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AODQ

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TimestampSince previousGameAODQ's comment
Aug 25 03:31:00 People's Mandatory Video Entertainment Pretty humorous but lacks creativity. No relation to theme.
Aug 25 04:00:00 29m 00s I, Zilla I very much like that you guys wrote a game for the NES. Damn, ASM. And not modern ASM, ASM on the frickin' 6502 ( I do some Motorala68k but I'm pretty sure 6502 is way more decrepit ). Did you guys roll with the PAL or the NTSC? <br/> <br/>Anyways, now about the game. The collision on the paddle isn't very good (though I didn't think it would be that hard to do on the NES). Many times I bounce from nowhere and others my guy goes right through the paddle. I seem to bounce from the ceiling sometimes and then well below the ceiling other times. I know you guys are aware of these bugs and it's just a fault of time. It's pretty fun to play but these bugs makes it seem too uncontrollable to win. <br/> <br/>The textures are a puke green and the paddles blend into the background, though if you ignore all the green it's not too bad. Also if I hit start after I die, weird shit occurs. It took me awhile to understand how this fit into the theme but it's a pretty good fit. The lack of any health indication kind of sucks as well. <br/> <br/>It's a very nice try and I can see the limitations put forth, but, to put bluntly, I was underwhelmed. I hope you guys are able to try next year and (hopefully) blow my socks off!
Aug 25 09:58:00 5h 58m Lab Resist Minions get stuck in respawn spot for few seconds every time after you die, other than that it felt like a compact game.
Aug 25 15:15:00 5h 17m I am the monster under your bed Fits to the theme pretty well though it is simplistic as far as gameplay. Unfortunately the game doesn't seem to grasp the concept of a 2.5D world and I collide with things that hit the top of their sprite (even though technically, I would be standing above them in that case). You've got it right on the monster sprite as the collision only occurs at his feet, however I'd have like to see the collision at the base of the sprite for the other objects. <br/> <br/>I like the slidey controls as they give a pretty good challenge, though i'd like to have seen the ghost go even faster (Maybe just my personal preference?) <br/> <br/>Unfortunately because of the 2.5D collision problem I could only make it to level 3 before the dogs raped me. <br/> <br/>I like the sounds, though simplistic, just that sound alone helps get across the fact that a collision occurred which can be a huge help.
Aug 25 15:21:00 6m 00s Aliensche! Awesome graphics and audio. However the gameplay is a bit simplistic and lacks any form of difficulty past dodging, though it fits to the theme pretty well. It's a fun game but I did see just a few bugs that occurred when picking up cows (their position was displaced by a good bit, making it impossible to bring it up to the UFO). <br/> <br/>The only big complaint I have is that I'm a bit disappointed that I can't pick up the missiles and send them flying back to the enemy troops.
Aug 25 15:28:00 7m 00s Underbed Monster I wish I could play with the ball on level 2, that would've been a nice feature. Maybe a good idea to add would be to manipulate the environment, so you could knock a dresser down and cause noise AND hide behind it. <br/> <br/>Also, there is a bug (on the last level, if you hit space left of the second bed, it will create another bed sprite where the monster is hiding under). <br/>The environment is pretty good as well though it lacks the ability to hide under tables and in fridges and in toilets etc etc that really would've pushed this game forward. I think the AI needs a bit more chaotic nature to it though and not so much script. <br/> <br/>I like the game, though simplistic, and it fits to the theme perfectly.
Aug 25 15:38:00 10m 00s Decimation It needs an indication for the amount of blood it takes to purchase items. Otherwise I'm just clicking randomly in hopes the item I buy will work. Restarting the level instantly is not that good because I don't know when I have beaten the level or I have been killed. This doesn't fit to the theme too well. <br/> <br/>However I do like the graphics and it's not a bad start for a TD game. Though maybe I just suck, but I can't seem to beat the first level. I saw the post you made about this game and I liked the concepts of it, and the level ideas were pretty cool, but unfortunately I will not be able to see them as I just seem to not be able to beat the first level. I think if you were to put more work into this game, a bit of rebalancing and tweaking is required :) <br/> <br/>Oh well, I hope this was a good learning experience for you and I wish you luck on your next attempt.
