add volume control for it :p
Dec 29 01:36:00 9m 00s What the PUCK? Cute little game <br/> <br/>Actually tried it alone and tbh it was quite fun trying to play both sides, so that might be an idea for you to expand it or something :p
Dec 29 01:40:00 4m 00s Flappy Invaders Simple but smart idea! <br/> <br/>Would probably work a bit better by losing the walls and basing it more on shoting stuff. <br/> <br/>Still, good work!
Dec 29 01:46:00 6m 00s Ball Crusher From Neptune Good job! <br/> <br/>Love how the difficulty scales diegetically <br/> <br/>only note: when you click right then left it counts as a double click, and i feel it shouldn't (not sure if a bug or a design decision)