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Feedback comments for LD31
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| Timestamp | Since previous | Game | andrewkennedy's comment |
|---|---|---|---|
| Dec 8 03:55:00 | iJ | Great job as always! | |
| Dec 8 03:59:00 | 4m 00s | Seriatim | Good job! Finally got those arrays working ;) |
| Dec 8 21:25:00 | 17h 26m | Life of a Geek | I am a magical wizard who can jump through walls to take showers! Pretty mellow atmosphere, I liked it. I got a real Sims vibe playing this. The humor was well done also. |
| Dec 8 21:46:00 | 21m 00s | Fragile Ninja | Fun game! I saw your updates on the front page and knew I had to try out some robot-beheading action for myself! I got stuck on my way back to the door by jumping on a guard's body and got stuck in the floor :/ <br/> <br/>I really liked the music! |
| Dec 8 21:51:00 | 5m 00s | Cat-A-Clyscreen | The controls felt very nice and responsive! I ended up getting levels that had a bunch of cacti, which I felt was kind of difficult. Funny sound effects :) |
| Dec 8 21:56:00 | 5m 00s | Call Center Sim | Interesting guessing-game concept, but it would be nice to have some kind of subtle cues to help you know what answers to provide. I like the substituted names for name-brand products, pretty funny! <br/> <br/>Unless I was missing something, isn't "ask boss" always worse than just guessing? It costs you 1 point but so does guessing wrong. |
| Dec 8 22:44:00 | 48m 00s | birdsong | Once again, you've made a really good game that impressed me to no end. Keep doing what you're doing! <br/> <br/>Getting the wings was so satisfying! And the audio was a really nice touch! |
| Dec 8 22:52:00 | 8m 00s | Thief Before Dark | Pretty good start for your first LD, congratulations! I think the game was overall a little dark (I found it hard to see my guy sometimes). The ledge/wall climbing was a pretty neat feature. |
| Dec 8 22:56:00 | 4m 00s | Galactic Goat | This game really reminds me of Toto Temple Deluxe! I imagine it would be a lot more fun if I weren't playing by myself, but great job nonetheless! The controls were tight and dashing felt really good. |
| Dec 8 23:09:00 | 13m 00s | Gray Goo | Fun idea, and I liked the idea of switching between magnified and zoomed out to get an idea of where you are / see where there are enemies left. <br/> <br/>Sorry humanity. It's going to be the Gray Goo apocalypse because I'm not good enough to clear the screen haha. |
| Dec 8 23:16:00 | 7m 00s | The Paper Dance | I loved the music and the artwork. I did a theater theme too, but you definitely pulled it off waaaay better than I did haha. Really nice play on light and shadow. When the music picked up and the villain came out, it made me like, way happier than it should have. <br/> <br/>Congratulations to the soon to be newlyweds! |
| Dec 8 23:28:00 | 12m 00s | Noman's Dungeon | Heh, pretty funny use of the 'unofficial' theme! <br/> <br/>This reminded me very much of old DOS games. The gameplay and audio were pretty simple, but it really fit the mood of the game. It would have been nice to have some more difficult enemies, perhaps even just different colored slimes that were tougher. |
| Dec 8 23:40:00 | 12m 00s | Snowbie | Super hard to hit the U key while fighting for your life, maybe having something like right-click or a rest period between rounds would have made buying upgrades a lot easier. <br/> <br/>Pretty solid game though. The beginning is hard but with enough upgrades it becomes pretty fun to mow down hoardes of enemies with your little pistol :) |
| Dec 8 23:48:00 | 8m 00s | Claustrophobia | The lighting is very pretty! I loved using the torches. Game felt a little slow paced to me, but that's just personal taste. |
| Dec 8 23:52:00 | 4m 00s | Not Making It | Music is actually pretty cool! My only complaint is that I had to twist my fingers kinda weird to be able to hit LD31 keys quickly enough haha. <br/> <br/>That's a pretty hardcore punishment for not reaching the computer though... |
