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Feedback comments for LD32
AODQ's games and stats for all events →
| Timestamp | Since previous | Game | AODQ's comment |
|---|---|---|---|
| Apr 20 18:39:00 | Bomb bringer | Pretty slow but very well polished and fluid. For some reason I get the W/S keys mixed up as I'm used to inverted controls when flying. I would have suggested dynamic obstacles to make it faster. Other than that it's pretty good, nice job! | |
| Apr 20 18:44:00 | 5m 00s | You Brought A Knife To A Gun Fight! | Pretty good, obviously based off Hotline Miami. Very nice graphics that gives a pretty good atmosphere, though the challenge is very miniscule and it's pretty slow paced. Other than that it was a pretty nice game (y) |
| Apr 20 18:54:00 | 10m 00s | noisecontroller | Put music in the file, then it just kind of sits there. Sit around for the tutorial to finally finish and nothing happens. So unfortunately I can not play it. By the way, looking at your source code, you should try to modulate your classes and all that into header files, would make reading it much nicer. I see you have a "nc/ncprecomputer.hpp" and some other headers there that are not open source, you should know that that's against the rules afaik :P |
| Apr 20 18:59:00 | 5m 00s | Hackinator | Interesting idea. Movement was pretty rusty and probably needed some shining. Graphics are beautiful and present a good environment. Not sure how hacking is an unconventional weapon but a walking wizard hacker might be. Nice music too. |
| Apr 20 19:06:00 | 7m 00s | Umbrellespionage | Graphics are pretty good, audio is nice too. The gameplay is pretty cool too but a bit lacking. I found myself just smacking enemies around easily. |
| Apr 20 19:09:00 | 3m 00s | It's dangerous to go alone... | It's OK but pretty confusing, might want to put that intro text in the start or something. |
| Apr 20 19:12:00 | 3m 00s | Big Bertha vs alien robots! | There's a large circle on the screen making it impossible to play. Here's a screenshot; http://pasteboard.co/2Ig3Uo1c.png |
| Apr 20 19:31:00 | 19m 00s | HK-21 | Suffered from quite a bit of lag at some points, and the theme barely fit, but other than that it was a lot of fun. I actually got all three endings (unless there were more), which is to say, you had me hooked through and through. Nice job. |
| Apr 20 19:41:00 | 10m 00s | Weapon of Choice | For a detective game, there's nothing really that gives clues or red herrings. No cues as to which is wrong and which is right to choose, if that were to tie in this would have been a magnificent game. It's still solid as it is though, the graphics are good and storyline is hilarious. |
| Apr 20 19:50:00 | 9m 00s | Geisterblut | Wow, a lot was happening at once. Even though the gameplay is pretty rudiment and it's not an inconvenient weapon at all, it's a lot of fun to play and I can only imagine the reactions some people would get from playing it. |
| Apr 20 20:01:00 | 11m 00s | The Power Of Love | Camera needs to follow the player for this to work right. |
| Apr 20 20:12:00 | 11m 00s | Calling Mr. Blacksmith | I love text games, and I love crafting stuff with randomly generated items. This game was awesome, me and "Mr. Nuclear Sludge" beat the shit out of some foxes. Though I think you could make the controls better (allow more keypresses and the such). |
| Apr 20 20:17:00 | 5m 00s | Rare Drop | Movement speed is pretty slow, even when getting a +mspeed item. Enemies did nothing special and didn't scale very well, and the weapon drops are uninformative and pretty hard to judge whether one is better than the other, and I had trouble picking them up. But it was a pretty good idea, just need a little extra to make the execution a bit more secure. Environment was pretty stunning though. |
| Apr 20 20:20:00 | 3m 00s | Space Boy | I really liked the graphics and feel of this game, it's definitely a very nice game. Unfortunately the dash was really hard to perform. Not sure if I'm doing it wrong but it was very unresponsive and hitting space would not activate it most of the time. |
| Apr 20 20:25:00 | 5m 00s | Buffer Overbash | Pretty good 1v1 platformer fighter. I'll have to try playing it with a friend sometime in the future. It looks like a ton of fun and I love the idea of bashing keyboards over little dudes. |
| Apr 20 20:30:00 | 5m 00s | Giant Spiky Ball of Death | I love the idea of this, reminds me of hammerfight, which was a very fun physics game. I can actually outrun the spike ball's chains, which I find is pretty cool. The gameplay, even though is fun however, is pretty slow, and after about five retries and dying at the fourth wave, I can no longer progress, maybe I am just impatient though. |
| Apr 20 20:36:00 | 6m 00s | Robo Limb | I can't seem to throw anything. Was able to at one point, no longer now. Even when I restart it seems I'm not able to fire anymore. I think it's a bug but it might be an error on my part. I like the idea of taking your body apart and throwing it, and I think the graphics are beautiful, just needed more debugging. |
| Apr 20 20:39:00 | 3m 00s | Ay Pinatas! | Killing all the enemies is a bit much. Other than that I find this game beautifully polished and well done, combat is very fluid and the idea is pretty nice. |
| Apr 20 20:44:00 | 5m 00s | Heist Time | Got to the second level and encountered a bug where when I died, I would respawn in the same spot I was. And when I beat the level, it would just send me to the same spot (my level wouldn't progress). I like the game and the stealth mechanics were nice and required you to strategize your plans and look at their patterns. Very good environment as well. |
| Apr 20 20:48:00 | 4m 00s | TiMeD | The idea is very nice. Gameplay is solid though there are no goals so it's pretty easy to not pay attention. Would be cool to see any efficient plans on scoring max points as far as layout is concerned. |
