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yokcos700

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TimestampSince previousGameyokcos700's comment
Dec 8 22:11:00 Square Kind of uninteresting and repetitive. But it's a solid concept which I could see being enjoyed by some fans of puzzle games and it definitely has potential to grow into a larger more interesting game. I daresay sound would be a great asset to Square, as well as a less generic name.
Dec 8 22:31:00 20m 00s Bullet Beat Graphically and in terms of sound, Bullet Beat is great. The gameplay is unique and interesting enough to pique and to keep my interest. Superb: 4 Stars.
Dec 8 22:47:00 16m 00s MeteorStrike 2hard4me. Keep running out of ammo and there's not really any indication of when you've been hit/are taking damage. Death comes too easily and there doesn't seem to be a way to restart. Also, I resent that the download is an installer rather than just an exe. This is all really frustrating because I want to play this game and get good at it and have fun, but I can't stomach the difficulty and inconvenience of restarting every time I die.
Dec 8 22:54:00 7m 00s Cube Shooter 31 I only played alone, so I can't comment on the multiplayer experience, but what I have played was good fun. The time mode is perhaps a bit pointless; a struggle to live very slightly longer than you otherwise would, but the classic mode is an absolute blast.
Dec 8 23:23:00 29m 00s Ludumoids Audio and graphics are kind of meh, but that's forgivable. The basic premise is good and the game is fun albeit frustrating when a damned white asteroid pops out of the edge of the screen when you're busy cleaning up red space debris and murders you horribly. I had good fun.
Dec 8 23:33:00 10m 00s SMBH (Survival Meets Bullet Hell) The graphics and sound obviously are a problem, but other than that, once you get a bit of practice, the game's really rather fun.
Dec 8 23:47:00 14m 00s Endless Abyss Kind of slow after a point. I can't be bothered to collect 10,000 golds just to reach level 4. The enemies seem to be simultaneously invincible and unable to attack, and can be safely ignored. I wonder how my character (happy face) is carrying all these swords. I like the concept a lot though.
Dec 8 23:58:00 11m 00s LED The audio and visuals are sublime and some of the level design is really rather great. Particularly, the animations at the end of a level are very satisfying. But at its core, this is still a maze game which, while they have their niche, are not generally great. Probably one of the best mazes I've ever played though.
Dec 9 00:11:00 13m 00s Event Horizon I think perhaps some more explanation as to how this game works is necessary. My attempts to accrue have only been met with defeat. D:
Dec 9 00:25:00 14m 00s Dock and Cover You know what? I've never seen a docking simulator before. I threw on the music from that bit in Interstellar and had a blast with this. But holy hell it is hard. I think this game is waaay harder than you realise. Either that or you meant to make these crises *really* severe. I'd be interested in playing more docking simulators now.
Dec 9 00:39:00 14m 00s Space Debris Bit slow to move and the AI is a bit dumb and non-threatening. This could be an interesting game if it ever gets some PvP though and faster ships. I'd be interested to see that.
Dec 9 00:54:00 15m 00s Hamburger in Hell You know what I like? The fact that there are so many options for the controls. You can play pretty much any way you want. Good show! As well as this, playing as a burger who shoots at donuts while the ever-changing world threatens eternal death is a ridiculous situation and I love it. The gameplay is good fun, the difficulty is ideal (perhaps it is worth increasing the difficulty over time?), and I have few complaints.
Dec 9 01:54:00 1h 00m birdsong Holy hell, I did not expect a game from Ludum Dare to suck this much time out of me. I adore the visual style and the audio is satisfying in most cases. The level design is amazing; it's been a long time since I've seen areas be re-used like they are in Birdsong. You have taken the time to make use of almost all of the available space; my mind was momentarily blown when I figured out you can walk along the bottom of the screen. Some of the platforming is infuriatingly hard, but it wouldn't be just for the game to be a pushover, no? Solid game through and through.
Dec 9 14:28:00 12h 34m I don't like Sectors Very compelling. I really rather like the music. I got a decent score (>80) on Easy, and I may return to attempt the same on harder difficulties.
Dec 9 14:37:00 9m 00s The Ludum Dare Cereal box Attempting to rate this seriously is... hard. It's innovative, yes. I've never seen a game which is just a picture of a cereal box. But simultaneously, as a game, it's pretty awful. I mean what gameplay is there; there's just a maze. You could at least have made it a sudoku or something. I won't deny that there's a certain absurd humour in this, and visually, it's not bad even though some of your assets are grabbed straight from Minecraft. But it's not fun at all and that's the most important factor. My deepest condolences: 1/5 stars. Would not recommend. <br/>It'd be funny if this wins.
