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Feedback comments for LD34
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| Timestamp | Since previous | Game | dcRfj15's comment |
|---|---|---|---|
| Dec 15 09:49:00 | WONKS | I liked the mood and the audio of this game. Exploring was nice because of the background audio and the captions which created an atmosphere. The sound effects were very funny, and improved the mood of the game. <br/> <br/>It would have been helpful if you put in notes of what the controls are, and what the player should do, (I read the main thread, and the captions in the game, but neither were very helpful). Edit: I went and looked at some of your update posts and learned how to use the Seed Analyzer. Maybe you want to include information about that on this page? | |
| Dec 15 09:59:00 | 10m 00s | Hero of the nest | Awesome job! <br/> <br/>I loved the way that the Sound effects, music and art combined to create an extremely fun game. I loved the mood of this game, and it was very fun to play. (My high score was saving 7 baby birds!) |
| Dec 15 10:19:00 | 20m 00s | Vice Grip | Nice entry! <br/>I enjoyed playing through the game. The graphics were nice, and the levels were interesting. It was nice that there was a story as well as a boss. The background music was pleasant as well, and created a nice mood. <br/> <br/>My minor critiques would be that the moving platform behavior seemed to be a little buggy at times. I fell through a moving platform a couple of times. Also, a little more player feedback on what damages the player might be nice. I ran across the green tiles which damage you a lot on my first attempt because I didn't realize that the tiles deal damage to the player. |
| Dec 15 21:46:00 | 11h 27m | Radioactive Bubble Boy | This was a very clever movement mechanic. Its cool how the player can navigate through the entire maze using only 2 buttons! <br/> <br/>My only complaints would be that the controls were tricky to use sometimes, and that there was a lot of 1 block wide vertical paths which the player needed to go up to get to the next area. I found that these were hard to get the player to wall jump up. <br/> <br/>Interesting game though. |
| Dec 15 21:57:00 | 11m 00s | Against the Blizzard | The graphics are lovely. I loved all of the visual effects in the background. My only complaint there would be that the snowman was a little too hard to see because it blended in with the surroundings a lot. <br/> <br/>My right index finger got a large workout :P. Nice job overall! |
| Dec 16 00:03:00 | 2h 06m | Snowball University | Awesome job! I had a lot of fun playing this game. <br/>The graphics and sound are great and I loved this game's mood. |
| Dec 16 00:48:00 | 45m 00s | Space Laser Omega | Interesting game. The beam being recharged by moving around is a nice idea. I liked how you incorporated the theme into your game. <br/> <br/>My only critique would be that it should be more clear how the terraforming beam works. It wasn't until I read the comments that I was able to figure out that it needed to be recharged by moving. |
| Dec 16 01:34:00 | 46m 00s | Give and Take | Interesting game. This was a very creative interpretation of the theme. It was cool to see things combine in different ways to make the environment more varied. Great work! <br/>I tweeted a picture of my world to #GiveandTakeLD |
| Dec 16 02:17:00 | 43m 00s | HamsterX | I spent a long time playing this game. It was very fun to keep trying to get higher and higher. I think that the highest I got was somewhere in the 1000s (where the red things that do damage start spawning). Excellent job overall! |
| Dec 16 03:43:00 | 1h 26m | Flee From Debris | I liked the graphics a lot, and it was cool how the debris were 3D objects which rotated and had dynamic collision boxes. This idea fits the theme pretty well. It was challenging because there was no way to go backwards, but it was an interesting challenge. Good job! |
| Dec 16 03:53:00 | 10m 00s | Vine Climber | Awesome Graphics and Audio. I liked the combination of the two to make a nice playful mood. <br/> <br/>I couldn't figure out how to get past the 4th level of the vine. I looked for things to break, or things to jump on, but I couldn't find anything. Did I miss something? <br/> <br/>Good job overall! |
| Dec 16 22:44:00 | 18h 51m | A Striangle Journey | I liked the idea of progressing through shapes, and it was clever that when you die you turn into a line segment :3. I played it for about 15 minutes, and it was pretty fun! <br/> <br/>Just a few critiques: <br/>- The level's layout seemed a little confusing. First you go right, grab the square morph, then you go back to the left of the beginning and grab the pentagon morph, and go back right past the hole with the square morph again. It may help players if the progression is more linear, or, if you give the player hints on which direction they should go in (I had a hard time at first figuring out how to progress after getting the square morph). <br/>- Getting hurt and losing your form basically makes it so that it is impossible to progress (for example, I got the pentagon morph and then I lost it, which made it impossible to travel into the hallway with all of the patrolling enemies). <br/> <br/>Good job on your first game! |
