Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → DeltaF1

DeltaF1

Feedback comments for LD30

← LD29   LD31 →

DeltaF1's games and stats for all events →

TimestampSince previousGameDeltaF1's comment
Aug 25 14:37:00 Intergalactic postal service I really like the concept, but the controls threw me off. The art style is really nice, and I bet that some music or sound effects would fit nicely in a post-mortem version.
Aug 25 14:50:00 13m 00s Kate Really amazing mood and atmosphere, but I couldn't find my way past the first water area.
Aug 25 14:53:00 3m 00s City Hero It's confusing in the beginning because I thought the blue ones were the enemy. Maybe state what the colours mean in the description. Nice graphics.
Aug 26 01:40:00 10h 47m A World Apart This is really nice. It kind of loses interest after a little bit of it, but I really love the challenge it offers. :D
Aug 26 01:47:00 7m 00s Galactic Bonding This game is not waht I would have thought of for the theme XD Good job. <br/> <br/>And thanks for playing my game on your livestream!
Aug 26 01:53:00 6m 00s Sinister Absolutely Phenomenal. The graphics were incredible, and I LOVED the introduction. How with every sentence new form and structure were pulled out of the black screen... <br/> <br/>Awesome. :)
Aug 26 01:58:00 5m 00s To The Stars That was very touching. It was really beautiful and peaceful. If you do a post-mortem version, I would suggest touching up the UI and fixing a slight audio glitch with the pinging. The pinging seems to crackle a little on each repeat. Otherwise really nice job!
Aug 26 19:10:00 17h 12m Connected Collective Really neat concept! The art style is lovely :)
Aug 26 19:26:00 16m 00s Time/Space=Money This was a hilariously AWESOME experience XD Good job on this one. I love the concept, and it is very original. Keep up the good work!
Aug 26 19:31:00 5m 00s Morpheus The game doesn't seem to start when I run it. Am I doing something wrong? (Windows 7 x86_64)
Aug 26 19:33:00 2m 00s Disc Jockey Jockey I want to try this when it's done!
Aug 26 21:18:00 1h 45m Orbit It takes a while to fugure out how to do it, but I love the physics and the concept!
Aug 27 18:20:00 21h 02m Sunborn: The tale of connected worlds I'm getting the same error as @mess10. I'm running on linux (Fedora 18).
Aug 31 18:39:00 96h 19m Astro networking The obstacles moved too quickly for me to survive more than a few seconds. Is it a lack of frame-rate independence, or am I just not good enough to progress? Also the character couldn't move very far to the bottom of the screen. I'm running on Windows 7 64 bit, and I had about 900 fps. Maybe you should multiply the speed of the obstacles by Java's delta time?
Aug 31 18:42:00 3m 00s World Shift The .zip appears to be damaged :(
Aug 31 18:47:00 5m 00s Who Plays the Player? I REALLY LOVE the idea. You should continue working on this! It really isn't a game at this point, but I like the ideas for direction you have. Keep working on this! I would love to play this when it's done. Maybe you could set up a post-mortem link to a github so we can see your progress? Whether or not you continue, I really like the concept. Keep at it! :)
Sep 1 15:39:00 20h 52m Black to White I like how the levels invite you to try and get every single coin, regardless of the danger of spikes. It reminds ma little of my entry for this Ludm Dare, but I made mine in 72 hours. Good job on designing and making this!
Sep 1 15:46:00 7m 00s Parallel I really like the implementation of the theme. The puzzles were very unique, however it felt more like a point and click adventure, because the only real challenge was finding the triggers. You should definitely make more levels!
Sep 1 15:54:00 8m 00s Polypus It's very difficult to survive more than a few seconds, perhasp add a lives system? Good job on a 2 hour game however XD
Sep 1 21:48:00 5h 54m Connecting LD30 to the Real World This is really useful! Thank you for this innovative approach to the theme, and to LD in general!
Sep 1 22:18:00 30m 00s Satellites Interesting game. I love spamming satellites to one planet :D
