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Feedback comments for LD34
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| Timestamp | Since previous | Game | yokcos700's comment |
|---|---|---|---|
| Dec 14 09:44:00 | Until you've grown | I really like this! It's such a great idea and a unique take on the theme that I would never have thought of. Super good design and the difficulty curve is sublime! <br/> <br/>My main gripe is the long respawn time. There's like a one second long animation before I can respawn after dying. It's kind of unnecessary. Just let me try again immediately when I die. <br/> <br/>Also, the music's kind of repetitive. Obviously. But I think a game like this would do well with only ambient sounds. More effort in sound effects, less in music. <br/> <br/>If you plan on developing this game further, I suggest adding a line from the player character to the cursor so you can see where you're going to go, but also to make it optional. It removes some of the challenge, yes, but it's much more welcoming to new players. | |
| Dec 14 10:35:00 | 51m 00s | Beanstalks | Neat idea. I think, though, that the gardeners could be better implemented. I like the idea of a situation where you can carefully think about what you have to do, then do it fast enough for your beanstalks to not be chopped down, and you do do that in some levels, but often it's just a game of 'do this quickly while the gardener is distracted'. <br/> <br/>Still, the first few levels are very strong. Good difficulty curve, nice mechanics well explored. |
| Dec 14 12:59:00 | 2h 24m | Isle of Plenty | Ha. Because you can't build farms. Is joke. |
| Dec 14 13:06:00 | 7m 00s | Grow big or go home | What a novel control scheme. It's wakened a bit by the fact that I can't see my cursor, but the platforming is pretty solid, the difficulty curve is great and the length it delightful. It doesn't stick around long enough to get old and repetitive. Every level is a new challenge. Could do with a checkpoint on the final level, though. |
| Dec 14 18:15:00 | 5h 09m | Rogue Blast | Nice bit of weird grid-based bullet hell there. I like that there's a real sense of progression throughout the level; working your way to the heart of enemy camps to take them out. But why is the background music Megalovania? (Also, let me move diagonally) |
| Dec 15 05:47:00 | 11h 32m | Desperate Vessel | This is a very frustrating game. Going offscreen and not being able to see where I am means that it's basically a roll of the die as to whether I can get back on screen in time or not. |
| Dec 15 05:50:00 | 3m 00s | Color Dodge | The main problem with this game is the long waiting between waves. The main gameplay is fine, although losing quickly is very hard, but there's so much *nothing* between the waves. |
| Dec 15 09:12:00 | 3h 22m | Doomsday Preppers | I don't think I quite understood this game. It's got a great walkcycle and decent music, but all I fathomed how to do was pouring water on plants and picking up the apples, only to find that the apples weren't in my inventory. Given the limited supply of water, dying of thirst was inevitable. <br/> <br/>Help me out here, what am I meant to be doing? |
| Dec 15 15:00:00 | 5h 48m | M.A.R.E.M - Mind Annihilation Retro Explosion Massacre | There's no reason for your bullets to be yellow pixels. It's a videogame, make them as huge and powerful as you reasonably can! Yellow pixels are just kind of disappointing. <br/> <br/>You can't go wrong with evil exploding cyborg... dinosaur people..? Good idea conceptually, but the gameplay is just a matter of holding one mouse button then the other. I'd be alright with that if my bullets were huge and it seemed like the very earth were trembling when I shot, but my weapons seemed relatively impotent. <br/> <br/>Great background and effects, though. I do like the screen drunkenly wobbling around and zooming in and out. I don't know why it does, but I', glad it does. |
| Dec 15 15:15:00 | 15m 00s | Roguebots | Man, if the robots actually went where I clicked, this would be pretty fun. It took me maybe too long to realise that I could possess other robots. The wildly rotating camera is quite nice, I like it. You've got a good game here, but it's held back by how non-obvious its core mechanic is, and by the inaccuracy of movement. If those issues weren't present, it'd be an easy five stars. |
| Dec 17 04:57:00 | 37h 42m | TrainWrecker | Really needs to be more clear that the train is moving where you point it. Before I realised that, the game was very unfun and confusing. After I realised that (which I only found out from the comments), it was quite enjoyable. Having space as the shoot button is weird. It's probably be better to click to shoot. Great visual style, nice audio unless you're shooting constantly, at which point it gets a bit grating. No music, but it doesn't really need music. |
| Dec 28 01:51:00 | 260h 54m | Aggravation Cubes | The second level is far harder than any other. Even having completed the game, I'm still not sure how to deal with the green folks. <br/> <br/>The music restarts when you die. Not a great choice, that. |
| Jan 3 22:16:00 | 164h 25m | Germinate | There's nothing interesting or new here. Click on enemies to kill them and grow, if you're larger, you have less time to react to enemies. You grow too slowly though, so the game is boringly easy for the first thirty seconds or so, the sound effect and graphics are very bare, enemies always spawn in the same four places so there's no variety. It's not fun to me in the least. |
| Jan 3 22:24:00 | 8m 00s | Kill 'Mall | Kill (the)M all! Geddit? <br/>A brilliant evolution on the old 'snake' formula. You've found an excellent way to make it into not a grid-based turn-based game, and it's just as fun as the original, perhaps more so. Love the blood splatter effect and the title. Although, I am not deceived by your lie. I can tell that I am in fact not killing anybody, that my supposed 'victims' are in fact being teleported elsewhere at the moment of potential death. I shall not be fooled! <br/>My main complaint is that it's not a terribly deep game. I'm not kept interested in it past the first few minutes, for I am doing the same thing in the same situation repeatedly. The only difference is that I am larger, but past a certain size it doesn't really matter. Still, fun stuff. |