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ursagames

Feedback comments for LD30

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TimestampSince previousGameursagames's comment
Aug 25 02:39:00 Heart Star Great job! I love the sprites, very expressive and well animated! Level design was well done as well, it felt like a complete game.
Aug 25 03:04:00 25m 00s The Life of a Pixel World Interesting use of the game of life. I managed to get a crazy spreading organism for a little while!
Aug 25 03:11:00 7m 00s 100 Days This game is really fun! I could see myself playing a fleshed out version of this for hours.
Aug 25 03:23:00 12m 00s Stratera Interesting concept! It controls beautifully. The lighting and colors really do a good job at making the basic geometry look great.
Aug 25 03:49:00 26m 00s Blue Screen Wow, that was really well done! The cyberspace part reminded me of playing Descent, so much fun! I was a bit confused on what to do after flipping the two switches, but I eventually made it through to the end.
Aug 25 04:01:00 12m 00s ET Invasion, Random Game Not bad for your first time! Don't be so hard on yourself. The movement was interesting, kinda fun!
Aug 25 04:03:00 2m 00s Saman The web version isn't loading for me, and chrome flags your EXE as malicious, so it was automatically deleted when I tried to download it.
Aug 25 04:10:00 7m 00s String Pong I like your backstory for the game! It's pretty challenging to grab the ball, and then when you do it sometimes flies off by itself. The most I could do was throw it back and fourth three times before dying.
Aug 25 04:26:00 16m 00s Wormhole TD Not bad for your first LD! The basic mechanics of a TD game are all there and seem to be working fine when I tried it out. On balancing, the blue towers seemed to be way more effective than the other ones. I started out at your age learning from tutorials and just digging into code. When I finally took a couple programming courses in college, I didn't learn anything new relevant to making games.
Aug 25 04:50:00 24m 00s Linking Great entry! It was a really interesting concept. Ran perfectly for me, controlled pretty well, but it felt better with my controller. The graphics looked great, especially the portals and the monster.
Aug 25 05:08:00 18m 00s Space Vikings My first time around I got stuck in an endless loop of raid and repair since I didn't upgrade right away, but after that run it was a lot of fun! Go Space Vikings!
Aug 25 05:15:00 7m 00s Tangled Chalkboard Planets The music did a nice job of setting the atmosphere for your game. The gameplay mechanics were interesting and I could definitely see it doing well as a mobile game.
Aug 25 05:35:00 20m 00s The Final Novel Wow, that's a pretty impressive experiment. The story is really well done, and the music is very soothing. I do sometimes get "not enough resources" when trying to upgrade mines (and having more than enough resources).
Aug 25 05:57:00 22m 00s Drift Fun game, physics based games always seem to give the players some creativity in their choices, and your maps seemed to accommodate that well. I really like the water graphics.
Aug 25 06:50:00 53m 00s R-elink: A link between worlds That was a really clever use of the theme, and executed beautifully! Hope you make this into a full game, it's a great concept.
Aug 25 07:02:00 12m 00s A (dis)connected world... That was very entertaining! I really wanted to kill that fly... maybe the flyswatter can be released as DLC. Loved the art and music.
Aug 25 07:18:00 16m 00s Interstellar Wreckers That was really entertaining. The turning controls felt too touchy to me, but once you get to the levels where you have the tethered planet, it became a lot funner. It's not everyday you get to swing a larger planet around you like a wrecking ball and smash it into an even larger planet.
Aug 25 07:48:00 30m 00s Kate Managed to find four of the water areas, but then I ended up too claustrophobic. Getting stuck on the walls and the tight corridors just got to me, I don't think I've ever had that happen to me on a game before. The audio was very well done though, and you really setup a great atmosphere.
Aug 25 07:59:00 11m 00s Multiverse Siege that was pretty entertaining, I rather liked watching the catapults destroy our planet, although I didn't get a sense of urgency until I lost my second time around while destroying all of the walls. Explosive shot was definitely the funnest to use.
Aug 25 08:56:00 57m 00s disconnected_worlds That was very charming! I love your artwork. I stopped when the guy told me "Thanks for playing" and I couldn't find anywhere else to go, but I wasn't sure if that was the end?
Aug 25 09:57:00 1h 01m Untitled I loved the graphics and animations, really impressive work in the limited time. I'm not sure how well the concept works with the theme personally, but it was an enjoyable entry!
Aug 26 00:13:00 14h 16m SUMMER SURFER That was pretty fun! It'd feel better if the hitbox was a little more forgiving so you crash when your board hits something instead of anywhere on your character.
Aug 26 00:25:00 12m 00s Brillium It's a great way to interpret the theme. It was pretty challenging since the numbers didn't align with the colors, but still pretty fun! Great job for your first entry!
