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DarkMeatGames's games and stats for all events →
| Timestamp | Since previous | Game | DarkMeatGames's comment |
|---|---|---|---|
| Apr 20 02:24:00 | Snow story | Liked the idea of charging up snowballs a lot! Wished the character was faster and could jump higher and throw snow further. | |
| Apr 20 02:28:00 | 4m 00s | Internet Argument Simulator | LOVED the idea, but it was a bit hard to understand how everything works. Would love to see this hooked up to real people talking. I wonder how long this would survive the Turing test? |
| Apr 20 02:37:00 | 9m 00s | Toby the Reckless Giant | Really loved the look of the game, but it took me a while to figure out the controls. Once I learned them, it still seemed tough to play. Great music, and as I said, really beautiful. |
| Apr 20 02:41:00 | 4m 00s | TypeFighter | Really awesome entry! A lot more challenging than I would have guessed. Would have loved it if 'failed' words would auto clear, and wished that some words would have special effects (maybe they do?) Graphics and sound were good. Really solid stuff. |
| Apr 20 02:44:00 | 3m 00s | Disco Icecave Laser Death Tag | Great idea! Was a bit challening early on though (maybe I'm no good) Wished for a bit faster movement and 'jetpack' speed. Great music and sfx. |
| Apr 20 02:48:00 | 4m 00s | The War Dog | Really lovely audio. Good text too, I actually cared for the dog! Wished it was longer, and that there was more room to play around. |
| Apr 20 02:52:00 | 4m 00s | Super Dash | Excellent mechanic, and great audio/art to back it up. Was a bit too challenging for me, but might be a lot better on a table/touch device. With another couple mechanics, this could be a really fun tablet game!! |
| Apr 20 14:58:00 | 12h 06m | The enemy | As others mentioned, not locking the mouse cursor made it very difficult to play in the web version. I liked the graphics a lot, and I liked the idea of the weapon pushing you around. I spent a LOT of time trying to even make it to the first platform. Maybe locking the mouse would help with that. Otherwise, up the speed and jump power! |
| Apr 20 15:06:00 | 8m 00s | Sivo: Trial of the Lava God | Loved the graphics and mechanic, but agree with others saying you should be able to move faster and jump higher. Even with shift to run (why not make that the default speed?) it was a bit frustrating to make simple jumps. I would definitely like to see more in this art style though, and the mechanic was really solid. |
| Apr 20 15:12:00 | 6m 00s | Hold Space To Fart | Love the artwork, really beautiful. Also really liked the simple waddle animation for the visitors. |
| Apr 20 15:16:00 | 4m 00s | Frickin Lazorz | Really cool concept!! It was a bit too challenging for me though, since waves seemed to come whether or not I had cleared the last wave. I would love to see this mechanic in a more complete game. Could be really fun with powerups and different kinds of enemies. Nice work! |
| Apr 20 15:20:00 | 4m 00s | Coin Cannon | Really beautiful art, and great job with the music and sfx. Good polish too! The 'never miss once' thing was really too difficult for me. Maybe a limited supply of ammo, or some kind of healthbar that you can replenish would help out with that. |
| Apr 20 15:40:00 | 20m 00s | Just my own two cents | My favorite entry so far! Really cool mechanic, and the graphics were amazing!! Really clever all around. Be proud! |
| Apr 20 15:55:00 | 15m 00s | Do as I say | Really nice core mechanic, and good depth of level variety. Was a bit too challenging trying to time my shots just right. Would have been nice on some levels if the robots couldn't die, they just bounced back in the other direction, giving you multiple chances to succeed. Great graphics and polish as well. Nice job! |
| Apr 20 16:05:00 | 10m 00s | The Higgs' Gun | Cool idea. Nicely polished. One of the few entries that wasn't frustrating to beat. I wished I had a cross hair during some parts. Overall, pretty solid entry. Nice job! |
| Apr 20 16:12:00 | 7m 00s | Haters Gonna Love | Fun arcade style game. Was quite challenging at first, but I played until I got a bit better and had some more fun. Would have been nice to gradually introduce the player to mechanics one at a time. |
| Apr 20 16:34:00 | 22m 00s | Solar Swing | Nice concept! Really interesting. Controls were very tough, but once I started to get the hang of it, it was a good deal of fun. |
| Apr 20 16:51:00 | 17m 00s | Eurovision: world domination through the power of song | Really awesome music, 5 star audio for sure! I really didn't understand what I was supposed to do, but I still clicked my way through and listened to all the crazy music. I really hope those sounds find their way into something! |
| Apr 20 17:03:00 | 12m 00s | Avian Days | Really solid entry. Interesting, unique mechanic, and a really deep gameplay with the multiple abilities. As others said, controls were a bit fussy and unforgiving. Really nice job! |
| Apr 20 17:46:00 | 43m 00s | Ay Pinatas! | Solid entry. Controls were easy and understandable, satisfying visual feedback, and a decent amount of content from what I saw. |
| Apr 20 17:53:00 | 7m 00s | SLICK LICKER | Nice work! Controls were challenging, and I felt a bit overwhelmed by everything. Perhaps a slower ramp up into the action would help. Liked the mechanic though, and the tongue was sweet! |
| Apr 20 17:59:00 | 6m 00s | Off to the Races | Awesome! Great sound design, simple and fun core mechanic. Got stale kind of quickly, maybe more levels, more items, a small 'campaign' would make it more full. Good stuff all around though. |
