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Plustech

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TimestampSince previousGamePlustech's comment
Apr 21 17:53:00 Minotaur The mix is so weird, a sokoban platformer, but somehow it works. Enjoyed till the end. I really like the music and also the animations for the little dude. Kudos to the team!
Apr 21 21:34:00 3h 41m ScarKrow Really nice entry! <br/>Love the color palette, not very keen on the character design though, but the overall mood is really something, great achievement in that regard, specially the vfxs. <br/>We had a similar idea on the weapon and I really like what you did with the mouse. I do think it needs some balance on the level design, is really restrictive from the very beginning and I think it could have been a better experience without dying so much. I suggest you to try to expand the camera, I think it could be cool to move around the map with a more panoramic view. <br/> <br/>The weapon is really straight forward, as someone said, is like nuito love but with a more challenging scope, more than just smashing. <br/> <br/>Overall looks great, awesome entry!. <br/>Cheers
Apr 23 18:53:00 45h 19m Color Commander I really like the concept, is like a simplified version of total war, really neat. I wish there was pathfinding but besides that I really like it, very addictive. Not really sure on the theme though, the mechanic is very unconventional but is hard for me to see it as a weapon. <br/>Great job nevertheless! =)
Apr 24 23:20:00 28h 27m Uprooted - a carrot simulator Really nice! Even though I felt like every jump was imminent death xD. The visual feedback on the carrot jump strenght was awesome. I tried to break the mechanic by jumping the farthest every time without thinking but I couldn't!!. The sfx and music was great. Overall a pretty neat experience. Kudos!
Apr 25 00:07:00 47m 00s PALBOT Man I really like the idea. I kind of wish the tutorial were extended thru the duration of the first level, not very keen to the idea to explain that quantity of options straight away. Besides that, a really solid idea. Could be an awesome game with a good natural preogression. <br/>Cheers mate
Apr 25 00:14:00 7m 00s They Come from Behind Nice entry, I really like the take on the bullets from the other side also damaging you. <br/>I wish there was a more clear pattern on the waves of enemies to actually feel like I'm anticipating the opponent and take advantage of the weapon. Was a little bothering to see the intro every time, would love a skip button. Besides that I think is a great idea. <br/>Also really nice art proposal/color palette.
Apr 25 00:55:00 41m 00s Kitten Defense Movable tower defense! <br/>Loved the theme and execution, great entry mate! Impressive!
Apr 25 01:16:00 21m 00s Into The Fray I like the mood in general, great music, great art proposal. <br/>It seems that closing doors do not affect the enemies or your path, dont know if it is a known issue. <br/> <br/>From level 1 to level 2 the jump in difficulty is very big. <br/>The unconventional weapon is hard to see. Looks more like a system than a weapon. <br/> <br/>I really like the idea but I think it needs balance. <br/>Great entry nevertheless! <br/>Please let us know if you resolve that bug!
Apr 25 02:02:00 46m 00s Bat out of Hell I like the art style but the combat system was a little difficult sometimes, enemies aspd was crazy too. <br/>Not really seeing an unconventional weapon but I like the idea overall.
Apr 25 02:08:00 6m 00s RopeBox Great game! <br/>There could be a tutorial to explain controls and practice a little bit. Has potential, it could benefit a lot for more control options, a remaping for xbox controller to aim and move with different sticks could work. <br/>Great entry nevertheless, interesting.
Apr 27 03:46:00 49h 38m Maggie I wish there was less bounce when you move the brown steal beam, was really hard to get over that in the first hazard and I don't see how that is helping further on, looks cool but I think it could be tweaked to have less impact on the gameplay. I like the idea but the controls were a little funky as well as the physics. Try to concentrate on the controls, a good character control could make this game jump to the moon. <br/>Cheers mate, nice entry.
Apr 27 04:02:00 16m 00s Miyu Greatly appreciate the xbox controller option! <br/>Man oh man! this entry is so cute, pretty and in some way, very relaxing. I enjoyed greatly even though the controls were a little funky and sometimes had trouble killing those yellow enemies. I think the change of direction was a problem for me in particular, I know that you are trying to achieve this space kind of movement but I wish there was a build just with 0 inertia just to try it out! <br/>Besides that super personal opinion on the controls, I loved the art and music. The sfx when you were discovering those easter eggs on the BG were great. Really nice experience overall. If you find a way to polish this even further, I think it could be a great game! <br/>Nice job, congratz to the team!
Apr 27 04:08:00 6m 00s Slug Fest You were not the only one with this idea XD. The gnome though, that is new for me and is a great character for the theme. <br/>I wish there was a tutorial screen or something similar, had trouble even though the controls were described on the description. (I know it was my bad, but I dont think Im the only one hoping for a tutorial in game) <br/>Would appreciate more feedback on the actions. <br/>Good job on the compo entry, mad respect.
Apr 27 04:17:00 9m 00s Beacons Interesting concept, I wish it was more balanced, it felt really hard from different angles. Is hard enough without the black sphere transforming dudes. You should test a version without the sphere, or maybe without moving the hotspot so much. <br/>Good entry nevertheless, respect!
Apr 27 04:32:00 15m 00s Nuclear Autumn Was fun while I knew what to do, got stuck after obtaining the globes =(. I know is a metroidvania but I wish there was a little more guidance, less possibilities, or a clearer path. <br/>The art and mood got me though, really nice overall, and as someone said, nice scripted camera. <br/>Also, diagonals colliders! nice job!
