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| Timestamp | Since previous | Game | Snoother's comment |
|---|---|---|---|
| Aug 25 23:47:00 | Secret Place | Twine erotica. Quite possibly my favourite niche. There were some really weird, great lines in it -- "early wetness as you melt inside me", "a silent hiss of chemical infatuation". Congrats. | |
| Aug 26 00:04:00 | 17m 00s | Cablage | As people have said, it sets a fantastic mood. Eerie sound effects that sound like digitalised gregorian chant in slow motion. Plus the stylised graphics and lighting, which are quite impressive I imagine for a mere three days work. <br/> <br/>I don't confess to really get its purpose, and more would be better, but it is really immersive regardless and certainly gets top marks for mood. |
| Aug 26 00:12:00 | 8m 00s | Into the Woods | Really good piece. Thank you for writing it. <br/> <br/>My only gripe is that it doesn't break with the default Twine font and layout. But that's superficial I suppose, and the prose itself is quite evocative. |
| Aug 26 00:39:00 | 27m 00s | New Ludum Dare Game | I enjoy the spirit of the game -- but like others, I wish there were more of it. Still, it's good that you entered and what is there is definately fun to play through. Other things get in the way of completing, I completely understand and was nearly in that position myself. Can we expect a post-compo release maybe? |
| Aug 26 11:03:00 | 10h 24m | Capsule | I really looked forward to playing your entry after seeing what you did last LD, and this lived up to all my hopes. I think I preferred it to your last one actually: the initial premise is perhaps less gripping, but the story felt more engrossing, it was equally as well written and funny, and it's quite possibly the most gorgeous-looking twine I've seen. It's a high scorer, for me at least. Really don't know how you managed it in 48 hours -- I'm kind of envious. |
| Aug 26 11:07:00 | 4m 00s | First Encounter | Wow, that's not something I've seen before! My only complaint is that it would have been nice to have some css effects, not just the Twine defaults, especially considering you're also using graphics. |
| Aug 26 11:16:00 | 9m 00s | Starlight | I love the take on the theme. And it's enjoyably silly, while also being rather pretty to look at too. 5 planets left to find... |
| Aug 26 11:41:00 | 25m 00s | TAUPE | This is really, really enjoyable and innovative. Taupe will never be the same. And considering this is your first Twine... well... it's very impressive. Looks sleek and gorgeous, and the mood is fabulous, especially with the music on to. <br/> <br/>But... <<mild spoilers forthcoming>>After drinking the orange juice I can't seem to get much further. There's the bedroom and the small patch of wall that I'm guessing are the next bit, but there seems to be no way to progress, so I'm left wandering aimlessly. Maybe I'm just being stupid -- in fact that's probably likely. I'll definitely be replaying it though, so maybe I'll work it at a later date. <br/> <br/>Anyway, well done! |
| Aug 26 11:46:00 | 5m 00s | Reach | It has promise, and it's good that you fiddled with the default Twine format to make it look more unique. But obviously it isn't complete so it's hard to fully judge. <br/> <br/>Also I recommend that you host it on http://philome.la/ At the moment you've put it up as a web link but it actually has to be downloaded -- this will probably annoy people, trust me, and you may well lose potential players because of it. |
| Aug 26 12:09:00 | 23m 00s | A New and Beautiful World | Wow, this is an admirably large story. I was initially suspicious at the lack of choices, but by the time the game had reached it's fabulous ending it made sense to me. Well written with some interesting ideas. Congrats. I need to replay it now and try the other path... |
| Aug 26 12:15:00 | 6m 00s | Parallel Rift | Only managed five clones, but it was really addictive and polished. Plus it's a clever take on the theme, with music and art do a really good job at setting the mood. |
| Aug 26 13:18:00 | 1h 03m | Zanlings Match - Connected Worlds | I'm loving the style and use of theme! As another guy said, the ethereal audio set against the dating show mechanic produces something really unique. The graphics and colour scheme are fabulous too. I'm stumped trying to think of criticisms -- well, besides the obvious desire for the game to be expanded. I think these kind of peculiar, creative games are the reason LD is so much fun. |
| Aug 26 13:38:00 | 20m 00s | Seminecata | The drawings are lush and lovely, but the animations could do with a bit of polish. However, for 72 hours it is admirably pretty -- and creepy. |
| Aug 26 16:06:00 | 2h 28m | Advesperation | The second Twine+Unity game I've played this LD. Really interesting combination that I never knew was possible. I agree about the second bit not working though, and it is terribly maze-like which is always worrying. The first section has promise though. |
