Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Clavus
Feedback comments for LD32
Clavus's games and stats for all events →
| Timestamp | Since previous | Game | Clavus's comment |
|---|---|---|---|
| Apr 20 10:41:00 | Quiet Riot | Nice concept, could've used a bit more depth to make it more interesting. Still, it's quite lovely for what it is. | |
| Apr 20 11:30:00 | 49m 00s | Bacannon | Pretty straightforward gameplay, could have used a twist. Presentation is lovely though. |
| Apr 20 12:09:00 | 39m 00s | Pimp Hand | Can't see why you thought this was a good idea for a game. |
| Apr 20 12:15:00 | 6m 00s | Flippin'Nukes | That was pretty fun. Managed to reach the end. Interesting take on the theme. |
| Apr 20 12:22:00 | 7m 00s | Gift Of The Gods | Gameplay is a bit wonky but nice premise and presentation :) |
| Apr 20 19:12:00 | 6h 50m | Out Shooting Boxes | Presentation isn't too interesting, some sound or better graphics would've gone a long way. The gameplay concept is nice, you can win most levels by just spamming bullets from one side of the room since they disappear right before they come back all the way. |
| Apr 20 19:15:00 | 3m 00s | Pen Pals | Very nice art style. The fighting gameplay needs a lot more work before it's really interesting, but great work nonetheless. |
| Apr 20 19:24:00 | 9m 00s | Bane of Arthropods | Not exactly sure what's happening, and game crashes for me on the second area. The firebomb behaviour was a bit strange. Good work, but could have used some instructions? :P |
| Apr 20 19:35:00 | 11m 00s | Mag Gunner | Great presentation, love the 80s vibe. Gameplay concept works pretty well! Collisions were very glitchy though. An aim assist (like a laser) would've been nice too. |
| Apr 20 19:44:00 | 9m 00s | KittenCleanerTD | Wasn't entirely sure what parts of the game were functional. The sprayers always seemed to focus on the front-most cat and only starting to spray the other cats once the first was out of range. The dryers also seemed to run 'out of ammo' after a second. And finally I didn't seem to lose any lives even when dirty cats reached the threshold. <br/> <br/>Good work, but could've used some instructions :) |
| Apr 20 22:02:00 | 2h 18m | Elementary | The yellow guys just won't die D: |
| Apr 21 13:33:00 | 15h 31m | pick your poison_ | Strange game, took a while to figure out how it worked (yet I still don't quite understand the rules). Graphics are weirdly enchanting. Managed to get 4mg in the stomach and then things went haywire. |
| Apr 21 15:54:00 | 2h 21m | Poison Mushrooms | Instructions were a bit lacking / overwhelming and I never figured out what button I pressed to open the build menu later on. Sort of see where you were going with this idea. The first part where you collect resources could be a bit more interesting by adding interactions for collecting stuff instead of just moving over it. Good work though. |
| Apr 21 15:59:00 | 5m 00s | Old Fashioned Beast Hunter | That was pretty fun but also quite unforgiving. Monsters don't seem to calm down after they're alerted. Every shot is either successful or a death sentence it seems. Lovely graphics. |
| Apr 21 16:07:00 | 8m 00s | USB Hero | Too bad you couldn't properly finish it. I sort of see where you wanted to go. The fail states aren't too clear though, I keep randomly losing and I don't hear footsteps until I'm already in the game over screen. The hacking mechanic is nice but a bit simple. Graphically speaking the assets are quite nice but the environment is too dark. Good work :) |
| Apr 21 16:17:00 | 10m 00s | Taggit! | Would've been nice if the cops moved based on vision instead of trying to reach you wherever you are. Neat concept though, good work. |
| Apr 21 16:25:00 | 8m 00s | Faux News | Loved the headlines, but I'm still not sure how I reached the "You win" screen. Didn't quite see how it was possible to mess up the schedule, I just inserted things randomly. |
| Apr 21 16:30:00 | 5m 00s | Shape Blaster | Visually quite nice. Gameplay depends a lot on luck though, but it's satisfying to see the chain-reaction unfold. |
| Apr 21 17:01:00 | 31m 00s | Funky Knight | Hehe, that was fun. Managed to get stuck at the guard on my first try because I alternated between right/wrong answers. But still reached the end later on. Graphically is nice, background music too. Voice acting was delightfully cheesy. Great job! |
| Apr 21 17:07:00 | 6m 00s | Dr. Tin | That was okay, not too groundbreaking. Jumping mechanics were a bit glitchy (couldn't jump while standing still?). Good job on the graphics, but gameplay could've used some more love :) |
| Apr 21 17:31:00 | 24m 00s | Weapon Shortage | Haha, one of the best takes on the theme I've seen so far. The weapon building is a very fun mechanic. The differences of the various components aren't really that obvious though. Great work! |
| Apr 21 17:43:00 | 12m 00s | Spheres | Graphically amazing for a jam game, and really solid voice work. The combat was a bit wonky but interesting enough. Great work! |
| Apr 21 17:49:00 | 6m 00s | Soundkraft | Pretty! Platforming and shooting mechanics were a bit glitchy (enemies left a firing pixel for a few seconds after they died?), but fun nonetheless. |
| Apr 22 11:09:00 | 17h 20m | Eyebrella | Great art, too bad there's no sound. Controls required some practice but it wasn't too bad in the end. Had fun, nice work! |
| Apr 22 11:14:00 | 5m 00s | Parasite | Pretty hectic gameplay but interesting concept. Nice art! |
| Apr 26 13:03:00 | 97h 49m | Crowd Control | Pretty great game! Love the concept although the underlying mechanics could be communicated a bit better. Ended up just microwaving the whole crowd. :P |
| Apr 26 13:20:00 | 17m 00s | Ex-Sword-Stential Crisis | Fun game! Controls are a bit wonky and the shop upgrades not too useful, but everything was quite straightforward. Even ended up on the #2 spot after my first game :) |
| Apr 26 14:17:00 | 57m 00s | Zero Point | Graphics and sound were pretty nice. Controls felt very rough though, could have used some polishing. The grab-n-shoot mechanic was interesting, but didn't feel it had a lot of impact. |
| Apr 28 11:24:00 | 45h 07m | Mass-X | Neat concept! Bit finicky to get right especially when there's a lot of vertical velocity to take into account. Nice visuals and sound :) |
| Apr 28 11:31:00 | 7m 00s | DAGDROM | One of the most polished games I've played this jam. Great presentation and solid gameplay. Lovely art, well executed! |
| Apr 28 11:36:00 | 5m 00s | Spinnicus | Great little game. Solid weapon mechanic, though a bit hard to aim with it. Nice work on the assets. |
| Apr 28 11:47:00 | 11m 00s | Miroir du Mort | Great work! Lovely art style and solid game mechanics. The enemies with mirrors are quite tricky to beat and usually turn things into a laser show. |
| May 6 16:24:00 | 196h 37m | Udom Nebdon | A bit too slow-paced for my taste, but great job nonetheless. Lovely art direction. |