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radmars

Feedback comments for LD30

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TimestampSince previousGameradmars's comment
Aug 26 05:40:00 Coplanarity Really neat concept! Love the idea and deliberate thought required to progress. Simple and clean. I did however get stuck a few times with no way of progressing.
Aug 26 06:22:00 42m 00s Schrodinghost Absolutely stunning art and storytelling. The music perfectly complements the environment, setting and overall mood of the game. The characters have great personality and style. The gameplay is simple but well executed. Well done!
Aug 26 15:22:00 9h 00m Transmission : Connected Worlds pretty unique game. only wound up getting 5 points after dipping into the negative. XD Would be nice to have a little bit of a delay, or a 'radio static' sfx when switching channels to help separate the morris code bits. Also would like to have the same morris code chunk not show up twice in a row, was a bit confusing. nice job :D
Aug 26 15:32:00 10m 00s Crumbling Planets hahah this hurt my head. (in a good way) It was really hard, and quite fun. Nice take on the theme too~
Aug 26 15:38:00 6m 00s The Erithacus Link T.T RIP good ol rob, fun game, pretty challenging. A bit on the sort side though. XD
Aug 26 15:55:00 17m 00s Get Physical Really fun puzzle game :D I wound up playing it for quite a while. I think id like to have the gravity a little stronger, & reset the level when you're out of moves. Otherwise, awesome job~
Aug 26 16:16:00 21m 00s Dead Weight woah! awesome game. really nice use of the theme, clever and fun gameplay & slick graphics. Really dig it. Runs great on my phone too :D All around amazing game!
Aug 26 16:29:00 13m 00s Matters of Perspective Amazing! Really fun & the puzzles really made you think about the envrionment in many different ways. super awesome. Wish the mouse look speed was faster & would love for some weird ambient music, but overall really slick game. :D
Aug 26 16:40:00 11m 00s Otherworld Really slick graphics, love the style! The controls are a bit on the sluggish side, & I couldn't quite make it past that first big eye-rock :X but i like the soul form vs real form duality. The constantly spawning monsters seems a bit on the brutal side too though. Nice entry :D
Aug 26 21:21:00 4h 41m Dark Worlds Is the source available? The linux build doesn't work on fedora as it requires new GLEW <br/> <br/>./x86_64/bin/dark_worlds: error while loading shared libraries: libGLEW.so.1.10: cannot open shared object file: No such file or directory <br/> <br/>vs <br/> <br/>rpm -qa | grep glew <br/>glew-devel-1.9.0-4.fc20.x86_64 <br/>glew-1.9.0-4.fc20.x86_64
Aug 26 21:25:00 4m 00s Through the Trans-Dimensional Window Works great on linux. Cool concept. Don't have headphones or speakers so I couldn't rate audio if there is any.
Aug 26 21:43:00 18m 00s Corponnected Ltd. Really awesome entry. 20m just poof like that. Thankfully my empire of potato salad flour and oil was enough to rocket my octopus off into spaceeeeee. +1 for addicting gameplay and badass beats. :D
Aug 26 23:28:00 1h 45m mast Hi, having trouble running the linux version on fedora: <br/> <br/>[emarcotte@localhost mast-linux64]$ ./mast <br/>libGL error: failed to load driver: swrast <br/>X Error of failed request: GLXUnsupportedPrivateRequest <br/> Major opcode of failed request: 152 (GLX) <br/> Minor opcode of failed request: 16 (X_GLXVendorPrivate) <br/> Serial number of failed request: 197 <br/> Current serial number in output stream: 199
Aug 26 23:41:00 13m 00s Space Fight 3000 (II) neat. fun little game <br/> <br/>nice to have a game for linux that works out of the box on fedora :) <br/> <br/>audio got a bit repetative after a bit
Aug 26 23:50:00 9m 00s Gargoyle Abyss Sick nasty art! :D Gameplay feels really slick too. I want morreeee!
Aug 26 23:56:00 6m 00s Last Call For Magrathea this feels like it could be something pretty cool with a little more time. works fine on linux, graphics are kinda rough, but the game is intriguing. I played it until the colony population became negative and it seemed to end, not sure if i "won" :)
Aug 27 02:44:00 2h 48m Star Fuel Nice! This is really fun. Pretty unforgiving though, would be good to have more warning for the enemy lasers or maybe a health bar. Gamepad controls would be amazing for this too. Nice work!