Sep 1 22:31:00 13m 00s Dragon Theatre I really liked the ambience and style, but the words in the story were almost illegible because of the font. The game didn't seem to fulfill the theme, and There really wasn't a sense of purpose. It was beautiful, but lacked in some substance. Maybe an easier to read story would make the game a bit better and have more direction. Once again, I must congratualte you on the artistic and auditory style.
Sep 1 23:35:00 1h 04m Bounty of Corruption Really well done, especially for being a 48 hour game! The graphics and audio made me reminisce about Super Crate Box, and the game was VERY fun to play. Not a whole lot of innovation I felt, but overall 5/5!
Sep 2 00:33:00 58m 00s Steamed Worlds I won't rate, because the perforamce issues were too much to fairly judge the game. It definitely looks like you've put a lot of good work into it though! ^.^
Sep 2 00:58:00 25m 00s Cosmic Conqueror This is really awesome! It's fun to play, has some incredible graphics for a weekend jam, the audio is perfect, it's funny, it fits the theme, and it still manages to be moody as well. I commend you!
Sep 3 23:20:00 46h 22m HUB72 The art style and audio style is absolutely stunning, however The game seems tobe kind of broken. Many pieces of the terrain are only textured one one side, and I can't find any way to progress in the levels. It's very pretty, and could do with some animations as others have already stated.
Sep 3 23:27:00 7m 00s Steel Saviour I really like the way that you switch between the real world and the drawn world, and the way that the objects in the picture act as tiles to stand on. The sound gets a bit repetitive, and the enemies could be more difficult or varied, but a solid game nonetheless
Sep 3 23:32:00 5m 00s Spaced Out Nothing happend when I double click the exe :(
Sep 4 00:33:00 1h 01m Gunship Diplomacy Once again you've made a really aweosme Ludum Dare submission! I really liked the cpmplicated political network, and the way the worlds moved around fluidly and all connected together was awesome. Some background music might have helped, but it also may have distracted, idk. <br/> <br/>On a side note, do you have anything to say about the modded version of gnome fortress I sent you? Or the list of changes? Please just send me an email back about what you think of the changes I made.
Sep 4 00:56:00 23m 00s Ludum Galaxy 64 REALLY good. The art was fantastic, the gameplay was really good, and the desperation I felt as I went from planet to planet, slowly losing fuel, hoping to strike a deal on gas was amazing XD. Overall you guys have done a fantatic job.
Sep 6 20:45:00 67h 49m Linker The theme was implemented well, however the game kind of lost my inerest after the first few levels. A better graphic indication of the connectedness of wormholes might help as well. This is very innovative, and would be very interesting to write a bot to efficiently solve! Good job on making this interesting puzzler!
Sep 6 21:16:00 31m 00s Bidimensional Landscaping Same as @Endurion :/ <br/> <br/>No keypresses are registering. Using Firefox 31
Sep 6 21:57:00 41m 00s Disconnect The graphics and audio are nice, and the gameplay is tight. The puzzles are difficult to figure out because of the hidden tiles. The controls can be a little confusing, but good game overall.
Sep 13 18:34:00 164h 37m Cells I'm on linux 64 bit, and it won't run for me. Maybe put up a 64 bit build? Thanks.
Sep 13 18:44:00 10m 00s GET Connected Wow. This is awesome! It's a shame we don't get to see any of those big robot guards! The graphical style was amazing, the audio was perfect, it was amazingly innovative, the puzzle mechanics were brilliant, and the humour was dark and twisted, just the way I like it! 5/5!
Sep 13 19:35:00 51m 00s Intergalactic Express Very nice game! Once you beat the game, it would be nice to have perhaps a closing cutscene or at least credits, instead of the game just stopping and sitting there. The mechanics were implemented ery well, and the game was super compelling. I finished the game, even though it was tough. Good job!