| Dec 16 23:25:00 | 41m 00s | The Winter | Amazing game! <br/> <br/>I loved the graphics (both the boss and the Guardians looked incredible!). The game itself was fun as well, I really liked the way that the theme was implemented in the game! Also the level of polish with the added screen shake at just the right times made the game much more immersive and fun to play. |
| Dec 18 03:37:00 | 28h 12m | Go On | Interesting entry. I liked the graphics and it fit the theme very well. I also liked the game's mood. Very thoughtful entry, good job! |
| Dec 18 03:54:00 | 17m 00s | Snowball Rolling Simulator | The game fit the theme well! Nice job! |
| Dec 18 04:17:00 | 23m 00s | World Grower - Growth of the civilization | I think that the game was fun, and the primary mechanics of the game were good. One critique that I had was that all of the buildings became expensive too quickly. I ended up having to wait to place buildings which was a little tedious. <br/>Overall great job! |
| Dec 18 04:45:00 | 28m 00s | Raining Stars | I loved the graphics, music and sound effects for the game. The atmosphere which the game created was fun. I liked your risk-based game idea. I died many times because of my risky strategy! |
| Dec 19 00:47:00 | 20h 02m | Charge! | I liked the graphics, and the game itself was very polished. The screen shake was a nice touch too :). <br/>Good job! |
| Dec 19 01:04:00 | 17m 00s | earth defense | I liked that the ship moved on its own rather than being moved explicitly by a player. It made it more challenging because the player then has to focus on aiming directly at the enemies. <br/> <br/>A few minor things: <br/> - The bullets didn't come out in a predictable manner. Sometimes I thought that I had the enemies under control with my bullets, but then my ship stopped shooting for half a second or so, and lots of enemies surged past me and damaged the Earth. <br/> - |
| Dec 19 02:25:00 | 1h 21m | Pollywog | This was a small cute game. I really liked the audio on this one, and the graphics were pretty good too! This is definitely a good 2 button game. <br/> <br/>I kinda felt like the Pollywog moved forward too slowly. I think your game would be more engaging if the pollywog moved forwards a little faster. Also, it would have been nice if the screen had been bigger. |
| Dec 19 02:36:00 | 11m 00s | Charlamagne's Sound Train | I downloaded the game but my computer said that your game wanted to make changes to my computer (which needed to be authorized by an admin). I don't play games which require admin permissions for security reasons, is there a way for me to play the game without needing admin permissions? |
| Dec 19 16:27:00 | 13h 51m | Billy the Winter Pinocchio Elephant | [Review of Original Submission] <br/>Awesome game! I loved the graphics, and the primary mechanic was extremely clever :D. <br/>Moving was very hard, and it took me a while to get past some of the obstacles, however, it was very fun! <br/>When I fell to the bottom of the pond with all the bubbles, the game started lagging a lot, and I wasn't able to go farther. <br/>I really liked this game, I now want to play the Post-Jam version! <br/> <br/> <br/>I downloaded the Windows version, but I got the error: "Data folder not found -- There should be 'Billy_Data' <br/>folder next to the executable". <br/> <br/>Anyway, I managed to beat the Post-Jam Web version. Very good humor :D |
| Dec 19 23:34:00 | 7h 07m | Highwind | It took a little while for me to figure out how to play the game, but it is a pretty good game. The idea is clever. I loved the clouds in the background, they made the game feel more immersive. Also, this was an interesting take on the theme. <br/> <br/>My main critique is that it was very hard to figure out how to edit the ship, I thought that I was supposed to attach all of the balloons to the original part of the ship. It took me a little while to realize I needed to put on more base blocks (the brick looking things) in order to attach more gunners and balloons. Also, I felt like the game was pretty easy once you had a few additional blocks on the ship. The amount of firepower which the player could attach was able to quickly overcome all of the enemies and if any part of the ship broke, it could easily be replaced. |