Aug 26 00:38:00 13m 00s Frontier Very pretty game. The controls seemed to glitch out on me, like I would get pulled up into a wall and forward would move me backwards and such. Loved the aesthetics of the game though!
Aug 26 02:34:00 1h 56m Orbit Interesting game, I was a little confused on how the beam worked at first. Some kind of indicator of how much energy you have left would have been great since it seems like you are limited different amounts on each level. Still, very polished and lots of content, great job!
Aug 26 02:47:00 13m 00s Hobo Quest Haha that was a fun game. Saw your game on AGDG, awesome promotional art. Gameplay reminded me of Hotline Miami, but I'm a bit too casual for it. Loved the tripping out graphics though!
Aug 26 02:59:00 12m 00s Accretion Great atmosphere, and it looked great, but the performance tanked on my computer, even on the downloaded version.
Aug 26 03:06:00 7m 00s Arrow Rain That low poly art was gorgeous! The spear throwing animation for the Minotaur cracked me up. He ended up glitching out and throwing spears in the opposite direction as my character when I ran into him and right behind him, but it was a lot of fun.
Aug 26 03:39:00 33m 00s Chaos Heart I loved everything about this game. The animations are gorgeous, the insane over the top beams of death are super satisfying, and the audio is very fitting and entertaining. The style reminds me of Adventure Time, which I also love. It was a bit difficult to get very far though, I wish you regained a bit of health from absorbing the energy of a planet.
Aug 26 08:51:00 5h 12m Potato Salad Escape What a likable potato salad! This is coming from a guy who doesn't like potato salad. It was pretty fun, and the graphics were great, but it could use something more mechanic wise to liven it up.
Aug 26 09:06:00 15m 00s We're connected The giant reminded me of Monty Python animations, I was really expecting him to stomp on me. I loved that his chat icon was a toe though, made me chuckle. I did have to restart the game a couple times as I got stuck jumping into the platform where the peppermint weapon was and on the bottom side of what I like to think was a turtle. Speaking of that green thing, he amused me when I first ran into him, nice touch!
Aug 26 09:16:00 10m 00s Close Your Eyes Brilliant use of the theme, the game mechanics were compelling and I continued through all of the levels. I didn't go through the unfair ones though, but I enjoyed the game!
Aug 26 09:35:00 19m 00s Disconnecting Worlds That was very challenging, controls felt too slippery and loose for me, I'd wall jump up over something and then land up on a platform and slide all the way across it. The story was well done though, and I enjoyed the concept!
Aug 26 09:51:00 16m 00s Ice Box That was quite amusing. Loved your art, very charming. Sorry man, you made $-8701.44! That's some serious debt. Why did you get so wasted and complete three times the required work? Must have caused a catastrophic failure when it was implemented.
Aug 26 10:11:00 20m 00s Sol That was enjoyable! The controls were really smooth for me and felt great. The music was good too, although I think a more relaxing piece would help the mood more for this style of game, unless you start adding in asteroids that collide into planets if you don't act quickly and other such hazards.
Aug 26 10:23:00 12m 00s The Scientist I enjoyed the concept. I agree, some more levels would have been nice; I was starting to get in the game. The music was charming and fit well with the game. Great job for your first Ludum Dare!
Aug 26 10:39:00 16m 00s Links Excellent use of the theme. I found myself not wanting to pick up links when I found one that gave a good effect, but I know that's the goal. The gameplay was quite solid, but a bit difficult to multitask at 3 am.
Aug 26 11:35:00 56m 00s Elyseus Interesting game, the graphics looked great! The music did a good job at setting up the atmosphere, and the sound effects were very fitting. I kinda just got bored after awhile and let the ghosts kill me, nice twist after that!
Aug 26 19:44:00 8h 09m Space Pirate That was pretty fun. I get hooked on anything with a leveling system... the second ship seemed to bug out after I killed it though. A giant explosion just kept happening and it still showed up on the map. The music was really good for the game too.
Aug 26 20:34:00 50m 00s On the edge of Earth: 5000 The music created the perfect atmosphere for your game. I love all of the attention to detail and little touches you put into the game. Also, I have a feeling that the CPU cheats at rock paper scissors... or I'm extremely unlucky. I was impressed when I opened the airlock that the objects floated up!
Aug 26 22:57:00 2h 23m Crossworld Club That was quite amusing. I liked your take on the theme; it was a very original idea. The writing was pretty funny, and it was cool to see such an assortment of famous characters in one game.
Aug 26 23:06:00 9m 00s Hero of Elements Nice entry! I like the artwork and hero design. Punching a bear to death was pretty satisfying. The gameplay felt pretty solid. But the level design kind of lost me after awhile. Too many blind jumps where you can't see where you are going, which leads to restarting the whole level to try again and make it to the next blind jump to figure out where you need to land.. and restart the level.