Dec 9 16:14:00 1h 37m One screen puzzle I feel that I can't rate this fairly so I won't. I'm not entirely sure of how I'm meant to be giving my answers. I tried typing the numbers in, I tried WASD, and neither did anything visible. I can't tell whether or not my answer was even registered. Although I could hit enter to make the number next to the timer go up. That was cool.
Dec 9 16:42:00 28m 00s Aketa Good fun. Not a great fan of the constant fall/jump speed or the visual style, but the level design I dare say is sublime. Music's pretty great too.
Dec 9 17:37:00 55m 00s TDZSG RMB + LMB to shoot? Oh by Jove why? If the weapon doesn't have auto-fire, I find it *very* difficult to shoot at all, leading me to favour the default gun over any alternatives. There are no breaks in which I can check out the weapon options available to me. Other than that, I love me a good TDS and if not for the fact that the method of shooting is really rather dumb, I suspect I'd enjoy this.
Dec 9 19:32:00 1h 55m Follow the screen Technically that was on several different screens, I'm going to have to dock point for that. Yes, only three stars for theme. I bet you feel ashamed of your cheating ways. Totally ignoring the theme and making a game on many different screens. How evil of you! <br/> <br/>It's a fun game. I like that, with enough skill, you can win from the get-go on your first attempt even though I doubt many will. The idea that you are simply told how to win interests me as well. "Simply type [CENSORED]", it might as well say on a crystal clear plasma TV with perfect reception that I unlocked. Most games hide their victory behind giant walls of skill (Super Hexagon) or gigantic investments of time (Cookie Clicker), but Follow the Screen simply asks you to type [CENSORED]. If you can't make out the instructions, buy a better screen.
Dec 9 20:46:00 1h 14m Deadly Dungeon I like the use of the theme in this case; having a 'minimap' taking up the entire screen and the combat area being much smaller allows for a much larger and more expansive dungeon (Which looks like something out of Heat Signature). The combat is kind of delightfully simple which may not really be everyone's cup of tea. At times I was wishing there were a way to dodge or block attacks instead of every battle slowly chipping away at my HP which I have no way to regenerate without potions. (Please correct me if I'm wrong). Is that a werewolf you find that chases you from room to room? I didn't get a good look at it while I was running frantically between rooms for about five seconds before it murdered me. I'm sure you can defeat it by clicking on it enough, but I didn't think to try because I was panicking so much. The sound of the sword is very satisfying.
Dec 9 21:14:00 28m 00s Snowman's Land: SNOVERCHILL Really great competitive fun here. I can see there being a decently high skill ceiling which would be why the dev #rekt everyone from the stream. Solid in terms of graphics and audio. Difficulty is a non-issue because it's a symmetrical competitive game. Good show!
Dec 10 02:00:00 4h 46m Galaxia Looks like we've got the next Cookie Clicker here. You've truly brought idling to a whole new level. I can't say I'm glad. <br/> <br/>It seems you can't send all of your colony ships at once if you have more than millions. I don't know if that's intentional. It's disappointing though. <br/> <br/>I think you should have all of the digits in the font be of equal width so it is easy and at later stages, possible, to determine what order of magnitude you are on. Do I have quadrillions of launch pads or septillions? I can't tell; the number keeps changing width every second.
Dec 10 03:35:00 1h 35m SPIN-2 I'm surprised you didn't volunteer for judging on the audio. <br/> <br/>The score/target aspect of the game makes it quite distinct from Super Hexagon even despite the obvious similarities. The way the levels move in time to the music is still immensely satisfying. My main quip would actually be that given the arithmetic requirements, you can't actually lose yourself in the music and the game in the same way you can other rhythm games. I tried that and immediately lost. Other than that, this is an entirely solid game.
Dec 10 18:00:00 14h 25m Box The means of exiting the game is very unique; I like it. In fact, this game is innovative in almost every way except the title. I have not played nor seen such a sandbox game and I really rather like what it brings to the table. Graphically, it's very clear what everything it; red moving things are hazardous, everything else is fine (that I saw) and in terms of audio, it's solid (although music would be nice)
Dec 10 23:07:00 5h 07m Spike Jumper I'd say this isn't great. There doesn't seem to be a distinct visual style and it does nothing new for the platformer genre. There's a lot of problems with collisions; sideways spikes can kill me from about half a block away, much to my disdain. On one level, I was able to fall through a block and die via the spikes immediately below. Instant respawn is a bad idea. Give the player a second or so to see exactly how they died, to process what they did wrong. At the start, people do not need to be told that spikes can be upsidedown and sideways. We can see that. <br/> <br/>The music, however, is good even though it does not necessarily fit the game. The game technically fits the theme, but I think it was kind of cheaty with it but I can't really fault you on it; it was on one screen. The difficulty curve is pretty much perfect even though most of the difficulty is cheap and fake.