| Aug 26 17:22:00 | 1h 16m | Generic Space Adventures | I actually like that it feels like aimless wandering; a mini exploration game. It would be nice to have more encounters, perhaps some with a bit more substantial text or interactive. Maybe even give each planet a more unique feel, its own narrative -- but I'm fully aware that that's a hell of a lot to expect for 48 hours. |
| Aug 26 17:28:00 | 6m 00s | The IT Support | Yeah, the ending felt like a bit of an anti-climax, sorry. But I loved the build-up before that. I was fascinated to know what was happening to Sarah and the game completely subverted my expectations. (I was prepared for it to be standard day-in-the-life of an IT support guy.) |
| Aug 26 17:46:00 | 18m 00s | Circling Circles | I must admit I have a thing for these kind of evocative minimalist pieces, and this is no exception. I love the mood that the austere graphics and reflective midi music brings. The dynamics of the music are a bit rough though imo, and a touch jarring because of it. But mostly the music's good. Gameplay-wise, it's addictive and challenging but is simple and doesn't overwhelm, which is the perfect balance I suppose. Thanks for making it! Have to check out the Oval game you mentioned next. |
| Aug 26 17:55:00 | 9m 00s | Oval Opposites | I'm loving how this pairs with Linus Lindberg's game as a unique take on the theme. Mostly the same things I said there apply here, except that I think the music is a bit better for this game; however, the mechanic is perhaps slightly more interesting for Linus's game. Otherwise, both have wonderfully subdued graphics and gameplay mechanics that set just the right mood. And I absolutely love minimalist games. Congrats. |
| Aug 26 21:45:00 | 3h 50m | Where Are Your Friends Tonight | Thank you for this. I felt I could really relate to this as I'm now moving on in life, finding out that I'm no longer tethered to certain friends as I once was; they are quickly becoming 'old friends', people who you meet with only to indulge in nostalgia. <br/> <br/>The game could do with some fleshing out, as you admit, but I did find the people believable and was able to connect with them. And the premise is of course very good. <br/> <br/>One bug, I think : clicking the 'farewell' button doesn't make you leave the chat if it's the first option you click. |
| Aug 26 21:56:00 | 11m 00s | Interstellar | Nice graphics and music, which set up well the feel of the game. And the gameplay is very addictive (especially thanks to the scoreboard); and I particularly like how the gameplay ties in with the theme. But the difficulty does seem a bit inconsistent. Sometimes you'll hit an essentially impassable cluster in 5 seconds, other times you'll glide through with ease for at least 20 seconds. |
| Aug 26 22:08:00 | 12m 00s | Mage Hunter | Well written with a nicely expansive story. It's also quite pleasingly presented, unlike some other Twine entries that use the horrible default css settings. And there's a hell of a lot packed in there for a LD game, so well done! |
| Aug 26 22:14:00 | 6m 00s | IGT | I like the use of theme and it's pretty well written and engaging. But it would be better if the music didn't restart with each new passage, and it could have done with greater interaction -- not necessarily more choices though, if that at all makes sense, just more opportunities for the player to indulge their obsessive urge to click things. |
| Aug 26 22:38:00 | 24m 00s | Familiaris | A gorgeous game gorgeously presented. The interactivity actually felt about right for me: just enough to maintain player interest but always focused on the story, which is what this game's really about. However, if you include timed sequences in a future version as you say, I think it would improve pacing. |
| Aug 26 22:55:00 | 17m 00s | Interstellar, Inc. | Yay I won. It was confusing at first but you quickly get the hang of it. Then it gets addictive quickly. |
| Aug 26 23:13:00 | 18m 00s | Intranet | Gripping story. Really nice use of timers to set the pacing and an interesting take on the theme. All-in-all, a high scorer. |
| Aug 26 23:27:00 | 14m 00s | Twin Souls in Parallel Worlds | I'm loving the entries that took the theme to mean love -- and you've done a really good job fitting that into a dual-character puzzle-platformer. The music is nicely stylised, but can at times almost feeling like a retro porno, which I'm not sure is what you intended... But maybe that's just me being kind of creepy. Anyway, good work! |
| Aug 26 23:32:00 | 5m 00s | I FEEL IT EVERY LATE MORNING | Those graphics are just so pretty. And the music fits it perfectly -- a kind of majestic weirdness. I played it with my lights off. |
| Aug 26 23:38:00 | 6m 00s | Disconnecting People | This feels remarkably polished. The graphics look stunning, the music feels just right and the controls are really smooth. The graphics in Bonus Time are pretty too. I'm already addicted -- can't wait for the highscore menu. |