| Apr 20 18:08:00 | 9m 00s | BoozeHound | Nice entry, great overall aesthetic, pirates, booze, pixel art, and your audio go well together. Good amount of polish as well. Would have liked some more variety, but great job for 48 hours. |
| Apr 20 18:12:00 | 4m 00s | Rainbow Tank | I'm getting that playmaker error as well, but was able to run the game anyways after closing the log. Nice overall entry. Great audio and polish. Not enough variety though. Maybe a couple powerups or another enemy type would help. |
| Apr 20 18:24:00 | 12m 00s | Kill Them With Kindness | Awesome work! Loved the concept, and the art/sound really fit together nicely. Became a little repetitive after a while. Nice work! |
| Apr 20 18:35:00 | 11m 00s | The Glowy Thing | Great audio and loved the black blobs and lighting, but the character graphics stood out. I think it would work better as just a square. Easy to understand controls and gameplay. Nice work. |
| Apr 20 20:45:00 | 2h 10m | Lucid | Really beautiful art and sound. Gameplay was simple and polished, and the overall presentation was spot on. Really really nice job! |
| Apr 21 17:14:00 | 20h 29m | Just One Banana | Nice working making a complete game. Seemed a bit disconnected, but I thought you did a good job of telling a little story. I think if you had focused on one mechanic (stealth platformer?) instead of adding in the car chase scene, you might have had more time to polish. Congrats on submitting! |
| Apr 21 23:41:00 | 6h 27m | Star Driller Ultra | Really beautiful and well polished graphics, audio, and gameplay. I felt a bit overwhelmed starting out, and took a while to figure out the controls/goal. Slowing down the introduction of new mechanics would really help. Seriously nice job for the compo, very highly polished and fun. |
| Apr 21 23:46:00 | 5m 00s | The Purrfect Crime | Nice pixel art, and cute idea for the theme. SFX were kind of jarring, and I wished there was more stuff on the screen telling me what I should be doing. Nice job getting something completed for the compo!! |
| Apr 21 23:55:00 | 9m 00s | Hugline Miami | Seriously great audio and graphics! I would have preferred more variety or polish over more levels, but still a really well done job all around. |
| Apr 21 23:57:00 | 2m 00s | Skull Bomb | Really solid entry. Simple and well executed. Felt a bit aimless at first, had a hard time figuring out where to go. Even though I feel like the 'portal-like-female-computer-overlord' is a bit played out, it was overall a really compelling experience. Good stuff! |
| Apr 24 19:47:00 | 67h 50m | AntiCon | Nice work yo. Even though it's a small game, it shows off the mechanic nicely. Great audio! |
| Apr 24 21:27:00 | 1h 40m | Deadly rain | Really beautiful work, and an interesting concept. The randomness wasn't ideal, since it made it seem like I didn't have control over how I did, but with some handcrafted levels, this could be really cool. |
| Apr 24 21:32:00 | 5m 00s | Static Charge 'Cleaner' 5000 | I really liked that there were so many different ways to get disable the robots. Was a bit limited, which is understandable given your short amount of dev time, but I liked how far you tried to push the one mechanic. |
| Apr 28 12:02:00 | 86h 30m | Super Motor Jousting or... Katarmageddonari | Cool concept, but controls made it hard to do what I wanted. Also, a bit of in game instruction would go a long way. Really nice art style and concept though. |
| Apr 28 12:07:00 | 5m 00s | ColourBots | Nice graphics, easy to use controls, and clear objective. The level was a bit too small, and due to only one enemy type, combat got stale kind of quickly. Nice work overall, you definitely have a good start to an interesting shooter. |
| Apr 28 12:09:00 | 2m 00s | The other guys' weapon | Looks like your site is down, just get a not found error when I try to load it. |
| Apr 28 12:13:00 | 4m 00s | S-COM: Aftermath | Really cool concept that I really wanted to get good at. A bit too hard to understand what's going on though, or what the impact of different troops are. With some polish and better tutorial/guidance this could be a really really cool project. I hope to see more. |
| Apr 28 12:20:00 | 7m 00s | Rustinator | Nice job overall. I played longer than I thought I would. A bit of tutorial for controls (rmb drag mostly) and some more thoughtful level design/pacing would help a lot. Very solid start to a roguelike or turn based strategy game. |
| Apr 28 12:25:00 | 5m 00s | Giant Spiky Ball of Death | Really solid entry. Cool idea, easy to understand controls, and a good pacing. Only criticism I have is that I wanted more! |
| Apr 29 17:54:00 | 29h 29m | Get'em Princess! | Cool idea, but controls were a bit unforgiving. Was hard to get princess to go where I wanted. Also, lack of mouse capture on the webplayer made it hard to play. |
| Apr 29 18:04:00 | 10m 00s | GameRoom | Points for originality, graphics, and audio. The ring toss mechanic could use some polishing to make it 'feel' more fun. |
| Apr 29 18:07:00 | 3m 00s | The morning type | Cool idea for a typing game. A little more content and polish, this could be a great little learning to type tool. |
| Apr 29 18:11:00 | 4m 00s | Colour Code | The core mechanic is very interesting, using the right weapon for the right enemy. I wished there was more variety, however, and the number of hits it took to kill the enemies was too much for that early in the game. A bit of polish and variety could make this into a really cool game. |