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Feedback comments for LD29
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| Timestamp | Since previous | Game | radmars's comment |
|---|---|---|---|
| Apr 29 15:27:00 | Trufflehunt | nice job, I like that it gets a bit intense trying to get the most out of each hole, but i wish it felt a little less random. perhaps some sort of minesweeper mechanic where you could get a hit how deep each surrounding hole is? who knows! either way, was fun. :D | |
| Apr 29 15:30:00 | 3m 00s | Dolphin and Rainbows !?!?! | Bahahahaha. Well done. kinda game with just the right ammount of sillyness. just puts a smile on my face. |
| Apr 29 15:44:00 | 14m 00s | In search of an Artist | great start! i like the characters. Their animations were great. I think my only major pain point was the controls, movement is a bit too sluggish and the jump is too floaty. nice job. |
| Apr 29 15:59:00 | 15m 00s | The Last Penguin | bahahaah... what? Im not sure what I just played. but uh... good job! |
| Apr 29 17:31:00 | 1h 32m | Dream of Depth | Really neat, Im a sucker for these simulation-y games. I felt a bit overwhelmed at first as there were so many things to choose from right off the batt. The art style is great though :D |
| Apr 29 17:41:00 | 10m 00s | Senilescape | bahaahah! fuckin' great. Super tight controls, great audio & gamefeel~ lovely little details in the death animation, and infuriating meat-boy-y level design. T.T aweosme. |
| Apr 29 18:06:00 | 25m 00s | Sewer Rat Racer | XD just great. |
| Apr 29 22:27:00 | 4h 21m | Escape Enclosures Expeditiously | Great game, love the art style, >.< levels are hard, but i dig that. Controlling isometric camera with WASD felt a bit awkward, but not sure what can be done about that. XD Nicely done~ |
| Apr 29 22:30:00 | 3m 00s | Doomsday Bunker | The graphics and gameplay work well. Not sure what the hook is to keep going tho, seems like my bunker was self sustaining! |
| Apr 29 22:36:00 | 6m 00s | Wriggle Worm | noise is kinda rough game is enjoyable enough |
| Apr 30 03:11:00 | 4h 35m | Rude Bear Revengeance | Wow this is awesome! I love fast paced games like this. Seems kinda OP that the whip kills most enemies in one hit, haha. The movement acceleration (running in particular) felt wonky at first but it maybe didn't matter so much when flying through the air like a madman. Also it would be good to move down the Unity window in the HTML page, it was hard not to hit my bookmarks accidentally. |
| Apr 30 03:17:00 | 6m 00s | 0x1D | Great concept! I accidentally clipped out of the level on the block-controlling level though :( |
| Apr 30 21:52:00 | 18h 35m | Blackwald Forest | Very pretty, loved the graphics style, audio was great too. <br/>The controls were a big painpoint for me though, too sluggish and clunky. Takes a good amount of the fun out of it. :( Great entry though :D |
| May 1 00:57:00 | 3h 05m | Underground City Defender | like everyone has said, took a while to figure the game out, but once i got rolling it was a pretty fun take on tower-defense. I liked that you had to manage going out and getting resources and defending the base. I wish you got money for completeing the waves, or killing dudes. As i eventually ran out of crystals to harvest and got screwed. Nice entry though :D |
| May 1 03:11:00 | 2h 14m | The Dark Side of the Cube | Awesome concept! Definitely hard because of the floatiness though. Bigger cubes might help. |
| May 1 03:15:00 | 4m 00s | Get Beneath The Surface | Nice! Definitely a fun concept. Would be better with some more concrete level design/puzzles though, feels pretty random currently. |
| May 1 15:27:00 | 12h 12m | Beneath the Surface | God. Damn. Pretty. <br/>The gameplay is a big pain point though. Sometimes enemies take two hits to kill, and sometimes just one. >.< I like the demon-soul-sy fuck you enemy placement(warms my heart), but the attack animation, and turning animation are too slow & clunky to accommodate it. Id like to see the backdodge get a little more oomph as well, never seemed to help. Also, one small bug: I was able to cancel out of the death animation sometimes by attacking right as I was hit. <br/> <br/>The atmosphere and mood are hella baller, and the sound works well and ties everything together. Tighten up the gameplay and this will be bonerrific! |
| May 1 15:43:00 | 16m 00s | Infection | Spectacular! <br/>Really great job, I didn't like that the upgraded weapons swithced from auto-to semi automatic, kinda threw me. I liked the balance of having to choose to spend money on ammo vs upgrades & turrets. The heath meter coloring is a bit too subtle, i found myself dieing for dumb reasons because i didnt notice i was low on HP, other than that magnificent! fun, solid, polished, excellent entry |
| May 1 18:48:00 | 3h 05m | NanoMineBo | <3 that doom zoom at the end of each level 'thanks!' <br/>Fun and simple, I like it. :D |
| May 1 18:57:00 | 9m 00s | Battle Through Hell! | Nice! Geat classic and fun. <br/>Id like to see some more visual feedback though. Try adding a flash, or screenshake when you get hit, hit effects on the baddies when you shoot them. Also a sound for reloading. <br/>Id say drop the zombie HP a bit too, (you can add more zombies to make up for it if you want :D) <br/>The little things make the biggest difference in game feel! <br/>great entry though, well done~ |
| May 2 03:16:00 | 8h 19m | ReD | This is awesome!! Great use of the theme. |
| May 2 17:26:00 | 14h 10m | ITS A TREE | Neat mechanic, surprisingly entertaining! <br/>Was a bit confused about the different phases of growing a branch, maybe a simple color swap, or a different shape. (horizontal arrow vs vertical arrow etc) <br/>Nice entry :D |