| Dec 8 23:56:00 | 4m 00s | SoundWaves | Fun game! I liked that it got more punishing the longer you left the speakers alive. Those green enemies were super annoying! <br/> <br/>It would have been so cool if different music tracks went away or even just the volume had gone down when you killed the speakers. |
| Dec 9 00:00:00 | 4m 00s | Escape from the Credits | I couldn't make it to the bottom - I kept losing by reading all of the names. It might not be everyone's kind of humor, but it's definitely my kind :) <br/> <br/>Fun game overall, good job! |
| Dec 9 00:06:00 | 6m 00s | Down The Rabbit Hole | Nice music. That and the text transitions really added a lot of nice touch to the game. I found the double jumping to be a little finnicky at times, but overall the platforming felt pretty good! |
| Dec 9 00:15:00 | 9m 00s | Zombies Vs Army | I loved being able to choose the different vehicles! I kept losing because the zombies were killing people and I wasn't good enough to keep them away haha. I don't quite see how it fits the theme though. <br/> <br/>Pretty solid work, good job! |
| Dec 9 00:19:00 | 4m 00s | Wild Wipers | This would make a pretty fun little mobile game! I wish I had an android to test out the apk. Fun game - you should definitely think about cleaning it up a little and submitting it to Google Play. |
| Dec 9 00:29:00 | 10m 00s | Visual Out | Hehe, somebody really wanted to do that avoid the light theme! I liked the visuals, they were pretty nice! Music fit pretty well with the mood. <br/> <br/>I would have enjoyed more uses for the stomping mechanic, would have been really cool. |
| Dec 9 00:36:00 | 7m 00s | Law Breaker | Mmm. Beveled pixels, glowing sparks? Must be deepnight :) <br/> <br/>Another great entry as always. Controls felt good, and the escalation of the police force was a really nice touch. <br/> <br/>I was slightly disappointed I was unable to steal a police car though. |
| Dec 9 01:41:00 | 1h 05m | Hectic! | Phew, this game is hard! I like that using the conveyor belts can be a really good thing (avoiding enemies) or a really bad thing (suck you into the spikes). <br/> <br/>The player and enemies could have used a little more contrast to make them easier to separate visually from the background. |
| Dec 9 01:48:00 | 7m 00s | SumoBall! | Nicely done! The shop screen was incredibly well done, and I loved how you use the same mechanics in game to purchase the upgrades! Being able to re-launch yourself with the cannon was unexpected and fun! |
| Dec 9 01:54:00 | 6m 00s | Kingdom Simulator 2015 | Unfinished? It's already got some pretty solid mechanics functioning. I'm not a huge text-game guy myself, but it looks pretty well laid out. Having the different colored areas for missions/buildings/people makes it pretty easy to identify what the sections are for, but a heading for each would be really helpful. |
| Dec 9 01:58:00 | 4m 00s | Dodgy Screen | Great concept, but I felt the controls to be a little unfriendly to the gameplay. It was overall a pretty enjoyable game. I liked having to sort of memorize the layout of the rooms before proceeding. It seems like it should be simple but it's not so easy to dodge spikes that you can't see! |
| Dec 9 02:02:00 | 4m 00s | The Fourth Wall | Haha, that ending. Simple, but pretty funny. Also, I liked the "failure" screen :) |
| Dec 9 02:09:00 | 7m 00s | Coming Soon | Hah. I like the homage to Return of the King. It would have been nice to have more things to interact with, but I enjoyed it nonetheless. <br/> <br/>Good job! |
| Dec 9 02:14:00 | 5m 00s | Le Voleur | Good work! It was kind of confusing at first until I got the hang of it. It would be nice to be able to lose the guard's attention by hiding out of sight. |
| Dec 9 02:19:00 | 5m 00s | LonelyPlanet | Clever idea, and the music was very fitting. I really enjoyed the art of the planet. <br/>The jumping mechanic really needs some work though - That combined with the bouncing as he walks makes the game frustrating instead of fun. <br/> <br/>Good job with the game overall! If you clean up the jumping mechanics, this would actually make a really nice mobile game, if you're into that kind of thing. |