| Aug 26 23:42:00 | 4m 00s | NOODLE FEELING | Oh wow. That audio. Those graphics. Noodles. This is amazing. |
| Aug 27 13:58:00 | 14h 16m | Cesarino's Friendly Interplanetary Delivery Service | That was really fun. And the physics made the game kind of comedic (in a good way) -- all the bumping into planets and what not. That's not to say the controls aren't tight; they certainly are. <br/> <br/>More variety would be nice, however. But considering the goal is only to reach level 8, the game doesn't really overstays its welcome. |
| Aug 27 14:46:00 | 48m 00s | Thinkings | Great premise and mood. The last two puzzles I had to look to the solutions for, but otherwise the gameplay was great, with some really fabulous quotes to help in solving the puzzles. I wasn't that fond of the music, I must admit, but being given the option to toggle it alleviates that problem I suppose. |
| Aug 27 16:17:00 | 1h 31m | A Ludic Proof of the Difficulties Inherent in Finding a Proper Skull | Very interesting. Took me a bit to get it, but when I did it became quite impressive. Definitely one of the best entries I've played so far. |
| Aug 27 19:36:00 | 3h 19m | Our Worlds | The graphical style looks really nice, particularly the distinct colour palette for both the boy and the girl, and the music also works very well. Gameplay-wise, the premise is very good, and it can most certainly be fun, but I found the control a bit inconvenient. Nevertheless, it is a really good game. Congrats! |
| Aug 27 19:53:00 | 17m 00s | Boy and Dog and Mysterious portal | The graphics and animations are truly lovely. The controls, although perhaps initially overwhelming, quickly become intuitive and usable. (And what is it about piss buttons that make them so fun? The dog must have gargantuan bladder considering the amount of times I made him pee just for the giggles. Terribly childish, I know.) I wasn't overly keen on the puzzles, I must admit, but they weren't that bad. Overall, however, it's a really good entry. I do imagine it would have been great to have played this two player. |
| Aug 27 20:28:00 | 35m 00s | 13 minutes of light | Oh my God the 'home sweet home' ending melted me -- I'm way too soppy I think. I almost don't want to replay it because that ending feels so right. <br/> <br/>The story was wonderful and really well told through. And the letter mechanic worked extremely well, both through the varied choices and the ability to glimpse at the effect of said choices. I also loved the detail that went into the political backdrop and all the various reddit posts. It kind of even works as an anti-war polemic, but it's a romance at its core, and you've done that very well. The characters are very much believable and the romance was almost tangible. Really fabulous entry -- dare I say the best I've played yet. (And I haven't even mentioned how good the graphics and music are. Sorry, this entry has got me really excited. It's exactly the type of game I wanted to play this LD.) |
| Aug 27 23:09:00 | 2h 41m | Crece-above-Clouds | I was sceptical at first, but it turned out to be really good. The engaging banter that makes it more than just another survival strategy game; the fabulous soundtrack (of which I can't wait to get a copy); the addictiveness of the gameplay. <br/> <br/>However, it would be nice if the gameplay had more variety -- maybe more than just turrets to deploy, a greater variety of trading. And I didn't wholly like the graphics. They look very polished, but at the same time they feel too clean and bright to me. I don't know, it just felt like the characters and the game world both have a roughness and the graphics go against that. <br/> <br/>Despite that, it's definitely a high scorer in many areas. And the problems mentioned are stuff I don't think you could have done in the time frame. So I find it hard to penalise you for them. <br/> <br/>Look forward to seeing the story mode! |
| Aug 28 12:33:00 | 13h 24m | Where have you been so long? | I have some political disagreements with it, but I like how it evolved from a mundane slice-of-life game a politically-centred game. <br/> <br/>The ending felt kind of superfluous though -- (I paraphrase) the "now I can see!" quote -- kind of spelling out what had preceded. And also I felt it to be a bit arrogant (sorry): that he has suddenly became this enlightened, insightful person because of a few contentious viewpoints. <br/> <br/>I think it would have been more effective had you argued and not asserted. Try to show the player why these things are bad and not just instruct them to think that these things are bad, if that makes sense. Otherwise it's just preaching to the converted and fails to influence people like me. <br/> <br/>Still, it's really nice that you tried something different and I was certainly intrigued while playing it. The graphics and music also work very well. |