Aug 25 15:45:00 7m 00s Georgette Game starts with an annoying noise, though I personally don't mind it. Pretty good use of music, though i think it would've been cool if it played only while you were smashing buildings (personal preference I guess). It fits to the theme very well albeit not very original. <br/> <br/>I don't like how my movement is stuck to having to constantly press W/A/S/D. Doesn't help my growing case of RSI at all :P. Though I understand the necessity given how it's more of a strategy game with all the tanks and helicopters, though I think they spawn a little too late (most people won't even make it that far unfortunately in this competition). I still don't know how to kill the enemy sadly. Night time was a very nice feature.
Aug 25 15:51:00 6m 00s Survive The Cuteness hah this is a hilarious idea though I don't think it fits the theme that well given the gameplay itself. <br/> <br/>Also, did you really use the unreal engine for a 2D game? lol. <br/> <br/>Left control to attack was a bad idea. I seem to be getting pretty bad input lag as well. However the graphics do fit into a retro theme pretty well. I don't hear any audio so I'm not sure why you opted in the audio category. It seems like when I restart the enemies don't spawn either when I restart. The over-simplistic gameplay makes this not very fun at all.
Aug 25 15:58:00 7m 00s Grow very confusing gameplay, I wish the tutorial image was included in the game itself. It would've helped given that the leg didn't show up if your mouse was above the upper portion of the screen. <br/> <br/>However the graphics are awesome and it's actually a very pleasing act of impaling my own children with a huge stick. I don't know why but it is very fun just because of this. I love how the graphics have a very fucked up feeling to them, especially the ground. <br/> <br/>If this were given more balancing and perhaps a bit more gameplay ideas that tie into the evolution process (perhaps making pupa somehow create fruit in some weird fucked up process). This would make you have to utilize the pupas in some way so you don't just spear them instantly (thus giving the scare feature some actual use). However, as it is, it's still a very solid game and one of my favorites so far.
Aug 25 16:19:00 21m 00s MOTHERTONGUE This is a very good idea, it's probably the most original idea I've seen so far. The physics in this game just make it that more enjoyable. The only bug I've found so far is that sometimes I start the level off with the tongue thing stuck to the environment statically. I do wish the mom would collide through the wall though. Possibly if the humans were to run around it would make this game better. <br/> <br/>Level 6 and 10 are very stressful. There seems to be a new mechanic in every other level, unfortunately in cases like level 8 they aren't taking advantage of very well. The tongue mechanic seems to run pretty OK but that it's so stretchy makes it very likely that you'll end up eating the babies when a stretched out tongue becomes unstretched. <br/> <br/>The graphics are a bit lacking but they do not bother me at all, Specifically I like the head tilting when the mom is just sitting there or when moving. The text effects are very nice as well. <br/> <br/>A very original and fun game that fits to the theme perfectly. Albeit the mechanics needs some tweaking to be less stressful.
Aug 25 16:23:00 4m 00s Don't Stick Me I don't like that "1" key is the attack. I don't get what's up with the dirt on the background. The gameplay just doesn't seem to be here; it's hard to find scientists and when I do I hit 1 and it's over with. They never inject me with hurty stuff I stand still and spam 1 :). <br/> <br/>However the audio is not that bad though it gets a bit repetitive quickly. This game has a very strong mood/style to it with the graphics and audio. It's a very good idea I just think it needed better execution. I understand it's your first ludum dare (my first ludum dare was probably worse than this!), so I hope you have better luck next time :).
Aug 25 16:29:00 6m 00s Me Graphics and audio are very good, however the gameplay just isn't there for me. I stood on the left of the corner and spammed attacks and couldn't be touched. However, this fits to the theme pretty OK but only story-line wise, not that that's a bad thing though! It has a very strong mood, and for cinematics alone this is good, but unfortunately this is not too much fun.