| Dec 9 02:22:00 | 3m 00s | Core | Very fun! It's like the hacking game in Mass Effect! <br/> <br/>I'm definitely nowhere near getting a 20 though! I think my high score was 6 ... :( |
| Dec 9 02:29:00 | 7m 00s | Narwhal with a Gun | Great idea to have themed levels! The music and art were both really cute. The game felt like a variation of Mario Bros (the old arcade one) but with a gun twist! <br/> <br/>Random question - do you happen to use the 2D Platform Controller by jnamobile? |
| Dec 9 02:32:00 | 3m 00s | Faster than MMO | Hm, I like the idea but there was nobody to actually play it with. I'll have to check back later. <br/> <br/>Usually if you wanna do multiplayer for LD, it's a good idea to have bots. That way more people can play and rate your game. |
| Dec 9 02:40:00 | 8m 00s | $2000-$3fff | Can't believe I actually downloaded a C64 emulator to play this :). <br/>I had a lot of fun being all nostalgic :) |
| Dec 9 02:50:00 | 10m 00s | Force Feedback | Hah! Great job again guys! This was pretty funny, I had a good laugh flipping the car over and sending all of the objects flying around the room :) |
| Dec 9 03:48:00 | 58m 00s | Silk | Nice game! It was very atmospheric and calm :) |
| Dec 9 04:35:00 | 47m 00s | Labyrinth | Your music is always great :) The game was pretty simple, but fun nonetheless. The graphics remind me a lot of DOS games. Jetpack specifically! |
| Dec 9 05:40:00 | 1h 05m | The legend of Adlez: Knil's adventure | That was pretty sweet! I'm a huge Zelda fan, so naturally I had to try this. Wish you could have gotten all of the dungeons implemented, but there's still an impressive amount of content nonetheless. |
| Dec 9 05:47:00 | 7m 00s | SnoZonE | Oh my goodness, I played SO MUCH BATTLEZONE when I was a kid! The graphics were pretty nice, and it was the first time I've seen the fisheye lens used that really helped out the game! |
| Dec 9 05:51:00 | 4m 00s | brawling game | You had some really good mechanics - the physics felt nice, and the screen shake+time freeze when enemies get hit big was a great touch. Obviously, as you said, it's not quite finished but you have a good base to keep working on in the future. |
| Dec 9 05:55:00 | 4m 00s | Grokageddon | A little contrast between background/player would be helpful, but other than that I thought it was great! I like the fog of war touch - that combined with the procedural generation really made it feel like anything could be around the corner! |
| Dec 9 06:12:00 | 17m 00s | Desserts Killed Your Daddy | I enjoy the hand-drawn feel of the art. Everything's really cute and violent :) |
| Dec 9 06:18:00 | 6m 00s | Owls Ever After | I really liked this. Clever use of the theme with time-travelling. The art was nice, and it was fun just sort of peacefully reading about the owl family! |
| Dec 9 06:20:00 | 2m 00s | Sky Organ | Pretty sure I lost several good years of life on my keyboard after this game, haha. What a cool concept - and sometimes the pipes played some really nice music! |
| Dec 9 06:26:00 | 6m 00s | Robert's Run | Sonic 2 Special Stage! Loved the art. It was pretty fun, but it started to get a little repetitive and easy after a little bit. Maybe increasing the speed over time would add some more challenge? |
| Dec 9 06:29:00 | 3m 00s | Escape the darkness - by dearenot | Cool light mechanic! There were some interesting gameplay choices when you had to decide whether to cross the screen to get a torch that might die before you got there, or try to wait for one that might be closer. <br/> <br/>Getting hit by a lot of monsters in the dark was kind of annoying since you couldn't really see them, but I suppose that was the point! |
| Dec 9 06:33:00 | 4m 00s | BMQ | I like it! I think that if the players revealed just a little higher radius of vision it would have been more fun, because otherwise you have to move rather slowly. <br/> <br/>Being able to lay down your own traps was quite a fun touch. |
