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ursagames

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TimestampSince previousGameursagames's comment
Aug 24 02:24:00 Antimon That was fun! I enjoyed the text, very amusing. I also tried doing a sort of reversal of Pokemon, although I went a different direction with it.
Aug 24 02:34:00 10m 00s FROGCASTROPHE Love the art! A bit gruesome at spots, but very well done. The game play felt pretty solid too, nice job!
Aug 24 02:40:00 6m 00s Snail Muncher Nice sound effects, that attack sound was really effective, gave me gooseprickles without even needing to see the spider. The artwork is enchanting too, nice job!
Aug 24 02:56:00 16m 00s Crepuscule Interesting gameplay. I didn't manage to hit a 100 combo, but it was still fun. Something about the style reminds me of The Secret Island of Dr. Quandary... I think the children and the music... even the monster itself. Good job!
Aug 24 03:18:00 22m 00s The Bed Was Cold Outstanding job building the atmosphere! Interesting game, I feel bad for playing it while half out of it from lack of sleep. Great job!
Aug 24 14:01:00 10h 43m Power Went Out At The Dinner Party That was fun! The audio was perfect, and I loved all of the dialogue. I did run into a couple glitches where the people would walk through a wall, but it all worked out in the end. Except when I chose to have the handyman die last, I think I might have done something during the death dialogue, but he was still walking around after the cutscene with blood coming out of his neck, which I found even more amusing.
Aug 24 14:25:00 24m 00s Power Corrupts I agree with the others, the controls were a bit slippery, but once I got used to it was manageable. I enjoyed the power ups though! It was nice to finally get to kill those rock dudes after I had been killed by so many of them.
Aug 24 14:45:00 20m 00s Goloumo I like the dragging mechanic, flying around on the table made me feel like a proper wizard!
Aug 24 15:18:00 33m 00s Adolf no Baito! Every time I failed on the planning it doubled the required number of correct moves.. so I couldn't get 3200 correct moves in 50 seconds. Would have enjoyed doing more painting. Oh man, that dialogue though.. it was glorious.
Aug 24 15:42:00 24m 00s Open the door and smile Gorgeous entry! Really like the clay feel of everything. The visual effects for focusing and when things go crazy were really well done too. Good use of the theme as well, great job!
Aug 24 16:03:00 21m 00s Phylactery Interesting concept! I couldn't manage to beat it, but it was fun! It felt like building blockades didn't help me much as knights kept spawning and they seemed to destroy them in fewer turns than it took me to build them.
Aug 24 16:09:00 6m 00s PONY! Those pony kicks are so satisfying! I would personally change the hit detection on the kicks to be a little less forgiving, but other than that what you have feels really solid, good job!
Aug 24 16:41:00 32m 00s Attack of the Meef Very satisfying to play, the hits had great impact! It would have been nice if sprinting into someone stunned them so they couldn't attack you while you were charging, but the punching was great. Nice entry!
Aug 24 17:18:00 37m 00s Megaworm I think you did fine managing your time, the controls are what make this game great! Really impressed with the different movement schemes between dirt and empty space. I would love to see more of this, jumping through vertical shafts to get flying enemies seems like it would be fun. Some crunching for digging through dirt and sounds for popping through the dirt into empty space would really add a lot to the feel of the game. Great job though, my favorite entry so far!
Aug 24 17:51:00 33m 00s ORDEAL Strange, your description and screenshots sound like there is more gameplay to this, but when I tried it it jumped right from describing myself to the chainsaw scene with her getting killed, a bit more text after that, and then the program closes.
Aug 24 19:56:00 2h 05m The Core Challenging game! Loved the aesthetics, and the movement felt very smooth. Alternate ending was a nice touch =)
Aug 24 20:17:00 21m 00s Minotaur Fun game, but I think you should lose points for destroying the walls of your labyrinth. I agree the hitboxes were a bit big, so I ended up cheesing the wall breaking mechanic to just ignore most obstacles. Nice entry! Oh. and it crashed on the level with "Make them pay" written on the floor in blood. <br/> <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Eventobj_human <br/>for object obj_fireball: <br/> <br/>Unable to find any instance for object index '9' name 'obj_human' <br/>at gml_Object_obj_fireball_Collision_9
Aug 24 21:24:00 1h 07m Hug me, please! I loved the artwork and music! Stomping buildings was a lot of fun.
Aug 24 23:50:00 2h 26m Lure.Lair.Lunch I thoroughly enjoyed it! It took me awhile to understand that you could cut the vines with your sword, but to be fair it's the logical thing to do, but I had "0" uses on my sword left so I didn't think it would still work. I could see this working as a full game, it's a fun concept.
Aug 25 02:54:00 3h 04m Annoyed Mummy Loved the artwork! The music was very fitting too, good job! The gameplay was interesting, but I felt like there wasn't a lot of impact to make the traps feel rewarding. I liked the idea of placing stones to slow the girls down in trapped areas, but there's a lot of branching, so it's hard to know where the girls will head next.