Aug 25 16:38:00 9m 00s Piff: Luncheon of Revenge I can still shoot after death. The controls are a nightmare but I think that was the point (for example, I can't move left and up at the same time). You move the just barely faster than the screen, so if you don't constantly push right, you will eventually hit the edge of the screen and bounce off, a pretty much guarantee that you will collide with a bird and die? You also can't touch the top of the screen without dying. <br/> <br/>The owl turning into a vulture was a very nice touch though, along with all the other environmental changes. However I wish I could set the houses on fire. It's a very good game given that the difficulty itself just comes with learning the controls, which is something I love :). Also, how does this dragon die to a bird? I guess it turns out, Piff the Dragon is just a massive pussy.
Aug 25 16:45:00 7m 00s Monster Pizza This is actually not a bad idea though it gets boring after a bit. The environment is awesome. Like other users have said, it's hard to find where exactly the delivery spot is and where the pizza joints are because lack of flashy colors, though I guess that's part of the challenge in case you accidentally stumble on top of one of their houses. It would be cool if there was some more difficulty added, like, say, after awhile you get drunk and thus it's harder to move. Well, something that would fit the theme :).
Aug 25 16:54:00 9m 00s Tentacle Smash Got to 400, idk if that's easy or not :P. Only complaint is that you only need to use one tentacle as its length reaches the entire screen, thus making it pretty much just a useless attachment.
Aug 25 17:00:00 6m 00s Zombie Infaction! Map is way too large to navigate, takes like a minute to reach an enemy, but combat only lasts a second. I actually got the cop to kill a ton of humans for me, then took his gun. I don't get the point of the second zombie though :ll
Aug 25 17:01:00 1m 00s Boblar's Ascension what in the fuck. I just get a repeating dialogue about cum farts and rolling up my sleeves. What?
Aug 25 17:09:00 8m 00s Cave Sweet Cave text doesn't fit to my screen (I play on a very small windowed version). Game is too easy though, it's very obvious what you need to do :P. I won't ruin it for the other people what you need to do but I recommend just let the other people struggle and laugh at them (y) <br/> <br/>http://pasteboard.co/9ciVofg.png <br/> <br/>Very fun though. Nice audio as well. For the last level i just went off screen, around, and that made it pretty easy to slaughter everyone.
Aug 25 17:18:00 9m 00s Don't get caught in focus death by science. lol. I like the game in that all of these pop-ups occur, but it's way too easy to die from loneliness, and I'm unsure as to how I die by science. Also I'm not sure how to decrease my loneliness, but it seems the more I move around the more popups occur rather than just basking 24/7. <br/> <br/>How do I lower my "renown" ? it's a bit weird. It's like you are going to lose and die no matter what.
Aug 25 17:24:00 6m 00s Hammer Destroyer don't mine me, I'm just a big anime chick knocking buildings over. Did I mention I have a huge hammer?
Aug 25 17:32:00 8m 00s You Have Been Found Guilty Just ran right and kept jumping and beat the game easy. Definitely not hardest game :P I found the fighting mechanic needed some tweaking I liked it otherwise. Nice audio, graphics, fits the theme and the mood works perfectly well. Though possibly more enemy variations would've been beneficial (and of course making it so I can't just hold up and right to win!)
Aug 25 17:45:00 13m 00s Memory of Psychopath gah even though I beat the level it brings me back to the last checkpoint on that level. Intentional? the changing gravity each level is not a feature I like that much. The hitboxes on the spikes need some work as well. The audio replaying every time I die is also not good. <br/> <br/>The graphics, audio and storytelling are very memorable though. I can't get through the second set of spikes after the second checkpoint though.
Aug 25 22:18:00 4h 33m Witchhunt It is a nice idea, however it is difficult if you do not have a controller (probably should add some keyboard support of some kind) and having to have 2 players.
Aug 25 22:25:00 7m 00s Blood Moon Very nice game. Mechanics were fluid and concept was awesome.
Aug 25 22:26:00 1m 00s Monster Idol I don't feel that the game had much to with the theme and taking days to do anything rather than waiting seems a bit annoying.
Aug 25 22:41:00 15m 00s Being a Video Game Monster! The music was nice, however the controls really irritated me.
Aug 26 10:12:00 11h 31m Sucker Punch This game made me feel like a wind shield wiper.