Apr 27 17:52:00 13h 20m Spinnicus Really well executed overall. Great art and fun mechanic, I wish the weapon could scale somehow, at 2 or 3 min it became a little "mechanic" and was not as fun as the first min. Please keep working on this game! <br/>Anyhow, what a great entry!. awesome job, mad respect <br/> <br/>Cheers
Apr 28 19:09:00 25h 17m Downbeat Really nice idea dude. Really enjoyed it. I struggle a little bit though, the center sound is not that intuitive, at first glance I thought I didnt have enough keys to play it. The dungeon was a little too much I believe. Maybe focusing in a small room with less options could make the exp of the music better. A personal opinion. Nonetheless, great compo entry. <br/>Cheers
Apr 28 19:36:00 27m 00s Flappy Shrimp Ninja Blob VS Blue Water Saussage ! The jumping between pools was great! I would like to see more exploration on that mechanic. good job mate.
Apr 28 21:35:00 1h 59m Sirkles I loved it even thought is really far from being an unconventional weapon. Is quite similar to other games but the loop is so simple and addictive, I played for like an hour, ended up with 6 5 4 6 5 stats. I used the money you get for dying as an exploit though. Great job nonetheless. Would love to play it on my phone XD. <br/>Cheers
Apr 30 05:55:00 32h 20m Battle of Tolzford The take on this gave me nostalgia from MonkeyIsland Duels <br/>Very innovative and awesome art!
Apr 30 17:52:00 11h 57m Blink Gun We had the same idea for a weapon, although the pace of the game is quite different. I loved your slow take. Excellent execution, lovely art, nice audio, great mood overall. Great entry mate!
May 4 18:14:00 96h 22m Fathom Really nice entry. I thought that the detectors for the turrets were a little funky. But overall looks awesome, the mechanic is really nice and could be polish to an extend to make a full game for sure. Great job mate.
May 7 15:40:00 69h 26m Terraforming I really like the idea of trapping the enemies into the bullets. I instinctively tried to do something after though, like stealing resources or health as if the weapon was the bridge to something else, was a little disappointing to see that it wasn't. The controls felt right and has some nice sprites. I bugged myself on some bridges XD, besides that a solid entry overall. Good job!
May 8 04:36:00 12h 56m Puppet Guardian Man a really nice entry mate, I really like how you introduce the puzzles in contiguous rooms and let me do all of the rest if I was stuck in one in particular. Love the feeling and overall entry, solid! respect!
May 9 02:14:00 21h 38m Sun Wukong Man, the amount of content! I really like the hook mechanic, I would enjoy playing only those levels on a straight line. The movement was a little erratic and it was quite hard to jump from or to small platforms. Besides that, a really solid entry. <br/>Great job!
May 9 23:44:00 21h 30m Glorch's Great Escape What a solid entry, the idea is pretty similar in a sense to my entry, but the approach is so different. Overall is an awesome entry, great job dude.
May 11 03:45:00 28h 01m MV Awesome entry mate, I dont see the unconventional weapon here but I dont care, had a great exp, please let us know if you decide to make more of it, would love to play a little more <br/>O_o <br/>As an honest critique tho, I felt that the controls could be a little friendlier, had a little trouble with the input on the walljumps, besides that, I really enjoyed the fast pace muscular memory exercise. Neat!
May 11 15:27:00 11h 42m Fruit Salad (in Space) My favorite was the grapes, was easier to landed. A little too difficult to wait for the fruits to also click on the right one and also avoiding bullets. I would like to play a different option on the controls, maybe the fruits could be stacked and then you just need to point with the mouse to the direction you want to send it. Anyways, good amount of content and features. Good job overall
May 11 15:31:00 4m 00s BoxAttack Didn't understood the unconventional weapon, once I read what it was, it was easier to understand altought I think it was better to spam it rather to try to understand the functionality. <br/>Good job on the solo entry mate. Respect
May 11 15:38:00 7m 00s PandaMEOWnium Oh, at first glance, and during the entire playtrough I thought that the main character was a mouse with a bag pack XD. I just realized is a dude squeezing his cat. Besides the change on the weapon/bullet skin, I dont see the unconventional weapon, good entry nonetheless. Respect
May 11 17:58:00 2h 20m Ultimate Booter Great entry, nice art, nice sound, nice scanlines effect. Not a big fan of the messaging system to teach features. it felt off for me at the 5th message box. Also, jump and interaction same button made it really hard to overcome the first message box. Besides that, good experience overall, good job mate! <br/>BTW the fullscreen button is not activating the Fullscreen.
May 11 18:54:00 56m 00s Dr. U and the bottomless PIT haha really nice entry, loved the color palette. Simple mechanic, fun game, you can totally port this for smartphones. Kudos.
May 11 19:22:00 28m 00s Hug Arena Awesome entry, loved the gameplay, easy to understand, great sfx, pretty particles, great art overall. Kudos!
May 11 19:26:00 4m 00s Giant Spiky Ball of Death Gameplay straight forward, I dont see too much innovation but man, this is fun. <br/>Kudos on the compo entry. Great visual feedback overall. Nice exp.
May 11 19:31:00 5m 00s Ice Story ( koori monogatari 氷物語 ) Superb graphics. Im in love with the Arcade feel on this one. I didn't understood how to throw the little birdies tho, had to watch the tutorial after playing it XD. Great entry nonetheless.
May 11 19:42:00 11m 00s TeleMage We had a similar approach on the weapon use. Really nice entry, loved the art and the mechanics you implemented. Nice job mate, an awesome example on how to iterate. Not a huge fan of the sfx though. Kudos
May 11 22:20:00 2h 38m My Dear Pencil I really enjoyed jumping from those enemies and expecting what to come next after you kill one. Had a blast actually, I think the animation on the erasing action could be a little more clear, besides that, a really solid entry. Nice music btw. I wish there was more too. <br/>Cheers
May 11 22:21:00 1m 00s Backfire I really like the idea behind, I think it needs a lot of polish, but man, is quite clever, you could extend this idea further on. Good job.