| Dec 20 05:08:00 | 5h 34m | Linear Crossing VR | The graphics for this game were amazing! I loved the polish that this game had. The effects were awesome, such as the animation which is shown when you open a chest. Also, this game was very original. It is cool that you were able to program a game for VR during the Jam. <br/> <br/>My main critique would be that the controls weren't very fun (at least when not playing this with VR). It was a little tedious having to aim at a movement pill with a mouse just in order to move. I imagine that it is much easier with VR though. <br/> <br/>Great job overall though! This seems like something which is really hard to get working right, especially in a weekend. |
| Dec 20 18:13:00 | 13h 05m | Attack of seeds | I liked the mood of the game, and the idea for the game was great! After playing for about 5-10 minutes, the highest score that I was able to manage was ~25-30. <br/>I did feel that the text in game describing the directions should have been in a darker color so that it could have a greater contrast against the white background (I could barely read it). Also, I felt like the landmine seed was a little unfair. It didn't look like there was a way to get rid of the landmine, so when placed the landmine limited how far the tree could move, making it incredibly hard to avoid the tracking seeds. <br/>Good job overall! |
| Dec 20 19:01:00 | 48m 00s | Wanderer of the Frozen Wastes | I really games like this where the player just wanders about and discovers things about their surroundings. I had a fun time walking about. I didn't get all the treasure items, but I got maybe 10ish. Anyway, the movement was amazing. It felt extremely fluid, and it was an interesting challenge to move about. Also, I liked the humor in this game. I didn't get to see every joke, but I did like the ones that I saw. <br/> <br/>My critiques for this game would be focused on the graphics. I really liked the player animations, however, I felt that the game as a whole wasn't as colorful as I would have liked. The player was red/black. The background was gray, and the snow appeared to be white with a reddish tint. The only color which really stood out in this game was the blue of the treasure. I really wish that there were some more colors along the way to make the environment look more interesting. <br/>Good job overall! |
| Dec 20 19:39:00 | 38m 00s | zx | I can tell that you put a good amount of time into the level design. I really liked that every level was unique in its own way. Also, I really liked how the levels progressed, becoming harder and harder every level. The way that mechanics such as the green shrinking powerup were introduced was great as well. Starting levels after the player goes off the screen was a nice idea too. <br/>My only critique would be with the graphics. Maybe instead of a black background there could have been some background graphics. <br/>Good job overall! |
| Dec 20 21:09:00 | 1h 30m | Snowballin' | Great job! It was really fun to crush everything and become a very large snowball. <br/> <br/>I really wish that the level kept generating after I beat the game because I really wanted to become bigger and bigger XD. Overall very innovative, and great use of the theme! |
| Dec 21 02:14:00 | 5h 05m | All Ways Down | Very good game. The graphics were lovely and the game's mood was very pleasant. It was also cool to see how you combined the two themes in your game. |
| Dec 22 02:37:00 | 24h 23m | 99 Steps | The level was just the right length. Long enough so that when I beat it, I felt like I had accomplished a large amount, yet short enough that it wasn't a big hassle to get back to where I had left off. The sound effects really added to the game's experience and the graphics were nice. Good job overall! |
| Dec 22 03:09:00 | 32m 00s | Shaman Flower | Awesome! I was only able to get to ~15% in the time I played, but it was fun. I liked that there were upgrades for the weapons as well as two abilities for the player to switch between (rain / sun). All of the small features for the game such as the lanterns which the sun form could turn on for light were great! <br/>It did seem like the level was very long though. That would be my only criticism. Overall great work! |
| Dec 22 22:28:00 | 19h 19m | Sheldon | The graphics were pretty and the actual gameplay was a nice idea as well. <br/>I wish that when the player died the level restarted as opposed to the entire game restarting. Also it was a little annoying when the player didn't have enough food after racing through the level. It would be nice if the game had made it much harder to reach the level without having enough food. |
| Jan 5 01:05:00 | 314h 37m | Slash to Victory | Awesome! I died on the Eye boss the first time, but on my second attempt (continuing with the same stats I had achieved on the previous run) I made it to level 20. I had a fun time playing this. The Eye boss was an awesome challenge. <br/> <br/>The upgrades felt a little overpowered. I was able to survive many of the later rounds even though I was acting very reckless. It would be nice if there was something which forced even high-leveled players to stay on their toes. <br/>Overall great job! |