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Feedback comments for LD30
Luke Molnar's games and stats for all events →
| Timestamp | Since previous | Game | Luke Molnar's comment |
|---|---|---|---|
| Aug 26 12:44:00 | Nonomnia | #lonelyMac #lonelyWebPlayer | |
| Aug 26 12:46:00 | 2m 00s | Cranesym | #lonelyMac |
| Aug 26 14:16:00 | 1h 30m | Or Else They Will Disconnect You (for Oculus Rift) | #lonelyRift |
| Aug 26 14:27:00 | 11m 00s | Low Battery 2: Electric Boogaloo | Pretty good, I gave great rating. Fun, graphics are awesome. Music is awesome. Just a question though. If this was for the 48 hour challenge, where is the source code? |
| Aug 26 14:31:00 | 4m 00s | Souls | Interesting to see someone post something like this on LD, it's actually not the first card game I've come across on LD tonight, which is odd. Still bravo and good job. |
| Aug 26 14:40:00 | 9m 00s | Exin | 5 stars for 'Theme'. But unfortunately the game wasn't playable. The player controller or something wasn't working correctly and the ground was super slippery. Making it impossible to go through doors with any kind of accuracy. Definitely a great idea though! |
| Aug 26 14:43:00 | 3m 00s | Gargoyle Abyss | Worked fine on Safari (Mac). FUN! But Short :( Please continue working on this game. |
| Aug 26 14:44:00 | 1m 00s | Cable Guy | #LonelyMac :( <br/> <br/>Need to buy a pc for LD. |
| Aug 26 14:44:00 | 0s | Bald-Faced SPACE TRUCKERS | #lonelyMac :( |
| Aug 26 14:50:00 | 6m 00s | BingaR - Story driven platformer | Heh, pretty cool. I like the art. dialogue was good. made me giggle like a little school girl. Definitely need some delay clock between sound effects. if you pray to the guy at the end the sound gets stuck in a wicked loop. overall its great and I'd love to see more <3 |
| Aug 26 14:52:00 | 2m 00s | A Game of Worlds Colliding | Could not be launched. Java error :( |
| Aug 26 14:55:00 | 3m 00s | ConnWars | Unfortunately the game didn't seem to run correctly. Graphics seemed to be out of place, You'd connect 2 worlds but the line would be all the way to the left in the middle of no where. for example. I like the concept though. 5 stars for innovation. |
| Aug 26 14:58:00 | 3m 00s | FireBug | I downloaded this on OS X and I also only got an empty zip file..?? |
| Aug 26 14:59:00 | 1m 00s | #Invert! | Ohhh :( Why so many Windows only games. This one looked good but have OSX. |
| Aug 26 15:04:00 | 5m 00s | The Artifacts of Color | Controls and collision detection was frustrating. Jumping made no sense? Still the concept was good and a more polished version would most likely be a lot of fun. Good job. |
| Aug 26 15:05:00 | 1m 00s | Two Empires | Oh! Windows only :( Damn. #lonelyMac <br/> <br/>And in regard to my game, yes the sliding was a bug, it's happens when you go through a teleporter while holding down a move key. :( Didn't have time to fix. |
| Aug 28 13:00:00 | 45h 55m | The Journey of 92.4b-A | Not bad, good work, well done to your team. You guys executed almost every aspect of the ranking perfectly. Good sound, good concept. Controls were little sluggish and frustrating. Not bad just needs little refining. But to be honest to get that right takes a lot of time. So pretty good for the time frame. Good job! |
| Aug 29 10:16:00 | 21h 16m | World 255 | I would have liked to have seen more depth to the puzzles. It was very straight forward. <br/> <br/>Lighting effect was nice. Dialog was a nice touch. |
| Aug 29 10:22:00 | 6m 00s | Nafasi Conquest | I waited a good 5 mins but had the pin wheel of death :( <br/> <br/>Couldn't play :( |
| Aug 29 10:34:00 | 12m 00s | Dude Launch | This was tons of fun. A++ for everything. Only thing that lets it down is the graphics. But the DUDE fireworks at the end makes up for it. :D |
| Aug 29 10:44:00 | 10m 00s | Press space to start | #lonelyMac |
| Aug 29 10:44:00 | 0s | ASKL | #lonelyMac |
| Aug 29 12:58:00 | 2h 14m | Connected Worlds | Looks like with a bit more time and effort you could have something pretty good. LD can be super stressful. I almost gave up! Great that you have something though. |
| Aug 29 13:05:00 | 7m 00s | Hamster Run | I love the concept, hamster sim, I feel it would be a lot easier to control if the ground and pipes were textured. It was hard to tell how fast you were swinging the camera when everything was a solid color. I love the jump sounds. :P HAMSTER STYLE |
| Aug 29 13:06:00 | 1m 00s | Fire & Ice | #lonelyMac |
| Aug 29 13:07:00 | 1m 00s | Connecting LD30 to the Real World | Wouldn't load? :( <br/> <br/>Safari, Yosemite, OSX |
| Aug 29 13:19:00 | 12m 00s | Glass Heart Empire | #LonelyMac |
| Aug 29 13:20:00 | 1m 00s | GRAVCOMM | mac :( |
| Aug 29 13:20:00 | 0s | Konigsberg | I wanted to try this but have mac :( |
| Aug 29 13:22:00 | 2m 00s | Space Age | Could not be launched. :( |
| Aug 29 13:23:00 | 1m 00s | Gunship Diplomacy | mac :( |
| Aug 29 13:33:00 | 10m 00s | Rifle Rambler | Forgot about the change weapon option till I read the comments. I too felt the blaster was enough. Addictive sound effects btw. I good game play but could be harder. |
| Aug 29 13:34:00 | 1m 00s | Merge | All I ever get is "if al_debug is true the applet will load and extract resources with a delay, to be able to see the loader process." |