| Dec 9 06:37:00 | 4m 00s | Disco Kitty Nightmare | Hah, that was a pretty funny game. Disco music was nice. I thought it was pretty difficult to tell what was going to hurt me and what wasn't. <br/> <br/>The disco colors were great. We could all use a little more neon in our lives :) |
| Dec 9 06:43:00 | 6m 00s | Blue Screen of Love | WE TOOK OVER THE INTERNET! Dorothy and I are in love forever. <br/> <br/>Great game. Really funny! There should be more dating sim style games like this on Ludum Dare! |
| Dec 9 06:49:00 | 6m 00s | CUBE Clicker | I've played an unhealthy amount of cookie clicker. Looks like I'll be playing an unhealthy amount of this too haha. Great job! |
| Dec 9 06:55:00 | 6m 00s | OMNI | That was fun and also pretty challenging. I couldn't make it to the end, but I did have quit a lot of fun failing over and over and over and over :). Great use of the theme. Very fitting music as well. |
| Dec 9 07:07:00 | 12m 00s | Tightrope Theatre | Great work! The gameplay reminded me a lot of your Steam Rogue GB. <br/> <br/>I used a theater/curtain effect too! (Yours was way better though haha). |
| Dec 9 17:39:00 | 10h 32m | Space Battle - Multiplayer | Aw man, I really wish there were other people to play with. The in-flight controls felt really nice. I liked the randomly spawning crates with upgrades in them - feels like playing Worms again :) <br/> <br/>For some feedback on the controls, I would suggest that when the player hits the planet, they sort of snap to it and don't have to rely on the rotate keys to make them stand upright. It felt a little weird to me. <br/> <br/>Other than that minor gripe, I liked the game! I'm going to keep checking back to see if more players are on so that I can actually give it a rating. |
| Dec 9 20:28:00 | 2h 49m | One Screen Worship | Haha, that was pretty funny. I like all of the different descriptions for the channel name. <br/> <br/>The character design was not my cup of tea, but the art was all very well done. Definitely a very nice aesthetic going on here! |
| Dec 9 20:34:00 | 6m 00s | One screen, one shoot | Nice job with the map generation, but I kind of agree with seledorn. In the future, it might just be better to do a front page blog post about your experience, challenges, goals, etc. That way you can still show off your work. As it stands right now, you're kind of setting yourself up to have a lot of negative comments written. <br/> <br/>Go ahead and publicly publish your code framework for the procedural generation and next LD you can pick up where you left off with this idea! I like the map - looks very much like an above view of a city/street layout. |
| Dec 9 20:39:00 | 5m 00s | no trudno | Cool concept for a game. It would be great if there were certain traps - like if you dig under yourself you might fall into a trap, or if you dig above something falls on top of you. Right now, you can just kind of keep clicking everywhere since there's no shortage of fuel to be found. <br/> <br/>I'd definitely keep developing this idea, because it could turn into something really cool. Like an infinite Dig Dug! <br/> <br/>Oh, and great music :) |
| Dec 9 20:56:00 | 17m 00s | Gingerbread Castle | Pretty fun idea, I especially enjoy being able to put up a wall barrier and throw across it. Take that elves! <br/> <br/>The movement/throwing/gathering felt a little too slow or unresponsive to actually stand a chance against the elves. In the future, it might be better to speed up these actions that the player is going to repeat a lot. <br/> <br/>Overall, good job! |
| Dec 9 21:07:00 | 11m 00s | SnowCard | Phew, you definitely didn't make it an easy game! I got a few of the decorations off, but got a little lost after that. I think maybe the clues that I needed to find were behind the Christmas decorations haha. <br/> <br/>I did really like the fact that guessing right/wrong had different audio effects. It provided good feedback to the player. |
| Dec 9 21:17:00 | 10m 00s | Killine | Haha, that boss :). I'm getting strong vibes of the World's Hardest Game. <br/> <br/>Really great job, I love difficult fast games like this. My only little gripe is that the audio repeated quite an awful lot. |