Aug 27 02:57:00 13m 00s Delightful Harmony Wow, great concept! Pretty tough at times, it's hard to be intuitive about how to shift the colors when you can only move one at a time, especially when you have to use all 3. Maybe artists are better at this game :P Would be amazing with multitouch!
Aug 27 03:15:00 18m 00s Four Sided Sanctuary Wow this is tough! Cool concept. The levels feel a bit too random, having more of a gradual ramp up in the amount of blocks or maybe scrolling speed would probably help that a lot. Having a score counter would be good too, I had no idea if I was getting any better :P Love the vibe from the graphics &amp; sound. Awesome work :D
Aug 27 04:16:00 1h 01m Connector World Nice!! Amazing puzzle design and it's hilarious as per usual. Some of the mouse control feels pretty wonky though, like when you try to connect things that won't work (or just drag working ones too far) and it jumps into full drag mode. Kinda wish there was a key that showed which bits connect together since I forgot really fast &amp; having to get the orientation right threw me off on the 2nd metal ball level. Loved the ending, and great music of course. Awesome :D
Aug 27 17:33:00 13h 17m Oooover the double rainbow (Baldaquin IV) Interesting mechanics for connecting the worlds. It's extremely obtuse and unintuitive to figure out. But when you start getting it, the game starts to click.
Aug 27 17:42:00 9m 00s Planetary Shift Really nice puzzle game here. It was a pleasure to play. I dig the style and the way that it would zoom out for bigger boards. Clever mechanic and use of the theme!
Aug 27 17:54:00 12m 00s GalEx - We Connect Worlds! Really great aesthetic. The tension created here was amazing and when you pull off a crazy man maneuver and skim by a planet by the skin of your teeth you feel like some sort of bad ass ace pilot. Really nice. The controls did feel as though they could use a bit of tuning but for a jam game this felt surprisingly whole. The fact that it had UI guide markers as well is a really nice touch. I think with a little music / sound effects and a few more days in the oven and this could be a complete game that I would buy. Nicely done!
Aug 27 18:06:00 12m 00s Provider Bob There's a lot going on here in terms of systems and content which is commendable! The gameplay though is very bland and the tactics don't seem to really change. It's just a lot of graphics skinning the same thing. It only seems to get harder because you throw "more" at the player rather than "different". Well done getting such a robust game and menu working in such a timeline though!
Aug 27 18:16:00 10m 00s Defend the Planets! Nice! Clever mechanic that fit perfectly with the theme! Really fun.
Aug 27 18:27:00 11m 00s Live is Life Super interesting and quirky stuffs. I loved feeding the eye-ball hamburgers to make him grow. Good stuff!
Aug 28 03:57:00 9h 30m DINO BOLT Nice, I like the random level variety and how losing one of them makes the difficulty kind of self-balancing. &amp; +1 for "life finds a way" :D
Aug 28 04:06:00 9m 00s World Champions Haha swordsman is way OP, I'm just crushing face here :D Numbers are great.
Aug 29 00:58:00 20h 52m Sleep Very engaging writing! Nice work. The name changes confused me a bit but I suppose it makes sense with the dream theme...
Aug 29 01:13:00 15m 00s Geometrismo Nice, I'm always impressed when people make RTSs for Ludum Dare. I was getting crushed until I remembered my Starcraft skills :P
Aug 30 03:18:00 26h 05m Timehop Wow, this is an awesome concept. I like how the level design wraps around itself in spots. I felt like it was pretty solvable by trial and error rather than fully understanding what I was doing though.
Aug 30 03:22:00 4m 00s Connecting LD30 to the Real World Wow this is awesome! Controls are kinda backwards though, the mousewheel should be reversed and it should be click and drag to move around the map IMO.
Aug 30 04:15:00 53m 00s Starpiercer Awesome graphics &amp; music, I especially love games that sync audio effects with gameplay. Wish I could move faster though. Also it's not obvious in-game that you have to smash the enemies, I was just dodging everything instinctually at first. This could be really amazing with some gameplay tweaks, nice work!
Aug 30 04:28:00 13m 00s Sun God Star Bridge This is awesome! Really fun gameplay (blasting everything is so satisfying!) though it gets pretty samey after a bit. Loved the music too, I expected Ziggy Stardust to come out of the screen at any minute. Bowie's in spaaaaace....
Sep 1 04:10:00 47h 42m Sinister Gorgeous graphics &amp; music, great work!