| Apr 20 20:56:00 | 8m 00s | Baldaquin 6 - Beyond the window | Opener was very nice and I can see a lot of hard work went into it. Man, this game is tough. I got to about 80 people leaving but this game requires a ton of patience and multi tasking. You have to maintain the positioning of your clouds, as long as form new ones, and while having the mature clouds knock squirrels or something down to grow trees or something. I liked the concept and I would be interested to seeing it be taken a step further, I had something in mind too for LD with fighting against society, something about politics. Anyways, good game but needed a lot of polish on the difficulty and time scale. |
| Apr 20 21:03:00 | 7m 00s | The Song of Aria | Pretty good idea and very nice mechanics with the level loading but I think it needed a little extra to make it pop out and make it clear that you are blind. |
| Apr 20 21:09:00 | 6m 00s | Smoking Kills | Dude, graphs?! Cigarettes?! This game is so polished and hilarious, I love it, but there are not many game mechanics or strategy here, it's like a toned down idle game. Maybe if I just killed all of my addicts so no one else could get addicted, but I haven't had that problem, even when trying to achieve it |
| Apr 20 21:15:00 | 6m 00s | Space Negotiator! | I was able to just jump in the game and get started, didn't even read anything, just clicked whatever I saw and it worked. Very nice. I wish the narrator were a human voice with real pausing and emphasis, I found it hard to follow with the robot talking as he stutters and skips words, especially since there are a lot of english/grammar errors. "You've watched two seasons of macgyver so you've got this." Unfortunately I got blown up by a rocket launcher and had to goto the beginning, maybe a checkpoint would help. |
| Apr 20 21:18:00 | 3m 00s | yoyoMadness | Unfortunately my computer picked this up as a virus, though it might be complete baloney, I've never had this problem before, it's not even the common "this thing has not been downloaded a lot, watch out" error, it's a full out "This thing has a virus." Maybe it's because I don't have python downloaded? Not sure, sorry buddy. |
| Apr 20 21:22:00 | 4m 00s | Eyed | Controls need some revisement. And also there needs to be some form of score or time keeping, doesn't make the game fun if no one can win. Also maybe a larger map. Nice idea though reluctantly it needs to have more oompfh, and, like many other people, I don't have a friend nearby to play it with. Graphics are good and gameplay is probably pretty solid though. |
| Apr 20 21:32:00 | 10m 00s | Viral Mutation Manipulation Simulation | Found out what to do, looks pretty complex though if you actually read the instructions it's very simple, fucking duh ! :d I made some interesting viruses but I don't quite understand the goal of the game, because I don't know where the mixer items are going. It's really hard to keep track of these viruses because I can't name them and I can't remove ones I don't want anymore, and it crashes quite a bit so I can't get far. |
| Apr 20 21:36:00 | 4m 00s | Weaponized Giraffe Simulator | Best part about this game is that my giraffe head and go 270 degrees, presumably up its asss. Other than that it's not very challenging nor has any hook factor that makes me play more, I don't think there are any other enemy variation either, though I only played for a couple minutes. |
| Apr 20 21:43:00 | 7m 00s | Field Doodie | Whoa, multiplayer, I should try this out sometime in the future. Anyways, it's a pretty decent idea, and the bots are very good but not necessarily clever. You might want to limit the name of your characters too, though I find it funny to have over twenty 'A's in my name, I don't think the other players like my name covering up half their screen lol. |
| Apr 20 23:32:00 | 1h 49m | Unconventional Truth | Very short, dialogue was pretty good though. I don't see how the theme fit in anywhere though. Lighting was pretty sick though. |
| Apr 20 23:40:00 | 8m 00s | Sword in a mirror | Pretty good game, very nice graphics and the mechanics were very well done and tied in well with the sword. Made it to the end of the game and was content with everything, though if I had to give criticism I would say is the movement when picking up and dropping the sword is pretty stiff and I think limited the creativity you could have done with the levels. |
| Apr 20 23:46:00 | 6m 00s | ...Slaughter... | I don't get how the shield works, there's no attacking animation, and the AI is very limited to just pseudo-random movements every 5 or so seconds. I understand the limitations though working with CTFusion, you should definitely try something else like GM. |
| Apr 21 00:17:00 | 31m 00s | The Hamburger Man | You should post a windows version as I, and possibly many other people, can not play web versions. |
| Apr 21 12:55:00 | 12h 38m | Bomb Your House | I drew dicks, satanic worshipping devil stuff, and all of that stuff. I think everyone else did too :^). Even topped it off with something like "This toilet will talk." Not very fun as it stands with no goal, and I'm not sure how you could ever tie in a goal that is anything but reactions to what you drew, I think everything else stands up though. |
| Apr 22 22:07:00 | 33h 12m | PALBOT | actually just had a lot of fun abandoning my robot and running around, until I got trapped by lasers and had nothing left to do but die. Pretty fun idea but I think it got repetitive a bit quick because the enemies did not have much variety. Music was a bit repetitive but I think fit the theme and the gameplay was pretty solid with the exception of enemy variety being a bit down. Graphics were top notch as well. |