Aug 25 03:38:00 44m 00s Harvey, Dean, and Pete's Terrible Adventure One of the best entries I've seen! The visual style was very charming! At first I thought it was turn based as the villages movement seemed to be timed with my own, and they would stand still when I did- but I actually really like the timed tile based movement. Audio guy did a great job! Lovely music all around, but that boss song was amazing. I would love a larger scale version of this where you go around harassing larger places such as villages and towns as the game progresses.
Aug 25 04:13:00 35m 00s Tentacles Really impressive jam! Loved everything about it! The gameplay was a lot of fun, and all of those upgrades were fun to get- although they started coming in really fast at once point, like I would get 2-3 level ups at once and then when I maxxed out I still had that flashing level up arrow with three locked choices. I think it would be interesting if your body was down in the center and you had to use your tentacles to protect it from the attacks - because it is the difficulty goes down as you level up and can just sit there clicking in the top right corner and almost never get hit. Another option might be to have had some of the ships come in from the other direction- that way the small boats would be able to shoot to the other side and hit your tentacles.
Aug 25 04:34:00 21m 00s Impassioned Fowl That dialogue was golden. Quite an amusing game! I liked how the text starting moving around to give some added difficulty. Managed to get to 64 before being called out on my monstrous tendencies.
Aug 25 05:01:00 27m 00s Sirens That was amusing, the gameplay was challenging at first, but then slowly became easier- it would have been cool to see new types of ships come in that would make things harder. The audio was hilarious, good job!
Aug 25 19:10:00 14h 09m Monster Destroy Things That was some good quality fun! I enjoyed all of the artwork, which was the meat of your game. I would have loved to see some more gameplay mechanics, but it still has enough to keep you entertained. Great job!
Sep 2 21:14:00 194h 04m Tiny Sad Kraken Loved the tile sets and the boats and their animations, nice job! The gameplay did have some pacing problems, it would have been great to start out with little fish or something to eat at the starting area and then allow the player to venture further out to tackle boats etc. Great job for your first entry!
Sep 2 21:34:00 20m 00s Scream Hunter I enjoyed the mechanics, but I ended up pretty bad at the game. Didn't understand what the noise meter was for since the resident kept waking up and coming over to me every room I moved into in the second house I entered despite keeping noise low. Still, fun entry with great graphical and musical assets!
Sep 2 21:41:00 7m 00s You are the muenster I enjoyed the concept, but the music hurt a bit, and I could not figure out how to get past those graters.
Sep 2 22:12:00 31m 00s Unhero I like the concepts. The artwork looks really nice too, love the trees and the characters! It feels like the "heroes" don't have to actually wind up their attacks, so they feel imbalanced combat wise- a tighter attack window and hit area would have made the combat feel a lot fairer.
Sep 2 22:21:00 9m 00s Death Maze Nice entry for your first jam! I liked the menus, but the other "things" didn't seem to die from the bullets, or else they had a ton of health. The bullets just went right through them.
Sep 7 10:18:00 107h 57m Player Rush Rage mode totally made the whole game for me. The concept was fun and the artwork is gorgeous.
Sep 7 21:09:00 10h 51m Mutant Snakopede Great entry! The primitives based art was charming and effective. It was challenging, but not too difficult. The burrowing mechanic was fun. The one thing I think was a little off was the pacing- which is something I totally flopped on my own entry. Some more sound effects and some music would have really added to the overall quality as well.
Sep 7 21:27:00 18m 00s Cruelty Interesting RTS engine you have here. I had some issues with the text scrolling past multiple messages at once- and not being able to read them once they were in the chat log area. I think your entry fit the theme, but some dialogue for your units with complaining or something would have really sold it.
Sep 7 22:25:00 58m 00s Dude, Stop Hilarious entry! There were a couple puzzles that could use some tuning for responsiveness, but overall it was great.
Sep 7 23:01:00 36m 00s Lady Bug That was a lot of fun! Okay, I almost raged a bit on the 4th level. The randomness of the shots and me missing the second shortcut in the end room was getting to me. Once I noticed the second shortcut it was pretty easy to get through. I loved the blood splatter effect, very satisfying. I would love to see more of this. The quick and precise gameplay was really refreshing.
Sep 10 00:05:00 49h 04m Colossal Shakedown Ordered an adapter for my kinect so I could try this out! Okay I really ordered it so I can do mocap later on.. but you triggered the purchase! That was fun, loved the models! I don't think my room is the best setup for a kinect as it had a hard time seeing my legs, but the arm movements were fun. It was also amusing to see the monster go off the screen when I walked out of my room. 10/10 would crush hang gliding people again.
Sep 10 04:12:00 4h 07m Ectoplasm Isn't Everything You nailed the Aesthetics for this game. Loved all of the critters and their quests. I wasn't sure if I completed them all or if I missed something though, is there an end game state?