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dcRfj15

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TimestampSince previousGamedcRfj15's comment
Apr 21 18:24:00 Velo-City This is a really fun game! <br/> <br/>I really enjoyed watching the buildings appear, also the plane had controls which made sense, and made the game easy to figure out. It was cool seeing the plane be able to do crazy maneuvers when dodging the buildings. Watching the blocks vibrate at the beat of the background music was cool too.
Apr 21 20:38:00 2h 14m Rhythm Gunner I really like how each blaster changes the style and mood of the music. Also, the graphics are simple but really add to the mood of the game. I saw your personal best video, and the music generated when you are good at the game is really nice to listen to. <br/> <br/>It is hard to get acquainted with each of the rhythms of the blasters though, it would be nice to see a sandbox mode if you expanded this game where users would be able to practice staying on beat with each of the blasters
Apr 21 21:04:00 26m 00s It's dangerous to go alone... The graphics style and the audio are pretty cool, I thought that the noise that the travelers make when they reach the destination as well as the monster's eating noise was funny. <br/> <br/>It would be helpful if the fairy had some energy to start with, I found it hard to stop the first traveler because I didn't have enough energy to place down a eye-splitter for the first ~5 seconds, and by the time I had placed it down, they were already past all three monsters.
Apr 21 21:31:00 27m 00s Home Cool platform game, very short, but it had awesome graphics, and a pretty background music.
Apr 22 00:42:00 3h 11m Doorman Awesome concept, I really liked the mood that this game created with its slightly sad background music and its simple graphics. This idea is awesome, sneaking past the bot was fun. <br/> <br/>As mentioned in other comments, there are a few bugs. One of them that I found was that one of the rooms in the fourth level had no floor.
Apr 22 02:31:00 1h 49m The Spooky Ghost Awesome job, I really liked the ghosts ability to take on the abilities of the enemies it haunts, such as when you can become smaller in order to enter some areas, as well as throw knives, which helps a lot when passing some enemies. The game was challenging, but fun. The music fit in well with the game and created a nice atmosphere. The animations for the characters is awesome, it was funny to see the ghost stare at you when you stop moving. <br/> <br/>Jumping has some glitches though, in some cases you can float in mid-air by moving towards a wall as you are falling next to it.
Apr 22 02:48:00 17m 00s My Dear Pencil Good job, this was a really cool idea. I liked how the terrain shifted as you killed enemies. The music was dramatic and supported the game, and the graphics were simple but visually appealing. <br/> <br/>One minor problem that happened once or twice was that my character fell directly through a platform, I only noticed it on one level (the level where the moving enemies were introduced).
Apr 22 03:41:00 53m 00s Adventures of Cactusman This was a interesting game, I liked the really happy music in the background, yet that it was in a really dark and scary dungeon, this made a really interesting mood. <br/>I got to floor 11 but then I fell off the map. It would be nice to see a wall surrounding the entire dungeon, so that you cannot accidentally fall out of the dungeon while you are exploring. The dark clone boss on floor 10 was pretty easy to beat, I killed it in about 10 seconds. I think that it should be a little more powerful. <br/> <br/>One of the most intriguing moments for me was when I was wandering the dungeon on floor 5, then some really creepy music came on, and right after that I was killed by a Brompis as I was exploring (I couldn't tell whether that was intentional or coincidental, but either way it was really cool). <br/> <br/>I liked the 2D characters in a 3D dungeon, it made a really cool effect.
Apr 22 14:31:00 10h 50m Ludum Racing. Weights 20kb ! I like the physics of the car and the way the controls are set up.
Apr 22 14:51:00 20m 00s Robowar I liked the shield mechanic allowing the player to reflect some of the enemies shots back at them. Overall the game was pretty balanced, challenging yet possible to beat. My high score was ~30,000.
Apr 23 01:35:00 10h 44m Radio Edit This was a fun game to play. I liked the integration of music into the game, and how each different place you could shoot lightning at played a different note on the guitar. My high score was 6975. I liked the graphics, the cow in the background and the About Screen was hilarious as well :) <br/> <br/>One minor issue is that on the main menu it was hard to see which option was selected, the yellow text marking an option as selected looked extremely similar to the white text of every other option unless you were looking carefully.
Apr 23 01:43:00 8m 00s Laser Kitty Sim Funny and creative entry :), it was funny to watch the cats chase the pointer. I liked how the cats only followed the pointer from a small distance, this made it much more realistic. <br/> <br/>One minor bug is that if one of the cats is on the ground, and the other cat jumps on it, it will fall through the ground.
Apr 23 15:09:00 13h 26m Crazy Farmer I liked the sound effects and the pixel art. It is cool seeing what you were able to make in just 3 or 4 hours :) <br/>My high score was 65.
Apr 23 15:31:00 22m 00s Sad Planets Good job. The funniest moment for me was when I died on the first spike and it said "you did well: saved 0 planets and made 0 happier things"! The idea behind the game is great, it was a clever idea. It is cool that the world is randomly generated. <br/> <br/>One thing which would be a nice addition is sound effects, but that is a relatively minor issue.
Apr 23 15:45:00 14m 00s April Bloom Fun game, I liked the use of the unconventional weapon in this game :). Graphics and Audio were great, and it had a nice mood. The game seemed to be fairly balanced which was good.
Apr 23 16:22:00 37m 00s Anarchy Reigns Fun game, graphics were nice as well. The enemies were hard to kill, but I felt that it was a good thing, made the game more challenging. It would be fun to see a sequel of this game :) <br/> <br/>One thing that I didn't understand was the first part when the character had the water gun. I didn't understand why that part was in the game, since the water gun wasn't used, and the water gun didn't show up at any other part in the story.
