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| Timestamp | Since previous | Game | yokcos700's comment |
|---|---|---|---|
| Aug 25 18:24:00 | Tenebrous Expanse | So, I like the concept and its various golf-like features. The notion of being some kind of incomprehensible darkness-spreading being is very appealing to me for some reason. <br/> <br/>Although I must say that I found the game itself rather boring. After skipping to the last level, I discovered that there weren't too many game changing mechanics added, sadly. That's a pity because I think that with some more stuff there; some more variety to what I'm actually would be doing would be nice. Or maybe all the variety is outside levels 1-4 and the last level, I don't know. I must say that although the menu was slow to respond for me, the animations in the game itself were delightful, and filling in the screen with darkness was really quite satisfying, despite the mundane way in which I do so. | |
| Aug 25 18:31:00 | 7m 00s | You must not | The music was pretty fantastic, but I found it rather too hard. Maybe puzzle games aren't my forte, I don't know. I must say that I like the atmosphere you created here. |
| Aug 25 18:40:00 | 9m 00s | Dream | So, technical issues first: <br/>For whatever reason, my cursor was able to leave the game window (Web), so looking around was kind of an inconvenient thing to do. Also, the right side of the screen was cut off a little because some of the text was offscreen. <br/> <br/>I admire that you created an entire situation in this time, however small. Your game is clearly complete. The visual style, I'm not a fan of, but it's consistent and that's something lacking in a lot of games I see. Audio is kind of meh, but I very much like the alarm clock sound. |
| Aug 26 01:10:00 | 6h 30m | Goblins! | Such a clever game! I love situations like this where I am given some tools to solve a situation like this. Visually, it leaves something to be desired, but the gameplay and level design were fantastic. |
| Aug 26 14:03:00 | 12h 53m | Medieval alien encounter | Not the most original game; it reminds me of what Super Crate Box would be, if it had no interesting features. After a while, the game feels very much impossible to win as the knights and golden men crowd around. It's gotta be said though: The aesthetic is great. |
| Aug 26 14:13:00 | 10m 00s | Up There - A Monster's Tale | Graphically, this game is nice and consistent, and it looks good. Kind of inappropriate for a game about a monster slaughtering innocent hang-gliders and turning them into stars, but I can look past that. <br/>Occasionally, a flying sea mine (sky mine?) or beehive will approach too fast for me to conceivably react. You should probably stop that from happening. <br/>If I jump off a platform and land on the trampoline from a great height, my jump height is mostly reset. That was annoying. <br/>I'm pleased that there are platforms in the sky though. If there weren't, it would be a much more frustrating game. |
| Aug 26 15:24:00 | 1h 11m | Fortior | I'm not a fan of this particular game. I feel like you have a point to make and I'm not understanding what that point is. <br/> <br/>The character seems to take a moment to react when I press the keys. It's not a terrible thing on the levels I played, but if there's intense platforming action later on, it'll prove to be frustrating. <br/> <br/>I played the web version first and experienced some of the bugs you mentioned. So I then grabbed the windows version and had a crack at that. Completed it; good game. <br/> <br/>I would complain about the background, and would suggest that it would be better if it didn't repeat. Also, when I stand on some vertical walls, I'm unable to jump. <br/> <br/>It's a good puzzle game though. You introduce new mechanics reasonably often (although I don't know what the deal was with the yellow dots - I could finish the level without them), although you rarely combine these mechanics in interesting ways. The fact that much of the level is invisible to start is interesting. Mostly frustrating, I'll admit - INK did that mechanic way better, but it doesn't ruin the game. |
| Aug 26 15:31:00 | 7m 00s | Wasted Waters | Best ending to a game ever! Everything before the ending was not so good. Because I can't see the bridge when I jump, I can't control whether I'm actually able to eat people or not; I can't aim for my victims. In that situation, I'd like to do a long horizontal jump to catch as much bridge area as possible, but that can't be done because the game area is too narrow. Other than the time limit, there's not much opposition. This all changes once the bridge breaks, though: The end is far more satisfying than it has any right to be. <br/> <br/>tl;dr: Make sure the bridge stays lower, widen the play area, good game. |
| Aug 26 16:43:00 | 1h 12m | Monsters vs. Aliens | FATAL ERROR in <br/>action number 1 <br/>of Step Event0 <br/>Looks and sound fantastic, except for the jump sound which is rather too echoey. The gameplay, however, isn't great. As many people here are saying, slope collision doesn't exactly work. I'd say, however, that the game is too hard in a bad way. A lot of enemies kill you before you can react and the player is too large and too slow to reliably dodge. Jumping is incredibly slow, so you're super vulnerable in midair. The enemy variety, however, is great. Not necessarily fair enemies, but the fact that there's so many types of enemies in such a short level is great. <br/> <br/>I reached the first (only?) boss and partway into the fight, this happened: <br/>for object obj_boss_1_body: <br/> <br/>Unable to find any instance for object index '9' name 'obj_test_body' <br/>at gml_Object_obj_boss_1_body_Step_0 |