| May 4 19:08:00 | 49h 42m | Kaiju Rift | Nice! Punching is so satisfying :D The sound & music are great but the levels are a bit off, some sound effects were too loud and the VO is a bit too low. |
| May 4 19:19:00 | 11m 00s | Sprites.CSV: Cute,Snuggly,Versatile | Super confusing at first but awesome concept! The platforming physics felt pretty weird at times, but maybe that was because of different sprite sizes vs collision boxes. Great music too. |
| May 4 19:45:00 | 26m 00s | Six Clouds Above | Awesome concept but the controls make it hard to hit anything. Lock-on or some sort of mouse control might be good, or gamepad support. |
| May 4 20:14:00 | 29m 00s | Beneath the Surface | Wow, this is fucking heavy. Damn. |
| May 4 20:24:00 | 10m 00s | Patient 283 | Love the vibe but it's just so fast... starting slow & gradually accelerating might make this a lot more fun. |
| May 4 20:42:00 | 18m 00s | Ben Eath the Surf Ace | Awesome! Reminds me of Skate or California Games :D |
| May 7 02:52:00 | 54h 10m | The Westport Independent | Awesome concept! Only issues are the mouse dragging as some people have said and that the effects of censoring/not censoring seem kind of ambiguous. Would be nice to know per-paper instead of for the whole group. |
| May 8 00:34:00 | 21h 42m | Curse in the Depths | Love the parallax background! Would be great if there were some visual indication of the attack cooldown, like some sort of animation. |
| May 8 00:45:00 | 11m 00s | The Loudest Ballerina | Hilarious concept, I love it! The risk/reward mechanic you run into with timing the red jumps is amazing :D It's obviously hard to learn the controls - some kind of indicator onscreen would help a lot. (Actually you could do something similar to one of our older LD entries: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18627) <br/> <br/>Also did you really do the music yourself in the 48hrs...? |
| May 8 00:59:00 | 14m 00s | Ripple Runner | Ahhhhh your music is always so good! Love the music, love the unexpected long jumps, love the melody changing as you hold E... this is amazing. My only complaint is that I think having all the controls effectively on the same hand makes it a bit hard to get used to, splitting them up more (or controller support!) might make that aspect a bit better. One of the best games I've played this LD. Bravo! |
| May 8 01:40:00 | 41m 00s | Heaving of the Depths | Amazing art as usual! Movement felt a bit funky, I think the turning maybe could be a bit faster & slow deceleration. The interface was a bit weird at times, I somehow accidentally skipped the dialog twice in a row after losing the 3 blacktopus fight. Also as other people said it's a bit grindy, either a smaller area or a minimap could help with the pacing/exploration. Still this is an impressively fleshed out game for an LD (I wasn't even expecting the RPG battles!), great job! |
| May 8 02:14:00 | 34m 00s | Sail | Nice wind waker vibe :) Was a bit unintuitive to figure out at first since I didn't realize you needed to hold left click, and there's no feedback aside from the counter when you get fish. The top down view is a great touch. Nice work! |
| May 9 00:58:00 | 22h 44m | FuMeKuRi (page-turner) | Great music! And the art is adorable. Sugoi! |
| May 9 01:06:00 | 8m 00s | Space to go | Awesome music! It was fun to try to time everything exactly, but it would be better if there was feedback to see how close you were. (Controller support would be amazing!) Great writing and I love the ending too! |
| May 9 01:18:00 | 12m 00s | I Contemplated the Sun of Limbo | Amazing experience! I totally missed what to do the first time around, might be better to be a bit more directed at the beginning. Awesome sound design by the way. |
| May 9 01:53:00 | 35m 00s | Hot Diggity | Wow, definitely the most fun game I've played this LD. So addictive! I love the strategy aspect of figuring out a good build order. Also apparently the laser autofires for a split second right after you buy it, so uh, don't buy it when you're about to die. ;_; |
| May 10 03:44:00 | 25h 51m | Heart of the Earth | Very evocative! Love the music though I wished it faded in/out instead of stopping and starting so abruptly. (Would love to download the soundtrack!) Gameplay-wise this could use some polish, movement speed feels too slow/the map is really big so it's tedious to get around, especially when you get kicked back all the way to the beginning when you die. Regardless this has a lot of potential, keep at it! |
| May 10 19:10:00 | 15h 26m | In The alienne spaceship | Interesting control scheme. I wish there were some more enemies to make the beginning of the game more interesting. Couldn't really figure out how to kill the boss either. Great vibe though. |
| May 10 19:14:00 | 4m 00s | Persona | Nice! Wish there were save points though... |
| May 10 19:25:00 | 11m 00s | Burrow Down | Nice! Really fun. I wish the messages when you level up were a bit more obvious though, I missed most of them. |
| May 10 19:58:00 | 33m 00s | Summitatem Glaciem | Not bad, sucks that you can't avoid taking damage though. <br/> <br/>FYI this shouldn't be tagged as "web", that's for games that are playable in the browser. |
| May 14 00:39:00 | 76h 41m | SUNK | Damn this is dark. I like simple mechanics like this but it seemed hard to get the hang of the timing. Great simple & effective graphics & audio too. Nice job! |
| May 15 17:16:00 | 40h 37m | Speed of Light | really simple, very pretty, unexpected ending. awesome all around! <3 |