| Aug 28 19:26:00 | 6h 53m | e|merge | I really liked the story and the mood set by the music and graphics, but I have to second what GrooveMan said: it would probably be better in Twine. I admit a bias towards Twine, but I feel a choiceless narrative like this is very much possible in Twine while not so much in Ren'Py. As is, it doesn't feel like much more than electronic non-interactive fiction. But then I am tied because I do like the story, but I would like to see it enhanced through some degree of interactivity. |
| Aug 28 19:45:00 | 19m 00s | Crisis Culture | Loved the stylish graphics and how they fitted the odd, distinctive characters. It is definitely an entry that will stick in my mind. Congrats! |
| Aug 28 20:03:00 | 18m 00s | Alice Anxiety | This oozes mood and style. I love the graphics and the lush, poignant music. The story premise is good, but it finishes just as things are starting to get interesting (I'm guessing you ran out of time, which is understandable). It's also quite interactive for a Visual Novel-style game, which works quite well. Nice work |
| Aug 28 22:37:00 | 2h 34m | Any Moment | At first I felt sceptical towards the lack of interactivity -- until I was asked 'have you ever lost interest in something you really loved?' And I was told to press space when I was ready. It made me pause, hesitate, contemplate. The game suddenly became profoundly interactive. Well done. <br/> <br/>The tiresomeness of instant message and 24/7 social networking have really been dragging me down lately, so I was gripped from the start of the game. Then the intimate discussion of depression, the cathartic need to have some listen to you. It was really fabulous. <br/> <br/>It's just the ending. It just didn't sit right with me either. I think it could have been omitted and the ending would still make perfect sense. <br/> <br/>Nevertheless, this is definitely one of this LD's highlights. 5/5 |
| Aug 28 22:54:00 | 17m 00s | Sinister | I'm left just craving more. Fantastic work. The music has a kind of ominous majesty that works right in with the melancholy colour palette and style. But at the same time it's about reconnecting to the living, and the music always feels confident and powerful, urging you forward. (I think you can tell I liked the music.) <br/> <br/>Gameplay-wise the obvious thing to say is that more would be good. You've only really scratched the surface I'm guessing. But for 48 hours this is extremely impressive. Nice work! |
| Aug 29 20:06:00 | 21h 12m | Bacon Installer | Recognised your name from your last entry, Coal Not Dole. This one also makes me giggle, and I'm liking the cool b&w graphic style. Would have liked some music, though -- maybe a sort of 8bit energetic tune? |
| Aug 29 20:33:00 | 27m 00s | Collision | I enjoyed the puzzle mechanic and the choices of colour palette - oh, and the music's quite good too. But the environments felt kind of boring, very sparse, and (as you imply in the description) the game feels incomplete. Definitely wanted more narrative and purpose. But maybe that's just my personal preference. I hope you do release a post-compo version, because there is clearly promise here. |
| Aug 30 16:24:00 | 19h 51m | Connecting | A really cute and engaging conversation game, one that feels almost tangibly real -- I could very much believe the characters and the style of texting. Plus the graphics lend well to believability. <br/> <br/>I like the uncertainty of this kind of narrative. You are entering a conversation that is only a fragment of a person's life -- you have to piece together what has happened, and afterwords you are not sure what will happen. All you know is that fragment, that moment of time. I like that a lot as a gameplay and narrative device. So, contrary to some others, I don't really want a conclusion rounding everything up -- that's boring to me. The uncertainty is what leaves it lingering in my mind, and it's what makes me want to replay and ponder. <br/> <br/>What I maybe would have liked is for the conversation itself to be a bit more extensive and last for longer. It felt a bit too brief for a conversation that could dramatically affect their relationship. But maybe people are terser in text messages than me? And, of course, you're limited in what you can do in 72 hours, which I wholly understand. <br/> <br/>Oh, and the background audio sounds -- the crowds and muffled chitter-chatter -- upped the immersion too. <br/> <br/>Someone else mentioned the possibility of missing the flight if you got too involved in the conversation or something? I thought that was an interesting idea to consider -- not sure if it would work, but there's something there, I think. <br/> <br/>Anyway, overall it gets top marks -- nice work! |
| Aug 30 23:31:00 | 7h 07m | Song of Elements | Quite fascinating to play; to watch and engage in the development and connection of the two worlds. It is generally well written -- maybe a few trite, almost cliched, lines -- but the writing is usually distinctively odd and weird enough to maitain interest. I do really like the approach to colours in telling the story also. |