| Aug 26 17:25:00 | 42m 00s | Pass The Salt | "What is my purpose?" <br/>"You pass salt." <br/>"Oh my god!" <br/>"Yeah, welcome to the club, pal." <br/> <br/>Worst UI design 2015. The buttons look just like the bits that tell you how rich you are. I'm not given much information about what 'Steal Money' and 'Pass Salt' do. This is frustrating because there could conceivably be a pretty good game there (although it seems to just be a clicker game) but I've no clue of how to play. |
| Aug 27 17:18:00 | 23h 53m | Chompy | I really do like this game. Great difficulty curve, interesting implementation of ice (+Speed as opposed to the usual -Acceleration) and a good variety of mechanics. I'm liking the scan lines and screen distortion, screenshake, audio and visuals are great. The only complaint I could fathom is that falling in pits is maybe a bit too easy. |
| Aug 28 00:35:00 | 7h 17m | Bit by Bit | Score: 2489 <br/>The gameplay, obviously, is rather unoriginal. Usually games of this genre have you move with the keys, so to turn with the keys is a nice change. Visually, it works, but isn't fantastic looking. My main problem is how slow it is to restart and to access menus. There's an excruciatingly long fade out for no good reason. I had fun though. |
| Aug 28 01:53:00 | 1h 18m | 50 DKP Minus! | Well, I very much liked this game. I do indeed feel like a final boss or something. The enemy variety is huge, the skills and upgrades mean that you can raise the stakes drastically. The way this game deals with death is fantastic - immediately try the level again but with the XP you earned. And it's a very satisfying game to beat. 5 stars for you. |
| Aug 28 02:10:00 | 17m 00s | Oko Furia | Suck it guys, 78,000 points: http://i.imgur.com/ZRIavhA.png <br/>I am clearly the master of Oko Furia. <br/> <br/>I feel like a monster terrorising a city, the alarms and such in the background are great, music is great, visuals are great (barring the bullets from the 'copters), getting 78,000 points is great, game is 5 stars. Imma go play more Oko Furia. |
| Aug 28 03:55:00 | 1h 45m | Lady Bug | Man, what a game! It's very much a short game that I want to play more of, and a lot harder than I was expecting, but still very enjoyable. Sneaking through vents and destroying people and dodging bullets is immensely satisfying when done right. The audiovisual experience is sweet, the gameplay is excellent. I don't much like the controls, but rebindable keys is kind of a stretch for a game jam. |
| Aug 28 04:10:00 | 15m 00s | Earth Was a Bad Choice | "Iggy. Fire the nukes." <br/>Man, this is a fun game. Graphically, it's nice and consistent and I love the style. The music and sound is pretty great too. I like that in later levels, you added more stuff, despite the fact that the way to make it harder would be to remove stuff - more stuff is more fun. I appreciate that you don't start from the beginning on death. The whole thing feels like a very well made and complete game because it is just that - a well made and complete game. Good show, sir. |
| Aug 28 11:52:00 | 7h 42m | GROWL | 48.2 seconds, fools! <br/>So, you perhaps need to be a little better at explaining this game. I appreciate the sound play plays every time you complete a note, but it's not obvious at a glance whether or not a not is in range or not. When you complete one, it flashes again for a moment, which sometimes leads me to believe that it has not in fact been completed, and I need to go back to it. It also took me a while to figure out what the whole note-completion thing was about; I didn't fully understand how to play for a while. <br/> <br/>That said, once understood, it's a very nice fun and compelling game. You've got a nice gem on your hands here. The vigorous shaking of the screen at all times, you would think would be distracting, but no. Instead it simply serves to make the whole experience more intense. I was urged to defeat my previous highscore before 48s, so it's definitely something that I like to play repeatedly. Fun stuff, sir. |
| Sep 3 00:58:00 | 133h 06m | Fired | Moving the bullet is unnecessarily hard. Like, give us a crosshair or something. Slow-motion after hitting something only serves to increase frustration, as it's hard to know exactly when time will resume at its normal pace. I do like that it's there; having a moment of slow-mo after hitting something is a great idea. I just think the implementation leads to unfair deaths. Speaking of deaths, the restart time is way too long. It's about five seconds before I'm back in the action, forever in game time. Also, while every individual graphical asset looks good, they don't belong together at all. <br/>I must say though, that the audio is fantastic. The ambiance and hit sounds are great. The general idea that you have here is great. I simply think that the implementation is a little lacking and it bugs me to no end because I very much like this game, but these few little things like the slowmo make it unpleasant to play. That said, I did play it to completion. |