| Dec 9 21:23:00 | 6m 00s | Cuberot | That was a really nice experience :). I really like the color pallete, and that character is just great! <br/> <br/>Fun little puzzle mechanics. It would have been cool to have more of those gravity-based sliding blocks, but I know you only have so much time to do things during the competition time. <br/> <br/>I'd definitely play more if you developed this further. Great work! |
| Dec 9 22:10:00 | 47m 00s | INtire | Loved the art, and the music was really fitting for the game! <br/> <br/>I had to play both characters at once so it started to get kind of confusing playing both of them haha. |
| Dec 9 22:23:00 | 13m 00s | Leaving | Absolutely gorgeous art. The attention to detail that you put into the animations was really great. Especially liked the digging animation. <br/> <br/>It almost felt like a mini-Animal Crossing. Crushing rocks. Trading stuff with your neighbors. Great work! |
| Dec 10 00:12:00 | 1h 49m | Starring Annika | I got a C! <br/> <br/>Love your character design! |
| Dec 10 02:27:00 | 2h 15m | ATTACK ON RADMARS | Fantastic. That was really fun! <br/> <br/>The difficulty curve felt very appropriate, and the controls were tight and responsive. Great art, fitting music too! |
| Dec 10 02:41:00 | 14m 00s | Laundry Day | Clever idea, but the game sort of locked up for me. I clicked on the phone and then opened a washer and both UIs were open. Then I could never leave the phone screen. |
| Dec 10 03:11:00 | 30m 00s | A Link Between Screens | Really fun idea! I'm not very good at puzzle games like this so I wasn't able to get very far before I gave up (sorry!). <br/> <br/>I'm a big Zelda fan, so I love the feel of the game. Cool otomata music :) |
| Dec 10 18:55:00 | 15h 44m | Darumaban | Oh wow. I thought that it would be super easy and then I screwed myself over by blocking myself from ever getting enough snow through a narrow entrance. There's definitely a deeper puzzle aspect here than first meets the eye! <br/> <br/>Fun music and nice little puzzle game you've got here :) |
| Dec 11 03:54:00 | 8h 59m | DisChord | Ok, you REALLY stumped me on some of these puzzles! <br/> <br/>The mood is really nice, and I love all of the little sounds that the gems make. Good work! |
| Dec 11 04:03:00 | 9m 00s | Walk the Plank | Wow you just made level 7 impossible didn't you?!?! I can't get above 30 even when I'm at my best. <br/> <br/>Such a funny idea. Loved the music and the different poses for the pirate captain. <br/> <br/>Also... Pirate-Game-Developers unite! |
| Dec 11 04:19:00 | 16m 00s | Microphyla | Great game. You really nailed down the Metroid feel on just one screen! <br/> <br/>I was also quite a fan of the speed boots! |
| Dec 11 04:27:00 | 8m 00s | Hunt The Yeti | Ahhh wave 4 started to get serious! <br/> <br/>Really fun game. Loved everything about it. The music was really fitting, and the mechanics were well polished. |
| Dec 11 16:23:00 | 11h 56m | ROCKROCKET | Great game! I'm really surprised that was just the first one you've ever made! <br/> <br/>I liked the art, and the mood was well done also. The only thing that I'd really change is that some of the blue dots were really difficult to find (more specifically, the paths that lead to them). |
| Dec 11 22:15:00 | 5h 52m | Mobius Dungeon | Just saw this game on Ludum Dare to Believe and had to try it out myself! Really fun concept, I can definitely feel the Zelda influence. <br/> <br/>I would love to see more done with this concept, I think you have a really good base going here if you were to develop it into something further! |
| Dec 11 22:21:00 | 6m 00s | Shinobi Showdown | Woah this was pretty hard to control - but that was also part of the charm! It felt like QWOP ninja haha. <br/> <br/>The slow-motion made for some hilarious action moves. Great job with this! |
| Dec 11 22:34:00 | 13m 00s | 0000 : Press Z | Nice! I saw the updates on the front page but forgot to bookmark it so that I could find it again. <br/> <br/>My only suggestion would be to slow the character down a little bit. It's pretty hard to do precise platforming when he moves so fast. |