Sep 1 04:49:00 39m 00s One Ship Two Ship Redshift Blueshift Holy crap this is absolutely amazing. It took me a bit to get the hang of the gameplay but once I was into it it was so much fun. I kinda wish there was some way to steal powerups from the other player but I have no idea if that could possibly be balanced, haha :P Amazing job on the graphics &amp; music too, I love the 16-bit style &amp; FM sound. One of the best LD entries I've ever seen - excellent work.
Sep 1 05:16:00 27m 00s A Dance of Fire And Ice Awesome, I love to see rhythm games in LD. The bends were hard to get the hang of until I heard the rhythm (good call on the tutorial for post-compo). The latency values to make it feel right were different on the title screen vs the actual game which weirded me out a bit (based on tempo maybe?) Also were the colors just random? Might be cool to have them be based on accuracy so you can potentially adjust yourself. Got up to 1.1x then I stopped btw. Nice work!
Sep 1 15:37:00 10h 21m Steamed Worlds Too slow to be playable for me too unfortunately. i7 950 &amp; GTX 470 (1280MB VRAM) for reference.
Sep 1 18:41:00 3h 04m Parallel Island Cool concept. I wish the creatures had a little more visual indication of whether they were evil or not, I had to rely on the minimap a lot (which kept on going behind the scenery) which was tough. Also it would be good if there was some sort of visual indication of when you could switch, that felt a bit weird. Otherwise, nice work!
Sep 3 01:52:00 31h 11m Kemono Worlds Nice, it's actually an interesting challenge to try and figure out the mechanics. Pretty hard to find food though. I really dig the music too, nice work.
Sep 3 02:00:00 8m 00s Omnis Cool concept but really hard, it's like it gets a lot harder when you're not doing well which is rough. Having the offscreen/further away enemies move more slowly to the statues might help in that regard. Also I wish I could get hearts from chopping the grass :P
Sep 3 02:10:00 10m 00s Godshunter Man this could be really awesome but it's just so hard to get the hang of. It's really difficult to figure out what to do before you just get totally wrecked by tentacles - some kind of tutorial or easy mode would be perfect here. Cool graphics &amp; music btw.
Sep 5 00:09:00 45h 59m Bounty of Corruption Nice, this is really well executed and fun. I was gonna complain about variety of gameplay and then I immediately unlocked the machine gun :P Also once I think I spawned stuck inside a cactus, haha. Nice music too. Great work.
Sep 9 02:25:00 98h 16m Cable Theory This concept seems really amazing but it's really hard to figure out how the combat actually works. I'd love to see a post-compo version that's more fleshed out!
Sep 10 00:26:00 22h 01m Notes from a Mad Mage That was incredible.
Sep 10 00:32:00 6m 00s Dark Pixels Graphically this is awesome, I'd love to see this fleshed out more. Nice work.
Sep 12 23:43:00 71h 11m TimeCops Damn this is awesome, I've seen a bunch of 2-sided platformers this LD and this is for sure one of the best ones. Super hard though, probably best actually played with 2 people :P
Sep 12 23:48:00 5m 00s They Took Ghost Cat's Donut Nice! I like how the gameplay is based on the physics of getting pushed around, would be cool if you could only push enemies off instead of killing them. Great graphics too, and +1 for gamepad support.
Sep 13 22:50:00 23h 02m Out of the Office Really really awesome concept, I love this. (semi-spoiler) The password for the second video doesn't seem to work though, I swear I figured it out correctly and put it in right...
Sep 13 22:58:00 8m 00s Twist And Weave Awesome concept, would be better with a maybe smoother difficulty curve though
Sep 14 17:36:00 18h 38m Bridge to the Moon Hard to figure out how to actually win but this is pretty fun, nice work. Love the guitar too!
Sep 15 00:17:00 6h 41m ULTRA DEATHSTORM Man the vibe in this game is amazing (incredible graphics &amp; sound) but this desperately needs some sort of feedback when you get hit, it's super difficult to not have that. Otherwise this is really great, nice work.
Sep 15 00:24:00 7m 00s A Vendor from Venus Nice work! The audio in this is really great, I like the ambient music. The controls felt pretty awkward though, especially on a laptop. Would love to see this expanded.
Sep 15 01:17:00 53m 00s Binary System Wow, really well executed game on every level - the music is especially awesome. My only complain is that the explosion debris is pretty visually confusing at first.
Sep 15 19:52:00 18h 35m Ormington Chomost Calling Really cool concept! Nice work overall.
Sep 15 20:52:00 1h 00m Borl This is incredible. I MUST HAVE MORE