Aug 26 23:22:00 16m 00s A Hole New World That was very enjoyable! Definitely challenging, but it worked really well with the theme. Loved the aesthetics that were true to the NES era. The music fit with the game perfectly. Great job!
Aug 26 23:44:00 22m 00s The Hoverator Those controls are spot on! I loved the feel of this game, it was a blast to play through. I would like to see a full game made out of it. It kind of reminded me of playing the game Assault Rigs for the PS1, even the funky catchy music.
Aug 27 02:14:00 2h 30m PhotoWorlds Interesting concept. It could make for some tricky puzzles if the player had limited amounts of film. It was fun taking a bunch of pictures and seeing them stack on top of each other.
Aug 27 02:29:00 15m 00s Star Fuel The game looks great, and feels very fluid. Good controls and excellent sound effects and music. The difficult is too much though, instantly destroy by those lasers with those turrets all over was just too much for me to beat the game. The chains tied to the homeworld are visually impressive and really made the game stand out.
Aug 27 03:23:00 54m 00s Good vs Evil Fun entry! The gameplay felt pretty smooth. It was easy to pick up, yet challenging enough to keep me playing for awhile. I would have really liked to have seen different waves on the two sides- maybe starting off with empty on one side and obstacles on the other, then progressing to having different obstacles on both sides. Without that, I found myself just watching one side of the screen.
Aug 27 03:53:00 30m 00s AR Suit Ouch, I got rank F. Some of those levels really spiked in difficulty. Great job on everything though, it really all came together to feel like a full game. Great music, sound effects, and art. The game mechanics meshed with the theme brilliantly.
Aug 27 06:32:00 2h 39m Intergalactic Delivery Services Corporation Interesting gameplay mechanics, I could see it evolving into a fun game with some more mechanics thrown in. Maybe make some planets that change what they provide with a set time, or regenerate goods. Some wormholes to jump through, other puzzle features and I could see this working well. Has potential for a mobile game too since it's a one touch interface. I'm sure it was an oversight from the 48 hour limit, but in level 4 the inventory GUI covered up the planet GUI for me.
Aug 27 06:55:00 23m 00s Tribe of the Giant The graphics look great, especially that portal! I found moving to the beat pretty easy myself, but the sound effect for the beat threw me off at first. Expand on the gameplay and I would love this setting for a full game.
Aug 27 07:27:00 32m 00s Nexxuz I loved those graphics and all of the voxel art that was created by your community. Very clever use of resources. The special effects on everything looked great too, like the portals and water. The bosses I fought were really impressive looking as well. I really wished there was a shadow for the ship to help ground it in the map to make it easier to know exactly where you are located. The music was great, but it made it easier to notice the lack of sound effects.
Aug 27 18:27:00 11h 00m Chipset-0 One of the best entries I've seen! The gameplay feels great, and the graphics look amazing, especially the cables! The screen glitch effect is really effective too.
Aug 28 10:50:00 16h 23m The Subconscious Interesting concept. Once I understand how it worked, it was pretty fun for awhile. I could see that gameplay mechanic being fleshed out into a full game.
Aug 28 11:00:00 10m 00s Too Close to Die Nice entry! I liked the presentation and the reversal of the screen after you get halfway there. An indication for collisions into asteroids would have helped the feel of the game. Also, it seems the damage is always the same amount from collisions, I think it would be better if it scaled with the speed of the ship, maybe with the angle of the collision as well.
Aug 28 19:16:00 8h 16m Super Alien Bro That was pretty fun, but very challenging. It would have been great if the octopuses made you bounce when you landed on them. It was also a bit frustrating when you would catch on the edge of something or land on a certain angle and couldn't move or jump except fall / slide to your death. Great music and artwork though! The powerup system was a great idea and proved to keep the gameplay interesting.
Aug 29 22:33:00 27h 17m Warp Paint Very charming game! The puzzles were really well done and kept me wanting more. The pacing was perfect to make all of the concepts feel very intuitive. The controls felt a little too touchy and gravity a bit too fast, but maybe that was just on my machine?
Aug 30 06:04:00 7h 31m The Beginning That was a very enjoyable entry. Something about the way the light moves made it feel like the character bounced off it. I suppose it'd the lack of anything else around it to ground your location. The laser mechanics were fun and the final level was pretty intense!
Aug 30 06:30:00 26m 00s Space Gate Command Awesome, another stargate inspired entry! The majority of the game mechanics seem to be working pretty well, which is pretty impressive for a game of this scope. I liked interacting with the different areas of the base. I also enjoyed the firefly references in the naming of the units.
Aug 30 06:41:00 11m 00s Fuel Runner I loved the background art; it enticed me to progress to the end. The explosion was pretty funny as well. The reverse of gravity was pretty awesome. One thing that bugged me was the loss of horizontal momentum on jumping. But add in some music and this would feel like a finished game, nice job!