| Dec 11 23:15:00 | 41m 00s | Weaponrise | Decent game an pretty good controls. The fact that bullets cancelled each other out actually made it pretty hard to even damage the enemies. It made grenade spam the only viable solution at first. Which actually isn't a huge deal since it was fun using the bombs! |
| Dec 11 23:20:00 | 5m 00s | Gifts Galore! | Haha I got to around 100 and then they started falling SO FAST! I liked the music choice. The game, as others have stated, was pretty simple but it worked well. <br/> <br/>One suggestion I would make is to have some "bad" gifts that you have to avoid picking up. That way you would have to think about which ones you're grabbing. Could make the game a lot more engaging with just a simple change like that! |
| Dec 11 23:24:00 | 4m 00s | Piecing The Puzzle | Game won't load. |
| Dec 11 23:26:00 | 2m 00s | Sdioretsa | Love the idea for this game. Asteroids was one of my favorite games way back when. |
| Dec 11 23:29:00 | 3m 00s | Screen invader | Great idea for a game but the controls are really difficult on QWERTY setups. <br/> <br/>Having an arrow key control scheme as a backup might be a good idea for the future! |
| Dec 11 23:38:00 | 9m 00s | Evoccalypse | Great idea, but it really needs some balance. It's entirely possible to play 'perfectly' but lose in the first 10 seconds. <br/> <br/>I had a little luck when I got the laser early, but prior to that it was a little painful :S. I also agree about the varying art styles. It would be nice in the future for you to create some kind of style guide and have everyone stick to that in order to establish some consistency. |
| Dec 11 23:42:00 | 4m 00s | Puzzle Pieces | Gah, the puzzles are so hard! I love the music, and the art is really good. <br/> <br/>I'm ashamed though... the best I got was 2 pieces stuck together XD |
| Dec 11 23:47:00 | 5m 00s | Ever Expanding Dungeon | Hm, was there anything except just copies of the same room? I probably am missing something. <br/> <br/>After a couple rooms everything got so small that I couldn't really tell what was going on. <br/> <br/>I think I see where you were going with this game, and I like the survival aspect of it - especially being caught in some endless dungeon that you're trying to escape from. |
| Dec 11 23:52:00 | 5m 00s | Operation: Dead Man | Interesting idea, shame you weren't able to work on it longer. I like the idea of exploring the emails/using a virtual "computer". I found the hitboxes for the icons to be kind of weird until I realized I had to click the corners. |
| Dec 11 23:56:00 | 4m 00s | Those Walls | I really enjoyed the concept. It's a shame that spamming ended up being the best approach. Maybe a good way to avoid that would be some circles that you shouldn't pop? |
| Dec 11 23:58:00 | 2m 00s | Sir Sorts A Lot | Great graphics! I really like the aesthetic that you went for... certainly brings me back! <br/> <br/>Like others have said, it would really benefit from a lose condition. |
| Dec 12 00:03:00 | 5m 00s | containment | A little simple, but fun nonetheless. Didn't look like the score was working? It seemed stuck at 42 no matter what. <br/> <br/>I tried boxing in the ball shooter but then the balls just kept popping through the walls D: |
| Dec 12 00:11:00 | 8m 00s | Alt+F4 | Clever idea. First time seeing Lycos in like... over 10 years haha. <br/> <br/>I found out that you can fly forever. That combined with no damage/hp made it a little easy. |
| Dec 12 00:15:00 | 4m 00s | Santa is Dead | Hm, there were quite a few problems with collision detection it seems, or maybe I'm not just attacking right? <br/> <br/>Also it would be nice to have Santa start moving immediately once you hit left or right. At first I didn't even realize I could move. <br/> <br/>Good first start, I'm sure you'll come back and do even better next time! |