| Sep 2 12:35:00 | 61h 04m | HeShe | Games like this one, that have clear direction instantly appeal. They feel remarkably complete and polished for something created in 48 hours. The graphics and music are fabulously stylised, and the mechanic is distinctive and unique, tying in perfectly to the premise. Nice work. <br/> <br/>But as others have said, the 'use your brain' level is a bit too fiddly, and hard to execute the puzzle solution. |
| Sep 2 15:20:00 | 2h 45m | Inversion | Overall it's quite fun, but the controls can be somewhat too slippery, particularly when jumping. And some music would have made the game noticeably better. But time constraints and work hindered you, which I completely appreciate. The premise and some of the puzzles are good though -- an interesting take on the theme. |
| Sep 3 15:00:00 | 23h 40m | Warp Paint | Really clever level design with challenging puzzles. (So challenging in fact that my puzzle-inept self is still solving it as I write. I may have to revisit the game at a later date. Damn, I'm hooked.) And it's very coherently thought out considering the time constraints. <br/> <br/>I don't know if this is intended or not, but there's about a 10 second period of conspicuous silence while the music changes. But I'm nitpicking. I feel obliged to suggest improvements... Maybe some graphics polish? But I don't know much about graphic design so I don't like to comment. Hm. I'm stumped. Good work! |
| Sep 3 15:12:00 | 12m 00s | Dear Sister | God, I remember hearing about this in the news a few ago, if it's the same incident. Very good use of music, the way instruments gradually fade in, buttressing the poignant majesty. <br/> <br/>I find it hard to attach myself to these kind of metaphysical premises, being that I'm not in any spiritual or religious. So the notion of people 'crossing over' or having any sort of post-human existence doesn't affect me at all. But despite this, I felt sad after playing this, and taken metaphorically it certainly has an impact. |
| Sep 3 15:39:00 | 27m 00s | The Lion's Song | A 5/5 entry, without a doubt. Evocative themes, stylised graphics, well-suited audio. Top-notch on most fronts. I like the spontaneity of the telephone call, that pleasantly unexpected spark of human interactivity we've all doubtless experienced online with some friendly so-and-so. But setting it in the early 20th, using phones instead, gives it a peculiar familiarity. Then how social curiosity leads into a poignant romance, set against the backdrop of Romantic composition. Safe to say I liked it. <br/> <br/>However, I do have some criticisms (sorry!). Sometimes it lacks subtlety -- for example with the way you describe emotions and expression, defying that old maxim of 'show, don't tell'. And the prose can at times be a bit too melodramatic for me -- "...form a synergy before his inner eye...", "...warm rain in a flowing autumn's breeze..." etc. When I replayed it also, I found that the choices were sometimes without any effect -- occasionally, if I remember rightly, the character would choose the same thing regardless of the player's choice. I'm guessing that was down to time constraints, but it would be good to maybe flavour the choices a bit more post-LD. |
| Sep 3 15:54:00 | 15m 00s | World of Beatrice, the girl next door | Engagingly written and has an important message that's clearly presented. I like that you've highlighted both sides of the prejudice: the stupid expectations for woman to aspire to marriage and disproportionately fulfil childbearing roles, but also the condescension sometimes directed towards women who do, for many reasons, end up in 'traditional' roles. <br/> <br/>On the negative side, and this has been said so I won't swell on it, the choices could maybe be a bit more profound. A lot of the time the choices redirect to one set path -- or is that part of the message too? The inevitability of it all, how it can't be escaped? |
| Sep 3 21:02:00 | 5h 08m | Mor | Just from the description I knew I'd love this! Instantly funny with addictive gameplay. Great mood and style too (esp. thanks to the music). Has a kind of Binding of Isaac vibe, which is always good. And personally, I liked the ending. |
| Sep 3 21:43:00 | 41m 00s | Planetary Marriage Counseling | Okay, that was stupidly fun. Always ended in divorce though. It's probably for the best. Love the clumsiness of the controls. |
| Sep 7 12:22:00 | 86h 39m | Superdimensional | Very innovative gameplay mechanic, tying wonderfully in with the theme. And really nice graphic and audio, setting an ethereal mood. |
| Sep 7 12:33:00 | 11m 00s | RED Thread | Really good gameplay mechanic with some well-thought out level design. |
| Sep 7 12:35:00 | 2m 00s | Galactic Bonding | A really cute little game. I know you had trouble coming up with an idea so this is kind of rushed, but I think that actually worked in your favour. It produced a small, austere little piece with a clever take on the theme and adorable in its simplicity. |