Apr 23 20:16:00 3h 54m Shaman War It was a fun game. I really enjoyed playing it, and I think that the concept is really unique and entertaining to play. <br/> <br/>I couldn't figure out what the rules were for who gets struck by lightning. I got hit by lightning a lot more than my opponent did, but I couldn't tell what I was doing wrong.
Apr 23 21:14:00 58m 00s The AFK47 I loved the achievements (my favorite was Rabbit Stew), and I thought that the concept of the game was fun and creative. The mechanic of climbing on the ceiling was awesome, and I really liked the way the mouse controlled the camera. <br/> <br/>It was hard to tell what items you were shooting out of your gun because they were so tiny, and I thought that walking became tedious after a while, and there were some bugs with the guards not shooting at the player, either because they were shooting the wrong direction, or because they were shooting too high. <br/> <br/>Good job overall though :D
Apr 24 00:56:00 3h 42m Mouse Escape Running away from the cats was fun, and I really enjoyed the crates. It was a good way to gain distance from the cats. The concept behind this is super creative, keeping the cats away using poo was hilarious :D <br/> <br/>I experienced the random returning to the menu thing, not sure exactly why it happens, but I think it may be related to there being a delay from when the cat hits the player to when the splash screen comes up (may be wrong though). The other bug is that it was possible to deadlock the cats AI when the mouse was on one side of a barrier, and both cats were on the other side. I guess that they wanted to go forward to the mouse, but couldn't because of the barrier and so just stared at the mouse through the wall. <br/> <br/>Overall a fun game though :)
Apr 24 01:13:00 17m 00s Sugar Lake Chronicles Great game, was fun to explore and fight monsters. I found Johnny in about 5 minutes (I guess I got lucky because it was such a large map though). I liked the humor though, some of the townspeople had some funny things to say. I found one of the hidden coins (#2). The character was relatively slow though, as was mentioned before, but that is a minor issue.
Apr 24 22:32:00 21h 19m Disaster Theatre Very well done, the Graphics were beautiful, the music accompanied the game very well. This is such a fun and creative concept :D. I hope this game does well. <br/> <br/>Only problem was that occasionally getting the script to go into the person you want it to was hard. <br/> <br/>Good job!
Apr 25 01:31:00 2h 59m Kitten Defense Fun to play, challenging but it became that way because of harder enemies rather than just more of them, which is good. I really liked how each round had a different ideal strategy, so the player was forced to adapt. Good job.
Apr 25 02:21:00 50m 00s Time Speed Great concept, this is a fun game. It was really cool to be able to manipulate time, and to use time as a weapon. My highest score was 7. <br/> <br/>This was a hard game though, it would be cool to see more walls around the map, so that the player would be able to hide more from the enemies. Maybe instead of long corridors where the player is super vulnerable there could be more open areas where the player would have the ability to move around freely, and dodge the enemies easier without falling off the map. <br/> <br/>Great job though :D
Apr 25 02:42:00 21m 00s Quest of the Cornflake I really liked the background music and I was excited to complete the rest of the story. I think that the mood was pretty good as well. <br/> <br/>BTW: The link to the Source is broken
Apr 25 23:00:00 20h 18m Elem3nts Awesome job. I really liked the graphics and mood of the game. The gameplay was fun, I liked upgrading my towers using the points gained from destroying rabbits. <br/> <br/>Unfortunately the game crashed twice while I was playing and I lost all progress that I had made. <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Event0 <br/>for object obj_bullet: <br/> <br/>Unable to find any instance for object index '176774' <br/>at gml_Object_obj_bullet_Step_0 <br/>############################################################################################ <br/> <br/>Other than that it was fun, I really want to revisit this game later and defeat the final boss :D
May 6 02:36:00 243h 36m Full Frontal Combat Great job. I loved the take on the theme, and the concept is amazing. I loved the 'races' of weapons. That was a clever idea :) <br/> <br/>I experienced a bug regarding the conditions at which the player will kill the enemies. There were a few times where I insta-killed some of the enemies, I am not sure whether that was intentional or not.
May 8 02:14:00 47h 38m Bubble Trubble Super creative, fun to play. I really liked the audio, and the mood created by the game. The concept was interesting and accompanied the theme well :) <br/> <br/>I experienced a crash at one point in the game, where everything stopped moving, and all the enemies started to change sizes when I caught them in a bubble. I am not sure why that happened, but refreshing the game fixed the problem for me.
May 8 02:39:00 25m 00s Mechanically Enhanced Nano Unit This was an interesting concept, it took me a long time to figure out how to play this, but learning how to play was extremely rewarding. <br/> <br/>I think that the primary mechanic was a little too subtle. I tried playing this game a few weeks ago, and after 10 minutes of playing I still had no idea what was going on, and so I moved on to the next game. Upon revisit, I was able to figure out what you meant by 'open the menu' (very clever by the way :) ), however, I think the excitement of the player figuring out the game mechanics by themselves could have been achieved in a less frustrating way. For example, if you gave a hint as to where the player opens their menu then that would have been much more helpful for me trying to learn how to play. I still wasn't able to figure out how to get past the part where you had to place blocks in order to progress. I had a feeling it had to do with the 'Selection / Drag'n'Drop' feature, but I couldn't figure out how or what to Select, and move into the outlined areas. <br/> <br/>Overall this was a really creative idea, and definitely one of the most 'Unconventional Weapons' I saw thus far :)
May 8 19:13:00 16h 34m The Revenge Of The Sea Good job. I really liked the mechanics of having to reload the salt shaker. The game was well balanced and it was fun to play. I managed to get to level 4 one time, but then I died. Also, the particles were nice.