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Feedback comments for LD34
Clavus's games and stats for all events →
| Timestamp | Since previous | Game | Clavus's comment |
|---|---|---|---|
| Dec 15 19:13:00 | Partners in Crime | Great take on the Two Button theme, and lovely art. Fun and polished! | |
| Dec 15 19:19:00 | 6m 00s | Turbo Tram Drift | I'm not hardcore enough to reach the end it seems. With the time limit and required speed to reach the end, it's hard to dodge other trains! Nice use of the Two Button theme. Loved the aesthetics. |
| Dec 15 19:33:00 | 14m 00s | Wings of the World Tree | Took some time to get used to the controls, but in the end they worked quite well. Nice take on both themes! Hoped something more spectacular would happen at the end after reading that game description, but oh well. The tree looks a lot like the Grow Home tree, I'm assuming that's not a coincidence :) |
| Dec 15 21:05:00 | 1h 32m | Wallace In Underland | Too bad you didn't have time to further build this game, the concept is pretty nice! Tried it in my DK2. Sound would've added a lot, even if you threw in some basic stuff. A few parts were pretty janky for VR, but it was okay :) |
| Dec 15 22:15:00 | 1h 10m | 2 Scale | A pretty nice exploration experience, though it's kinda hard to stomach VRChat's movement system for longer periods. Didn't quite get the significance of the "2" besides that the portals were usually triggered near whatever two of the same object were near each other. All in all, it was pretty okay :) |
| Dec 15 22:35:00 | 20m 00s | Cubyrinth | Pretty great puzzle design! Played it in my DK2. Sadly the default first-person movement system is a bit too nauseating for me to play for extended periods, so I had to stop after 10 minutes. I might come back to it later because it did look very interesting. |
| Dec 17 01:51:00 | 27h 16m | Re:sizer (VR Optional) | Nice puzzle concept. Tried it in my DK2. Scaling up and down is much more noticeable in VR so that's pretty fun :) <br/> <br/>Did notice the movement was a bit floaty, and that the movement felt juddery even though my framerate was solid (discrete movement steps? You should interpolate! :O). Anyway, good job! |
| Dec 17 02:05:00 | 14m 00s | Xonatiuh | Got Dark Souls flashbacks from the abruptness of that boss introduction :P <br/> <br/>Too bad there didn't seem to be any win state. Nicely designed boss, but the limited controls didn't leave many gameplay options. Good job though! |
| Dec 17 02:09:00 | 4m 00s | Glow Run | An okay concept. Controls react a bit slowly for such a fast-paced runner. Pleasing graphic style though :) |
| Dec 17 02:14:00 | 5m 00s | Threads | Pretty simple, but nice. Too bad there wasn't any sound. Graphics were pretty nice but it was hard to see the white circle you controlled on the light background. |
| Dec 17 02:18:00 | 4m 00s | Dude On Fire | Well, what is there to say... it's a dude on fire :) |
| Dec 17 02:26:00 | 8m 00s | Billy's Big Day | Not a game to be playing at 3 AM :') <br/> <br/>Really tight controls, and has a great rhythm. It's too hard to reach the end though! |
| Dec 17 02:34:00 | 8m 00s | Robot Frost Eagle and Worm Big Rescue Adventure | That was pretty fun. Would be nice if you somehow got a hint on where the eagle was headed and what he might end up hitting, it was hard to keep up! |
| Dec 17 02:56:00 | 22m 00s | MotherCube (strategic puzzle) | Controls were a bit finicky, not all my move orders seemed to be followed. Levels were probably a bit larger than they needed to be, which made it a bit tedious without any nice sound or other effects to distract me. However the concept is solid, and it was pretty nice overall! |
| Dec 17 21:50:00 | 18h 54m | Cottron | Straightforward enough, you did take the themes to heart. Though that did end up making it a bit bland, try to give it an interesting spin! The auto-aim wasn't too great since you'd expect it to consistently hit targets. |
| Dec 17 21:57:00 | 7m 00s | Monster Munch | Great take on the theme! Pretty fun. |
| Dec 17 22:04:00 | 7m 00s | White Rose | Nice visuals, but not much game to back it up. And no sound effects either. Nonetheless it's a nice starting point if you're ever going to expand upon it. |
| Dec 17 22:11:00 | 7m 00s | Fast West | Nice lil' quick-draw game. |
| Dec 17 22:22:00 | 11m 00s | AGE | Interesting concept, though the execution is a bit bland. Also very hard to get to the end, even when I tried to race past everything! Devs during jams often end up making their games a bit too hard because they've been playing it all weekend :P |
| Dec 17 22:32:00 | 10m 00s | It's a Big World Afterall | Well, that was certainly one of the weirder entries. The music kinda drives me insane after a while :P <br/> <br/>Nice gameplay concept, though it usually ended up being frustrating that after failing a jump, you couldn't really try again until you restarted because you shrunk too much. |
| Dec 17 22:38:00 | 6m 00s | Master Baiting | That was quite relaxing. Except I hoped I could button-mash my wait to victory like usual in these games, but oh well :P <br/> <br/>Humor +1 for title. |
| Dec 17 22:43:00 | 5m 00s | Dopest Sphere Around - Pandaman3D | Very topical :P <br/> <br/>Sadly the random sky lasers ended up frustrating me a lot, they seem unavoidable. |
| Dec 17 22:57:00 | 14m 00s | Lokator | Took me a while to figure out what exactly to do. I finally found one of the 'pests' the narrator spoke of. Then took a bit of thinking to figure I had to bring them back to the starting platform. Pretty simple game in the end. <br/> <br/>Also, at first the game started in VR because I had my Oculus Rift connected. Sadly it's not really playable in that mode since you can't see the mouse cursor. I'll just assume you never figured to turn off the VR module in UE4 :P |
| Dec 17 23:05:00 | 8m 00s | Snakedate | Haha, certainly one of the more interesting submissions! Loved the concept, execution, and the physics glitching out as per usual with these types of games :P |
| Dec 17 23:21:00 | 16m 00s | Wanderer of the Frozen Wastes | Probably the most solid take on a two button movement system I've seen yet. You can move around so fluidly even with this limitation! Rest of the game is nice but ultimately lacks a bit of interesting stuff to find beyond descriptions. Hope you'll expand upon it in the future! <br/> <br/>Btw, you can distribute your game as an executable when using LÖVE: https://www.love2d.org/wiki/Game_Distribution. Makes it a lot easier for folks! |
| Dec 17 23:30:00 | 9m 00s | Bug Plus Plus | A nice mix of snake and pacman style games. Game sometimes stops after the round ends though, and doesn't bring the menu back up (in the web version, after death or collecting last pellet). |
| Dec 18 13:11:00 | 13h 41m | Another Dragon | Short, but polished. Didn't do much with the theme but it was pretty nice. |
| Dec 18 13:17:00 | 6m 00s | Pewpewer | It gets a bit too hellish even for a bullet hell after a while :P <br/> <br/>At some point I just can't seem to keep up with the amount of blue blocks spawning. |
| Dec 18 13:23:00 | 6m 00s | Dungeon of Choice | Nice take on the theme. Battle system seems to be a bit Undertale inspired? :P <br/> <br/>I got a strange looking rendering glitch though, seems there's something wrong with the draw order or something (http://i.imgur.com/n4JBaXn.png). |
| Dec 18 21:15:00 | 7h 52m | The Last of Egg | Ha, that was great! |