| Dec 12 00:17:00 | 2m 00s | Emojifish | Hm, I'm not really sure what I was doing. I put my anchor down to catch a fish and a whale ate it. Then when I tried to restart, the OK button was apparently a rigidbody and started moving everywhere. And I still didn't get my anchor back :( |
| Dec 12 00:21:00 | 4m 00s | Snowbert | Heh, I loved building the snowman! Simple point-and-click game, but fun nonetheless! |
| Dec 12 00:28:00 | 7m 00s | Ab Intra | Well, that was creepy! <br/> <br/>I really loved your art. I jumped the first time that guy grabbed my hand by the bed. |
| Dec 12 00:35:00 | 7m 00s | Rooms | Really neat art. After the flashlight, I went to the room below but couldn't really find anything to do. <br/> <br/>Controls would be nice. Even if you just post them in your game description here, it will help people know how to play. |
| Dec 12 00:37:00 | 2m 00s | Lumberninjack [unfinished] | Neat idea. I like the animation for the cutting - and the programming you did for that is really neat. <br/> <br/>When I move the mouse though, it seems like the cuts are really random. And either the camera zooming in is a bug, or it's just really fast - I'd maybe tone that down a bit. |
| Dec 12 00:40:00 | 3m 00s | Rocket Tennis | Pretty cool breakout clone. I would have preferred that the movement of the paddle not ramp up in speed, but rather be constant since it was a little hard to be precise. That could just be me though :P |
| Dec 12 00:43:00 | 3m 00s | Your Game of Life | Kinda neat. It's more of an interactive application than a game though. |
| Dec 12 00:45:00 | 2m 00s | Adventures of Pug | You have to put the HTML file in your "Public" dropbox folder if you want the site to work. |
| Dec 12 00:47:00 | 2m 00s | Murder on Stage | Oh nice! I made my game in a theater too! <br/> <br/>You've got a good dialogue system going for this, good work! |
| Dec 12 00:51:00 | 4m 00s | Of Carrots And Blood | I got to 62! <br/> <br/>I like the little slowdown mechanic when the enemies explode, nice touch. Also consider turning the music down a few notches, it's pretty loud at the moment. |
| Dec 12 19:17:00 | 18h 26m | Screen Ego Aegis | I really like the art! |
| Dec 12 20:22:00 | 1h 05m | Contact Cowboy | Awesome game! I wish I had a second person to play with. |
| Dec 12 20:29:00 | 7m 00s | Snow Need To Rush | Ah, I made it a little over 700. Cool game, but I was starting to get really dizzy after a while. <br/> <br/>Maybe if the game was more zoomed in and the radius of the circle was larger it would cause less motion sickness? <br/> <br/>And I don't care if it wasn't good for anything - I loved being able to throw my head! |
| Dec 12 20:35:00 | 6m 00s | One Room Dungeon | Love the arcade feel, the music, the sounds... everything! <br/> <br/>Totally dig the distillation of a dungeon game down into a one-screen game. |
| Dec 12 23:16:00 | 2h 41m | A Fine White Line | I really liked the art style - it was a really clever way to do a top-down game! The audio really helped set the mood. <br/> <br/>I definitely was a little lost on what to do. I could never find anything to wipe the hammer off with and it didn't seem like the sink was going to work for that. My life as a violent criminal was rather short lived :) |
| Dec 16 17:03:00 | 89h 47m | Slam Dunkin's Beat The Crap Out Of Everybody | Pretty funny game. I'd love to try it out with another person. <br/> <br/>The W attack didn't feel like it did too much, I had better luck just flying up in the air and falling down on my opponent's head. |
| Dec 16 17:09:00 | 6m 00s | Jelly Test | I think that it would be more fun with a timer to see how long you've lasted. <br/> <br/>That being said, everything else about it felt pretty well polished. I particularly liked the little jelly pieces left on the ground after the character had exploded. |
| Dec 16 17:56:00 | 47m 00s | super touch | I would love to be able to play this and give feedback, but I don't have an Android device :'( |
| Dec 17 23:05:00 | 29h 09m | Super Snow Girl | I love it! Good pixel art, really fitting music! <br/> <br/>The snow powers were both really cool. I'm partial to the bouncing snowball myself! <br/> <br/>So jealous of your art skills! |